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  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    A Single ritual is a bad hymn. A second one is GG.


    This is not an argument. It's a knee jerk reaction that people give when they don't understand, an opinion. Opinion is not an argument. I'm glad you agree to ending this for your veiled reason.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Well let's start with you haven't given any actual argument. Ritual, ritual, mindtwist is not a strong play. It makes the x in twist better but uses more cards then just hymn X2. There is no inherit advantage to doing this when the same cards can let you win the game on the spot. A late game twist where you actually just use lands is infinitely stronger and happens at a better point in the game where you will win after its cast. Early on it becomes who topdecks better which doesn't mean you win and there could already be threats such as a delver or deathrite in play before you even attempt this.

    And since you seem to have missed it via your response I'll illustrate this again:
    Hymn X2 = 4 mana, 4 random cards
    Twist, ritual, ritual = 5 mana, 4 random cards, and costs you 3 cards
    Your "advantage" costs you one more mana and another card to do what 2 hymns can do with no disadvantage.

    You can still hit random cards with both but unless you aren't stripping the hand completely you are relying on random. Maybe you do hit all my spells and I still play land deathrite. You lose probably as you fuelled my deathrite. I can play a delver after and just protect that. These are common plays that your magical Christmas land doesn't solve or comprehend. And just to try to nip this in the butt now as I already see the cyclical arguments happening again, but simple math here 4 cards is not 7, that is not striping a hand. Please formulate an argument if you wish to continue this because all I'm seeing is snap judgments with no basis in anything.

    You are wrong on your assessment of the banned listas well. Keep in mind land tax was on that list as well. Some are there purely as relics of the past.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from WeaponX »
    Ritual into twist is bad. Hymn is better in most cases.
    Big decks that can hard cast it aren't represented anyway so this is something they may need to push them into contention.
    Twist is a bogeyman. I've cut it from edh and cube for not being good enough.
    So yes it's amazing for the format.
    A Single ritual is a bad hymn. A second one is GG.


    Using more cards to justify a card as playable is the very proof of it being safe. If you use 3 cards to make me lose 4 you are barely gaining an advantage. Also compare that to the storm deck that wins with those 2 rituals.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Ritual into twist is bad. Hymn is better in most cases.
    Big decks that can hard cast it aren't represented anyway so this is something they may need to push them into contention.
    Twist is a bogeyman. I've cut it from edh and cube for not being good enough.
    So yes it's amazing for the format.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    People think trading your hand for your opponents on turn one is good. In most cases twist will be better in control mirrors and with no top that should be a needed card to help make control viable.
    Posted in: Legacy (Type 1.5)
  • posted a message on W/x Parfait (Tax/Rack Control)
    Well it's been a while since I've played against grixis and my board has changed a bit since then but I'll have at it. This is one of those matchups where I feel you are trying to tempo a tempo deck in a way. Trinisphere is probably the biggest player here and it will probably be worth shaving a bit if the engine off, which is something I tend to do if I feel I may have to work to hard to have it function. Keep in mind this isn't a remove it as much as it is more of a way to change your focus. Humility is your question mark for sideboarding as a baneslayer will steal the game. Nahiri should be a great option now as it will do a lot for a single slot. In fact let's do it this way:
    1 rip
    2 timely reinforcements
    2 blasts
    1 nahiri
    1 elspeth
    2 cannonist
    1 baneslayer
    Those are the cards I'd be considering and these are what I may consider cutting:
    1 humility
    1 land tax
    1 scroll rack
    1 blood moon
    1 solitary confinement
    1 opal
    1 chant
    1 needle
    1 wrath
    1 ivory tower

    I think that also shows an issue with the deck in why I stress knowledge of your deck and the format. Cases can be made for adds and cuts easily, but you need to know why you're making those choices as they may effect how you need to play. The fairly obvious thing to me with those choices to cut is that the focus isn't on the engine as much as it is on our ability to top deck better and just have better cards. Ivory tower for instance can just beat the deck on its own with the time it gives but that gets compounded by how your opponent chooses to play.

    So for a TL;DR version protect trinisphere, shave the engine, add dudes, cut narrow cards for more sweeping options.

    Hope that is at least somewhat helpful. I'm otherwise gassed from work so if you have more questions fire away.
    Posted in: Developing (Legacy)
  • posted a message on Bride of Young Frankenstein
    Thank you. It's been a while since I first put this idea to paper and loved all the options that were available to it. Brutality is a card that I want to play and this could be a great home home for it. I did find my life to be an issue at times so it could be the thoughtseize the deck has needed. Not a fan of painful truths. The skeletal scrying I wanted to play still feels better. Come to think of it fatal push seems perfect for this deck.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    Every time I add green I look like enchantress. Sterling grove is quite solid in the deck after all. As a version of maverick it could be extremely strong as the parfait engine will refill your hand better then anything else available.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    I've considered monastery mentor for the aggro plan. It's about the fastest clock you can get and makes use of other cards already in the deck. I may actually consider abeyance and tithe in the main at that point as well since you don't need the prison elements as much. I would suggest setting up to beat combo as your priority game one and have your board geared to fair magic/grindy games. Firestorm used to be a blowout with the engine and it may still be. I'd also lose a stone forge for its mediocre body. You already have tutors if needed, sfm is just a dedicated one. More revokers is my recommendation.

    Boo to cast out. At 4 mana the card needs to be amazing. Paying more for an effect we can do for less already isn't attractive. Cycling certainly isn't putting it over. If counter top could still exist it could be worth replacing a single o ring with it and it may be still worth a single slot depending how the meta goes. But I can't see a reason to play more then one.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    I hated lsv's list. I expected more. I have the remenants of a UW list I never finished (as noted on the source) and my standard bdi list links in my sig.


    1) I don't think pophery nodes was ever really good in the meta, but it fulfills a function. I feel in most cases it's just a mediocre terror but it can be a house on occasion.
    2) I feel terminus is only playable with top as wrath is an actual answer and not just a delay.
    3) I call 3 a sweet spot as far as rack is concerned. It's a card you want to see, you would rather not tutor for it because they are better suited to silver bullets, and multiples aren't great. Running counterbalance you should have brainstorm and jace which are better suited to the miracles plan as they draw cards. That lets you go to 2 racks.
    4) helm is an efficient win con that runs alongside an amazing main deck hate card in rip. It lets you win now instead of next turn. It doesn't lose to creature removal.
    5)with land tax confinement it easily the best silver bullet made. Period. At worst it's a time walk for 3.

    Lot of quick glossing over. Hope that helps some.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    I'll try to answer the best I can.

    1) Blue is fine. Jace, brainstorm, daze, and meddling Mage are the best reasons to play blue and you can play energy field as a bonus. That said I feel that adding blue negates the tool box aspect of traditional parfait and detracts from the reason to play the engine in the first place. Back to basics for instance is not really a prison piece the way blood moon is. You can actually win by simply resolving a bloodmoon against some decks, but if you have hard counters there really isn't a reason to potentially lock yourself out as well. So TL;DR it is but it doesn't feel like parfait.


    2)this ultimately depends on how heavy and demanding you are of that colour. If you look at my red splash build I play 2 mountains and 4 moxes as red sources and that's more then enough to cast all the red spells I play while still giving me options with charbelcher. So as a general rule I would recommend 2 on colour duals and a basic as a starting point and go from there. I hate non basics with tax for the most part as it takes away from the engine so any included need to have a high value.

    3)I play a hard 18 basics in my build. 6 activations of tax worth. It helps to make decisions easier the more basics you have since they don't have the same value as a non basic.

    4) to clarify I feel like B2B is the non-bo as it doesn't stop a player from playing spells. If they just play a delver and never untap you can still lose to the single spell they play. So this comes down to how your deck wants to play as it isn't a gotcha kind of card.

    5) daze is playable. You need at least 1 island. It is diminishing returns regardless.

    6) yes. But it is meta dependant. You basically are choosing between keg, ratchet bomb, and explosives if you are considering it so factor in what you're playing it against.

    7) I play 2x rip/helm and a belcher main and have options to side into hatebesrs and planeswalkers. I play prison.

    8) soft no. It does not play well with prison builds and is effectively a 4 mana spell. It works very well in Quinn however. I find it deck dependent.

    9) not a question. But that's how you should make a sideboard. It's there to help shore up bad match ups. By using the silver bullet strategy you can main deck very powerful generic answers to a lot of decks. Some decks need more then that, for parfait that's combo as we are positioned to beat everything else easily. As a general gloss over your sideboard should be focused on beating combo first since they can nut draw us before we can do anything. The longer we can make a game go the more likely we will win.

    Well hope that answers all your questions. I tried to be concise so I apologize if something isn't clear.
    Posted in: Developing (Legacy)
  • posted a message on Legacy Fires of Yavimaya. An update?
    While I don't think it's good for competitive legacy I did love playing the deck. The fact that blue can play a 3/2 flyer for U shows you how much power creep has happened. That said I honestly think one of the best upgrades is bloodbraid elf. The real issue is that something like fires doesn't do much by itself so to justify playing it something has to be made substantially better. If you can't eke out an advantage somewhere then you don't want to forcibly be giving yourself a disadvantage.
    Posted in: Developing (Legacy)
  • posted a message on The Juggernaut: Trinity green for 2014
    In the effort of saving time, I would use any of the above lists as a way to upgrade your deck to legacy.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    Esper blade is the tricky one only because they can be reactive and proactive. But we do have game against them as we do blank a lot of cards.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    I expect no changes.

    I want delve cards back because it made people get crushed by all the main deck hate we have. I haven't changed this deck since I first built it all that much. Most changes I make are to the board and are minor upgrades. I weakest matchup will always be combo as they can always nut draw us. If you are so terrified silence, abeyance, and meddling Mage are other options.
    Posted in: Developing (Legacy)
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