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  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sephon19 — Master of Spores: I see where this is going and I like it - doubling things is a perennial crowd favorite. However, I think it would be more interesting if it keyed off Master of Spore's power instead of the total number of +1/+1 counters you've managed to hoard (with appropriate adjustments). It would not be as powerful, but I think it would create some interesting tension. In either case, this is probably mythic due to sheer potential.

    Cardz5000 — Adaptive Hydra: This is a wonderful concept, but I wish it were executed a little more intentionally. Only two of the modes are stacking, and having four of them looks butts on a card and unbalances an otherwise pleasing three motif. I enjoy the tension between adding counters now and getting more effects later, but the card does not exploit it as much as it could have.

    void_nothing — Deranging Symbol: Does frenzy appearing in Unstable indicate a renewed interest in exploring the mechanic, or is that cancelled out by the fact it appears solely on Garbage Elemental? I feel like the resources-to-counters conversion ratio is a little shallow, and meddling so directly in combat math probably earns it a sorcery-only clause. The flavor text is exactly the kind of meaningless worldbuilding mumbo jumbo that I love, so props to that.

    Megatroid_Jones — Recalcitrant Magnoliid: Undying/persist + counter manipulating keyword is a little trite for my tastes. The addition of a valueless graft is intriguing but here comes off as contrived.

    Subject16 — Plague Converter: Mixing counters is a cardinal sin and this design pivots around it. The card itself is very convoluted, but on its own offers an awful rate of exchange. I'd try to simplify and focus the design, really put its power points where they're going to count. Modular is one of my favorite mechanics though, so you win points there.

    Spelldreamer — Psychic Eviscerator: Ah, the old +1/+1 counter switcheroo. This suffers from being a feast-or-famine hate card. Against decks without a counter theme, this is just an overcosted frog. Against counter dependent decks, this could single-handedly push them out of the game. While hate cards are an important part of the game, I think there are more nuanced ways to achieve similar goals.
    Winner: Sephon9 wins with Master of Spores.

    Next: Blasphemy Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Ringmaster's Command 3BR
    Sorcery (R)
    Choose two —
    • Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
    • Create two 2/1 red Devil creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
    • Creatures you control get +1/+0 and gain menace until end of turn.
    • Each player sacrifices a creature.

    IIW: Cards for your first deck.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    In the spirit of the challenge, your critiques have been exchanged with another player's. Bigly fun!

    jk you all get your own

    JaceTheThighMaster: One tree is groundbreaking. Two trees are a callback. Three trees and up gets into forest territory and suddenly all the trees are starting to look the same and I've lost all sense of direction. Does mold creep on the north side of a treefolk, or the south? I should've paid attention in Goblin Guides. Oh no, oh god, send help. Trees are très passé, man. The cool kids are doing avatars now. Life = mana is a fun equation, but one I wish was on a more exciting card. You dip your roots in a life=mana=power conversion chain and I'd like to see a refinement of that thought.

    Cardz4999: Let me tell you a story. Many years ago, my mother and I went to visit my dying grandmother at the hospital. I barely knew her and yet the sight of her pallid, sunken features frightened me in a way I could not grasp at the time. I was very young and I could not comprehend death. I remember her calling me closer one shy shuffle at a time, so close that I could feel the rattling breeze blowing through the emphysemic windchimes she passed off as lungs. She craned over to me. "Legendary nonpermanents are trash" she hissed before slumping back in a fit of hacking coughs. We had to leave then. I've always wondered what she meant, and I'm glad now I know. The effect itself is lovely.

    Flatline: Path is neat. I can't help but feel this wants to be a multiplayer card - giving everyone at a table the chance to trade in a measly land for target player's good china sounds fun as heck. Whispering Weird is also pretty nice but I feel "can't be blocked" is a little much and "must attack each turn if able" is too funny to leave off.

    Subject16: I've revised my judgment twice already because I cannot decide what you intended this card to do. Turn Zugzwang is cast > My turn except my opponent controls me > Opponent's turn except I control him? In either case, trading control forces you to solve the puzzle of engineering a board/hand state that can't be used against you and I enjoy that.

    Mergatrosmosis_Jones: This ... isn't actually very good outside of landfall shenanigans, and I like landfall as much as the next guy but c'mon. On its own, it just means you have no mana every second turn. I feel that this ability is more exciting as a once-off effect. The tension of managing your lands-in-play vs lands-in-hand seems fruitful.

    void_with_nothing: Are we able to switch loyalty like that? Maybe. This card feels obtuse and very narrow, but not in a way that excites me as a designer or as a player.

    Treeboy: U N L I M I T E D P O W E R (Thirteen is just silly.)

    KarmaDeen: I really like this but it can just be 4UUBB or something normal.

    sleep and spell: This seems fun, but isn't it basically "activate target planeswalker's ultimate but also maybe lose to lightning bolt"? I'm very tired right now but the card is probably okay.

    Winner: I think I like Cardz500000s the most

    Next: Guild Commands
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Undaru, the Heartsinger 3RG
    Legendary Creature - Giant Shaman (R)
    The first spell you cast each turn costs X less to cast, where X is Undaru, the Heartsinger’s power.
    3RG: Put a +1/+1 counter on Undaru.
    Partner (You can have two commanders if both have partner.)
    3/3

    IIW: CCDD
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hey Void, I wanna ride your next Battle Segway okay thanks.

    Soraya, Royal Falconer 2WW
    Legendary Creature — Human Scout (R)
    When Soraya, Royal Falconer enters the battlefield, create two 1/1 white Bird creature tokens with flying.
    Whenever a Bird you control deals combat damage to a player, you may untap target creature you control.
    2/2

    IIW: Inspired by history.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Archfiend of the Glacier 2UB
    Creature — Demon (R)
    Menace
    You can’t untap more than two lands during your untap step.
    5/4

    IIW: Big creatures, unusual types.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hi guys.

    Isode's Conjunction 2UU
    Enchantment (R)
    When Isode’s Conjunction enters the battlefield, scry 4.
    At the beginning of your upkeep, if you control a permanent with converted mana cost exactly 1 and a permanent with converted mana cost exactly 7, you may sacrifice Isode’s Conjunction. When you do, draw four cards.

    IIW: I've been away so long that I've forgotten how to play. Design me a rare card that will teach me an important game concept while also appealing to casual players.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Liege of the Sands 3WW
    Creature — Zombie Cleric (M)
    When Liege of the Sands enters the battlefield, create two 1/1 colorless Sand creature tokens.
    Other creatures you control get +1/+1.
    1BB, Pay 2 life: Create a 1/1 colorless Sand creature token
    2/5

    IIW: A card based on your hometown.
    Posted in: Custom Card Contests and Games
  • 3

    posted a message on Mothership spoilers 10/26 Ludevic, Kyanios and Tiro and more
    2/8. Do he got the booty? He dooo
    Posted in: The Rumor Mill
  • 1

    posted a message on Chemtrails Makes a Cube: New cards like, whenever, man.
    Quote from void_nothing »
    Unmarked Grave - Boy could this ever get annoying. I'm not sure it's exactly degenerate as a sac outlet feeder since you only get one piece of fodder at a time, barring Paradox Haze shenanigans and activating abilities during your upkeep, but I'd really prefer this dropped the ETB ability and then had the upkeep trigger reference "Spirit tokens" instead of "Spirits" so the subtypes of the other creatures you pick don't randomly cripple your engine.
    That's actually a decent idea. My only design requirement here is "like Security Detail but not".
    Quote from void_nothing »
    Ravening Bloodlord - This would be completely acceptable even outside of Cube. Great extension of red's damned-if-you-do-damned-if-you-don't punisher capabilities, expensive enough not to be a Constructed worry if it were in a Standard-legal set... generally a good package.
    Yeah, the power level of this cube varies between "legitimately good" to "adorable but useless", skewing towards the later. I have lots of freedom to make what I want to be good actually good, but for now I'm just focused on making cute things.
    Quote from void_nothing »
    Silas Renn's Skull - Took me a moment to remember that Silas Renn was some Esperite mage, not a brooding Dark Jedi played by America's heartthrob Adam Driver. The scry ability is perfectly fine, if perhaps slightly durdly to do every turn on a relatively durable package. The Unlimited Wish is... something else, it's a pretty splashy and memorabe ability but seven mana paid in two installments is expensive. What do you get to pick from in a Cube situation, exactly? Do you have a real sideboard or could you dig into your collection?
    You get to dig through the rest of your pool, which perhaps means this is overcosted since it's probably not going to fetch you anything game breaking, but it's a flavour home run and I love it so much. Deepest lore. (For those not in the know, Silas Renn is an Esperite clockworker (deus-ex-machinamancer) and the guy whose severed head Tezzeret used to navigate the Sphinx Kamuel's maze.)

    I should just go ahead and rename this thing Chemtrails Talks about Cards with void_nothing.

    Just one weird one this time. I'm uncertain on the exact mechanics, but it'll be something like this:

    Chosen Maiden W
    Creature — Human
    2W, T, Tap two untapped creatures you control: Sacrifice Chosen Maiden, then return it to the battlefield transformed. Activate this ability only if you control a Mountain.
    1/1
    //
    Favor of the Volcano God
    Enchantment
    When Favor of the Volcano God enters the battlefield, it deals 3 damage to each opponent.
    Whenever a creature you control attacks, you may have Favor of the Volcano God deal 1 damage to target creature or player.

    Posted in: Custom Card Creation
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