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The Fall of Mirrodin
 
The Magic Market Index for May 19, 2017
 
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  • 0

    posted a message on Incarnate (Aura Ability)
    Love these! Elegant, easy to grasp, and makes Aura's playable. The only complaint is that it plays VERY similarly to how Bestow plays. I don't know if there is a reason you would prefer to Bestow but still, very cool.
    Posted in: Custom Card Creation
  • 0

    posted a message on Aetherworks Marvel Decks
    Race to Ulamog. They have no interaction aside from Manglehorn so I don't see how they can beat an Ula aside from killing you quickly.
    Posted in: Proven (Standard)
  • 3

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I have to be the first person ever to score a 24 and NOT move on lol. Congrats to those in my bracket that did! Good luck!!
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on May Round 2 - Past Mistakes
    Oh. I thought I had another day... Am I automatically DQ'd if I didn't have a resubmission?
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on CCL May, Round 2 — Through the Rifts
    Gaddock the Exiled UW
    Legendary Creature - Kithkin Adviser (R)
    Creature spells with converted mana cost 4 or greater can't be cast.
    Creature spells with X in their mana costs can't be cast.
    The Great Aurora sometimes only changed a single aspect.
    2/2
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on May Round 2 - Past Mistakes
    Summer Solstice 2GG
    Sorcery (R)
    Starting with you, each player may return a card from their graveyard to their hand. Repeat this process until no one returns a card to their hand. Exile Summer Solstice.
    A fleeting day of celebration and rebirth.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on A cycle of Boons
    Quote from entombedhydra »
    I like boons (lightning bolt, etc.), so I like the idea of printing a few cycles of boons (ideally so they can mix and match in reprint sets...).

    Escape the PitB
    Instant (C)
    Return a creature card with a converted mana cost of 3 or less from your graveyard to the battlefield.

    (Instant Speed unearth w/o cycling. Unearth is a super fun card, and this makes it a combat trick to boot. Somehow I doubt "3 drop reanimator" will warp the format... but it'll certainly be fun to run a 3 drop toolbox deck.)


    Unearth is overall a pretty solid card. Removing cycling for instant speed makes this pushed for something that you want as a base card for the color.


    Rallying ForcesW
    Instant (C)
    Create three 1/1 white soldier creature tokens. Exile those tokens at the end of turn.

    (This seems a bit strong, and certainly easy to abuse in sacrifice decks... but you know what? Let the bodies hit the floor.)


    Wording issues aside, this is a mini-Waylay. This seems fine.


    Grappling GroundG
    Instant (C)
    Put three +1/+1 counters on target land. It is a creature until end of turn.

    (I like the synergy this has with manlands.)

    I do like the interaction this has with manlands but it's awkward putting counters on a land and then probably never using that land as a dude again. I'd rather this just make a land a 3/3 until end of turn but honestly that's pretty weak.


    Torrent of SparksR
    Instant (C)
    This deals 1 damage to up to three target creatures or players.

    (A few years ago, I would have said this is too good. Given the number of 1/2s for 1 around, however, I'm inclined to think this might not even be playable... doesn't matter, though, as I think lightning bolt and giant growth are perfect boons, so their counterparts in this cycle won't see as many reprintings.)

    Am I reading this wrong or is this just Arc Lightning but at instant speed and costing 2 less? If it is, this card is BUSTED.


    Delicate Choice
    Instant (C)
    Choose three instant, sorcery, or artifact cards in your graveyard with different names. Target opponent puts two of these cards on the bottom of your library, then put the remaining card into your hand.

    (The only "mini-game" card, this is pretty strong I think. It requires setup and variety - but it pays you off with your 3rd best spell card in your graveyard.)

    This seems really weak. Regrowth is fine, but regrowthing for the third best noncreatures seems fairly poor.

    Alternate:
    Delicate Restoration
    Instant
    Return an artifact card with a converted mana cost of 3 or less from your graveyard to the battlefield.

    (Blue Unearth variant).

    Seems fine, though outside of an artifact set this is less relevant.


    Alternate 2:
    Restored from SilenceW
    Instant
    Return an enchantment card with a converted mana cost of 3 or less from your graveyard to the battlefield.

    (You see where I'm going with this...)

    Seems fine, but as with the current theme of these, outside of a specific environment, this feels weak.


    Alternate 3:
    Loam VisionsG
    Sorcery
    Return up to 3 target land cards from your graveyard to your hand.

    (Card Advantage Machine is a go!)


    Life from the Loam was cool because it fueled itself. Outside of a land themed set, this feels weak.
    Posted in: Custom Card Creation
  • 0

    posted a message on CCL May, Round 1 — Everything Old is Referenced Again
    Relic From The Past 2
    Legendary Artifact - Equipment (R)
    Whenever equipped creature deals combat damage, put a charge counters on Relic From The Past.
    Remove a charge counter from Relic From The Past: Choose one —
    • Equipped creature gets +1/+1 until end of turn.
    • Target creature gets -1/-1 until end of turn.
    • You gain 1 life.
    Equip 2
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on May Round 1 - An Opening *round closed, judging...*
    Fearless Heroism RG
    Sorcery (U)
    Target creature gains provoke until end of turn.
    Creatures you control gain exalted until end of turn.
    Filled with the strength of his brothers, Kra'k sprinted towards the dragon.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    And I'd argue that Fading isn't really an eligible mechanic as Vanishing was created to replace it.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I have to echo the concern in the actual thread, Time Spiral really hurts this challenge.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Debate is Closing 05/05/17
    As someone who doesn't frequent debate regularly, I always found the subforum interesting to read, especially in the current climate. Whatever the staff feels is best, but this is unfortunate.
    Posted in: Debate
  • 0

    posted a message on April Round 3 - The Swords of Mirrodin
    AgainIfIMakeItInHolder
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on My attempt at black lotus and lotus petal
    The problem with all of these (and most attempts at creating a "balanced" Lotus) is that they are either completely unplayable garbage until someone finds a way to break them and then they are just, in fact, broken. Just look at Lion's Eye Diamond. The card was laughed at and mocked until someone figured out how to use it as a Lotus, now it's arguably the best mana accelerent in the Storm deck.
    Posted in: Custom Card Creation
  • 0

    posted a message on Re: MCC May 17!
    The MCC account is active again?!
    Posted in: Custom Card Contests and Games
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