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  • posted a message on Commander Tuck Discussion
    Though I don't post here anymore, I wrote an article with my thoughts on the entire affair at MTGBrodeals:

    http://www.mtgbrodeals.com/2015/03/24/an-open-letter-to-sheldon/
    Posted in: Commander Rules Discussion Forum
  • posted a message on Sharuum, Everyone's Favorite Kitty
    I've played sharuum without any form of counter magic for roughly 3 years.

    Sharuum doesn't need it if you've enough redundant recursion engines. Doing that actually enables you to bait their counters, which is preferable to facing them when trying to resolve Open the Vaults or something similar.

    I've been running Silence, Orim's Chant in their place. I find them to be more effective, as it makes counter-mages have to A) Have two spells in hand, one for Silence/Chant and another for what's coming, or B) not counter Silence/Chant and pray I'm not bluffing.

    Counter magic is a great linear problem solver in a format without a lot of linear problems.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Hey guys, been a while.

    On Ugin:

    Ability one: Nice, can't complain about this one, except that unless you get Ugin out early, it's reach is going to get significantly smaller.

    Ability two: Not bad. Nice sweeper, and being scalable is wonderful. Could potentially backfire against our own mana rocks though.

    Ability three: in a more PW focused build, one in which you're capable of manipulating the number of loyalty counters via proliferate or other means, this ability is going to be wonderful. However, it's rare we see PW abilities fire in most games, so this is a creamscicle dream at best.

    Cost: 8 mana is to be expected for something like this. Being colorless is super nice.

    Compared to Karn Liberated: I feel like Karn puts you farther by denying your opponent valuable resources. Karn's ability to target lands also makes him more powerful IMHO. Their final abilities are irrelevant, but Karn's is going to cause much bigger headaches and tilt, whereas Ugin can put you father ahead in the game.

    Between the two, I recommend playing both if you can, but Karn is still the superior choice as of right now.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    I played helm/leyline combo for a while. It's incredibly effective. I eventually dropped it because for 8 mana, I had other ***** I wanted to do. Try it though.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    To be tested in this week and/or obtained:
    Foil Altar of the Brood
    Foil KCI.

    I tested KCI years ago and wasn't a fan, but that likely had more to do with the build at the time. The new list should eat it right up.
    Altar seems fun. I'll let you guys know how it goes.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Altar is a nice addition, but you've got to be careful with the Eldrazi still being popular options. If you're going to do that, run Leyline of the Void to avoid awkwardness.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    You're definitely not the only one that hates Animar Wink Ironically, I'd build that deck today if I could.

    My store has recently undergone some changes in ownership, and we're slowly trying to rebuild our CMDR base(...sigh, again) with my input and help.

    This basically means that, for the time being, I AM the metagame. I'm loaning decks out as new comers try to find their footing.

    Currently, I'm running the following:
    Sharuum (answer/combo)
    Karametra (ramp)
    Bosh, Iron Golem (mana denial)
    Isamaru (HOW CAN I HOLD ALL THESE TOKENS)
    Shattergang Bros (NO NEED TO HOLD THEM THEY'RE GOING TO DIE ANYWAYS)
    (Random Rotationg sixth list. As of right now, Zombie Tribal, Mono B)

    Honestly, the lists are all fairly easy to pick up, balance each other out nicely, and create a varied enough format to allow for some interesting political interactions. For example, Sharuum and Bosh get along until Bosh reaches critical levels of cluster-*******. Karametra can beat Sharuum, but has a hard time with bosh and Isamaru sometimes. Shattergang doesn't care about Bosh or Sharuum, as it tries to kill through goblin-based damage enchantments, but can still lose to karametra.
    Isamaru just growls really loudly and swings, but it's effective.

    However, we do have some more experienced players in the mix. One player in particular is packing Hana, Ship's Navigator. Another is using Scion of the Ur-Dragon, and does REALLY well despite having an almost all-basic mana base. It's when I get out of my comfort zone I experience problems. However, I feel like my list is tuned enough to at least put up a decent fight against a lot of problematic cards. I'm not too worried.

    On KCI:

    That card is really, really sick. If I wasn't bent towards salvaging station so much, I'd go with it's interactions instead. Salvaging station is a self-preserving engine, but KCI is a self-advancing engine due to the mana gain.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    WOW.

    I honestly didn't imagine that there'd be this much discussion on Brainstorm and Ponder. Especially considering that at one time I ran both, and the only reason I dropped Brainstorm was for Ponders shuffle effect, and the fact I had a foil one :p Brainstorm is a great card, but I prefered the shuffle effect on ponder. It made bad selections with Scroll Rack go away. However, I'm thinking about cutting it for Terrarion.

    That said, while TURBOOVERCOMBO builds of Sharuum exist, I'm going to echo what was said earlier in thread and say this: Sharuum should be a deck that can handle a lot of different issues, because a lot of different hate exists for it. If you're going for turbo combo, by all means, do it-however, don't expect playgroups to be too friendly to you. Sharuum should be an answer deck that happens to win by combo. It's a deck that needs to be versatile, with versatile win conditions, because lack of versatility and meta-readiness will crush it under a wave of Aura Shards and more.

    However, not every meta is created equal. My personal build needs to be able to handle artifact hate, decks that can ramp quicker, mass aggro, tokens, and the occasional combo list. It's been built for that. I've gone against GY based decks like Karador and gotten my teeth kicked in. If it was built for nothing but combo, could I have won? maybe.

    Build the deck for what you're facing the most. The list can shift in form and function by trading out as little as five, ten cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Shhh, don't tell Sharuum, but I've been seeing Karametra for months now. Wink
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    On eggs:

    While I run eggs and enjoy them greatly, it should be noted I run some really dense rocks elsewhere. I run Crypt, SR, Vault, Grim Monolith, for acceleration. Chromatic Lantern/Ingot/eggs are all for mana fixing. Personally, I've enjoyed adding the eggs to the list, but I was leaning REALLY hard on Salvaging Station to begin with. The eggs don't accelerate you-they filter your mana and cantrip. So long as you're compensating for this elsewhere, it shouldn't be a problem. The list I have posted hasn't changed much in the last year, and I'm at the point I wouldn't trade out the eggs unless I was doing an overhaul.

    On Lighthouse:
    This is an extremely meta specific card, and I would run it only if hexproof decks were a problem. That's pretty much all I have to say.

    On Intellectual Offering:
    I am really not a fan of symmetrical cards. They always tend to bust in my opponents favor. Maybe I have bad luck, or maybe I'm extremely bad at politics, but Offering seems like a card that is almost always going to draw you three cards, unless you absolutely need to untap during your opponent's step, in which case it will set off a "red alert" as a sign towards trying to combo out. I haven't tested it, and I'm biased, but I feel like Turnabout would be beter if you're wanting some shenanigans, or Cryptic Command if you can afford the mana.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Sweet, Jostin! Congrats and all that. Smile
    I've a four year old daughter. My wife and I def. want another one, but I am NOT looking forward to that manic sleep schedule again!

    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    By popular demand, here's my current list:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    dudes:
    1x Sharuum the Hegemon
    1x Phyrexian Metamorph
    1x Karn, Silver Golem
    1x Kuldotha Forgemaster
    1x Duplicant
    1x Thopter Assembly
    1x Myr Battlesphere
    1x Magister Sphinx

    Walkers:
    1x Tezzeret, the Seeker
    1x Tezzeret, Agent of Bolas
    1x Karn Liberated

    Utility and junk:
    1x Detention Sphere
    1x Aether Spellbomb
    1x Executioner's Capsule
    1x Tormod's Crypt
    1x Dispeller's Capsule
    1x Bitter Ordeal
    1x Unburial Rites
    1x Animate Dead
    1x Sword of the Meek
    1x Thopter Foundry
    1x Orim's Chant
    1x Nihil Spellbomb
    1x Trading Post
    1x Elixir of Immortality
    1x Pithing Needle
    1x Time Sieve
    1x Mindslaver
    1x Salvaging Station
    1x Crucible of Worlds
    1x Sculpting Steel
    1x Open the Vaults
    1x Voyager Staff

    Mana Rocks:
    1x Darksteel Ingot
    1x Lotus Bloom
    1x Lotus Petal
    1x Sol Ring
    1x Chromatic Sphere
    1x Chromatic Lantern
    1x Mana Crypt
    1x Voltaic Key
    1x Grim Monolith
    1x Mana Vault
    1x Chromatic Star

    Tutors:
    1x Vampiric Tutor
    1x Expedition Map
    1x Entomb
    1x Artificer's Intuition
    1x Demonic Tutor
    1x Enlightened Tutor
    1x Transmute Artifact
    1x Intuition

    Draw Suite:
    1x Ponder
    1x Scroll Rack
    1x Thirst for Knowledge
    1x Lim-Dul's Vault
    1x Sensei's Divining Top
    1x Brainstorm
    1x Windfall
    1x Forbidden Alchemy
    1x Memory Jar
    1x Time Twister
    1x Time Spiral

    Sweepers:
    1x All is Dust

    Real estate:
    1x Celestial Colonnade
    1x Drowned Catacomb
    1x Ancient Den
    1x Darksteel Citadel
    1x Seat of the Synod
    1x Vault of Whispers
    1x Command Tower
    1x Grand Coliseum
    1x Forbidden Orchard
    1x Urborg, Tomb of Yawgmoth
    1x Arcane Sanctum
    1x Gemstone Mine
    1x City of Brass
    1x Godless Shrine
    1x Glimmervoid
    1x Ancient Tomb
    1x Mishra's Workshop
    1x Hallowed Fountain
    1x Underground Sea
    1x Watery Grave
    1x Arid Mesa
    1x Polluted Delta
    1x Flooded Strand
    1x Misty Rainforest
    1x Marsh Flats
    1x Bojuka Bog
    1x Cephalid Coliseum
    1x Strip Mine
    1x Wasteland
    1x Buried Ruin
    1x Academy Ruins
    1x Phyrexia's Core
    1x Tolaria West
    1x Maze of Ith
    1x inkmoth Nexus
    1x Creeping Tar pit



    Pending changes (when I get Foils):
    -1 Ponder
    -1 Brainstorm
    +1 Lion's Eye Diamond
    +1 Terrarion

    Additional Changes when testing is complete:
    -1 Darksteel Ingot
    +1 Commander's Sphere/Unstable Obelisk.

    Jostin has already gone into far more detail on certain cards than I can. Commander's Sphere interest me in that it cantrips, and that's about it. I've been looking for an excuse to get rid of Darksteel Ingot for a while-it appears it has finally arrived. As for unstable Obelisk, I feel confident in the list's capacity to deal with problems already, so I won't be testing it unless I happen to get one in trade.

    As an additional update, I tested Metalworker-I'm not sure how the performance has been for everyone else, but I found him sadly lacking. He was almost immeadiately killed without fail, and rarely produced enough mana to matter. I know this is probably contradictory to what the rest of you have experienced, but it appears as though my meta is starting to shift in the wake of green's rising popularity.

    I know this list hasn't changed drastically since the last time I posted, but when a list is this tight, I don't take changes lightly. LED is the only card I've yet to obtain that I feel undoubtedly will add power to the list.
    Posted in: Multiplayer Commander Decklists
  • posted a message on What is the Most Mindbendingly Broken Deck?
    Hermit druid is the best.

    But as you've given no indication as to what the dude is playing, nor what the rest of your group is playing,I'm actually going to suggest Mana denial strategies, of which there are plenty to choose from in every flavor except black. The strongest spells are in UWR, which also gives you access to things that screw over blue mages.
    Posted in: Commander (EDH)
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Blasting station also enables us to "dredge" our own win conditions. There's been an engine that used the white spellbomb from New Phyrexia (or whichever set it is), Krak Clan Ironworks, Salvaging Station AND this to somehow fill the graveyard until we grab what we need. I dunno though, I think I like Dampening Sphere (mill card for each tapped permanent?) more.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    I think metalworker will earn his spot over another mana rock. I could easily replace Darksteel Ingot in my build with him. And having to survive one turn isn't that big of a deal when-if he survives-you're going to have an explosive, potentially game winning next turn.

    On Alter of the Brood:

    This will be a great card if you run Leyline of the Void. I find it similar to the Helm of Obedience+Leyline of the void combo I actually ran not long ago, albeit much easier to tutor for.
    Posted in: Multiplayer Commander Decklists
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