Your card is interesting and certainly has an interesting ability. Any reason it makes a 2/3 elemental over something like a 2/2 or a 3/3? Functionally it seems fine as an interesting remove a blocker effect in blue or a pump.
Korodar, the Hellfire Mage - 1R
Legendary Creature - Human Wizard 1R: ~ get's +2/+0 until end of turn.
Whenever ~ or another creature you control enters the battlefield you may have that creature deal damage equal to its power to another target creature.
2/2
Posting from my phone so hope the formatting comes out right but just got done with my states. We had a poor turnout only 60 players so 6 rounds. I started 3-0 lost one unfortunate match to esper and then misplayed horrendously against artistocrats in round 5 to go 3-2 ended at 4-2 looking at a top 16 finish.
I do like that the activated ability version seems cleaner... Still not sure but thank you for the suggestion ill keep that in mind. One of the problems with the activated ability way is that they entirely circumvent counterspells...
This is an interesting idea, however targeting debacle aside aren't these cards simply worse storm cards? I understand storm is broken and not really good design but these cards are even harder to use effectively and in turn almost impossible to abuse. Not sure if this is a good or bad thing... I mean take the cantrip for example. U need to have at least 2 other spells on the stack and have 3 mana with the updated wording turbojustice suggested for u to get an instant speed divination?
I'm not sure this mechanic works well in multiples either...
I'd reconsider costing, and the design space you're exploring. Also I second turbojustice on his wording suggestion.
How about 'Memento' as a name instead of Remember?
Remember's wording needs a change to prevent sacrifice tricks. As-is, if you had a sac outlet like Viscera Seer, you could sacrifice your Remember creature with its exile trigger on the stack, putting it back in the graveyard so you can Remember it over and over. If that's something you don't want the ability to do, I'd change it to "If you do, exile it when it enters the battlefield or if it would die".
Great mechanic DarkCronos, the cards you posted are good proofs of concept. Your formatting makes them hard to read though, the spacing breaks up the flow of reading the abilities. In the future I suggest using something akin to this:
Card Name
Card type - Subtype (Rarity)
Keyword Ability
Other text and such
*/*
First @silvercut. The reason I decided to not use unearth (which to me is more of a creature flashback which is very similar to this mechanic) is that flavor wise the cards I wanted to have Remember were not creatures I wanted to be coming from the grave and being able to attack. I just simply wanted them to be able to be brought out and their presence felt. Thus Remember
Now to Mirari. Thank you for those kind words, and I didn't realize the wording would allow for that and actually now that you mention it I think the wording would read more like this
Memento COST: (You may cast this card from your graveyard. If you do, exile it when it enters the battlefield or would leave the battlefield.)
I think this helps work around effects also like Crystal Shard from bouncing the creature to the hand with the exile trigger on the stack, which is also something I had intended for the mechanic to not do. Simply put I wanted value creatures (Creatures that have ETB effects) that could be later cast from the graveyard as spells. I'm very happy with the way this mechanic came out and am glad to have the approval of other members of this forum.
Also I realize now my formatting was terrible. Forgive me I was posting from my phone. I will use your format you've listed from now on. It seems clean and elegant :). Also I do like the word Memento better than Remember, thank you for the suggestion. The only thing is sometimes I thought remember might sound better if you used it as a verb but Memento has already grown on me so I think I'll stick with that.
Thank you everyone for your input. I'm going to continue working on the mechanics and themes of the block and will probably post more card concepts as the come to me while working on the rest of the mechanics.
Is this the forum to post questions or request feedback for things like world building, flavor, mechanics, and card ideas for a custom set or should I place that in the sub forum for sets?
I'm seeing this more as haunt done right than an Evoke modification but I think this works. Blast familiar is fine casting wise, but I would up his remember cost.
Yeah and in a sense it is sort of Haunt done right flavor fully as well. In the set I have in mind for this mechanic the culture of the plane is that mana matters. All things are made of mana. And thus when a creature dies its inherit mana is not gone it has simply changed form, and for them the most common form of creature that they can take advantage of the mana left after death is a familiar.
These are a cycle of common cards using my Remember mechanic as a base level for the mechanic itself.
Familiar of the Plague - 2BB
Creature - Elemental
Common
2/4
When this creature enters the battlefield all creatures gain -1/-1
Remember 1B
Familiar of the Forest - 2G
Creature - Elemental
Common
2/2
When this creature enters the battlefield search your library for a basic forest and put it onto the battlefield tapped.
Remember - 1G
Familiar of the Flame - 2R
Creature - Elemental
Common
3/1
When this creature enters the battlefield deal 2 damage to target creature or player
Remember - 1R
Familiar of the Meager - W
Creature - Elemental
Common
1/1
When this creature enters battlefield put a 1/1 white Human token onto the battlefield.
Remember - W
Familiar of the Storm- 3UU
Creature - Elemental
Common
3/4
When this creature enters the battlefield return target creature to it's owners hand.
Remember - 2U
I'd like feedback to know whether or not these costs and effects are fair and appropriate.
Also for fun this is another card (a rate) I had thought night end up in a set at some point.
Rebirth from Chaos - 4RR
Sorcery
Rare
Flip a coin.
If heads, Return all nonland permenants to their owners hand. Each player shuffles his hand and graveyard into his or her library and draws 7 cards.
If tails, destroy all permanents. Each player discards their hand, and exiles their graveyard.
Ah I see what y'all are saying. For instance with my example card assuming the player had a sac outlet the cost of getting the effect twice is fair. But if the effect was more powerful I need to be careful of costing. For instance this might be too powerful.
Blast familiar - 1R
Creature - Elemental
1/1
When this creature enters the battlefield deal 3 damage to target creature or player.
Remember - R
Since that's essentially with something like a cartel aristocrat 6 damage across two targets for 1RR and might be too powerful depending on the context and rarity of the card.
So I've been a long time lurker in the CC sub forum and wanted to try my hand at designing a set. I've been working on my world building a bit but also some of the core mechanics and themes of the sets. One of the ideas I had was to attempt to create a evoke like mechanic that works from the graveyard. Essentially it reads right now kinda like this.
Remember (cost) - if this creature is in your graveyard you may cast it for its remember cost. If you do, exile it when it enters the battlefield. Remember only as a sorcery.
And a mockup card might me.
Plagued familiar - 2bb
Creature - Elemental
2/4
When this creature enters the battlefield all creatures get -1/-1.
Remember 1BB.
I want to know if you all think this type of mechanic is balanced and fun. Is here a way I could possibly make it better? Also what type of effects might go at different rarities. I feel the card above could be a really strong card in limited at uncommon and is fairly costed for that but idk if I'm correct in that thinking.
Cartel aristocrat allows for the human reanimator combo to kill on turn 3-4 depending on luck and ability to setup. Since it gives a human that can work like vampire aristocrat
It was so close to what I thought it might be.... But I guess asking for the third ability to be 2 or less would have been too strong for every format.....
I like this card a lot. Also like that this punisher mechanic seems like it
Might actually not suck. Also it's funny how this card plays well with restoration angel as well
I like it and blue has been getting alot of power augmentation why not let them have this? Think of it as polymorph only instead of changing into something else. It just morphs them into behemoths. Blue gets shapesshifting and that's where I think the flavor is coming from
So I decided when RTR comes out I'm gonna put Jace, Architect of thought into my 5 color commander deck and I was wondering if this was a Combo kill for my deck.
Basically I was thinking that using Jaces ultimate I could exile a card from each opponent and wheel of sun and moon would put jace back in my deck for me to go find and recast. Repeating the process. Does this work?
Korodar, the Hellfire Mage - 1R
Legendary Creature - Human Wizard
1R: ~ get's +2/+0 until end of turn.
Whenever ~ or another creature you control enters the battlefield you may have that creature deal damage equal to its power to another target creature.
2/2
Here's the list I played
4 Overgrown Tomb
4 Blood Crypt
4 Stomping Ground
4 Woodland Cemetary
4 Rootbound Crag
3 Forest
4 Experiment One
3 Vexing Devil
4 Burning-Tree Emissary
4 Flinthoof Boar
4 Strangleroot Geist
2 Valorz, the Scar-Striped
3 Falkenrath Aristocrat
3 Ghor-clan Rampager
4 Rancor
3 Searing Spear
3 Pillar of Flame
Will post sb and more report later once I have am at laptop. Just got phone charger now need to drive home.
I'm not sure this mechanic works well in multiples either...
I'd reconsider costing, and the design space you're exploring. Also I second turbojustice on his wording suggestion.
First @silvercut. The reason I decided to not use unearth (which to me is more of a creature flashback which is very similar to this mechanic) is that flavor wise the cards I wanted to have Remember were not creatures I wanted to be coming from the grave and being able to attack. I just simply wanted them to be able to be brought out and their presence felt. Thus Remember
Now to Mirari. Thank you for those kind words, and I didn't realize the wording would allow for that and actually now that you mention it I think the wording would read more like this
Memento COST:
(You may cast this card from your graveyard. If you do, exile it when it enters the battlefield or would leave the battlefield.)
I think this helps work around effects also like Crystal Shard from bouncing the creature to the hand with the exile trigger on the stack, which is also something I had intended for the mechanic to not do. Simply put I wanted value creatures (Creatures that have ETB effects) that could be later cast from the graveyard as spells. I'm very happy with the way this mechanic came out and am glad to have the approval of other members of this forum.
Also I realize now my formatting was terrible. Forgive me I was posting from my phone. I will use your format you've listed from now on. It seems clean and elegant :). Also I do like the word Memento better than Remember, thank you for the suggestion. The only thing is sometimes I thought remember might sound better if you used it as a verb but Memento has already grown on me so I think I'll stick with that.
Thank you everyone for your input. I'm going to continue working on the mechanics and themes of the block and will probably post more card concepts as the come to me while working on the rest of the mechanics.
Is this the forum to post questions or request feedback for things like world building, flavor, mechanics, and card ideas for a custom set or should I place that in the sub forum for sets?
Yeah and in a sense it is sort of Haunt done right flavor fully as well. In the set I have in mind for this mechanic the culture of the plane is that mana matters. All things are made of mana. And thus when a creature dies its inherit mana is not gone it has simply changed form, and for them the most common form of creature that they can take advantage of the mana left after death is a familiar.
These are a cycle of common cards using my Remember mechanic as a base level for the mechanic itself.
Familiar of the Plague - 2BB
Creature - Elemental
Common
2/4
When this creature enters the battlefield all creatures gain -1/-1
Remember 1B
Familiar of the Forest - 2G
Creature - Elemental
Common
2/2
When this creature enters the battlefield search your library for a basic forest and put it onto the battlefield tapped.
Remember - 1G
Familiar of the Flame - 2R
Creature - Elemental
Common
3/1
When this creature enters the battlefield deal 2 damage to target creature or player
Remember - 1R
Familiar of the Meager - W
Creature - Elemental
Common
1/1
When this creature enters battlefield put a 1/1 white Human token onto the battlefield.
Remember - W
Familiar of the Storm- 3UU
Creature - Elemental
Common
3/4
When this creature enters the battlefield return target creature to it's owners hand.
Remember - 2U
I'd like feedback to know whether or not these costs and effects are fair and appropriate.
Also for fun this is another card (a rate) I had thought night end up in a set at some point.
Rebirth from Chaos - 4RR
Sorcery
Rare
Flip a coin.
If heads, Return all nonland permenants to their owners hand. Each player shuffles his hand and graveyard into his or her library and draws 7 cards.
If tails, destroy all permanents. Each player discards their hand, and exiles their graveyard.
Blast familiar - 1R
Creature - Elemental
1/1
When this creature enters the battlefield deal 3 damage to target creature or player.
Remember - R
Since that's essentially with something like a cartel aristocrat 6 damage across two targets for 1RR and might be too powerful depending on the context and rarity of the card.
Remember (cost) - if this creature is in your graveyard you may cast it for its remember cost. If you do, exile it when it enters the battlefield. Remember only as a sorcery.
And a mockup card might me.
Plagued familiar - 2bb
Creature - Elemental
2/4
When this creature enters the battlefield all creatures get -1/-1.
Remember 1BB.
I want to know if you all think this type of mechanic is balanced and fun. Is here a way I could possibly make it better? Also what type of effects might go at different rarities. I feel the card above could be a really strong card in limited at uncommon and is fairly costed for that but idk if I'm correct in that thinking.
Might actually not suck. Also it's funny how this card plays well with restoration angel as well
Jace + Wheel of Sun and Moon + Doubling season
Basically I was thinking that using Jaces ultimate I could exile a card from each opponent and wheel of sun and moon would put jace back in my deck for me to go find and recast. Repeating the process. Does this work?