We are going in different directions with this deck! I found that Censor did not do all that I wanted. It was nice vs aggro but didnt do much vs Marvel. I also gave up on the Part the Waterveil because too often it felt like I was playing just to set up the Part/Crush combo, and although it did 20 Damage if resolved, the exile clause on Part meant it really sucked if the awakened land got killed. I also found that if I got to the bottom of my deck, I was almost always winning, so it made sense to add a couple more self mill enablers. Vessel of Nascency fits this bill and also adds another card type to enable delirium on Pick the Brain. Here is what I am currently playing on MTGO:
Am I the only one who things this thing is a control player's wet dream? I mean, you're probably not going to cast it on turn 3 but mid to late game, you're not going to have to tap out to board wipe, and that is HUGE. Even in cases where you are forced to cast it t3, it's likely a 3 or 4 to 1 blowout and your opponent is unlikely to be able to capitolize on t4 when you dont untap. Anybody else have thoughts on this card?
It's rocking. I like it a lot. Never have time issues any more. I have also found that Pick the Brain seems to be win-more. I mean.. why keep recurring stuff when you can just win? Also, while I never found the swamp to be a problem, it could potentially be if you get it and another basic land in an otherwise playable hand. I know you were not playing these, but I have also dropped the Scatter to the Winds and the Negates in favor of 4x Censor because countering an early play vs aggro can be a lifesaver, and vs marvel, you can counter on t4, and if they wait till t5 you should be ok already. The Censors are experimental for now, I have not played with them enough yet to know if they work as I think they will. The waterveils are in for good though. Here is the list as currently constituted:
I've been playing U/G Splendid Reclamation Crush ever since Kaladesh, and here's my list. In my experience, trying to play a value game with Sylvan Advocate, Ishkanah, Grafwidow, or pretty much any creature is a trap in Splendid Reclamation based crush. Since we want to make all of our land drops anyway, cycling lands are much too slow for Splendid Reclamation.
Here are the cards that I think are necessary to all-in crush:
-Crush of Tentacles Baraal's expertise doesn't bounce planeswalkers or enchantments. The octopus actually doesn't matter for our game plan, and it's sometimes worth it to not surge crush if you think your opponent can Unlicensed Disintegration you next turn. The mass bounce on crush is really the only line of text that you should care about. Don't fall into the trap of thinking that this is a card that should be cast maybe one or two times for value, once Splendid Reclamation has resolved, expected to cast this once per turn, or once every other turn with Baraal' Expertise in between.
-Pieces of the Puzzle This should be an automatic four of. It finds fogs, splendid reclamation, and dumps lands into the graveyard. I've found that any hand that can cast this is probably keepable.
-Contingency Plan I've tried really hard to not include this, but ultimately, it's the best option in standard. Cards like Grapple with the Past and Vessel of Nascency are too slow, and easily set us up for brick draws. Contingency plan digs deeper than any other card in standard for its mana cost, and chains fantastically with Pieces of the Puzzle and other contingency plans. Generally, i mulligan until I have either this or a pieces of the puzzle in my hand. Any hand that can cast contingency plan is also keepable. I cannot stress how important chaining these together is for the deck's functionality; learning how to properly use this card has probably been the biggest struggle in properly playing this deck.
-Jaddi Offshoot You probably haven't seen this before, but some number of these are absolutely needed for crush to function. It blocks in the early game, gains us life naturally if we play it early, and most importantly, gives us rock solid late game survivability. Before I included offshoot, a Walking Ballista or Chandra, Torch of Defiance on the opponent's field usually represented a loss. There a number of more nuanced interactions with this card that I'll get into later. It's also important to build up a massive life buffer in the late game, by loop-sacing evolving wilds and using Splendid Reclamation.
-Seasons Past This is probably the most important piece of this deck. Yes, even more important than Crush of Tentacles. I probably need to write a separate post just to explain how necessary this card is, but here are a few key points.
This may not seem important at first, but it prevents us from decking out. If I'm winning, then it's almost guaranteed that my deck is going to become 3 of these and nothing else
On that same line, it also serves as our late game win condition. Once we've put all of our lands into play with Splendid Reclamation (this is also almost guaranteed to happen if we're winning), Seasons Past completely locks the opponent out of the game, returning all of our countermagic, hand disruption, and mass bounce to hand every single turn.
Ultimately, Seasons Past makes this deck what it truly is, a prison deck.
-Haze of Pollen Replacing Commence Festivities, Haze of Pollen is absolutely needed to give us early game room. While it may feel right to not fog until we absolutely have to, the best time to cast this card can sometimes be on turns 3 or 4. If fogging can give us room to resolve a Splendid Reclamation, then there's no need to wait for more value. We have so much recursion and bounce that fogs are a just a mana efficient way of staying alive and giving us breathing room in the early game. We also don't want to get in burn range, given that cards like Walking Ballista, Chandra, Torch of Defiance and Cut//Ribbons are currently popular. This also lowers our ideal mana available from 11 (Seasons Past + crush) to 8 (Fog + Seasons Past). In aggro matchups, it's usually worth it to board in more fogs Commence Festivities. It can also be used to resolve a turn 6 Splendid reclamation, if we want to wait.
-Baraal's Expertise I originally wasn't too keen on this card, but it's absolutely esssential in many midrangey matchups. While casting Splendid Reclamation off of it is absolutely fantastic, it's also perfectly acceptable to bounce the opponents stuff and play a Pieces of the Puzzle. In many matchups, it's just a crush that we can cast on turn 5. It also lets us cast Pick the Brain without a swamp, which is more important than you may think.
Here are the cards that I think are important, but may not be necessary to all-in crush:
Greenwarden of Murasa I've cut this down to a one of, because Seasons Past is usually just better. We can still use it to loop crush, but I don't want our main form of recursion to be vulnerable to removal. It also allows for complicated recursion chains that I won't get into here. Grapple with the past can get it, which is an advantage over Seasons Past.
Negate Negate's 2 cmc makes it better in the late game over something like Disallow or Void Shatter, because we can return both it and Pick the Brain with Seasons Past at the same time. It's also nice to have 2 for game 1 in the control or marvel matchups, but putting any more in the main usually dilutes our engine's speed too much.
Pick the Brain This choice may same weird, but it actually cements our position as a prison deck. It's only a one of because we'll never need multiples, but it's actually quite important. Once we start casting Seasons Past and Crush of tentacles every turn, we need some way to deal with our opponents pesky Ballistas and Chandras, and Pick the Brain is absolutely perfect. With delirium, it lets us see the opponents deck and hand, allowing us to play around any possible outs that our opponent could achieve. Combined with Negate and Seasons Past, it locks the opponent out of the game.
This is a bit complicated, but basically, there are no creatures that beat us when resolved, and since we can strip our opponent's hand of one or more non-creature cards per turn, our opponent will reach a state where we can always counter the first non-creature spell they cast each turn, and can always strip any non-creature spells that they don't cast from their hand. Since we won't let them draw more than one card per turn, and since we can fog any flash creatures/bounce everything back to their hand, they become locked out of the game. It also deals with stuff like Prowling Serpopard and Sphinx of the Final Word. The information it gives about our opponent's deck is quite important in shaping our late game play patterns too.
-Evolving Wilds This land has a few awesome synergies with the deck
Gains us more life in the early game with Jaddi Offshoot
Can be sacrificed in the late game to gain us up to 12 life per turn with Splendid Reclamation and Jaddi Offshoot (Remember, all our stuff can be recurred)
Shuffles Seasons Past from the bottom of our library
Can be used to shuffle away stuff that we've put on top with Contingency Plan
Feeds an extra land to Splendid Reclamation without any mana investment
As multiple Splendid Reclamations resolve, Evolving Wilds heavily thins the deck throughout a game,
This is my first post to mtgsalvation, so I apologize for any formatting weirdness.
I Build this on MTGO and I must say I am loving it. Only problem really is that time starts to become an issue at some point. Because of this I have cut Greenwarden of Murasa and removed one Seasons Past and replaced them with 2x Part the Waterveil This can be an instant win if cast alongside a surged crush. It was just taking to long to recur crush and strip everything by countering on the replay or by exiling with Pick the Brain Having a rock solid lock doesn't mean you wont lose on time. I also cut the anticipates for 2x Scatter to the Wind because 3 +1/+1 counters on Lumbering Falls also speeds things up considerably once a dominant position is reached. I'm still testing and playing around with things but I am liking these adjustments. Kudos on the build! Its one of the most fun things I've put together in a while.
Inspector seems out of place but has played like an all star. Along with the Bygone Bishops, he has swung many games in my favour that would have otherwise settled into top decking contests. 24 lands seems a bit much given the curve, but I'm Hesitant to go lower.
So, I just watched the first half of season 5 on Netflix. It is amazing how far down the dark path Walt has gone. From a dying man who just wanted to make enough money to take care of his family after he was gone, and didn't even have the stomach to kill a guy who CLEARLY needed to die until the guy attacked him, to murdering a man in cold blood and ordering the deaths of nine others.
Am I the only one who doesn't believe that Walt really retired? I mean seriously; how is Declan going to take it when he learns that the guy who basically forced his way into his business and is now (probably- I cant see him continueing to sell the 70% crap he was selling before) his sole supplier has just decided to quit? Also... you kill 10 guys THEN decide its time to quit? I don't buy it. I'm not sure how he is going to keep it going without Skyler knowing but I just don't believe he quit. It doesn't make sense.
I have a Glock 21 but I don't carry. I've been practicing more and more with it lately but between the time I don't have and the money that is even more tight... well you know the drill. The recoil doesn't really bother me as I'm already a big dude but I still catch myself making the same mistakes with trying to compensate for it. Suggestions for training myself not to make the same mistakes or should I make a change in equipment?
The only two things I can recommend for that are:
1) Concentrate on squeezing the trigger ssssslllllloooooowwwwlllllllyyyyyy. I mean painfully slowly... as slowly as you can possibly squeeze it. Slowly enough that the hammer fall surprises you. Then you CANT compensate because you don't know when the round is going downrange.
2) Do NOT go out and fire every time you get a box of rounds. You wont fire enough times to build muscle memory and will only reinforce your bad habits. Wait till you can fire at LEAST 500-1000 rounds in one day. (preferably with an instructor) Ideally if you can get enough rounds to go out and fire 1000 rounds every day for a week, you will build muscle memory that will serve you well and keep you shooting perfect targets for the rest of your life.
My recommendations: 2 Guns you are comfortable with; in 9mm for new shooters because the ammo costs less and you are going to need to fire a LOT of ammo in order to learn how to shoot well. And in .40 caliber if you already know how to shoot. For reasons I am forbidden to explain
Well I will agree with that testament.Then again, in the right situation you can be certain I would double tap with a .45 ACP.
After all it is rule #2 to survive zombie land
SRT huh.....your a wild man ::::::::tips hat to you:::::::
Hah. Thanks. -WAS- a wild man might be more accurate. I got out in 2000. Not quite in the shape now that I was then
Can you provide proof that it takes a double tap from a 9mm to drop an aggressor? I have seen 9mm ball round FMJ do plenty of damage, not to mention a 9mm Jacketed hollow point. And don't forget, marksmanship is important with any caliber.
Proof? No. Combat shooting is not an exact science. I do not claim the 9mm is incapable of doing a lot of damage. However, I submit as evidence that in 14+ years as a US Army Military Police SRT member (Special Reaction Team, the army equivalent of SWAT) all the training I recieved and every expert I talked to taught to double tap with any weapon 9mm and under. This is not proof.. but I will go with it. YMMV.
The best sidearm is really the one YOU are comfortable with. For those learning to shoot and asking for recommendations, I always recommend the Glock 19, although if you are comfortable with another 9mm then go with that. The reason I recommend 9mm for new shooters is because they have to LEARN TO SHOOT. That means firing thousands of rounds and is going to get expensive no matter what caliber is used. But larger rounds increase this cost quite a bit. For those who already know how to shoot, the .40 cal Glock 22 seems the perfect combination of stopping power and ammo capacity. (for 9mm you really have to divide ammo capacity by 2 because you have to double-tap to ensure a takedown. And any thing larger than .40 is going to have awkward handgrips for anybody not named Shaquille Oneal if the ammo capacity is more than 10.)
Despite all the hate mongering from White and Black supremacists, no race war is coming. If anything a class war is more likely and that isn't good for anyone.
+1
For those who have not realized, as much as the top .1% most wealthy in the world would have you believe otherwise, Barack Obama and George Bush have MUCH more in common with each other than with the average black guy in East Philly or inner city Detroit or the average white guy swinging a hammer on a construction crew, respectively. Its all about class and not race, and the rich guys love to use race to obfuscate their actions, goals and agendas.
Racism is systemic oppression of ethnic minorities, not pointing out one of the consequences of systemic oppression of ethnic minorities.
Racism: noun
1. a belief or doctrine that inherent differences among the various human races determine cultural or individual achievement, usually involving the idea that one's own race is superior and has the right to rule others.
2. a policy, system of government, etc., based upon or fostering such a doctrine; discrimination.
3. hatred or intolerance of another race or other races.
I am using the 3rd definition. Where did you get yours? As far as I can tell you pulled it from your behind.
Claiming that Zimmerman "clearly" isn't white is kind of weird considering Hispanic/non-Hispanic whites and all the white people not having a problem with him being called white.
3 Jaddi Offshoot
Enchantments
3 Vessel of Nascency
Instants
4 Haze of Pollen
2 Negate
3 Scatter to the Winds
Sorcery
3 Contingency Plan
4 Pieces of the Puzzle
1 Pick the Brain
4 Splendid Reclamation
3 Baral's Expertiise
3 Crush of Tentacles
2 Seasons Past
4 Botanical Sanctum
3 Lumbering Falls
4 Evolving Wilds
8 Island
5 Forest
1 Swamp
3 Dispel
4 Censor
2 Negate
1 Scatter to the Winds
1 Dispossess
1 Jaddi Offshoot
3 Commencement of Festivities
It's rocking. I like it a lot. Never have time issues any more. I have also found that Pick the Brain seems to be win-more. I mean.. why keep recurring stuff when you can just win? Also, while I never found the swamp to be a problem, it could potentially be if you get it and another basic land in an otherwise playable hand. I know you were not playing these, but I have also dropped the Scatter to the Winds and the Negates in favor of 4x Censor because countering an early play vs aggro can be a lifesaver, and vs marvel, you can counter on t4, and if they wait till t5 you should be ok already. The Censors are experimental for now, I have not played with them enough yet to know if they work as I think they will. The waterveils are in for good though. Here is the list as currently constituted:
3 Jaddi Offshoot
4 Censor
4 Contingency Plan
1 Grapple with the Past
1 Commencement of Festivities
4 Haze Pollen
4 Pieces of the Puzzle
4 Splendid Restoration
3 Crush of Tentacles
2 Part the Waterveil
2 Seasons Past
LANDS
4 Botanical Sanctum
3 Lumbering Falls
4 Evolving Wilds
6 Forest
8 Island
3 Dispel
3 Negate
2 Scatter to the Winds
1 Jaddi Offshot
3 Commencement of Festivities
1 Swamp
1 Pick the Brain
1 Dispossess
I Build this on MTGO and I must say I am loving it. Only problem really is that time starts to become an issue at some point. Because of this I have cut Greenwarden of Murasa and removed one Seasons Past and replaced them with 2x Part the Waterveil This can be an instant win if cast alongside a surged crush. It was just taking to long to recur crush and strip everything by countering on the replay or by exiling with Pick the Brain Having a rock solid lock doesn't mean you wont lose on time. I also cut the anticipates for 2x Scatter to the Wind because 3 +1/+1 counters on Lumbering Falls also speeds things up considerably once a dominant position is reached. I'm still testing and playing around with things but I am liking these adjustments. Kudos on the build! Its one of the most fun things I've put together in a while.
4 Mausoleum Wanderer
4 Rattlechains
4 Selfless Spirit
4 Bygone Bishop
4 Spell Queller
2 Archangel Avacyn
4 Blessed Alliance
2 Declaration in Stone
2 Stasis Snare
4 Port Town
4 Prairie Stream
9 Island
7 Plains
Inspector seems out of place but has played like an all star. Along with the Bygone Bishops, he has swung many games in my favour that would have otherwise settled into top decking contests. 24 lands seems a bit much given the curve, but I'm Hesitant to go lower.
Am I the only one who doesn't believe that Walt really retired? I mean seriously; how is Declan going to take it when he learns that the guy who basically forced his way into his business and is now (probably- I cant see him continueing to sell the 70% crap he was selling before) his sole supplier has just decided to quit? Also... you kill 10 guys THEN decide its time to quit? I don't buy it. I'm not sure how he is going to keep it going without Skyler knowing but I just don't believe he quit. It doesn't make sense.
The only two things I can recommend for that are:
1) Concentrate on squeezing the trigger ssssslllllloooooowwwwlllllllyyyyyy. I mean painfully slowly... as slowly as you can possibly squeeze it. Slowly enough that the hammer fall surprises you. Then you CANT compensate because you don't know when the round is going downrange.
2) Do NOT go out and fire every time you get a box of rounds. You wont fire enough times to build muscle memory and will only reinforce your bad habits. Wait till you can fire at LEAST 500-1000 rounds in one day. (preferably with an instructor) Ideally if you can get enough rounds to go out and fire 1000 rounds every day for a week, you will build muscle memory that will serve you well and keep you shooting perfect targets for the rest of your life.
My recommendations: 2 Guns you are comfortable with; in 9mm for new shooters because the ammo costs less and you are going to need to fire a LOT of ammo in order to learn how to shoot well. And in .40 caliber if you already know how to shoot. For reasons I am forbidden to explain
Hah. Thanks. -WAS- a wild man might be more accurate. I got out in 2000. Not quite in the shape now that I was then
Proof? No. Combat shooting is not an exact science. I do not claim the 9mm is incapable of doing a lot of damage. However, I submit as evidence that in 14+ years as a US Army Military Police SRT member (Special Reaction Team, the army equivalent of SWAT) all the training I recieved and every expert I talked to taught to double tap with any weapon 9mm and under. This is not proof.. but I will go with it. YMMV.
A) Contradicting their previous arguments.
or
B) Saying that this is OK.
+1
For those who have not realized, as much as the top .1% most wealthy in the world would have you believe otherwise, Barack Obama and George Bush have MUCH more in common with each other than with the average black guy in East Philly or inner city Detroit or the average white guy swinging a hammer on a construction crew, respectively. Its all about class and not race, and the rich guys love to use race to obfuscate their actions, goals and agendas.
Racism: noun
1. a belief or doctrine that inherent differences among the various human races determine cultural or individual achievement, usually involving the idea that one's own race is superior and has the right to rule others.
2. a policy, system of government, etc., based upon or fostering such a doctrine; discrimination.
3. hatred or intolerance of another race or other races.
I am using the 3rd definition. Where did you get yours? As far as I can tell you pulled it from your behind.
Does this guy:
Look white to you?