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  • posted a message on [CON] Apocalypse Hydra & Progenitus
    Well I guess no cheating for you then. And I will reapeat once again...it sais it has PROTECTION FROM EVERYTHING!!!!
    Posted in: The Rumor Mill
  • posted a message on [CON] Apocalypse Hydra & Progenitus
    You would have to put it in the yard and with the "shuffle this into your library on the stack", you could mannequin it back.
    Sorry, the hydra has 1R, remove a counter to ping.
    And I hear it literally has the word EVERYTHING!!!!
    Posted in: The Rumor Mill
  • posted a message on [CON] Apocalypse Hydra & Progenitus
    Well you people apparently like to be spoon few the info, so I'll give you this one..this time.
    I don't have all the info but my sources say that Progenitus is a 10/10 with protection from everything....yes Everything, costs and astounding WWUUBBRRGG, and returns to your library when put into the graveyard. I believe it is a mythic rare.
    The hydra is XRG and if X is 5 or more, double X. It also has, 1R,remove a +1/+ 1 counter to deal 1 damage to target creature or player.

    MOD EDIT: These are the current rumoured versions of the two cards:

    Progenitus - WWUUBBRRGG
    Legendary Creature - Hydra (M)
    Protection from everything
    If Progenitus would be put into a graveyard from anywhere, reveal Progenitus, and then shuffle it into its owner's library.
    10/10

    Apocalypse Hydra - XRG
    Creature - Hydra (R)
    Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with twice that many +1/+1 counters on it instead.
    1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
    0/0

    Posts concerning the rules behind Progenitus' first ability will be deleted. It has been discussed plenty.
    Posted in: The Rumor Mill
  • posted a message on should rumours be presented as puzzles/riddles?
    It has come to my attention that some of you are annoyed by the cards being spoiled in puzzle form. I rarely use forums so I would like someone to create a poll asking whether or not you find it more interesting solving the new cards in puzzle form, or would you just rather be told the cards? I have received PM's on both sides of this issue. I will still relate the info I receive either way. I am posting this here because this directly relates to this forum. Also, if any of the Mods have an issue with the puzzles causing too much speculation and/or spam, please feel free to PM me.




    After seeing the results so far, and reading most of your posts on this thread, I have come to a few conclusions:
    1. Most of you like the puzzles.
    2. You would prefer that only rares/interesting cards be puzzled.
    3. You want the first post updated after the puzzle has been solved.

    I hope this will make everyone a little happier in the future.
    Posted in: Rumor Mill Archive
  • posted a message on [CON] 2 New Lands (Rupture Spire and Unstable Frontier)
    I guess I'm just underestimating the amount of free time some of you have. Now I'm getting a little aggravated. I may just have to spend more than 5 minutes on these puzzles.
    Posted in: The Rumor Mill
  • posted a message on [CON] 2 New Lands (Rupture Spire and Unstable Frontier)
    My sources have given me two new cards. The first puzzle was apparently too easy for you, so I hope this will be a little more entertaining. Well you asked for 'Nerd' hard.....

    UnaFrrLdTtd(1)rmoolpaanntontaetlandycrolindtotouhebaTatursicldtyrgpeofyontieourchoontceap unoutilestoytndofanapbletoaurn.



    oqhe4705743w0843d9j3w8h590oq65q003e2y3h4705743w0843d9j3w8h590oq6wqd48r8d3857ho3ww6970q6(1)5q059qee9h3jqhq9rqh6d9o94596974jqhq099o

    Edit:
    Solved and confirmed
    Unstable Frontier
    Uncommon Land
    :symtap:: Add 1 mana to your mana pool.
    :symtap:: target land you control becomes the basic land type of your choice until end of turn.


    Rupture Spire
    Common Land
    Rupture Spire comes into play tapped.
    When Rupture Spire comes into play, sacrifice it unless you pay :1mana:.
    :symtap:: Add one mana of any color to your mana pool.
    Posted in: The Rumor Mill
  • posted a message on [CON] Might of Alara & protection bears
    First I will say that Domain is one of the keywords for this set if it is not known already. For those of you that don't know, Domain means--"this card gets X for each basic land type you control (i.e. Tribal Flames).

    Might of Alara
    G
    Domain-Target creature gets +x/+x until end of turn for each basic land type you control.


    There is also a functional reprint cycle of common creatures from Invasion.

    Just tell 'em a Little Birdy told you.

    Edit:
    Goblin Outlander RG
    Creature - Goblin Scout?
    Protection from blue
    2/2

    Nactyl Outlander GW
    Creature - Cat Scout?
    Protection from black
    2/2

    Valeron Outlander UW
    Creature - Human Scout?
    Protection from red
    2/2

    Vedalken Outlander UB
    Creature - Vedalken Scout
    Protection from green
    2/2

    Zombie Outlander BR
    Creature - Zombie Scout
    Protection from white
    2/2
    Posted in: The Rumor Mill
  • posted a message on [CON] Nicol Bolas (partial), Lapse of Certainty, & Path to Exile
    Nicol Bolas ultimate ability not literally, but figuratively sais you win the game. It is that game changing and puts cruel ultimatum to shame.
    Posted in: Rumor Mill Archive
  • posted a message on [CON] three Christmas scepters
    Man u guys are fast at this. Next time team zesty will have to really make u work.
    Posted in: The Rumor Mill
  • posted a message on [CON] three Christmas scepters
    208520818551935162051819914208519520118514511862114320915141121851618914201915616523156208517185120519201182096132019618151313119201935162051815691419978203151920191UU114481193U11442011620154181231311841935162051815641513914114353151920191WW11448119W11442011620152011620118752016518131145142019351620518156621721185315192019BB114481191B11442011620151311152011875201612125518491931184131184


    If nobody has figured out this simple puzzle by the day after Christmas, I will start to fill in some of the blanks, although you should figure it out.

    Man I love torture.

    PS. there are no spaces in between the numbers, they were caused by this forum

    EDIT:

    Quote from Moss_Elemental
    Scepter of Insight 1UU
    Artifact
    3U,t: Draw a card

    Scepter of Dominance 1WW
    Artifact
    W,t: Tap target permanent

    Scepter of Fugue BB
    Artifact
    1B,t: Target player discards a card. Play this only as a sorcery.
    Posted in: The Rumor Mill
  • posted a message on [CON] Malfegor (Prerelease card) & Wall of Reverence
    I have heard through the zesty line that there is a 6/6 flying (Dragon?) for 2RRBB that makes you discard your hand when it comes into play, and makes your opponent sacrifice that many creatures. More to come soon.

    Malfegor :2mana::symr::symr::symb::symb: PRERELEASE CARD
    Legendary Creature - Demon Dragon (M)
    Flying
    When Malfegor comes into play, d
    iscard your hand. Target opponent sacrifices a creature for each card discarded this way.
    6/6

    Wall of Reverence
    ? 3W
    Creature - Wall (R)
    Defender, flying
    At the end of your turn,
    gain life equal to the power of a creature you control.
    1/6
    Posted in: The Rumor Mill
  • posted a message on [ALA] Filler (Many tidbits of commons/uncommons?)
    Ok here is some filler for all you mongers, I don't remeber names and creature types, but here are the stats that I remember.



    4B
    4/3

    4B
    3/2
    Flying
    B or 1B ?, sac a creature: regenerate

    1B
    1/1
    When this comes into play give a creature -1/-1 until eot

    there is a naya cycle of 7 mana creatures that cost 5MM and have cycling 2. white is 5/5, red is 6/4, and green is 5/6 with reach.

    5WW
    5/7
    has cloudthreshers ability as an activation for 4G

    2GWU
    2/4
    Flying, Exalted

    3B
    3/3
    1B to cycle
    1B to unearth

    B
    instant
    remove a card in a graveyard from the game. you gain 3 life.

    3U
    2/3
    Artifact creature
    U2: untap an artifact


    1W
    2/2
    3G: this gets +3/+3 until eot. activate only once a turn.

    5G
    5/5
    1R: +1/+0

    1R
    1/1
    Haste
    Tap: give target creature with power 5 or more haste until eot.

    3R
    5/1

    1UBR
    4/2
    first strike
    UBR: unearth

    If anyone asks, just tell 'em a Little Birdy told you.
    Posted in: The Rumor Mill
  • posted a message on [ALA] More Cards from the Zesty (Ranger of Eos, Sharuum, etc.)
    ding ding ding ...You are correct Ms. Mossity. andd yes you can only use it during upkeep.
    Posted in: The Rumor Mill
  • posted a message on [ALA] More Cards from the Zesty (Ranger of Eos, Sharuum, etc.)
    Man these guys are fast at figuring out your riddles. I think you need to be even more cryptic...Muahahahaha!!!!!
    Posted in: The Rumor Mill
  • posted a message on [ALA] Lions, Tigers, and BEARS! OH MY! (Five two-color spells)
    Oh don't say that, or you might anger The Great Zesty. And you mongers may have to go hungry for a bit...muahahaha!!!
    Posted in: The Rumor Mill
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