You would have to put it in the yard and with the "shuffle this into your library on the stack", you could mannequin it back.
Sorry, the hydra has 1R, remove a counter to ping.
And I hear it literally has the word EVERYTHING!!!!
Well you people apparently like to be spoon few the info, so I'll give you this one..this time.
I don't have all the info but my sources say that Progenitus is a 10/10 with protection from everything....yes Everything, costs and astounding WWUUBBRRGG, and returns to your library when put into the graveyard. I believe it is a mythic rare.
The hydra is XRG and if X is 5 or more, double X. It also has, 1R,remove a +1/+ 1 counter to deal 1 damage to target creature or player.
MOD EDIT: These are the current rumoured versions of the two cards:
Progenitus - WWUUBBRRGG
Legendary Creature - Hydra (M)
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus, and then shuffle it into its owner's library.
10/10
Apocalypse Hydra - XRG
Creature - Hydra (R)
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with twice that many +1/+1 counters on it instead. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
0/0
Posts concerning the rules behind Progenitus' first ability will be deleted. It has been discussed plenty.
It has come to my attention that some of you are annoyed by the cards being spoiled in puzzle form. I rarely use forums so I would like someone to create a poll asking whether or not you find it more interesting solving the new cards in puzzle form, or would you just rather be told the cards? I have received PM's on both sides of this issue. I will still relate the info I receive either way. I am posting this here because this directly relates to this forum. Also, if any of the Mods have an issue with the puzzles causing too much speculation and/or spam, please feel free to PM me.
After seeing the results so far, and reading most of your posts on this thread, I have come to a few conclusions:
1. Most of you like the puzzles.
2. You would prefer that only rares/interesting cards be puzzled.
3. You want the first post updated after the puzzle has been solved.
I hope this will make everyone a little happier in the future.
I guess I'm just underestimating the amount of free time some of you have. Now I'm getting a little aggravated. I may just have to spend more than 5 minutes on these puzzles.
My sources have given me two new cards. The first puzzle was apparently too easy for you, so I hope this will be a little more entertaining. Well you asked for 'Nerd' hard.....
Unstable Frontier
Uncommon Land
:symtap:: Add to your mana pool.
:symtap:: target land you control becomes the basic land type of your choice until end of turn.
Rupture Spire
Common Land
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay :1mana:.
:symtap:: Add one mana of any color to your mana pool.
First I will say that Domain is one of the keywords for this set if it is not known already. For those of you that don't know, Domain means--"this card gets X for each basic land type you control (i.e. Tribal Flames).
Might of Alara
G
Domain-Target creature gets +x/+x until end of turn for each basic land type you control.
There is also a functional reprint cycle of common creatures from Invasion.
Just tell 'em a Little Birdy told you.
Edit:
Goblin Outlander RG
Creature - Goblin Scout?
Protection from blue
2/2
Nactyl Outlander GW
Creature - Cat Scout?
Protection from black
2/2
Valeron Outlander UW
Creature - Human Scout?
Protection from red
2/2
Vedalken Outlander UB
Creature - Vedalken Scout
Protection from green
2/2
Zombie Outlander BR
Creature - Zombie Scout
Protection from white
2/2
If nobody has figured out this simple puzzle by the day after Christmas, I will start to fill in some of the blanks, although you should figure it out.
Man I love torture.
PS. there are no spaces in between the numbers, they were caused by this forum
I have heard through the zesty line that there is a 6/6 flying (Dragon?) for 2RRBB that makes you discard your hand when it comes into play, and makes your opponent sacrifice that many creatures. More to come soon.
Malfegor :2mana::symr::symr::symb::symb: PRERELEASE CARD
Legendary Creature - Demon Dragon (M)
Flying
When Malfegor comes into play, discard your hand. Target opponent sacrifices a creature for each card discarded this way.
6/6
Wall of Reverence? 3W
Creature - Wall (R)
Defender, flying
At the end of your turn, gain life equal to the power of a creature you control.
1/6
Sorry, the hydra has 1R, remove a counter to ping.
And I hear it literally has the word EVERYTHING!!!!
I don't have all the info but my sources say that Progenitus is a 10/10 with protection from everything....yes Everything, costs and astounding WWUUBBRRGG, and returns to your library when put into the graveyard. I believe it is a mythic rare.
The hydra is XRG and if X is 5 or more, double X. It also has, 1R,remove a +1/+ 1 counter to deal 1 damage to target creature or player.
MOD EDIT: These are the current rumoured versions of the two cards:
Progenitus - WWUUBBRRGG
Legendary Creature - Hydra (M)
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus, and then shuffle it into its owner's library.
10/10
Apocalypse Hydra - XRG
Creature - Hydra (R)
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with twice that many +1/+1 counters on it instead.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
0/0
Posts concerning the rules behind Progenitus' first ability will be deleted. It has been discussed plenty.
After seeing the results so far, and reading most of your posts on this thread, I have come to a few conclusions:
1. Most of you like the puzzles.
2. You would prefer that only rares/interesting cards be puzzled.
3. You want the first post updated after the puzzle has been solved.
I hope this will make everyone a little happier in the future.
UnaFrrLdTtd(1)rmoolpaanntontaetlandycrolindtotouhebaTatursicldtyrgpeofyontieourchoontceap unoutilestoytndofanapbletoaurn.
oqhe4705743w0843d9j3w8h590oq65q003e2y3h4705743w0843d9j3w8h590oq6wqd48r8d3857ho3ww6970q6(1)5q059qee9h3jqhq9rqh6d9o94596974jqhq099o
Edit:
Solved and confirmed
Uncommon Land
:symtap:: Add to your mana pool.
:symtap:: target land you control becomes the basic land type of your choice until end of turn.
Rupture Spire
Common Land
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay :1mana:.
:symtap:: Add one mana of any color to your mana pool.
Might of Alara
G
Domain-Target creature gets +x/+x until end of turn for each basic land type you control.
There is also a functional reprint cycle of common creatures from Invasion.
Just tell 'em a Little Birdy told you.
Edit:
Goblin Outlander RG
Creature - Goblin Scout?
Protection from blue
2/2
Nactyl Outlander GW
Creature - Cat Scout?
Protection from black
2/2
Valeron Outlander UW
Creature - Human Scout?
Protection from red
2/2
Vedalken Outlander UB
Creature - Vedalken Scout
Protection from green
2/2
Zombie Outlander BR
Creature - Zombie Scout
Protection from white
2/2
If nobody has figured out this simple puzzle by the day after Christmas, I will start to fill in some of the blanks, although you should figure it out.
Man I love torture.
PS. there are no spaces in between the numbers, they were caused by this forum
EDIT:
Malfegor :2mana::symr::symr::symb::symb: PRERELEASE CARD
Legendary Creature - Demon Dragon (M)
Flying
When Malfegor comes into play, discard your hand. Target opponent sacrifices a creature for each card discarded this way.
6/6
Wall of Reverence? 3W
Creature - Wall (R)
Defender, flying
At the end of your turn, gain life equal to the power of a creature you control.
1/6
4B
4/3
4B
3/2
Flying
B or 1B ?, sac a creature: regenerate
1B
1/1
When this comes into play give a creature -1/-1 until eot
there is a naya cycle of 7 mana creatures that cost 5MM and have cycling 2. white is 5/5, red is 6/4, and green is 5/6 with reach.
5WW
5/7
has cloudthreshers ability as an activation for 4G
2GWU
2/4
Flying, Exalted
3B
3/3
1B to cycle
1B to unearth
B
instant
remove a card in a graveyard from the game. you gain 3 life.
3U
2/3
Artifact creature
U2: untap an artifact
1W
2/2
3G: this gets +3/+3 until eot. activate only once a turn.
5G
5/5
1R: +1/+0
1R
1/1
Haste
Tap: give target creature with power 5 or more haste until eot.
3R
5/1
1UBR
4/2
first strike
UBR: unearth
If anyone asks, just tell 'em a Little Birdy told you.