- Chemtrails
- Registered User
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Member for 15 years, 7 months, and 24 days
Last active Tue, Nov, 12 2019 00:27:30
- 14 Followers
- 6,854 Total Posts
- 1996 Thanks
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24
Raptorchan posted a message on Jace's TriumphHis triumph was not in drawing two cards, but in drawing three of them.Posted in: The Rumor Mill -
2
Gerrard's Mom posted a message on September MCC Round 1 - HomecomingA Dimir mechanic that is sadly not crickityPosted in: Monthly Contests Archive
Archive Plunder 5U
Sorcery (U)
Mission 2U - When the assigned creature deals combat damage to a player. (You may exile this card face down assigned to a creature you control as a sorcery. You may turn it face up and cast it for its mission cost when the trigger is met.)
Target player draws three cards. -
11
Mister Lamp posted a message on Legendary PreviewsShout out to Grusilda, Monster Masher's activated ability being a graveyard smashPosted in: The Rumor Mill -
1
void_nothing posted a message on CardThis should go in Magic General. In the future, that's where general card questions, of course, go.Posted in: Other Magic Products
Inviolability, General's Kabuto, and Magebane Armor do exactly what you're asking or similar. Indestructibility, Shield of the Oversoul, and Shield of Faith as well as Darksteel Plate, Hammer of Nazahn, and Shield of Kaldra all do a similar functionality except versus wither and infect or the like. -
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Raptorchan posted a message on Uhh I think wizards has a problem on their hand (Ixalan)*Muffled "You are a pirate" playing in the distance*Posted in: The Rumor Mill -
3
Zazdor posted a message on Amonkhet General DiscussionI'm okay going out on a limb with some of the storytelling (like the Gatewatch's lack of being sneaky), as this is not true high epic fantasy. We're no longer reading The Brothers' War (and haven't been reading that for over 20 years, actually) and the Weatherlight Saga. We're in a different medium and a slightly different genre. For what the story is, I'm enjoying it. When I need something more fleshed out or epic, I turn to other reading. For a weekly column, I like what WotC has done with continuity (and their connection once again to plot and card art).Posted in: Magic Storyline -
15
skorchdnite posted a message on Hapatra, Vizier of PoisonsI'm going to be the history nerd here to put out some ironies with how Hapatra is based off of Cleopatra. The first is that Hapatra likes snakes, Cleopatra supposedly killed herself by plunging her hand into a basket full of snakes. The second irony being that, though we so heavily associate Cleopatra being so very Egyptian, she was actually a part of the Ptolemaic Dynasty, which was ethnically Greek/Macedonian and only came to rule Egypt after Alexander conquered it, then he died and his conquered lands were split up amongst his generals, Ptolemy getting Egypt. So yeah, historical ironies, they're great.Posted in: The Rumor Mill
Game play wise, you could figure out some nice Proliferate shenanigans with her I'm sure. -
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orlouge82 posted a message on All Invocations March 28thWow, do those borders look like a**Posted in: The Rumor Mill -
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Scuirimancer posted a message on Atarka Pathblazer, Brightstone Thief, etcRed stuff inspired by a random pile of cards I had sitting on a cabinet.Posted in: Custom Card Creation
Atarka Pathblazer 4R
Creature - Ogre Berserker
3/4
Haste
When Atarka Pathblazer enters play, creatures that enter play under your control have haste until the end of your next turn.
Brightstone Thief R
Creature - Goblin Rogue
1/1
Brightstone Thief enters play with a treasure counter on it.
T, Remove a treasure counter from Brightstone Thief: Add R to your mana pool.
Burn Bridges R
Sorcery
Each player reveals the top card of his or her library. Then each player that revealed a land card puts that card into his or her graveyard.
Charging Crusher 4RR
Creature - Ogre Berserker
4/4
Colorless creatures block Charging Crusher if able.
Morph 3R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Craghorn Stampede 2RR
Creature - Beast
4/3
Haste
When Craghorn Stampede enters play, tap an untapped creature you control.
Dancing Hysteria XR
Instant
Creatures with power X or less attack this turn if able.
Flashback XRR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flaming Wreckage 2R
Enchantment
Whenever an artifact is put into a graveyard from play, Flaming Wreckage deals 2 damage to target creature.
Whenever a land is put into a graveyard from play, Flaming Wreckage deals 3 damage to target creature.
Feat of Strength 2RR
Instant
Target creature gets +5/+2 until end of turn.
Gleeful Defilers 1RR
Creature - Devil
2/3
1R: Exile a random card from your graveyard. Gleeful Defilers gets +X/+0 until end of turn, where X is the exiled card’s converted mana cost. Activate this ability only once each turn.
Gnat Alley Peddler R
Creature - Goblin Rogue
1/1
Skulk
When Gnat Alley Peddler enters play, draw a card, then discard a card at random.
Grenzo's Plans 3R
Enchantment
When Grenzo’s Plans enters play, you may sacrifice it and put three 1/1 red Goblin creature tokens into play.
At the beginning of your upkeep, put a 1/1 red Goblin creature token into play.
Hellion Tunnel 1R
Enchant Land
Enchanted land has "T, Sacrifice this land: Put a 4/4 red Hellion creature token into play."
Madcap Devils 1R
Creature - Devil
2/1
When Madcap Devils is put into your graveyard from play, return a random card from your graveyard to your hand, then discard a card at random.
Rancorous Geists 1R
Creature - Spirit
*/*
Rancorous Geists has power and toughness equal to the number of creatures your opponents control.
Morph R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Scrapmelt RR
Instant
Exile target artifact.
You may shuffle an artifact card from your graveyard into your library.
Storm Forger 1RR
Creature - Dwarf Shaman
2/2
Prowess
Noncreature spells cost you 1 less to cast.
Surly Cohorts 1R
Creature - Goblin Rogue
2/2
Whenever Surly Cohorts attacks, tap an untapped creature you control.
Torches Ready 1R
Sorcery
Creatures you control get +1/+0 until end of turn.
Creatures block this turn if able.
Blocking creatures can’t be regenerated this turn.
Unleashed Fury 2R
Sorcery
Tap target untapped creature you control. If you do, it deals damage equal to its power to another target creature.
Flashback 2RRR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Voices of the Slain 3R
Enchantment
At the end of each combat, if a creature was put into a graveyard from play this combat, Voices of the Slain deals 2 damage to target player. - To post a comment, please login or register a new account.
2
Cardz5000 — Adaptive Hydra: This is a wonderful concept, but I wish it were executed a little more intentionally. Only two of the modes are stacking, and having four of them looks butts on a card and unbalances an otherwise pleasing three motif. I enjoy the tension between adding counters now and getting more effects later, but the card does not exploit it as much as it could have.
void_nothing — Deranging Symbol: Does frenzy appearing in Unstable indicate a renewed interest in exploring the mechanic, or is that cancelled out by the fact it appears solely on Garbage Elemental? I feel like the resources-to-counters conversion ratio is a little shallow, and meddling so directly in combat math probably earns it a sorcery-only clause. The flavor text is exactly the kind of meaningless worldbuilding mumbo jumbo that I love, so props to that.
Megatroid_Jones — Recalcitrant Magnoliid: Undying/persist + counter manipulating keyword is a little trite for my tastes. The addition of a valueless graft is intriguing but here comes off as contrived.
Subject16 — Plague Converter: Mixing counters is a cardinal sin and this design pivots around it. The card itself is very convoluted, but on its own offers an awful rate of exchange. I'd try to simplify and focus the design, really put its power points where they're going to count. Modular is one of my favorite mechanics though, so you win points there.
Spelldreamer — Psychic Eviscerator: Ah, the old +1/+1 counter switcheroo. This suffers from being a feast-or-famine hate card. Against decks without a counter theme, this is just an overcosted frog. Against counter dependent decks, this could single-handedly push them out of the game. While hate cards are an important part of the game, I think there are more nuanced ways to achieve similar goals.
Next:
BlasphemyAbrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.1
Sorcery (R)
Choose two —
• Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
• Create two 2/1 red Devil creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
• Creatures you control get +1/+0 and gain menace until end of turn.
• Each player sacrifices a creature.
IIW: Cards for your first deck.
1
jk you all get your own
JaceTheThighMaster: One tree is groundbreaking. Two trees are a callback. Three trees and up gets into forest territory and suddenly all the trees are starting to look the same and I've lost all sense of direction. Does mold creep on the north side of a treefolk, or the south? I should've paid attention in Goblin Guides. Oh no, oh god, send help. Trees are très passé, man. The cool kids are doing avatars now. Life = mana is a fun equation, but one I wish was on a more exciting card. You dip your roots in a life=mana=power conversion chain and I'd like to see a refinement of that thought.
Cardz4999: Let me tell you a story. Many years ago, my mother and I went to visit my dying grandmother at the hospital. I barely knew her and yet the sight of her pallid, sunken features frightened me in a way I could not grasp at the time. I was very young and I could not comprehend death. I remember her calling me closer one shy shuffle at a time, so close that I could feel the rattling breeze blowing through the emphysemic windchimes she passed off as lungs. She craned over to me. "Legendary nonpermanents are trash" she hissed before slumping back in a fit of hacking coughs. We had to leave then. I've always wondered what she meant, and I'm glad now I know. The effect itself is lovely.
Flatline: Path is neat. I can't help but feel this wants to be a multiplayer card - giving everyone at a table the chance to trade in a measly land for target player's good china sounds fun as heck. Whispering Weird is also pretty nice but I feel "can't be blocked" is a little much and "must attack each turn if able" is too funny to leave off.
Subject16: I've revised my judgment twice already because I cannot decide what you intended this card to do. Turn Zugzwang is cast > My turn except my opponent controls me > Opponent's turn except I control him? In either case, trading control forces you to solve the puzzle of engineering a board/hand state that can't be used against you and I enjoy that.
Mergatrosmosis_Jones: This ... isn't actually very good outside of landfall shenanigans, and I like landfall as much as the next guy but c'mon. On its own, it just means you have no mana every second turn. I feel that this ability is more exciting as a once-off effect. The tension of managing your lands-in-play vs lands-in-hand seems fruitful.
void_with_nothing: Are we able to switch loyalty like that? Maybe. This card feels obtuse and very narrow, but not in a way that excites me as a designer or as a player.
Treeboy: U N L I M I T E D P O W E R (Thirteen is just silly.)
KarmaDeen: I really like this but it can just be 4UUBB or something normal.
sleep and spell: This seems fun, but isn't it basically "activate target planeswalker's ultimate but also maybe lose to lightning bolt"? I'm very tired right now but the card is probably okay.
Winner: I think I like Cardz500000s the most
Next: Guild Commands
1
Legendary Creature - Giant Shaman (R)
The first spell you cast each turn costs X less to cast, where X is Undaru, the Heartsinger’s power.
3RG: Put a +1/+1 counter on Undaru.
Partner (You can have two commanders if both have partner.)
3/3
IIW: CCDD
1
Soraya, Royal Falconer 2WW
Legendary Creature — Human Scout (R)
When Soraya, Royal Falconer enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Whenever a Bird you control deals combat damage to a player, you may untap target creature you control.
2/2
IIW: Inspired by history.
1
Creature — Demon (R)
Menace
You can’t untap more than two lands during your untap step.
5/4
IIW: Big creatures, unusual types.
1
Isode's Conjunction 2UU
Enchantment (R)
When Isode’s Conjunction enters the battlefield, scry 4.
At the beginning of your upkeep, if you control a permanent with converted mana cost exactly 1 and a permanent with converted mana cost exactly 7, you may sacrifice Isode’s Conjunction. When you do, draw four cards.
IIW: I've been away so long that I've forgotten how to play. Design me a rare card that will teach me an important game concept while also appealing to casual players.
1
Creature — Zombie Cleric (M)
When Liege of the Sands enters the battlefield, create two 1/1 colorless Sand creature tokens.
Other creatures you control get +1/+1.
1BB, Pay 2 life: Create a 1/1 colorless Sand creature token
2/5
IIW: A card based on your hometown.
3
1
Yeah, the power level of this cube varies between "legitimately good" to "adorable but useless", skewing towards the later. I have lots of freedom to make what I want to be good actually good, but for now I'm just focused on making cute things.
You get to dig through the rest of your pool, which perhaps means this is overcosted since it's probably not going to fetch you anything game breaking, but it's a flavour home run and I love it so much. Deepest lore. (For those not in the know, Silas Renn is an Esperite clockworker (deus-ex-machinamancer) and the guy whose severed head Tezzeret used to navigate the Sphinx Kamuel's maze.)
I should just go ahead and rename this thing Chemtrails Talks about Cards with void_nothing.
Just one weird one this time. I'm uncertain on the exact mechanics, but it'll be something like this:
Chosen Maiden W
Creature — Human
2W, T, Tap two untapped creatures you control: Sacrifice Chosen Maiden, then return it to the battlefield transformed. Activate this ability only if you control a Mountain.
1/1
//
Favor of the Volcano God
⬤ Enchantment
When Favor of the Volcano God enters the battlefield, it deals 3 damage to each opponent.
Whenever a creature you control attacks, you may have Favor of the Volcano God deal 1 damage to target creature or player.