All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on The Great Designer Search 3
    Mechanic to make Evergreen: Cycling. I cited how it acts like Scry as a smoothing mechanic that is easy to understand and can be applied in any set.

    Mechanic to remove from Evergreen: Hexproof. I cited how the mechanic is hard to balanced, creating boom or bust cards, and how the mechanic creates feel bad scenarios and uninteractive gameplay.

    Greatest strength: Color Pie. Cited diversity in deck archetypes and player identity with colors.

    Greatest weakness: Magic's daunting stature. Citing complexity and it's 25 year old history.

    Returning mechanic: Flanking. Citing how the biggest issue was the whole "non-Flanking" part and how the mechanic could eventually fill in the UB Evergreen keyword.

    Favorite Set: Lorywn but cited complexitty

    Least favorite: Scars of Mirrodin. Cited that the feel of the set of helplessness against the eventual Phyrexian take over was well conveyed.

    Change something: Mana system, suggesting you could play any card facedown as a Waste-esque land.

    ----

    Also, just got my email for Round 2. Multiple choice test will only be live from 6am Friday to 6am Saturday.

    EDIT: Everyone who turned in 10 valid essays are making it into Round 2.
    Posted in: Custom Card Creation
  • posted a message on Saheeli Evolution/Chord
    On Tracker, he is often one of my prime Evo targets against grindy matchups. You can often Evo for him with a fetch in play, then play another fetch and set yourself up to just draw 3 cards even if they kill him right away and with Cobra in the deck you aren't as taxed to just taking a turn off cracking Clues. He has been exceptional for me in any matchup where I am not under immense pressure from the start (Burn, Affinity, fast Human draws ect) and even there is he a 3/2 that might draw a card later. I would always play one in the main and consider boarding into another.

    I am still playing 4 Cobra, he may be less attractive if you run less Cobra.
    Posted in: Deck Creation (Modern)
  • posted a message on Saheeli Evolution/Chord
    I could see MDing Paths if the meta is heavier on creature decks. As someone who played Pod (and later Company) it was customary to keep your maindeck focused game one and then in the post board games being a more interactive deck which Paths help with. That same thought process, IMO, applies to this deck as well. Game one we are more focused on the combo (though you are not all in, the value plan is still very real and sometimes preferable in game one) and then in your post board games you board out your bad general cards for good specific cards and you are more of a value deck (though, again, the combo is still very real in the post board games).
    Posted in: Deck Creation (Modern)
  • posted a message on Saheeli Evolution/Chord
    Maybe there is a more "ideal" fetchland package but honestly as long as you have a good amount of green and white fetches you should be fine. Windswept is the only fetch that you must play 4 of
    Posted in: Deck Creation (Modern)
  • posted a message on [Official] Cockatrice Thread
    Servers are down ATM
    Posted in: Third Party Products
  • posted a message on The Great Designer Search 3
    I am in. Can't wait
    Posted in: Custom Card Creation
  • posted a message on Saheeli Evolution/Chord
    I played at SCG Columbus yesterday and narrowly missed Day 2 at 6-3. I will go into detail with the matchups below but first here the list I played:



    Round 1 (Classic Jund):
    My opponent clearly plays Jund regardless of the metagame with his all foil Jund deck featuring promo Bobs and invocation Thoughtseizes. Game 1 I stumble on mana after he rips my hand apart with some Seizes, plays a Bob, plays two Goyfs, and just rolls me.
    Game 2 I am able to out value him with my Voices and Ralliers and he can't keep up.
    Game 3 he stumbles on mana and before he is able to get anything going I am too far ahead. These BGx matchups feel very favorable as our value plan is just filthy against their 1 for 1's.
    1-0

    Round 2 (Lantern):
    Game 1 is a long game as he begins to assemble the lock but I have him real low on life and a Pia and Kiran with a Saheeli in play. I just need one more turn to kill him. I mess up with my succession of my lands and end up having to shock myself down to four. He has Pyretic Spellbomb. Punt. However, he punts it right back and taps his Codex Shredder to mill rather than rebuy his Spellbomb so I end up winning the game I should have already won.
    Game 2 he gets a Bridge down with one card in hand. I combo kill him.
    2-0

    Round 3 (Mono-U Living End):
    Game 1 I am able to combo kill him before he can set up As Fortold
    Game 2 He is able to Living End early and gets back 3 Serpent and just rolls me.
    Game 3 I grind him out and set my self up to combo if he does find a Living End. He doesn't so I kill him with the beat 'em down plan.
    3-0

    Round 4 (Humans):
    Game 1 He has a turn 1 Vial and is just able to flood the board before I can assemble the combo. I Oath'd 5 times or so and never saw Saheeli.
    Game 2 He has turn 1 Vial again but I am able to tutor for Gearhulk and then overpower him from there.
    Game 3 I keep a one land hand with Birds and double Oath. He plays Champion into Thalia which really slows me down. I fall too far behind. Whomp.
    3-1

    Round 5 (Jeskai Geist):
    Game 1 I mulled to 5 but was able to grind and eventually combo.
    Game 2 he has Turn 3, 4, and 5 Spell Queller and I am unable to get anything going.
    Game 3 I have Voice. He kills it so I Evolve my token into a Voice and then just start Rallying back for the win.
    4-1

    Round 6 (Blue Moon):
    Game 1 I am playing the value game and winning but then he Breaches into Emrakul. Ouch.
    Game 2 I play the value game again and he stumbles a bit. Voice and Rallier do more work.
    Game 3 is a long drawn out game but results in me setting up a turn where I play Thragtusk to put me above 15 so I don't die to random Breach. He kills the Tusk and the resulting Beast. I cast Sun Titan into Rallier into Voice. He has a draw to find a bolt. He whiffs. GG
    5-1

    Round 7 (Elves):
    Game 1 I mull and keep a slow hand but it has the combo and a Voice. He mulls to 4. He goes Elf->Archdruid->Heritage->Ezuri. Wow. GG
    Game 2 I have Bird into Rallier. My opponent plays several Elves. I Evolve my Rallier. My opponent taps his Elves in resp to Company. I assume he thought I was fetching for Linvala. He hits some Elves and I get Gearhulk and he just scoops.
    Game 3 I again Evolve into a Gearhulk. He plays Mindscensor in resp. I path his Mindscensor and blow him out. GG
    6-1

    Round 8 (Affinity)
    Game 1 I mull to 5 and he has a reasonable draw.
    Game 2 I mull to 6 and he has a reasonable draw with Aethergrid.
    6-2

    Round 9 (Affinity)
    Game 1 I mull to 6 and he has a reasonable draw
    Game 2 I keep a good hand with multiple ways to interact. I one point I make a huge punt and lose because I suck. Ugh.
    6-3

    The deck was a BLAST to play and I will continue working on it. As for individual card choices/numbers all of the 4-ofs felt good. Rallier over-preformed all day. Sun Titan, when I cast it was good. I think I drew Chord once and it was fine. Pia was fine. Angel was whatever but I think you want that kind of effect to tutor for.
    Posted in: Deck Creation (Modern)
  • posted a message on December 2017 MCC Round 3 — Christmas Cards
    Saint Nicolas 5UBR
    Legendary Planeswalker - Bolas (Promo)
    +2: Target opponent gains control of target permanent.
    -3: Target player names a card. You choose a card you own from outside the game with that name and put it into that player's hand.
    -10: For each opponent, decide if they have been naughty or nice. Each player who is nice draws seven cards. Each player who is naughty creates a colorless artifact token named Coal.
    [6]


    I normally don't think art should play a role in rating these cards but I think it's required for this card to work. Just imagine Bolas in Santa outfit, fake beard and everything.
    Posted in: Custom Card Contests and Games
  • posted a message on Exploring Lands
    Quote from Ruggley »


    How about...

    Land of Plenty
    Land
    Land of Plenty enters the battlefield tapped.
    T: Add C to your mana pool.
    1,T: Untap another target land.


    Deserted Temple

    Honestly, Land of Plenty is probably fine, though I think it is just less clean that Deserted Temple.

    As for the other cards:

    Distant Horizon is ridiculous and has horrible play to it. Basically, the card is completely busted when drawn early and you have the lands to play off it but is garbage late in the game to the point where it literally does nothing. These kind of "high risk, high reward" cards are only interesting if the floor of the card is basically a blank but this card is actively detrimental when drawn late. I can see so many unfun games on both ends involving this card. I would prefer something that actually adds mana and then has some kind of activation you have to jump through to get the land drops and not just an Exploration.

    Lost Temple is cute but fairly parasitic.

    Boundless Sea is fine. I never really like Urborg, Tomb of Yawgmoth all that much on design but the flavor was good enough.
    Posted in: Custom Card Creation
  • posted a message on December 2017 MCC Round 2 - Parties Shot
    White Elephant 5RRR
    Sorcery (MR)
    Exile all permanents and put them into a pile facedown, then reveal the top card of the pile and put it on to the battlefield under your control. PLAY WHITE ELEPHANT. Continue this process until there are no more cards left in the pile.
    Posted in: Custom Card Contests and Games
  • posted a message on December 2017 MCC Round 1 — Toyin' Around
    Hot Potato Gnome 2
    Artifact Creature - Construct (U)
    At the beginning of your upkeep, put a explode counter on Hot Potato Gnome.
    X: Target player gains control of Hot Potato Gnome. X is equal to the number of explode counters on Hot Potato Gnome.
    If Hot Potato Gnome has ten explode counters on it, sacrifice it. If you do, it deals 10 damage to you.
    No I insist, YOU take it.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on CCL November Round 2: A Friend Like Me

    Xyli the Trickster UB
    Legendary Planeswalker - Xyli (MR)
    +2: Look at the top card of target player's library.
    0: Target creature gets -1/-1 until end of turn.
    -6: You get an emblem with "Whenever an opponent draws a card, they reveal it. You may have that player discard that card. If they do, they draw a card."
    [1]

    Name: Xyli Willowsnap
    Race: Faerie
    Gender: Female
    Planar Origin: Lorwyn

    Conclave Miscreant 2UB
    Creature - Faerie Rogue (U)
    Flash
    Flying
    When Conclave Miscreant enters the battlefield, target creature gets -1/-1 until end of turn.
    Xyli has taught me new tricks she learned from outside the Conclave.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Guardian Dragon
    Flameblade Angel makes me think that I like the 2nd version more.
    Posted in: Custom Card Creation
  • posted a message on 12 cards
    Accelerated Growth: Could probably cost 2G at common.

    False Guide: Quite pushed. Definitely an aggro killer. I would suggest that the card cost 1W and be at least an uncommon.

    Growing: Really like this card, especially in an environment with a counter theme.

    Knight of Exile: Very very good. Should probably cost 5 TBH.

    Punish: Certainly be a Sorcery. At Instant you are getting potentially two turns of lockdown.

    Surprise: Super narrow. I would like it to cost 1U or just U.
    Posted in: Custom Card Creation
  • posted a message on CCL November Round 1: A Fire Within
    Xyli the Trickster UB
    Legendary Planeswalker - Xyli (MR)
    +2: Look at the top card of target player's library.
    0: Target creature gets -1/-1 until end of turn.
    -6: You get an emblem with "Whenever an opponent draws a card, they reveal it. You may have that player discard that card. If they do, they draw a card."
    [1]

    Name: Xyli Willowsnap
    Race: Faerie
    Gender: Female
    Planar Origin: Lorwyn
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.