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  • posted a message on Portal 3k Starter Deck?
    Can someone help me figure out what is in the Portal 3Kingdoms starter deck? It is like the cheapest thing you can buy from the set but I want to know if its worth even the 15 bucks it goes for. Also, anyone know the contents of the 15th Anniversary starter deck?
    Thanks
    Posted in: Magic General
  • posted a message on [ARB] Knotvine Paladin & couple of Wurms
    Quote from Parallaxal
    Gorger Wurm is general filler; boring, but I guess necessary in a sense. Not a completely terrible body for limited if you don't use devour, unlike some other cards with devour.

    Knotvine Paladin combos well with exalted, but I'm saddened by its lack of any form of evasion.

    Enlisted Wurm looks to be pretty fun, though. Sure it's overcosted, but Cascade is such a fun mechanic that I probably wouldn't even care.


    What game is your banner from and where can I get it?

    Also, I think Knotvine Paladin is a total powerhouse. Overrun decks are going to love it. I think it may take a long time to catch on but its a 2/2 so Lark can grab it and it gets huge when it attacks. Garruck will give it trample too but why not just put a sledge or warhammer on it...duh!
    Posted in: The Rumor Mill
  • posted a message on [EDH] Sedris, the Traitor King
    What do you guys think about shifty doppelganger in this deck...its a way to put creatures in the graveyard to unearth and if it unearth's I think its own rfg effect replaces the one that happens at the end of turn and it would come back right?
    Posted in: Commander (EDH)
  • posted a message on [EDH] Staples: Must haves, A newbie's guide
    I don't know you guys...kitchen finks...reap and sow? These are definitely good cards but I don't know if I would consider them EDH staples. You could definitely do without land destruction but if you are going go with land destruction go big. Sundering Titan for example could completely shut a five-color player down. Reap and sow will destroy one land, which, in the big picture isn't going to make a huge difference since this game is no where near as fast as standard or even legacy.
    What I consider to be important in EDH is wrath, for one.
    Any kind of Wrath of God, Decree of Pain, Plague Wind is good (these spells may cost a lot but this game goes on for hours). Things definitely get out of hand and to wipe the board is the most important thing to fall back on.
    As far as creatures go...overcosted cards that would normally suck can be amazing in the format. Some examples are Multani, Maro-Sorceror or Kaervek, the Merciless. After all this is primarily multi-player. Multani is bound to be a 30/30 shrouded mf and Kaervek is going to do a worth-while amount of damage before he gets killed by something that can target him (he is a black creature: harder to kill).
    Another important type of card is one that would hide a general. I'm suprised you didnt include spin into myth, hinder, or bant charm in your list as they are cheap ways of getting rid of a general forever (or at least until searched out again). Proteus Staff is another one...while risky this can be used on your own useless creatures to hopefully get better ones too.
    Other cards that are fun and very effective are insurrection, cultural exchange, and ixidron. The latter of the three can be Vedalken Wizarded back to your hand for recurring Wrath effects in BLUE. Cultural Exchange is a great way to manipulate things and Insurrection needs no introduction.
    Posted in: Commander (EDH)
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