They're really trying to make Loot into some sort of mascot don't they. Even got the scarf and everything. It's like checking a couple boxes without soul put into it.
And the plushie is ugly af, haha.
Especially when the name is LOOT. The whole thing just reeks.
Our last card off The Big Score is a Manascape Refractor that traded in mana washing for its possible abilities, for the chance to copy artifact abilities.
This also just straight up exiles an opponent's artifact or land, which is mainly why it costs 5.
Would it be? Both do quite different things. The land untapping on new jitte has a lot of potential. If you manage to get another saga in play with the jitte out, getting another activation to make a construct could be huge.
In vintage cube, I see LSV wanting this to go with Tolarian Academy or Cradle (after he equips this Jitte to a Retrofitter Foundry token, naturally).
Trusting only the mothership's Magic Story section, the Sol Ring's flavour text is lying.
They way they've been managing story, I'd suspect that somehow both are wrong.
I do like the new Sol Ring art though, and a very suitably creepy extract brain and intense guttersnipe.
Do not care for the new fallen shinobi, and the original art was so evocative I don't know why they felt the need to change it of all things.
I thought maybe Angel of the Ruins was going to be in multiple precons, which I thought was why they made things uncommon vs. rare in these cases. Otherwise agree, the downshift seems odd.
I know we are eons past Juzam/Ernham Djinn, but I’m old enough that seeing a 5/5 for 4 mana with multiple upsides (including one on enters the battlefield) still makes me feel some type of way.
This can probably get pretty silly with puresteel paladin or anything else that reduces equip costs, if you can come up with a stream of fodder that can tap/sac that turn.
I know the treasures enter tapped, but I'm still thinking of ways to turn this into a ritual of sorts if you have static effects that pump your creatures and a sacrifice outlet.
People underestimated Shivan Devastator when is was spoiled, less likely to with this one.
Why do I feel like in commander this is just a one-mana 4/2 with Ancestral Recall stapled to it. I'm sure I am way overrating it or underestimating how hard it is to get 5-6 creatures quickly in your graveyard, but wow is that some upside.
I'm finding it really hard to take this set or its story seriously, though. One of Dominaria's greatest villains is now just... wearin' cowboy clothes and joinin' in on a good ol' fashioned heist? What in tarnation?
Kaervek had been in that Amber Prison since the end of Mirage, twenty-eight years ago. They've tossed him some good cards in the meantime, but apart from finally breaking out in MoM, my mans has not been story-relevant this entire century. Let him have a little fun before he sees what happened to Urborg.
Yeah sure, but (1) would you call this story relevant? and (2) it just feels a bit like a betrayal of the character to have him just, I don't know, walking around a saloon and being a part of a bigger (in current story terms) villain's posse.
Also, who is making and selling all the hats, boots, spurs and jackets for everyone entering this plane fresh from an omenpath - that character is RICH rich. Oko should be robbing them, not some vault holding the macguffin-of-the-week.
Sweet card, feels like an updated Toshiro Umezawa - if you have enough mana (and life), the spells you cast from your graveyard can get you more crime triggers if they are spells targeting your oponent or their stuff.
I'm finding it really hard to take this set or its story seriously, though. One of Dominaria's greatest villains is now just... wearin' cowboy clothes and joinin' in on a good ol' fashioned heist? What in tarnation?
All these spree cards go from fair, to ridiculous as the game progress, with their flexibility meaning they're almost never dead. Instant-speed cloning? 6 mana exchange 6 things? These card will be popular for a long time.
I agree, but as such a fan of the ridiculousness of Sublime Epiphany, this one on max-spree feels like a let down. I know it's the optionality and the "fail case" of Cancel or semi-divination that makes Three Steps so good, I just wish it didn't remind me so much of a way better top end.
Especially when the name is LOOT. The whole thing just reeks.
I can't not think of this tweet: https://x.com/Bennanoman/status/1349386125803220992
Me and my friends would have killed Loot with hammers I can tell you that much.
This also just straight up exiles an opponent's artifact or land, which is mainly why it costs 5.
Would it be? Both do quite different things. The land untapping on new jitte has a lot of potential. If you manage to get another saga in play with the jitte out, getting another activation to make a construct could be huge.
In vintage cube, I see LSV wanting this to go with Tolarian Academy or Cradle (after he equips this Jitte to a Retrofitter Foundry token, naturally).
They way they've been managing story, I'd suspect that somehow both are wrong.
I do like the new Sol Ring art though, and a very suitably creepy extract brain and intense guttersnipe.
Do not care for the new fallen shinobi, and the original art was so evocative I don't know why they felt the need to change it of all things.
I thought maybe Angel of the Ruins was going to be in multiple precons, which I thought was why they made things uncommon vs. rare in these cases. Otherwise agree, the downshift seems odd.
People underestimated Shivan Devastator when is was spoiled, less likely to with this one.
Yeah sure, but (1) would you call this story relevant? and (2) it just feels a bit like a betrayal of the character to have him just, I don't know, walking around a saloon and being a part of a bigger (in current story terms) villain's posse.
Also, who is making and selling all the hats, boots, spurs and jackets for everyone entering this plane fresh from an omenpath - that character is RICH rich. Oko should be robbing them, not some vault holding the macguffin-of-the-week.
I'm finding it really hard to take this set or its story seriously, though. One of Dominaria's greatest villains is now just... wearin' cowboy clothes and joinin' in on a good ol' fashioned heist? What in tarnation?
I agree, but as such a fan of the ridiculousness of Sublime Epiphany, this one on max-spree feels like a let down. I know it's the optionality and the "fail case" of Cancel or semi-divination that makes Three Steps so good, I just wish it didn't remind me so much of a way better top end.