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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Sorry for the delay. It's been a hell of a week at work. I will have my crits up tonight.
    Posted in: Custom Card Contests and Games
  • posted a message on August MCC Round 3 - Hat Trick
    Sorry for the delay but here are the judging parings.

    Koopa:
    RaikouRider vs Marco
    Jimmy Grove vs Raptorchan vs Hemlock

    Gerrard's Mom:
    netn10 vs bravelion83
    Jimmy Grove vs Raptorchan vs Hemlock

    Antiantiserum:
    netn10 vs bravelion83
    RaikouRider vs Marco

    Winner from each paring advances
    Posted in: Monthly Contests Archive
  • posted a message on Saheeli Evolution/Chord
    @nal2: I see you cut Unified Will. I would like to hear your thoughts on that.
    Posted in: Deck Creation (Modern)
  • posted a message on August MCC Round 3 - Hat Trick



    August MCC 2018 Round 3 - Hat Trick

    This month we will be messing with different abilities

    Main Challenge: Design a creature with three different abilities.
    Subchallenge 1: None of the abilities are a keyword
    Subchallenge 2: The three abilities are one of each: static, activated, and triggered.


    If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!


    Challenge: All of the abilities must be innate to the creature. Meaning you cannot have abilities like "2G: Target creature gains trample." and have that be both an activated ability and a static ability.


    Design Deadline: All submissions are to be final and submitted by August 26th 11:59 PM EST

    Judging Deadline: All judgements are to be final and completed by August 29th 11:59 PM EST

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Judges:
    Koopa
    Gerrard's Mom
    Antiantiserum

    Contestants:
    Marco
    Jimmy Grove
    netn10
    RaikouRider
    Hemlock
    Raptorchan
    bravelion83

    A helpful tip for those formatting their cards:
    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I'll be posting the next round tonight.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    My crits are done. Judges have until tomorrow night to finish there crits since my assignments went up a little late.
    Posted in: Custom Card Contests and Games
  • posted a message on August MCC Round 2 - No Loyalty

    Reruel, Suppressor Suzerain 3UB
    Legendary Planeswalker - Reruel (M)
    1U: Counter target activated or triggered ability.
    +1: Creatures target player controls get +1/-1 until end of turn.
    -2: Until end of turn, all creatures and planeswalkers gain "When this permanent dies, you draw two cards and lose 2 life."
    -7: You get an emblem with "Whenever a nontoken creature or planeswalker dies, create two tokens that are copies of it except the tokens aren't legendary if that permanent is legendary."
    {[4]}
    Design -
    (1.5/3) Appeal: This is a spike card through and through. Johnny likes the ultimate and could use the repeatable Stifle maybe.
    (1.5/3) Elegance: All of the abilities are pretty straight-forward but delayed triggers can always cause issues. The +1 and the activated ability seems to be disconnected from the rest of the card.

    Development -
    (3/3) Viability: The card is certainly UB and mythic is the correct rarity.
    (2/3) Balance: Repeatable Stifle is very powerful, though probably fine on a 5-drop. The real concern here is the ultimate goes infinite with any sac outlet, which would make the standard environment tough to design. The card has a weird feel where it is either fairly underpowered or doing broken things.

    Creativity -
    (3/3) Uniqueness: This is a solid new take on a UB walker.
    (1.5/3) Flavor: As I said above, the second two abilities tie well together but the + and the activated ability seem unteathered from the rest of the card.

    Polish -
    (3/3) Quality: Check
    (2/2) Main Challenge: Yup
    (2/2) Subchallenges: Yup

    Total: 19.5/25


    Karel Bran, Unifier of Guilds 5
    Legendary Planeswalker - Karel (m)
    Karel Bran, Unifier of Guilds enters the battlefield with an additional loyalty counter on it for each color of mana spent to cast it.
    +1: Add two mana in any combination of colors.
    - 3: Reveal the top five cards of your library. For each color, choose a card with a mana symbol of that color in its mana cost and put that card into your hand.
    WUBRG: You may activate a loyalty ability of Karel Barn as thought none of its abilities have been activated this turn.
    //1
    Design -
    (3/3) Appeal: I think this hits all 3 of the archetypes very well!
    (2.5/3) Elegance: The abilities all tie well together. The -3 could be confusing to a newer player and could take an extra read to fully understand.

    Development -
    (2.5/3) Viability: This fits great as a pseudo-five color walker but I feel it should have a color indicator (I think we can do a 5 color one). Obviously mythic fits
    (2.5/3) Balance: This card is very hard to judge and could be potentially busted. That said, I think requiring more colors to turn up it's power and the fact that it costs 5 with no ability to really protect itself lead me to believe that it is probably fine. That said, it would be a developmental nightmare.

    Creativity -
    (3/3) Uniqueness: A very fresh take on a walker in more ways than one.
    (3/3) Flavor: This card oozes Ravnica. Great job.

    Polish -
    (3/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (2/2) Main Challenge: Yup
    (2/2) Subchallenges: Yup

    Total: 23.5/25


    Nissa, Attuned to the Land 2G
    Legendary Planeswalker — Nissa (M)
    XX: Put X loyalty counters on Nissa, Attuned to the Land. Activate this ability only any time you could cast a sorcery.
    -3: Draw a card. Until end of turn, lands you control are every basic land type in addition to their other types.
    -10: You get an emblem with “Lands you control are 4/4 green Elemental creatures with vigilance, trample, indestructible, and haste. They’re still lands.”
    3
    Design -
    (2/3) Appeal: Timmy likes making a bunch of 4/4s. Johnny likes that he ramp up to pour loyalty onto it. Spike likes drawing cards, but dislikes the poor rate that he gets it here.
    (2.5/3) Elegance: The abilities are pretty straight forward but XX could be confusing to newer players. Abilities tie well together

    Development -
    (3/3) Viability: Card is certainly green and mythic.
    (2.5/3) Balance: Adding a bunch of loyalty each turn can be quite good especially as you keep the cards flowing from the -3. That said, it feels bad that you can't do anything with Nissa if you cast her on Turn 3. It would be nice to at least get a card without her dying.

    Creativity -
    (2.5/3) Uniqueness: This feels like previous Nissas in that it feels like Nissa but is a different take on it.
    (2.5/3) Flavor: Flavor is pretty good. Not incredible but solid.

    Polish -
    (3/3) Quality: Yup
    (2/2) *Main Challenge: Yup
    (2/2) Subchallenges: Yup

    Total: 22/25


    Yormir, Tivo Historian 2GWB
    Legendary Planeswalker - Yormir (Mythic)
    [+2]: You get an emblem with "At the beginning of your upkeep, put the bottom card of your library into your graveyard."
    [-3:] Shuffle your graveyard into your library then put that many cards from the top of your library into your graveyard.
    Dispel an emblem you control: Return target card from your graveyard to your hand. Activate this ability only once each turn and only any time you could cast a sorcery.
    Starting Loyalty: 4

    Dispelling an emblem is tantamount to sacrificing them. They are removed from the command zone and no longer have any effect. Flavour-wise, Yormir is an elven archeologist and historian, and finds his passion in paleontology i.e. the study of fossils and bones.
    Design -
    (3/3) Appeal: Timmy is meh. Johnny likes the potential to find combo pieces but overall is disappointed with how long it will take. Spike basically sees a consistent stream of cards.
    (2/3) Elegance: Dispeling an emblem obviously would cause a new player to curl their brow as emblems alone already have confusion tied to them. Putting card from the bottom of the library is also, seemingly unnecessarily strange.

    Development -
    (2/3) Viability: Black self mill with green regrowth seems good here. The white isn't necessary. While I love the design space opened up by playing with emblems, WotC has been adamant about NOT messing with them.
    (2/3) Balance: This card essecially has a +2 draw a card every turn but allows you to take turns off if you don't want the card in exchange for an extra shot next turn. The -3 seems pretty weak and as a five-drop walker that can't protect itself doesn't bode well for him in Standard.

    Creativity -
    (3/3) Uniqueness: This is a fresh take on a junk walker.
    (2.5/3) Flavor: Without reading your synopsis, the card has some decent flavor overall. Not mindblowing, but solid.

    Polish -
    (3/3) Quality: Good job
    (2/2) *Main Challenge: Yup
    (2/2) Subchallenges: Okay

    Total: 21.5/25


    Laurel, Wandering Grove GGG
    Legendary Planeswalker - Laurel [M]
    At the beginning of your upkeep, you may have Laurel, Wandering Grove become a colorless Forest land until your next turn.
    +1: Put three +1/+1 counters on up to one target Forest you control and it becomes a 0/0 Dryad creature with hexproof. It’s still a land.
    -8: Gain control of all nonbasic lands. They become Forests in addition to their other types.
    3
    Design -
    (2/3) Appeal: Soike loves it. Timmy likes it. Johnny is meh.
    (2.5/3) Elegance: This becoming a Forest could trick up some players but all in all fairly elegant.

    Development -
    (3/3) Viability: Very green and mythic.
    (1.5/3) Balance: Making a stream of hexproof threads feels like a very unfun game plan that would really push control decks out of the format. In addition, after a turn this card becomes incredibly hard to kill. This could be just an insane card that warps standard.

    Creativity -
    (2.5/3) Uniqueness: A green walker that plays with Forests but still feels completely different than Nissa is quite an accomplishment.
    (3/3) Flavor: Flavor is quite good. I get the feel of a sentient grove.

    Polish -
    (3/3) Quality: Yup
    (2/2) *Main Challenge: Yup
    (1/2) Subchallenges: Not activated ability

    Total: 20.5/25


    Planeswalkers are hard to design much less without some ridiculous hoops to jump through. IMO, all of my submissions were pretty good.

    void: 19.5
    Hemlock: 23.5
    bravelion: 22

    Subject: 21.5
    Hittle: 20.5
    Posted in: Monthly Contests Archive
  • posted a message on August MCC Round 2 - No Loyalty
    Sorry friends. I tried to get on last night between my work shifts but naturally the site was down. Regardless, here are the assignments. The top two of each will advance.

    Koopa:
    Subject16
    void_nothing
    Hemlock
    The_Hittite
    bravelion83

    Gerrard's Mom:
    StonerofKruphix
    Raptorchan
    Marco
    TotallyHaywire

    Antiantiserum:
    Jimmy Grove
    netn10
    RaikouRider
    Freyleyes
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    I know it's been a while haha Thanks everyone! Hemlock put up a tough fight!!
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Yea I would say that doesn't fit the challenge. The spirit of the challenge is to break the tradition mold of Planeswalkers with just loyalty abilities.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    As long as becoming a land isn't the effect of a loyalty ability it's good. I've updated the clarifications.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I would say no. I believe in the rules a loyalty ability require a loyalty counter cost.
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Can we get a description of the challenge for the Finals poll?
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Round 2 is up!
    Posted in: Custom Card Contests and Games
  • posted a message on August MCC Round 2 - No Loyalty



    August MCC 2018 Round 1 - Abilities!

    This month we will be messing with different abilities

    Main Challenge: Design a Planeswalker with a non-loyalty ability. This ability cannot be "CARDNAME can be your commander"
    Subchallenge 1: The card does not transform.
    Subchallenge 2: The non-loyalty ability is an activated ability.


    If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!


    Subchallenge 1: Cannot transform by any means. Transform, meld, whatever fun mechanic you decide to use.

    Subchallenge 2: The activated ability cannot be granted by the effect of a loyalty ability.

    Design Deadline: All submissions are to be final and submitted by August 14th 11:59 PM EST

    Judging Deadline: All judgements are to be final and completed by August 17th 11:59 PM EST

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Judges:
    Koopa
    Gerrard's Mom
    Antiantiserum

    Contestants:
    Subject16
    void_nothing
    Freyleyes
    StonerofKruphix
    Marco
    Jimmy Grove
    netn10
    TotallyHaywire
    RaikouRider
    Hemlock
    The_Hittite
    Raptorchan
    bravelion83

    A helpful tip for those formatting their cards:
    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
    Posted in: Monthly Contests Archive
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