Does anyone know the decklist for the Hypergenesis deck that people have been playing at the starcity tournaments that use Saprazzan Skerry in the land base rather then the normal fetch+ duel land base?
Did anyone go to the 5k in Worcester and have a chance to see Jackie Lee's list I say some of her games and I know it had sword of War and Peace Birds and elves Tracker, Elder and Avenger and revenge of the Hunted but im not sure what else if anyone can get me the list it would be great.
I've been working on a deck that uses most of the anthem effects in Stranded and came up with this deck that has been doing well for me lately. Right now the deck looks like this but there are some changes that i wanna make but im not sure what would work in the deck.
Some cards I'm thinking of maybe adding are Geist Honored Monk and the U/W captain but im not sure what to take out other then maybe Sorin and the Entreat. What are your thoughts?
This is a deck that me and my team are going to be bringing to the National's on the up coming weekend. we've been testing it against a lot of the decks out there and we only have kinda bad match up against RUG.
This is a deck that me and my team are going to be bringing to the National's on the up coming weekend. we've been testing it against a lot of the decks out there and we only have kinda bad match up against RUG.
With my testing I need to add about 1 more Crossroads and at least 1 more Wave. I've also been tweaking with the list to add the Natural Order / Progenitus combo but maybe just adding Emrakul, the Aeons Torn is just a better thought.
And other then glimpse of nature what do you think is good to draw up the waves. I've been thinking about maybe adding blue for Brainstorm and Shared Discovery but I'm not to sure how well that would work out.
You've got some real oddball cards here. Why the singleton Wasteland? Why run Safe Haven at all, especially in a format of Wasteland and Sinkhole?
The Wasteland is in there to get ride of some of the annoying lands like The Tabernacle at Pendrell Vale and stuff like that can destroy my combo.
The Safe Haven idk it's just one of those things that look good on paper but not in games.
This is a combo deck that i came up with when I was working on my legacy elf agro deck. I've been have pretty good out comes from testing it so far.
Any ideas are welcome.
I know I have too many lands that enter the battlefield tapped and I'm trying to cut all the shard try-lands but right now there just used based on what i have to use.
I also know I'm gona have a hard time VS. RDW and Elf ball type of decks and I'm trying to fix the problem but I'm not sure what I could change for this.
Here's My take on the 5CC deck. There are some things I need to change like the land base is a little off witch I'm trying to fix. But if you find anything else plz let me know. I'm also going to change The *** into Days for the rotation unless something jumps out to me.
There are some cards I'm thinking of cutting but I don't know what to use in place of them.
Also I wonder how good Venser the planeswalker could be? Sry if this is the wrong place for this
4x Seachrome Coast
4x Darkslick Shores
2x Glacial Fortress
2x Isolated Chapel
2x Evoling Wilds
8x Plains
1x Swamp
1x Island
4x Angle of Jubilation
4x Doomed Traveler
3x Geist of Saint Traft
Walkers x4
2x Sorin, Lord of Innistrad
2x Elspeth Tirel
Sorcery x5
4x Lingering Souls
1x Entreat the Angels
4x Midnight Haunting
Enchantment x12
4x Favorable Winds
4x Honor of the Pure
4x Intangible Virtue
Some cards I'm thinking of maybe adding are Geist Honored Monk and the U/W captain but im not sure what to take out other then maybe Sorin and the Entreat. What are your thoughts?
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Please use card tags in future posts. The Forum Guidelines explain how to do that. -Carsten
2x Consecrated Sphinx
4x Wall of Omens
Artifacts x6
3x Contagion Clasp
3x Tumble Magnet
Enchantment x2
2x Journey to Nowhere
Sorcery x7
4x Preordain
3x Day of Judgment
Instant x8
2x Spell Pierce
2x Into the Roil
4x Mana Leak
1x Jace, the Mind Sculptor
1x Gideon Jura
2x Elspeth Tirel
2x Venser, the Sojourner
Lands x25
Basic x9
4x Plains
5x Island
4x Celestial Colonnade
4x Glacial Fortress
4x Seachrome Coast
4x Tectonic Edge
1x Journey to Nowhere
1x Volition Reins
2x Jace Beleren
2x Luminarch Ascension
2x Wurmcoil Engine
3x Oust
4x Leonin Arbiter
2x Consecrated Sphinx
4x Wall of Omens
Artifacts x6
3x Contagion Clasp
3x Tumble Magnet
Enchantment x2
2x Journey to Nowhere
Sorcery x7
4x Preordain
3x Day of Judgment
Instant x8
2x Spell Pierce
2x Into the Roil
4x Mana Leak
1x Jace, the Mind Sculptor
1x Gideon Jura
2x Elspeth Tirel
2x Venser, the Sojourner
Lands x25
Basic x9
4x Plains
5x Island
4x Celestial Colonnade
4x Glacial Fortress
4x Seachrome Coast
4x Tectonic Edge
1x Journey to Nowhere
1x Volition Reins
2x Jace Beleren
2x Luminarch Ascension
2x Wurmcoil Engine
3x Oust
4x Leonin Arbiter
We wont be able to get anymore Jace, the Mind Sculptor or Gideon Jura. So please don't tell me to add more to the list.
And other then glimpse of nature what do you think is good to draw up the waves. I've been thinking about maybe adding blue for Brainstorm and Shared Discovery but I'm not to sure how well that would work out.
The Wasteland is in there to get ride of some of the annoying lands like The Tabernacle at Pendrell Vale and stuff like that can destroy my combo.
The Safe Haven idk it's just one of those things that look good on paper but not in games.
Any ideas are welcome.
4x Llanowar Elves
4x Fyndhorn Elves
4x Quirion Ranger
4x Priest of Titania
4x Wirewood Hivemaster
4x Imperious Perfect
4x Elvish Archdruid
3x Wirewood Herald
3x Elvish Champion
2x Ezuri, Renegade Leader
1x Viridian Zealot
1x Caller of the Claw
2x Genesis Wave
1x Concordant Crossroads
1x Safe Haven
1x Wasteland
15 Forests
4x Spikeshot Elder
4x Cunning Sparkmage
4x Stoneforge Mystic
4x Kor Duelist
3x Kemba, Kha Regent
2x Sun Titan
Artifacts 11
3x Livewire Lash
3x Basilisk Collar
2x Sword of Body and Mind
2x Trusty Machete
1x Darksteel Axe
3x Elspeth Tirel
Lands 25
11x Plains
10x Mountain
4x Arid Mesa
4x Kor Firewalker
3x Journey to Nowhere
2x Sword of Body and Mind
2x Linvala, Keeper of Silence
2x Baneslayer Angel
1x Sun Titan
1x Darksteel Axe
Any comments are welcome as long as they are meant to help the deck get better.
I also know I'm gona have a hard time VS. RDW and Elf ball type of decks and I'm trying to fix the problem but I'm not sure what I could change for this.
1x Island
1x Seaside Citadel
1x Exotic Orchard
1x Mystic Gate
1x Sunken Ruins
1x Cascade Bluffs
3x Reflecting Pool
3x Arcane Sanctum
3x Crumbling Necropolis
4x Vivid Meadow
4x Vivid Creek
4x Vivid Marsh
1x Nucklavee
1x Broodmate Dragon
1x Sphinx of the Steel Wind
3x Wall of Reverence
3x Mulldrifter
1x Wrath of God
2x Firespout
3x Cruel Ultimatum
2x Path to Exile
2x Volcanic Fallout
3x Broken Ambitions
3x Cryptic Command
4x Esper Charm
2x Jace Beleren
1x Obelisk of Alara
1x Doom Blade
1x Celestial Purge
1x Wrath of God
1x Iona, Shield of Emeria
2x negate
2x Volcanic Fallout
2x Great Sable Stag
2x Ajani Vengeant
3x Wall of Denial
Also I wonder how good Venser the planeswalker could be? Sry if this is the wrong place for this
Good point didn't think of it I'll have to go and find a couple.