Hah, good times. I'm reminded of my first card and driving in the winters of Washington. Ice on the ground, and I'm in a RWD 1.5 ton automatic V8 ford car.
That'll quickly teach you either how to drive in inclement weather or how durable the frame on an '84 cougar is. (Hint: On two separate occaisions I had solid hits on deer at highway speeds. No body damage!)
- therestless
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Member for 15 years, 11 months, and 16 days
Last active Tue, Sep, 23 2014 03:38:00
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Feb 5, 2010therestless posted a message on new edh helpThere's a solid thread on him over in the EDH forums (http://forums.mtgsalvation.com/showthread.php?t=216167) that has a lot of good stuff. General bit seems to be Spreading Seas, Tainted Well, Mind Funeral, Glimpse the Unthinkable, Traumatize, and the U/B stuff of w/e flavor you care for (I'm going to build mine with a Grave Pact subtheme).Posted in: Card Ace Blog
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Feb 3, 2010therestless posted a message on Once Again I HATE MWS!!!I suddenly recall when I was goldfishing a deck yesterday drawing 8 lands in a row playing a 19 land deck... Yep, sometimes you just have to wonder. I do wonder how much is MWS error and how much is human tendency to only note the outliers.Posted in: PhyreMynd Blog
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Jan 24, 2010therestless posted a message on Johnny is wrong, or why R&D's player demographics are not equally valid viewpointsYou mention the misconception about Timmy ("the little kid who plays crap mega-beasts and thinks they're good"). You now bring attribute a misconception about Johnny ("They deliberatly set out to choose non-optimal cards and try to find ways to fit them together to build a Rube Goldbergian contraption that will get them a win.") What about the misconceptions about Spikes (i.e. will never play a card till someone else proves its merits first)? I'm actually a Johnny/Spike. To your mind that's irreconcilable but it seems to me you've only dealt with scrubby Johnny players. I like to build my own thing or make innovations with established decks. This can give me a competitive edge as not all good cards are expected in a given meta forcing my opponent to play on unfamiliar ground. If my attempted innovation does not work I'll throw it out with the trash. If it does work, I win. How is this so terribly wrong? Your take on discovery versus creation may be semantically accurate but it does rather gloss over the issue. You seem to have setup a logical fallacy with "Johnnies try to be 'creative'. There is not truly creativity in Magic deck design. Therefore, Johnnies are wrong." Johnnies do try to innovate, i.e. make previously untried combinations succeed. It is very easy to be a scrubby johnny player and have 'pet' cards that are bad or, even if good, are used ineffectively. It is not the rule.Posted in: Let them hate me, as long as they fear me
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Oct 22, 2009therestless posted a message on re-discovering thornling.I had it in G/W ramp pre-Zen and it was remarkably solid, but I was building off of Behemoth Sledge. In Jund it's a matter of having the Deathmarks or whatnot to kill turn 2 Leeches or a 6 mana way to kill them blocking. I wouldn't discount it, but I don't think it's really amazing.Posted in: SoFresh Blog
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Oct 22, 2009therestless posted a message on New To MTGI think you can build a good R/W control deck. I don't think you can do it without Baneslayer Angel. Maybe try a Grixis control deck?Posted in: brianthib43 Blog
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Oct 20, 2009therestless posted a message on Cards that should be banned in EDH!!!!I dislike Obliterate as an EDH card because it does not progress the game (i.e. outside of Jhoira decks, it won't leave the caster in a better position than everyone else, it's simply being vindictive). If Armageddon is being used as a stall tactic, that's... dissapointing (and you can help yourself out a lot by stocking a lot of artifact mana, most of which is simply C/UC). I really doubt banning Armageddon would help though. What about Ruination? It's arguably a LOT more devastating because it can easily wipe the majority of everyone's land-base except for the red mage's. Then there's Catastrophe, Cataclysm, Decree of Annihilation (not even counterable), Devastation, and several others.Posted in: rickskies Blog
Dig up some artifact accel, Crucible of Worlds, Sacred Ground, Karmic Justice, Planar Birth... or just play Terravore.
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Oct 20, 2009therestless posted a message on Stupid parents might kill us all...I'm reminded of a bit I ran across some months ago (http://thelastpsychiatrist.com/2009/02/autism_and_the_mmr_vaccine.html, interesting site, generally). I did not, until this, know who the figurehead is. I need to find a "Jenny McCarthy kills babies" bumber sticker or something.Posted in: Random Rants
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Oct 16, 2009therestless posted a message on Great Sable Stag in Jund.It's not inefficient. Vamps are a popular tier 2 at the moment, and opposing leeches have always been a problem. Throw in it being immune to Terminate and Bituminous Blast and it's a very reasonable creature for the mirror, which is very important right now.Posted in: SoFresh Blog
I never would've considered it MD until a local Jund player started it. Having seen it in action, it's not a bad idea. -
Sep 8, 2009therestless posted a message on play or draw (M10 Draft)M10 is an aggressive enough draft environment that you should default to playing, but if you're really worried about your mana than taking the draw is justifiable. In Alara/Conflux draft I think everyone defaulted to draw, but once Alara Reborn hit you had to play.Posted in: Kburts Blog
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Aug 3, 2009therestless posted a message on I hate being new!If your friend lives out-of-state you can still play them using Magic Workstation, but that program takes a bit to set up and is prone to crashing (hate when it does that in the middle of a game!). Honestly, I use the blog bit here mostly to link decklists for friends... There's no restriction on uses for itPosted in: lilianna Blog
I guess one thing that's worth pointing out as a person who started out playing casually and moved to competetive play much later, we originally had an extremely poor understanding of the actual rules which led to us stumbling around trying to work out how things should happen. If you know someone you can play against who is a veteran of the game that will help you out a lot (although I do know some people who have been playing continuously since the games release 16 years ago who still don't know the current rules very well).
At any rate, hope you have fun! It's a great game that can be played at many different levels. -
Jul 24, 2009therestless posted a message on I need help and sugestions for my Blue-White splash Black Legacy DeckOnly playing 19 lands seems a little low, though Brainstorm et al does help a lot with that. Still, by the time you'd get mana to play quickshop the game would probably be over, and you don't have a way to 'cheat' him into play. Deep-Sea Kraken might be cool if you can find one. White Knight is a little off as well. By the time you're likely to have double white you could probably play something bigger. Howling Mine seems to help your opponents more than you cause they draw first, and blue is good at card draw anyway.Posted in: jonnyboybohle Blog
Diviner's Wand seems cool with Brainstorm, and Vedalken Æthermage can find it or your Teferi (or other cool wizards you might get).
Hope you have fun! - To post a comment, please login or register a new account.
For better or worse, I think CubeTutor is probably a factor in this.
Everybody has a 45 card stack with the same distribution. That stack is shuffled before counting out the 15 cards for each pack.
My cube is always sorted before being put away. Makes it easier for accountability and cube updates.
Do you have no gold cards?
From a design perspective, a lot of the cards we've seen are not 'safe' and I'm curious what other solutions we'll be getting to keep them fair.
Each player ends up with 6 each of WUBRG, 5 each of colorless, multi, and land.
He's incredibly good.
There's all sorts of answers to him. Make sure you're running a good number of such things and it should work out.
It's quite sad that I'm living in Alabama and can't find a place that serves corned beef hash.
The second one is a super amped followup to the first one. Similar humor, way more ridiculous.
I liked the first one and so really enjoyed the second.
I've found Complicate to be better than Exclude.
When I first formed the deck, I had just retired my mono-red Warp World deck (with Ankh of Mishra, Zo-Zu the Punisher, and Knollspine Dragon), but I wanted to keep Warping in some capacity. RUG is the perfect color combination for it, and Maelstrom Wander is the best general for such a creature-centric deck. And so this was fashioned:
1 Maelstrom Wanderer
Creatures (35)
1 Sakura-Tribe Elder
1 Fauna Shaman
1 Gilded Drake
1 Farhaven Elf
1 Wood Elves
1 Yavimaya Elder
1 Eternal Witness
1 Imperial Recruiter
1 Solemn Simulacrum
1 Oracle of Mul Daya
1 Glen Elendra Archmage
1 Mystic Snake
1 Seedguide Ash
1 Seedborn Muse
1 Acidic Slime
1 Mulldrifter
1 Body Double
1 Kiki-Jiki, Mirror Breaker
1 Duplicant
1 Consecrated Sphinx
1 Keiga, the Tide Star
1 Draining Whelk
1 Deadeye Navigator
1 Avenger of Zendikar
1 Sylvan Primordial
1 Moldgraf Monstrosity
1 Chancellor of the Spires
1 Terastodon
1 Craterhoof Behemoth
1 Bogardan Hellkite
1 Bloodfire Colossus
1 Greater Gargadon
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Worldspine Wurm
1 Genesis Wave
1 Natural Order
1 Tooth and Nail
1 Primal Surge
1 Warp World
Enchantments (9)
1 Burgeoning
1 Survival of the Fittest
1 Sylvan Library
1 Lignify
1 Wild Pair
1 Mana Reflection
1 Leyline of Anticipation
1 Treachery
1 Sneak Attack
Artifacts (13)
1 Skullclamp
1 Nim Deathmantle
1 Sensei's Divining Top
1 Vedalken Orrery
1 Birthing Pod
1 Erratic Portal
1 Conjurer's Closet
1 Akroma's Memorial
1 Crucible of Worlds
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Gilded Lotus
Lands (37)
1 Strip Mine
1 High Market
1 Vesuva
1 Reliquary Tower
1 Alchemist's Refuge
1 Kher Keep
1 Yavimaya Hollow
1 Khalni Garden
1 Gaea's Cradle
1 Ancient Tomb
1 Reflecting Pool
1 Exotic Orchard
1 Command Tower
1 Thawing Glaciers
1 Wooded Foothills
1 Verdant Catacombs
1 Misty Rainforest
1 Scalding Tarn
1 Breeding Pool
1 Steam Vents
1 Stomping Ground
1 Tropical Island
1 Volcanic Island
1 Taiga
1 Simic Growth Chamber
1 Izzet Boilerworks
1 Gruul Turf
3 Island
3 Mountain
4 Forest
I have seriously considered including Food Chain, particularly as I've played the combo deck in legacy, but that would take more restructuring than I care to do at the moment.
Top on the list of things I want to fit in the deck is Fierce Empath.
My cop-out to this complaint is that many older cards don't really do what the English printing says anyway.
I'd put forth my Trostani deck for such a thing.
1 Trostani, Selesnya's Voice
Creatures (21)
1 Sakura-Tribe Elder
1 Wood Elves
1 Farhaven Elf
1 Knight of the Reliquary
1 Eternal Witness
1 Stone-Seeder Hierophant
1 Oracle of Mul Daya
1 Solemn Simulacrum
1 Seedguide Ash
1 Karmic Guide
1 Acidic Slime
1 Kamahl, Fist of Krosa
1 Sun Titan
1 Rampaging Baloths
1 Avenger of Zendikar
1 Regal Force
1 Serra Avatar
1 Woodfall Primus
1 Sylvan Primordial
1 Kozilek, Butcher of Truth
1 Worldspine Wurm
Instants (8)
1 Enlightened Tutor
1 Eladamri's Call
1 Faith's Reward
1 Swords to Plowshares
1 Path to Exile
1 Constant Mists
1 Sundering Growth
1 Return to Dust
1 Green Sun's Zenith
1 Genesis Wave
1 Idyllic Tutor
1 Natural Order
1 Overwhelming Stampede
1 Tooth and Nail
1 Praetor's Counsel
1 Martial Coup
1 Phyrexian Rebirth
1 Terminus
1 Austere Command
Enchantments (7)
1 Earthcraft
1 Sylvan Library
1 Aura Shards
1 Marshal's Anthem
1 Perilous Forays
1 Mirari's Wake
1 Mana Reflection
Artifacts (15)
1 Mimic Vat
1 Soul Foundry
1 Phyrexian Processor
1 Minion Reflector
1 Well of Lost Dreams
1 Relic of Progenitus
1 Oblivion Stone
1 Birthing Pod
1 Memory Jar
1 Skullclamp
1 Sword of Feast and Famine
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Selesnya Signet
1 Garruk, Primal Hunter
Lands (36)
1 Reliquary Tower
1 Ancient Tomb
1 Vesuva
1 Tectonic Edge
1 High Market
1 Kor Haven
1 Gavony Township
1 Grove of the Guardian
1 Mosswort Bridge
1 Gaea's Cradle
1 Krosan Verge
1 Windswept Heath
1 Misty Rainforest
1 Terramorphic Expanse
1 Thawing Glaciers
1 Horizon Canopy
1 Stirring Wildwood
1 Selesnya Sanctuary
1 Wooded Bastion
1 Brushland
1 Sunpetal Grove
1 Temple Garden
1 Savannah
1 Command Tower
4 Plains
8 Forest
Definitely this. MM foiling is great, but CHK foiling is good and the new art is a big step down.
Those are both just early bird discounts of the $125 tier. You'll notice both the $100 and $110 options are capped at 25 backers each, the $125 option is not.
I just don't like the logo.