I prefer the Caron style parfait deck, but knight doesn’t really supplement the engine, it just shuts it off. There is a reason tithe was used. The creature plan works because it doesn’t need a lot of resources to function so the engine can maintain a constant stream of threats. I mentioned death and taxes first because white has access to efficient disruptive creatures now which only aids the engine further.
And I say skewed because of your results are based on 3 rounds, you are already 50% to top 4 going in to that tournament. It’s up there with top 8ing a seven man tournament. It’s not reflective of what actually happened.
I guess I’m just going to accept that this will come off dickish.
Why use the parfait engine at all if you are going to ignore it with a card like knight of the wild orchid? The whole draw to the parfait engine is that you can either play “low resources” so the engine converts lands into threats, creatures usually in that case, or you play control so that white has the best card advantage engine to negate the early 1:1 plays that would be required to get to the late game.
Reading teeg helped beat a kaldra also just creates more questions as that implies that the player wasn’t playing stoneforge mystic and thus the “results” you’re giving are very skewed.
@zero I can relate to when you played in tempest. Power creep has greatly increased the efficiency of creatures and spells. Parfait as deck was essentially creatureless in the beginning, and now you can have a similar deck where creatures do the parfait effects. That is a very light gloss over however.
@truth: cavern of souls beats a chalice of the void. Your responses make more sense to me now.
Well I just top 4’d with a mono black helm list and it has me thinking that that may be the better route over the reanimator side. It also means I can cap my curve around 4cmc which would help the castable aggro nature I am striving for. Grave titan still feels reasonable as the tokens become extra good with beseech the mirror. Scam package should probably stay. I’ll have to revisit these ideas soon.
As much as I like recurring nightmare, it feels kind of slow and takes away from the explosiveness the deck has shown me.
Lake of the dead is a “late game” plan for hard casting a fatty turn 3, so that’s fine. Cabal ritual needs threshold to have a relevant effect and it’s not like I’m storming out. Realistically I should add more spells to justify sedgemoor, but I feel it’s still respectable without needing to abuse it.
Voidweaver is graveyard hate. Opposition agent is tutor hate. I’m playing one and may put the other back in sideboard but I don’t feel it necessary.
So we’ve been having our legacy league going on for some time now and I continue to try to play a different deck every event. Well I have been wanting to update my bride of young Frankenstein list from years ago to try to see if it could be improved. I managed to cut white but it just felt like reanimator in goldfishing. But then I stumbled across sedgemoor witch and I realized I could probably make an even better mono colour version now; enter sorrow’s path.
Turn 1 grave titan, scam into six power, etc have been some amazing plays so far. Dark confidant now finds a main deck slot over the old sideboard position it used to hold. Being able to get cards back is super important when you can use most of your hand on turn 1. This was even more compounded when I had unmask main as well. The aggro/reanimator sideboard plan helped me preserve life totals while pressuring even more damage. That all said the sideboard could still use some work. Not quite sure what it needs. I do think a null rod will be critical going forward though. Regardless of all that I have 1 tournament played with 1 first place with it. There’s something here. The idea is stronger now then it’s ever been.
I’ve played many versions mainly from playing the 5c colour format, but cheaty decks were fun. 250 sligh, stompy, and rebels were some of my favourites to play otherwise I played an enchantress list for one of our league games. Food for thought
Karn the great creator should be your starting point. I could probably post a theory craft list, but realistically as a plan that will not be competitive. If that’s what you’re after however you should look to a shell that it could work in. Seeing colourless made me think eldrazi, but something more prison like should be stronger. That out of the way I’d look to a cloudpost or more interesting idea, Urza’s workshop based deck.
Disregarding the fact there is a parfait thread already… why are you opting to play inferior creatures? If you want the weenie version it’s so easy to slap the parfait engine into death and taxes. Equipment and no stoneforge mystic seems terrible at a glance especially considering cards like jitte exist now and that only scratches the surface.
What do you want this to accomplish is the question as it seems there are better versions out there already.
Tournament finally happened. I ended up placing 2nd due to my first round draw, should have had lethal for turn 5 combat.
As highlights, the aggro dude plan is good. The long game was solid and sometimes I just ended up with fast dreadnought or painter lines. The aggro plan was always pressuring with those lines which felt powerful. Painter shenanigans were great. Hex parasite and saga was silly. This deck is a player
2 minor changes as Easter moved my upcoming tournament, but I think they may be key changes. Now I have an indestructible source for the splash colours. The enter play tapped should be negligible. Nettlecyst has also come in at the cost of a hushbringer. They have felt mediocre when they aren’t aiding a dreadnought. Nettlecyst costing 3 also takes advantage of all the 2 cmc’s in the deck.
And I say skewed because of your results are based on 3 rounds, you are already 50% to top 4 going in to that tournament. It’s up there with top 8ing a seven man tournament. It’s not reflective of what actually happened.
Why use the parfait engine at all if you are going to ignore it with a card like knight of the wild orchid? The whole draw to the parfait engine is that you can either play “low resources” so the engine converts lands into threats, creatures usually in that case, or you play control so that white has the best card advantage engine to negate the early 1:1 plays that would be required to get to the late game.
Reading teeg helped beat a kaldra also just creates more questions as that implies that the player wasn’t playing stoneforge mystic and thus the “results” you’re giving are very skewed.
Can you explain any of that?
@truth: cavern of souls beats a chalice of the void. Your responses make more sense to me now.
Lake of the dead is a “late game” plan for hard casting a fatty turn 3, so that’s fine. Cabal ritual needs threshold to have a relevant effect and it’s not like I’m storming out. Realistically I should add more spells to justify sedgemoor, but I feel it’s still respectable without needing to abuse it.
Voidweaver is graveyard hate. Opposition agent is tutor hate. I’m playing one and may put the other back in sideboard but I don’t feel it necessary.
1 archon of cruelty
1 grave titan
1 Phyrexian obliterator
1 cabal therapist
4 grief
3 Sheoldred, the apocalypse
3 sedgemoor witch
4 orcish bowmasters
4 dauthi voidwalker
4 dark confidant
4 reanimate
4 entomb
4 dark ritual
4 lotus petal
2 lake of the dead
4 prismatic vista
12 swamp
3 rotting regisaur
1 unearth
1 opposition agent
4 bone shards
3 faerie macabre
3 feed the swarm
Turn 1 grave titan, scam into six power, etc have been some amazing plays so far. Dark confidant now finds a main deck slot over the old sideboard position it used to hold. Being able to get cards back is super important when you can use most of your hand on turn 1. This was even more compounded when I had unmask main as well. The aggro/reanimator sideboard plan helped me preserve life totals while pressuring even more damage. That all said the sideboard could still use some work. Not quite sure what it needs. I do think a null rod will be critical going forward though. Regardless of all that I have 1 tournament played with 1 first place with it. There’s something here. The idea is stronger now then it’s ever been.
2 Eiganjo, Seat of the Empire
3 Karakas
10 Plains
4 rishidan port
4 Wasteland
CREATURES
3 Flickerwisp
4 Mother of Runes
3 Recruiter of the Guard
4 Solitude
4 Spirit of the Labyrinth
3 Stoneforge Mystic
4 Thalia, Guardian of Thraben
1 Timeless Dragon
4 Swords to Plowshares
3 enlightened tutor
OTHER SPELLS
3 aether vial
4 Land tax
1 Batterskull
1 Kaldra Compleat
2 scroll rack
1 Umezawa's Jitte
1 Yorion, Sky Nomad
1 Containment Priest
1 Council's Judgment
1 Emrakul, the Aeons Torn
1 Ethersworn Canonist
1 God-Eternal Oketra
1 Kataki, War's Wage
4 Leyline of the Void
1 Peacekeeper
1 Sanctum Prelate
2 Surgical Extraction
I literally brewed parfait when tax was unbanned to make a competitive deck. “Net Decking” just sounds like a crutch for poor decision making
What do you want this to accomplish is the question as it seems there are better versions out there already.
As highlights, the aggro dude plan is good. The long game was solid and sometimes I just ended up with fast dreadnought or painter lines. The aggro plan was always pressuring with those lines which felt powerful. Painter shenanigans were great. Hex parasite and saga was silly. This deck is a player
1 Phyrexian dreadnought
3 hushbringer
1 nettlecyst
4 patchwork automaton
4 Oswald fiddlebender
4 ingenious smith
3 painter’s servant
2 grindstone
4 march of otherworldly light
1 torpor orb
1 soul-guide lantern
1 shadowspear
1 portable hole
1 hope of ghirapur
1 hex parasite
1 ethersworn canonist
4 Urza’s saga
1 karakas
2 eiganjo, seat of the empire
1 darkmoss bridge
4 ancient den
8 snow-covered plains
2 Deafening silence
1 enlightened tutor
1 loran if the third path
1 lion sash
1 haywire mite
1 phyrexian revoker
3 swords to plowshares
2 teshar, ancestor’s apostle
3 orim’s chant
2 minor changes as Easter moved my upcoming tournament, but I think they may be key changes. Now I have an indestructible source for the splash colours. The enter play tapped should be negligible. Nettlecyst has also come in at the cost of a hushbringer. They have felt mediocre when they aren’t aiding a dreadnought. Nettlecyst costing 3 also takes advantage of all the 2 cmc’s in the deck.