@feyd_ruin Under those circumstances, wouldn't you draw with #6 on his play due to his drake?
Looking at Magics comprehensive rules as this is a fragmented loop due to 2 separate infinite actions... it appears he would win out on this.
716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.
Example: In a two-player game, the active player controls a creature with the ability “{0}: [This creature] gains flying,” the nonactive player controls a permanent with the ability “{0}: Target creature loses flying,” and nothing in the game cares how many times an ability has been activated. Say the active player activates his creature’s ability, it resolves, then the nonactive player activates her permanent’s ability targeting that creature, and it resolves. This returns the game to a game state it was at before. The active player must make a different game choice (in other words, anything other than activating that creature’s ability again). The creature doesn’t have flying. Note that the nonactive player could have prevented the fragmented loop simply by not activating her permanent’s ability, in which case the creature would have had flying. The nonactive player always has the final choice and is therefore able to determine whether the creature has flying.
I have a question on Feyd's matchups I don't see how your infinite mana can pay for infinite counters....
Unless we are considering this a voluntary infinite loop that means he has to stop countering to force the game to continue, though you also have the option to stop paying to force the loop to end....
As I see it the infinite pay 2's he can stack forces a draw if you choose to keep paying them.
This is mostly in regard to vs 6 on his play.
Looking into the comprehensive rules for infinite loops. I think that the inactive player has control over the outcome in this case, and thus controls the countering with the drake.
v1 See below, I think we both win on the play actually.
v2 On play I win, on draw, it takes you 4 swings to win, me 3, thus you play defense and draw it.
v3 In upkeep I lock you out, I can counter Time Stop
v4 You stomp me, I knew Mindbreak we really strong in this format, but didn't expect the double mindbreak, as I couldn't find a good kill with double mindbreak decks.
Trying to do the Challenge, plopfill's deck is causing issues...
The Tabernacle at Pendrell Vale
Leyline of Sanctity
But I can't find a kill.....
I almost submitted
Draining Whelk
Draining Whelk
Draining Whelk
Which would have done pretty well overall. Not caring if the countering resolved, just get big guys in worst cases, and have the odd plan of dhelk, whelk to get a beater if possible in odd matches... but oh well.
Whamme, based on my understanding of the land rules in magic now. Your ley line screws up the double summer bloom. So t1 he is stuck with only being able to get 4 lands out and to 6 mana for 1 spell.
Then you Emrakul. As I see it you win on the play. And force a draw on the draw.
Looking at Magics comprehensive rules as this is a fragmented loop due to 2 separate infinite actions... it appears he would win out on this.
716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.
Example: In a two-player game, the active player controls a creature with the ability “{0}: [This creature] gains flying,” the nonactive player controls a permanent with the ability “{0}: Target creature loses flying,” and nothing in the game cares how many times an ability has been activated. Say the active player activates his creature’s ability, it resolves, then the nonactive player activates her permanent’s ability targeting that creature, and it resolves. This returns the game to a game state it was at before. The active player must make a different game choice (in other words, anything other than activating that creature’s ability again). The creature doesn’t have flying. Note that the nonactive player could have prevented the fragmented loop simply by not activating her permanent’s ability, in which case the creature would have had flying. The nonactive player always has the final choice and is therefore able to determine whether the creature has flying.
Unless we are considering this a voluntary infinite loop that means he has to stop countering to force the game to continue, though you also have the option to stop paying to force the loop to end....
As I see it the infinite pay 2's he can stack forces a draw if you choose to keep paying them.
This is mostly in regard to vs 6 on his play.
Looking into the comprehensive rules for infinite loops. I think that the inactive player has control over the outcome in this case, and thus controls the countering with the drake.
04 Danxor :: "Life"
Zuran Orb / Tree of Tales / Helix Pinnacle
X | 1 2 3 4 5 6 7 8 | PT
4 | 6 6 3 X 6 3 0 6 | 28
vs1 Madmanquail 6 - 0
Mindslaver can't disrupt me, infinite life stalls infinite creatures.
vs2 Feyd_Ruin 6 - 0
No interactions, infinite life stalls infinite squirrels
vs3 nerdyjoe 3 - 3
I can't win on draw, I win on play as I get all my cards out.
vs5 tomsloger 6 - 0
Infinite life staves off the attacks
vs6 Stormaggedonx 3 - 3
I can't win on draw, I win on play as I get all my cards out, and banishing light can't hit Helix pinnacle or Tree of Tales
vs7 WhammeWhamme 0 - 6
Krozilek and Silence both wreck my world
vs8 Essorant 6 - 0
Sad times
3 | 0 3 X 0 6 6 0 | 14 |
4 | 6 0 6 X 0 0 3 | 14 |
7 | 6 0 6 3 0 0 X | 14 |
Before we went 3/3 as on play we would die on his t3 before we cast Game...
Now he t3 is his 1st attack, so we go from 3/3 to 6-0 vs his deck.
1. You cast Chimera. - This would force me into action...
2. I cast Savage Summoning
3. You case Teferi in Response.
4. I get locked out...
You beat me down.
I think this may be a 3-3.
Which puts us back at the same scores.
5 | 3 4 6 0 X | 12 |
v1 See below, I think we both win on the play actually.
v2 On play I win, on draw, it takes you 4 swings to win, me 3, thus you play defense and draw it.
v3 In upkeep I lock you out, I can counter Time Stop
v4 You stomp me, I knew Mindbreak we really strong in this format, but didn't expect the double mindbreak, as I couldn't find a good kill with double mindbreak decks.
GJ plopfill!
The Tabernacle at Pendrell Vale
Leyline of Sanctity
But I can't find a kill.....
I almost submitted
Draining Whelk
Draining Whelk
Draining Whelk
Which would have done pretty well overall. Not caring if the countering resolved, just get big guys in worst cases, and have the odd plan of dhelk, whelk to get a beater if possible in odd matches... but oh well.
Then you Emrakul. As I see it you win on the play. And force a draw on the draw.