Notes:
- Most of the decks I tended to bring in magus of the moon would just die to their lightning bolts or red sweeper effects (like Amulet Bloom)
- Aven Mindcensor also felt weak for similar reasons
+ Chameleon of the Colossus is better than I anticipated it would be and am loving it so far over Wren's Run Packmaster
+ Leyline of Vitality is now my go to for Rx decks. Once you get a lord out they then have to bolt the lord before using pyroclasm, giving you an extra turn to build your board and go off.
+ One of Craterhoof is decent, not great, but there are times it is better than ezuri making it worth it to have
+ I think a split of 3 Dwynen's Elite / 1 Shaman of the pack is excellent. Being able to chord for a shaman for a kill after having pushed through almost lethal is great. Or hittting it off of a CoCo with a Dwynen's elite is sweet
Also I went 3-2 with the list I posted earlier last night at the modern IQ
R1 - Boggles - win
R2 - Scapeshift - Loss (looking for play tips here)(also lost because I boarded out hoof and would have head lethal with it if I let my opponent resolve CC but respond by floating mana to Chord for him and swing with itself for lethal)
R3 - Naya Company Twin - Win
R4 - Loam pox - Loss
Also looking for more play advice versus twin (all variants) in general with this deck. Haven't been able to play against it too much so I would like as much insight as possible
EDIT
Other thoughts:
Having a painless manabase is great. Gives a lot more breathing room to work with.
Didn't have any good chances to use blood moon.
I want to put one shaman of the pack in for a tutor target.
R1 - BUG (win, 2-0)
Not too much to say. Opponent just started playing the deck and wasn't quite sure the best way to play it/build it. He also got mana screwed which didn't help.
R2 - Mirror (win, 2-0)
Opponent plays elves in legacy (like I do), but hasn't played legacy in a long while and has been playing affinity in modern lately so he was a little rusty. I lost the die roll but was able tyo spit more of my hand out on turn two than he was, leading to a T3 or T4 win. The next game I opted to try and play control-ish and brought in three abrupt decay, three inquisition, and a thornweald archer. The abrupt decay's definitely helped in keeping him off of key pieces allowing me to grow my board while he couldn't do anything, but I think inquisition wasn't worth it and would rather have a fourth abrupt decay (I do have one, just can't find it at the moment). Thornweald Archer was nice too because he didn't want to attack and lose a creature (even though his were bigger).
R3 - Burn (win, 2-1)
Was really hoping to avoid this match since I couldn't find my 4x Essence Wardens so I instead used a kitchen finks and the inquisition's I had. Game one I won just barely since he didn't have as much creature + face burn. Game two I lost since he had 21 damage by turn 3. Then game three I was at 1 life, he was at seven with two eidolon of the great revel. He casts bolt targeting me. Eidolons trigger and he loses four life going to three. I tap my four elves and three lands and then chord for a shaman of the pack and have him lose 5 life to kill him.
R4 - UWR (loss, 0-2)
We split prizes (thankfully) but played it out for fun. This matchup seems horrible. Burn for all the creatures, counter for all the spells, and wraths if anything sneaks by. That pretty much sums up how the two games went. This matchup seems 20-80 and not even worth trying to improve. I'd rather try and bring the 40-60 matches closer to 50-50
General notes:
- Mirror Entity is sweet. Being able to put moderate pressure or forcing removal of it and letting you land an ezuri is nice.
- Didn't search for or cast Craterhoof so I'm still undecided, but so far it seems not as good as in legacy. Will still play a for more events before making a final decision.
- Thornweald Archer defintiely seems like it has some nice suprise potential. And Wren's Run might also be good for some grindier matches but will need more testing.
- Try swapping out the shaman of the pack for Dwynen's Elite. Not too sold on that card but will test before giving input.
Played this deck for a long while then took a break after the new year and played green devotion. Probably going to come back to this with a PPTQ this weekend. Should be roughly 50 people at it. I'm expecting a decent amount of twin.
Man, thrun and boil are so awesome. Especially with boseiju. Altough it is tempting to switch to choke since it can come down on turn two. Still never picked up the wsitful selkie. The deck for me either goes 1-3 or 3-1.
Went 3-0-1 last night. (Unintentional IS). Predator ooze is sweet. Need more wistful selkies still. Other than that this list could be decent once I get better with my lines of play.
I was always more of a greedy legacy combo elves lpayer, so the 14 forests is fine since it is made up for the t1 arbor elf/elvish mystic/utopia sprawl.
Did you ever see my super greedy all in green devotion deck from the old thread?
These cards allow you to start generating a large amount of mana and devotion early on that both decks benefit from them being in the deck. Now to look the two types:
All-in Tooth and Nail "core"
4 Burning-Tree Emissary
4 Elvish Visionary
4 Voyaging Satyr
4 Summoner's Pact
4 Tooth and Nail
2 Fatties of your choice
The idea here is that BTE allows the possibiliy of a turn 2 kill. For example:
Opening hand: Forest, Arbor Elf, BTE, BTE, BTE, BTE, Nykthos
T1: Forest, Arbor Elf
Draw: T&N
T2: Tap forest, tap arbor elf, play BTE, BTE, BTE, BTE, play nykthos, activate for 9 mana, cast T&N entwined for two craterhoof behemoth. Two Hoof triggers gives each of your creatures +14/+14, meaning you swing with the two hoofs for 38 damage with trample turn 2.
The Summoner's Pact allows you then to play 8 effective copies of BTE and the Elvish Visionary allows gives you extra draw on a creature which can provide a chump block and keep you going. Voyaging Satyr acts up a backup if your opponent removes Arbor Elf because of how well it plays with Nykthos or your Utopia Sprawl. For fatties you have a couple of other different choices:
Craterhoof Behemoth
Emrakul, the Aeons Torn
Blightseel Colossus
Combine one of the above with the below:
Xenagos, God of Revels
Urabrask the Hidden
Flame-kin zealot
And you get yourself a damn near auto-win!
I had played this deck before (you can see my posts in the archived thread) so it's all slowly coming back. One of the ideas was to try a "you can't play lands/spells" by playing 4 command/4plow under. It's alright. Will play two more nights this week to know better with this build.
I normally play White Rock but I wanted to take a break and try something fun. Trying a little more slow Green Devotion Deck for tomorrow night. Thoughts?
4 Elvish Mystic
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
1 Spellskite
4 Dwynen's Elite
4 Elvish Visionary
1 Mirror Entity
3 Ezuri, Renegade Leader
4 Elvish Archdruid
1 Craterhoof Behemoth
4 Chord of Calling
4 Collected Company
Lands - 18
2 Nykthos, Shrine to Nyx
4 Cavern of Souls
4 Razorverge Thicket
8 Forest
1 Burrenton Forge-Tender
1 Kataki, War's Wage
1 Melira, Sylvok Outcast
1 Scavenging Ooze
1 Spellskite
1 Thornweald Archer
1 Beast Within
1 Elvish Champion
1 Reclamation Sage
1 Chameleon Colossus
4 Leyline of Vitality
1 Fracturing Gust
Notes:
- Most of the decks I tended to bring in magus of the moon would just die to their lightning bolts or red sweeper effects (like Amulet Bloom)
- Aven Mindcensor also felt weak for similar reasons
+ Chameleon of the Colossus is better than I anticipated it would be and am loving it so far over Wren's Run Packmaster
+ Leyline of Vitality is now my go to for Rx decks. Once you get a lord out they then have to bolt the lord before using pyroclasm, giving you an extra turn to build your board and go off.
+ One of Craterhoof is decent, not great, but there are times it is better than ezuri making it worth it to have
+ I think a split of 3 Dwynen's Elite / 1 Shaman of the pack is excellent. Being able to chord for a shaman for a kill after having pushed through almost lethal is great. Or hittting it off of a CoCo with a Dwynen's elite is sweet
The key is to dodge red decks
Also I went 3-2 with the list I posted earlier last night at the modern IQ
R1 - Boggles - win
R2 - Scapeshift - Loss (looking for play tips here)(also lost because I boarded out hoof and would have head lethal with it if I let my opponent resolve CC but respond by floating mana to Chord for him and swing with itself for lethal)
R3 - Naya Company Twin - Win
R4 - Loam pox - Loss
Also looking for more play advice versus twin (all variants) in general with this deck. Haven't been able to play against it too much so I would like as much insight as possible
EDIT
Other thoughts:
Having a painless manabase is great. Gives a lot more breathing room to work with.
Didn't have any good chances to use blood moon.
I want to put one shaman of the pack in for a tutor target.
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
1 Spellskite
4 Dwynen's Elite
4 Elvish Visionary
1 Mirror Entity
3 Ezuri, Renegade Leader
4 Elvish Archdruid
1 Craterhoof Behemoth
4 Collected Company
2 Copperline Gorge
2 Nykthos, Shrine to Nyx
4 Cavern of Souls
4 Razorverge Thicket
6 Forest
1 Burrenton Forge-Tender
1 Back to Nature
1 Kataki, War's Wage
1 Melira, Sylvok Outcast
1 Scavenging Ooze
1 Spellskite
1 Thornweald Archer
1 Elvish Champion
1 Kitchen Finks
1 Magus of the Moon
1 Reclamation Sage
2 Beast Within
1 Chameleon Colossus
1 Fracturing Gust
List:
3 Llanowar Elves
4 Elvish Mystic
4 Heritage Druid
4 Nettle Sentinel
1 Spellskite
2 Dwynen's Elite
4 Elvish Visionary
1 Mirror Entity
2 Shaman of the Pack
3 Ezuri, Renegade Leader
4 Elvish Archdruid
1 Craterhoof Behemoth
4 Chord of Calling
4 Collected Company
Lands - 19
1 Nykthos, Shrine to Nyx
2 Overgrown Tomb
4 Cavern of Souls
4 Forest
4 Razorverge Thicket
4 Verdant Catacombs
1 Burrenton Forge-Tender
1 Back to Nature
1 Kataki, War's Wage
1 Melira, Sylvok Outcast
1 Scavenging Ooze
1 Spellskite
3 Abrupt Decay
1 Elvish Champion
1 Kitchen Finks
2 Beast Within
1 Wren's Run Packmaster
1 Fracturing Gust
Going to take out a land, add in another Llanowar Elf.
Deck:
3 Llanowar Elves
4 Elvish Mystic
4 Heritage Druid
4 Nettle Sentinel
4 Elvish Visionary
1 Eternal Witness
1 Mirror Entity
3 Ezuri, Renegade Leader
3 Shaman of the Pack
4 Elvish Archdruid
1 Craterhoof Behemoth
4 Chord of Calling
4 Collected Company
Lands - 20
2 Cavern of Souls
2 Overgrown Tomb
3 Nykthos, Shrine to Nyx
4 Razorverge Thicket
4 Verdant Catacombs
5 Forest
3 Inquisition of Kozilek
1 Back to Nature
1 Scavenging Ooze
1 Thornweald Archer
3 Abrupt Decay
1 Elvish Champion
1 Kitchen Finks
2 Beast Within
1 Creeping Corrosion
1 Wren's Run Packmaster
R1 - BUG (win, 2-0)
Not too much to say. Opponent just started playing the deck and wasn't quite sure the best way to play it/build it. He also got mana screwed which didn't help.
R2 - Mirror (win, 2-0)
Opponent plays elves in legacy (like I do), but hasn't played legacy in a long while and has been playing affinity in modern lately so he was a little rusty. I lost the die roll but was able tyo spit more of my hand out on turn two than he was, leading to a T3 or T4 win. The next game I opted to try and play control-ish and brought in three abrupt decay, three inquisition, and a thornweald archer. The abrupt decay's definitely helped in keeping him off of key pieces allowing me to grow my board while he couldn't do anything, but I think inquisition wasn't worth it and would rather have a fourth abrupt decay (I do have one, just can't find it at the moment). Thornweald Archer was nice too because he didn't want to attack and lose a creature (even though his were bigger).
R3 - Burn (win, 2-1)
Was really hoping to avoid this match since I couldn't find my 4x Essence Wardens so I instead used a kitchen finks and the inquisition's I had. Game one I won just barely since he didn't have as much creature + face burn. Game two I lost since he had 21 damage by turn 3. Then game three I was at 1 life, he was at seven with two eidolon of the great revel. He casts bolt targeting me. Eidolons trigger and he loses four life going to three. I tap my four elves and three lands and then chord for a shaman of the pack and have him lose 5 life to kill him.
R4 - UWR (loss, 0-2)
We split prizes (thankfully) but played it out for fun. This matchup seems horrible. Burn for all the creatures, counter for all the spells, and wraths if anything sneaks by. That pretty much sums up how the two games went. This matchup seems 20-80 and not even worth trying to improve. I'd rather try and bring the 40-60 matches closer to 50-50
General notes:
- Mirror Entity is sweet. Being able to put moderate pressure or forcing removal of it and letting you land an ezuri is nice.
- Didn't search for or cast Craterhoof so I'm still undecided, but so far it seems not as good as in legacy. Will still play a for more events before making a final decision.
- Thornweald Archer defintiely seems like it has some nice suprise potential. And Wren's Run might also be good for some grindier matches but will need more testing.
- Try swapping out the shaman of the pack for Dwynen's Elite. Not too sold on that card but will test before giving input.
This is what I was thinking. Standard GW aggro. And the green level up bro too
2 Scavening Ooze
4 Tarmogoyf
4 Siege Rhino
2 Tasigur, the Golden Fang
1 Thrun, the Last Troll
Spells - 18
3 Inquisition of Kozilek
3 Thoughtseize
4 Abrupt Decay
2 Slaughter Pact
2 Path to Exile
1 Maelstrom Pulse
3 Lingering Souls
NCP - 4
3 Liliana of the Veil
1 Sorin, Solemn Visitor
1 Gavony Township
1 Vault of the Archangel
2 Ghost Quarter
1 Plains
2 Swamp
1 Forest
4 Verdant Catacombs
2 Windswept Heath
2 Marsh Flats
3 Overgwon Tomb
1 Temple Garden
1 Godless Shrine
1 Stirring Wildwood
1 Treetop Village
2 Urborg, tomb of Yawgmoth
2 Stony Silence
1 Creeping Corrosion
1 Golgari Charm
1 Utter End
1 Damnation
1 Ghost Quarter
1 Life From the Loam
2 Nihil Spellbomb
3 Timely Reinforcements
1 Inquisition of Kozilek
1 Duress
Did you ever see my super greedy all in green devotion deck from the old thread?
EDIT
Here it is:
4 Arbor Elf
4 Utopia Sprawl
4 Nykthos, Shrine to Nyx
4 Garruk Wildspeaker
These cards allow you to start generating a large amount of mana and devotion early on that both decks benefit from them being in the deck. Now to look the two types:
All-in Tooth and Nail "core"
4 Burning-Tree Emissary
4 Elvish Visionary
4 Voyaging Satyr
4 Summoner's Pact
4 Tooth and Nail
2 Fatties of your choice
The idea here is that BTE allows the possibiliy of a turn 2 kill. For example:
Opening hand: Forest, Arbor Elf, BTE, BTE, BTE, BTE, Nykthos
T1: Forest, Arbor Elf
Draw: T&N
T2: Tap forest, tap arbor elf, play BTE, BTE, BTE, BTE, play nykthos, activate for 9 mana, cast T&N entwined for two craterhoof behemoth. Two Hoof triggers gives each of your creatures +14/+14, meaning you swing with the two hoofs for 38 damage with trample turn 2.
The Summoner's Pact allows you then to play 8 effective copies of BTE and the Elvish Visionary allows gives you extra draw on a creature which can provide a chump block and keep you going. Voyaging Satyr acts up a backup if your opponent removes Arbor Elf because of how well it plays with Nykthos or your Utopia Sprawl. For fatties you have a couple of other different choices:
Craterhoof Behemoth
Emrakul, the Aeons Torn
Blightseel Colossus
Combine one of the above with the below:
Xenagos, God of Revels
Urabrask the Hidden
Flame-kin zealot
And you get yourself a damn near auto-win!
I had played this deck before (you can see my posts in the archived thread) so it's all slowly coming back. One of the ideas was to try a "you can't play lands/spells" by playing 4 command/4plow under. It's alright. Will play two more nights this week to know better with this build.
Also have you tried anything like this for elves?
4 Arbor Elf
2 Elvish Mystic
4 Elvish Visionary
4 Kiora's Follower
4 Coiling Oracle
4 Heritage Druid
4 Nettle Sentinel
2 Craterhoof Behemoth
3 Genesis Wave
3 Beck//Call
NCP - 8
4 Garruk Wildspeaker
4 Utopia Sprawl
Lands - 18
4 Breeding Pool
6 Fetches
4 Forest
4 Nykthos, Shrine to Nyx
This is my gut reaction to trying elves/nykthos
Also, went 3-1 one night then 0-3 with the deck list I had posted before. Three CMC is the sweet spot, so going to tweak it and try this list:
4 Arbor Elf
2 Birds of Paradise
4 Wistful Selkie
4 Eternal Witness
4 Predator Ooze
2 Craterhoof Behemoth
2 Primeval Titan
NCP - 8
4 garruk wildspeaker
4 Utopia Sprawl
4 Plow Under
4 Primal Command
2 Tooth and Nail
Lands - 20
4 Nykthos, Shrine to Nyx
1 Kessig Wolf Run
1 Inkmoth Nexus
1 Boseiju, who shelters all
2 Stomping Ground
4 Wooded Foothills
7 Forest
3 Choke
2 Thrun, the last Troll
3 Seal of Primordium
2 Beast Within
3 Wheel of Sun and Moon
2 Creeping Corrosion
I normally play White Rock but I wanted to take a break and try something fun. Trying a little more slow Green Devotion Deck for tomorrow night. Thoughts?
4 Arbor Elf
2 Birds of Paradise
4 Strangleroot Geist
4 Kitchen Finks
2 Eternal Witness
2 Primeval Titan
2 Craterhoof Behemoth
4 Utopia Sprawl
4 Garruk Wildspeaker
4 Primal Command
2 Plow Under
2 Harmonize
2 Genesis Wave
2 Stomping Ground
2 Boseiju, Who Shelters All
1 Kessig Wolf Run
1 inkmoth Nexus
4 Nykthos, Shrine to Nyx
8 Forest
4 Summoning Trap
3 Seal of Primordium
2 Wheel of Sun and Moon
2 Creeping Corrosion
4 Boil
Thoughts?