Hah, good times. I'm reminded of my first card and driving in the winters of Washington. Ice on the ground, and I'm in a RWD 1.5 ton automatic V8 ford car.
That'll quickly teach you either how to drive in inclement weather or how durable the frame on an '84 cougar is. (Hint: On two separate occaisions I had solid hits on deer at highway speeds. No body damage!)
- therestless
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Member for 15 years, 11 months, and 15 days
Last active Tue, Sep, 23 2014 03:38:00
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Feb 5, 2010therestless posted a message on new edh helpThere's a solid thread on him over in the EDH forums (http://forums.mtgsalvation.com/showthread.php?t=216167) that has a lot of good stuff. General bit seems to be Spreading Seas, Tainted Well, Mind Funeral, Glimpse the Unthinkable, Traumatize, and the U/B stuff of w/e flavor you care for (I'm going to build mine with a Grave Pact subtheme).Posted in: Card Ace Blog
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Feb 3, 2010therestless posted a message on Once Again I HATE MWS!!!I suddenly recall when I was goldfishing a deck yesterday drawing 8 lands in a row playing a 19 land deck... Yep, sometimes you just have to wonder. I do wonder how much is MWS error and how much is human tendency to only note the outliers.Posted in: PhyreMynd Blog
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Jan 24, 2010therestless posted a message on Johnny is wrong, or why R&D's player demographics are not equally valid viewpointsYou mention the misconception about Timmy ("the little kid who plays crap mega-beasts and thinks they're good"). You now bring attribute a misconception about Johnny ("They deliberatly set out to choose non-optimal cards and try to find ways to fit them together to build a Rube Goldbergian contraption that will get them a win.") What about the misconceptions about Spikes (i.e. will never play a card till someone else proves its merits first)? I'm actually a Johnny/Spike. To your mind that's irreconcilable but it seems to me you've only dealt with scrubby Johnny players. I like to build my own thing or make innovations with established decks. This can give me a competitive edge as not all good cards are expected in a given meta forcing my opponent to play on unfamiliar ground. If my attempted innovation does not work I'll throw it out with the trash. If it does work, I win. How is this so terribly wrong? Your take on discovery versus creation may be semantically accurate but it does rather gloss over the issue. You seem to have setup a logical fallacy with "Johnnies try to be 'creative'. There is not truly creativity in Magic deck design. Therefore, Johnnies are wrong." Johnnies do try to innovate, i.e. make previously untried combinations succeed. It is very easy to be a scrubby johnny player and have 'pet' cards that are bad or, even if good, are used ineffectively. It is not the rule.Posted in: Let them hate me, as long as they fear me
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Oct 22, 2009therestless posted a message on re-discovering thornling.I had it in G/W ramp pre-Zen and it was remarkably solid, but I was building off of Behemoth Sledge. In Jund it's a matter of having the Deathmarks or whatnot to kill turn 2 Leeches or a 6 mana way to kill them blocking. I wouldn't discount it, but I don't think it's really amazing.Posted in: SoFresh Blog
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Oct 22, 2009therestless posted a message on New To MTGI think you can build a good R/W control deck. I don't think you can do it without Baneslayer Angel. Maybe try a Grixis control deck?Posted in: brianthib43 Blog
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Oct 20, 2009therestless posted a message on Cards that should be banned in EDH!!!!I dislike Obliterate as an EDH card because it does not progress the game (i.e. outside of Jhoira decks, it won't leave the caster in a better position than everyone else, it's simply being vindictive). If Armageddon is being used as a stall tactic, that's... dissapointing (and you can help yourself out a lot by stocking a lot of artifact mana, most of which is simply C/UC). I really doubt banning Armageddon would help though. What about Ruination? It's arguably a LOT more devastating because it can easily wipe the majority of everyone's land-base except for the red mage's. Then there's Catastrophe, Cataclysm, Decree of Annihilation (not even counterable), Devastation, and several others.Posted in: rickskies Blog
Dig up some artifact accel, Crucible of Worlds, Sacred Ground, Karmic Justice, Planar Birth... or just play Terravore.
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Oct 20, 2009therestless posted a message on Stupid parents might kill us all...I'm reminded of a bit I ran across some months ago (http://thelastpsychiatrist.com/2009/02/autism_and_the_mmr_vaccine.html, interesting site, generally). I did not, until this, know who the figurehead is. I need to find a "Jenny McCarthy kills babies" bumber sticker or something.Posted in: Random Rants
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Oct 16, 2009therestless posted a message on Great Sable Stag in Jund.It's not inefficient. Vamps are a popular tier 2 at the moment, and opposing leeches have always been a problem. Throw in it being immune to Terminate and Bituminous Blast and it's a very reasonable creature for the mirror, which is very important right now.Posted in: SoFresh Blog
I never would've considered it MD until a local Jund player started it. Having seen it in action, it's not a bad idea. -
Sep 8, 2009therestless posted a message on play or draw (M10 Draft)M10 is an aggressive enough draft environment that you should default to playing, but if you're really worried about your mana than taking the draw is justifiable. In Alara/Conflux draft I think everyone defaulted to draw, but once Alara Reborn hit you had to play.Posted in: Kburts Blog
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Aug 3, 2009therestless posted a message on I hate being new!If your friend lives out-of-state you can still play them using Magic Workstation, but that program takes a bit to set up and is prone to crashing (hate when it does that in the middle of a game!). Honestly, I use the blog bit here mostly to link decklists for friends... There's no restriction on uses for itPosted in: lilianna Blog
I guess one thing that's worth pointing out as a person who started out playing casually and moved to competetive play much later, we originally had an extremely poor understanding of the actual rules which led to us stumbling around trying to work out how things should happen. If you know someone you can play against who is a veteran of the game that will help you out a lot (although I do know some people who have been playing continuously since the games release 16 years ago who still don't know the current rules very well).
At any rate, hope you have fun! It's a great game that can be played at many different levels. -
Jul 24, 2009therestless posted a message on I need help and sugestions for my Blue-White splash Black Legacy DeckOnly playing 19 lands seems a little low, though Brainstorm et al does help a lot with that. Still, by the time you'd get mana to play quickshop the game would probably be over, and you don't have a way to 'cheat' him into play. Deep-Sea Kraken might be cool if you can find one. White Knight is a little off as well. By the time you're likely to have double white you could probably play something bigger. Howling Mine seems to help your opponents more than you cause they draw first, and blue is good at card draw anyway.Posted in: jonnyboybohle Blog
Diviner's Wand seems cool with Brainstorm, and Vedalken Æthermage can find it or your Teferi (or other cool wizards you might get).
Hope you have fun! - To post a comment, please login or register a new account.
A spell must have all targets legal on declaration, but only needs one legal target on resolution.
That said, I'm still not a fan of the card. Garruk Wildspeaker (does have an overrun effect), Call of the Herd, Stonewood Invocation, or Squall Line would all be good in that spot.
He's still a good card, but Standard will probably rotate before he becomes great again.
Seht's Tiger is at least a partial Fog + body for a fairly competitive cost. Against Red decks it's especially likely to fizzle a spell as well (many times I've played him, then blocked to kill a Tattermunge Maniac or Mogg Fanatic).
I like the idea of Mind Stone. I always liked the card, just forgot about it. Aethertow is another card that seems amazing as a stall tactic in the vein of Plow Under, but I'll have to play this a bit more to figure out what to get rid of.
2 Stonecloaker
4 Spectral Procession
1 Sacred Mesa
2 Even the Odds
4 Repel Intruders
2 Mirrorweave
3 Celestial Crusader
4 Seht's Tiger
3 Wrath of God
3 Thistledown Liege
Lands(26):
3 Mutavault
2 Scrying Sheets
2 Mouth of Ronom
4 Boreal Shelf
3 Mystic Gate
3 Snow-Covered Island
9 Snow-Covered Plains
3 Wispmare
3 Teferi's Moat
3 Oblivion Ring
2 Crovax, Ascendant Hero
2 Burrenton Forge-Tender
2 Sunscour
It's unrefined and the land base has a fairly heavy colorless portion but the high-percentage land count seems to make up for that. I'm considering boarding/playing Sunlance or Psionic Blast but I'm not sure what those would be superior to just yet. My one concern so far is that it plays somewhat counter-intuitively as a slow deck playing swarms and I can't find a good maindeck answer to Bitter Blossom without compromising other matchups.
4 Keldon Marauders
4 Quirion Dryad
4 Tarmogoyf
4 Countryside Crusher
2 Magus of the Moon
4 Rift Bolt
4 Tarfire
4 Needle Drop
4 Manamorphose
4 Flame Javelin
4 Fire-Lit Thicket
4 Karplusan Forest
8 Mountain
3 Smash to Smithereens
4 Everlasting Torment
4 Cryoclasm
4 Fulminator Mage
22 Creatures, 16 Burn Spells, 18 Lands
Curve: 16/16/10
Keldon Megaliths: This or Ghitu Encampment. Encampment plays well against Fae, but I think Megaliths does well enough against anything.
Manamorphose: I hate the card, but it works to fuel Quirion Dryad and it allows for 1 or 2 green creatures to be thrown down with a Magus of the Moon in play.
Countryside Crusher: Ever since I played this guy in extended RDW I've been wanting to give him another good spot. He's ridiculous.
Cards I'm missing to get green in here:
Shard Volley, Incinerate, Sulfurous Blast
Cards I've considered and liked but probably won't try till I do more playtesting:
Brute Force, Tattermunge Maniac, Boggart Ram-Gang, Greater Gargadon
So... thoughts? Suggestions on card choice? Has anyone else tried the Dryad with RDW?