All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
  • posted a message on CCL October, Round 3/Top 8: In Homage
    Tyreum the Sealed
    (B) Legendary Creature - Demon (M)
    You can't cast Tyreum the Sealed.
    Flying, haste, indestructible
    When Tyreum the Sealed enters the battlefield, destroy all creatures and planeswalkers.
    He is apocalypse incarnate.
    10/10

    Ritual of Tyreum B
    Sorcery (R)
    As an additional cost to cast Ritual of Tyreum, sacrifice four creatures.
    Name a Demon. Search your library, hand, graveyard, or exile for the named card and put it onto the battlefield.
    If the named card is "Tyreum the Sealed", you may choose a copy of the named card that you own from outside the game instead.

    Posted in: Custom Card Contests and Games
  • posted a message on CCL October, Early Signups/Round 1: Spot of Guising

    Quote from IcariiFA »

    Living Expanse 2G
    Creature - Spirit (R)
    Living Expanse's power and toughness are each equal to the number of forests you control.
    Whenever you play a forest land, if it's the first land you've played this turn, you may play an additional land this turn.
    */*

    Dungrove Elder eat your heart out? I'd prefer if this wasn't limited to just Forests but I get the flavor. Solid.

    Quote from doomfish »

    Brainmold 2G
    Creature - Fungus Zombie (R)
    Deathtouch
    Whenever a creature dealt damage by Brainmold this turn dies, exile that creature. If you do, create a token that’s a copy of Brainmold.
    2/2

    Spawnwrithe-variants have always been a fan of mine. I dislike how this doesn't do it on it's own and has a tough time really snowballing, unlike Spawnwrithe, where all you need to do is connect.

    Quote from RaikouRider »
    Breathless Geist BB
    Creature - Spirit {U}
    Flying
    Whenever Breathless Geist deals combat damage to a player, you may sacrifice it. If you do, destroy target non-Spirit creature that player controls.
    2/1

    I like how the card functions mechanically, even if it is similar to other Blind Zealot-like cards.

    Quote from Sub_Silentio »

    Heartwarmer R
    Creature – Spirit (R)
    Prowess
    Whenever a Mountain is tapped for mana, its controller may add R to his or her mana pool (in addition to the mana the land produces).
    It's said that if you stare at cooling embers long enough, you'll see what could have been.
    0/2

    This card is BUSTED. Untapping with this on turn 2 alone in a monored deck is completely nuts.

    Quote from netn10 »

    Sharer of Luxuries 1W
    Creature - Vampire (Rare)
    Whenever an opponent gains life, you gain that much life.
    3W: Each player gains 2 life.
    "I'm not like my savage brothers. Delicates are meant to be shared."
    0/4

    This card seems silly in multiplayer but I love it. Very nice card mechanically and nice job with the flavor.

    Quote from Jimmy Groove »

    Body-Seeker Geist B
    Creature - Spirit (C)
    Whenever a nontoken creature dies, exile it and sacrifice Body-Seeker Geist. If you do, create a 2/2 black Zombie creature token.
    Powerful spirits take over the bodies of the living so they can experience the warmth of flesh again. Less powerful spirits make do with the lingering warmth of the recently living.
    0/2

    Flavor is great but the card is quite weak. A one mana 2/2 that requires a significant hoop doesn't seems all that playable, even in limited.

    1) netn10
    2) IcariiFA
    3) RaikouRider
    Posted in: Custom Card Contests and Games
  • posted a message on CCL October, Early Signups/Round 2: Quick-Change Artistry

    Quote from picnic_bomber »

    Callidus, the Great Misdirect 1UU
    Legendary Creature - Illusion (M)
    Whenever a face-up creature you control becomes the target of a spell or ability an opponent control, counter that spell or ability and turn that creature face down.
    1UU,T: Turn target face-down creature face up.
    Megamorph 4U
    2/3

    This is a tweaked version of Kira without reminder issues. Megamorph is kind of a boring way to fulfill the challenge but it meets the requirement well enough.

    Quote from BrainPo »

    Fey Mystic 1U
    Creature - Faerie (U)
    Flying
    When Fey Mystic dies, you may transform it attached to target creature.
    Into the sky my spirit will fly.
    2/1
    ///
    Mystical Wings
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +2/+1 and gains flying.

    Interesting card overall. Flavor is strong. Honestly feels like it could be a common.

    Quote from CaseAce »

    Roaring Fire 1RR
    Creature -- Elemental (R)
    At the beginning of your upkeep, you may pay R. If you don't, transform Roaring Fire.
    R: Roaring Fire gets +1/+0 until end of turn.
    3/4
    //
    Dying Ember
    (R) Creature -- Elemental
    At the beginning of your upkeep, you may pay R. If you don't, put a -1/-1 counter on Dying Ember.
    2/3

    The flavor is cute but the card itself feels bad, not as in the card is weak, though it is certainly not turning heads, but rather having an upkeep cost that doesn't kill it but rather just nerfs it just feels wrong. I never want this to flip, and while having a backside of a card be the "bad" side is different, it doesn't exactly scream fun.

    Quote from Raptorchan »

    Dancing Bears 3G
    Sorcery (U)
    Create two 2/2 green Bear creature tokens.
    //
    Painted Wings UR
    Sorcery (U)
    Aftermath (Cast this spell only from your graveyard. Then exile it.)
    Up to two target creatures gain flying and haste until end of turn.

    6 mana to deal 6 to your opponent that can be split into two different payments AND can potentially do more is very good. The flavor is obviously strange without knowing the source material though.

    Quote from Sheoldred »

    Spell-Shell Adept 3U
    Creature-Human Wizard Rogue R
    R: Spell-Shell Adept gets +1/-1 until end of turn
    W: Spell-Shell Adept gets -1/+1 until end of turn
    U: Exile Spell-Shell Adept, then return it to the battlefield under its owner's control face down.
    Morph 1U
    "Become a lie to seek the truth"-Narset, Rebel Khan
    1/4

    A morphling variant with morph. It's cute but morph is such a boring way to fulfill the challenge.

    Quote from Legend »

    Eldrazi Monolith 2
    Tribal Artifact - Eldrazi (U)
    t: Add C to your mana pool.
    xC: Monstrosity X. (If this permanent isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
    When Eldrazi Monolith becomes monstrous, it becomes a 0/0 creature in addition to its other types.

    Creative way to take the challenge and flavorful at that! Tribal is obviously outdated technology but Monstrosity fits the Eldrazi perfectly. Bravo.

    1) Legend
    2) Raptorchan
    3) BrainPo
    Posted in: Custom Card Contests and Games
  • posted a message on CCL October, Early Signups/Round 2: Quick-Change Artistry
    Rattleclaw Channeler 1G
    Creature - Human Shaman Shapeshifter (U)
    Shapeshift 4G (You may cast this card for it's shapeshift cost. If you do, it enters the battlefield transformed.)
    T: Add one mana of any color to your mana pool.
    2/1
    /////
    Rattleclaw Grizzly
    (G)Creature - Bear (U)
    When Rattleclaw Grizzly enters the battlefield, it fights target creature you don't control.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on [RAG] Storm Rare Cycle
    Quote from Legend »
    These are too safe. Pretty much garbage in limited. Make a couple of them instants and/or, reduce the mana costs. Or make them uncommon. They're solid uncommons.

    The blue and green one seem like they could maybe use a single mana knocked off if I wanted to push them. The rest feel well costed. What would you suggest?

    Quote from mondu_the_fat »
    I think these are all a wee bit on the weak side for being rares at those costs.

    Why is cataclysmic cyclone white? It feels like a smallpox kind of effect.


    I was certainly playing it safe on these as any Storm card so far that was slighly above the curve has been completely insane.

    I choose Cycle to be W with cards like Cataclysm, Tragic Arrogance, Cataclysmic Gearhulk, and other "Balance" effects have a precedent in white.
    Posted in: Custom Card Creation
  • posted a message on [RAG] Storm Rare Cycle
    Cataclysmic Cyclone WW
    Sorcery (R)
    Each player sacrifices a nonland permanent.
    Storm

    Rain of Mirrors 4UU
    Sorcery (R)
    Create a token that is a copy of target creature.
    Storm

    Second Squall 3BB
    Sorcery (R)
    Put target creature from a graveyard onto the battlefield under your control.
    Storm

    Storm's Fury 2RR
    Sorcery (R)
    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
    Storm

    Upheaving Thunder 3GG
    Sorcery (R)
    Target land becomes a 4/4 green Elemental creature. It is still a land.
    Storm
    Posted in: Custom Card Creation
  • posted a message on Shaper's Mastery
    I honestly think this is fine.
    Posted in: Custom Card Creation
  • posted a message on October 2017 MCC Round 1 — Cherry Bomb
    Seal of Draining BB
    Enchantment (C)
    Sacrifice Seal of Draining: Seal of Draining deals 2 damage to target creature and you gain 2 life.
    "I am the consumer, the vessel that siphons the soul." -Seal inscription
    Posted in: Custom Card Contests and Games
  • posted a message on CCL October, Early Signups/Round 1: Spot of Guising
    Vengeful Banshee RR
    Creature - Spirit (U)
    Whenever Vengeful Banshee is dealt damage, it deals that much damage to target player.
    Not all geists are friendly or mischievous.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Arms Dealers
    Note: Paying a Gold means sacrificing a Gold artifact token.

    Dagger Dealer 1B
    Creature - Human Rogue (C)
    T, Pay one Gold: Create a colorless Dagger artifact token with "Equipped creature gets +1/+0" and "Equip 1".
    1/1

    Shieldforger 2W
    Creature - Human Artificer (U)
    T, Pay three Gold: Create a colorless Shield artifact token with "Equipped creature gets +0/+3" and "Equip 3".
    2/3

    Swordsmith 3R
    Creature - Human Soldier (R)
    T, Pay two Gold: Create a colorless Sword artifact token with "Equipped creature gets +2/+0" and "Equip 2".
    3/2


    Posted in: Custom Card Creation
  • posted a message on Saheeli Evolution/Chord
    Just going to throw out a suggestion: Coiling Oracle
    Posted in: Deck Creation (Modern)
  • posted a message on Unstable Full-Art lands!
    I'm hoping this tanks the price of Unhinged lands or at least makes a dent now.
    Posted in: The Rumor Mill
  • posted a message on MCC September Round 1 — It's a Dinosaur!
    Youngling Challenger 2G
    Creature - Dinosaur (U)
    Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
    Enrage - Whenever Youngling is dealt damage, put a +1/+1 counter on it.
    There is a hierarchy one must climb to become an alpha.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on CCL July, Round 2: From Parts
    Holder
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.