Didn't expect this card to get such negative reception here. It's not the strongest thing ever, but I think it's well designed way to support morph. I'm okay that it's rare too. Interesting effect, and equipment is really strong in limited. Pretty hard to beat early if you throw it on a 2 mana 2/2.
I think Altar of Dementia and Blasting Station are the only straight-up kills integrated into sac outlets. If you're running Reveillark and Karmic Guide then all you really need is an Acidic Slime or Brutalizer Exarch in the deck to have a recursive victory. Phyrexian Altar and Ashnod's Altar both get you infinite mana with any two of the three creatures, and Greater Good lets you mill yourself into other pieces.
Yeah. I mean, the alternative is you just make him shuffle until he hits it, which he will. It's casual, and not letting him just wastes everyone's time. It's casual, so I feel like just letting him is fine.
I think you misunderstand Demigod. By the time the trigger can be placed on the stack, Demigod has already been cast and is awaiting resolution. The trigger will always be on top. The Gatherer ruling is there to clarify that if your opponent counters Demigod before the trigger resolves he will come back. However, if they know what they're doing they'll wait for the trigger to resolve first.
It's not worse due to Legend rule changes. It's worse due to earlier changes to the stack and combat damage no longer using the stack. Before you could let combat damage hit the stack giving your creature lethal damage, then use a newly added counter from Jitte to save your creature before damage resolved. This doesn't work anymore because the creature just dies before the counters get put onto Jitte.
It's never worked like that. Jitte won't get counters when damage is on the stack, Jitte gets counters after damage is dealt.
One of the most memorable beats I was served was during TSP block playing one of the better players in the shop. We're on a stalled board and I'm at 5. He has an untapped Blind Phantasm enchanted with Leaden Fists and my Temporal Isolation. He swings in with the spirit and I can't block because it has shadow. After putting damage on the stack he casts Venser's Diffusion on his own Phantasm. The enchantments fall off so damage isn't prevented anymore, and I die. Couldn't have hit Isolation with bounce because I had mana to flash it back.
Yes. Exiling Mangara is part of the ability, not the cost, so if when it resolves Mangara is no longer on the field (or is just a new object), she will exile the targetted permanent only.
She will have summoning sickness as you have not controlled her since the start of your turn.
The turn after I draw Disperse. Bounce Pacifism, Enlarge, swing with a casual 26/26 trampler and the rest of my team, and it's on to game 2 after 35 minutes.
Wow, I missed Flying. WTF is Flying doing on a 0/2 for?!?
He's on a hovercraft of some sort. One that crashes into things.
I'm really surprised the forum is so heavily against this card. He's bad, no one is going to play it, and that's fine. I'm glad the card exists. He describes Izzet as a guild really well, and as a standalone card it communicates itself perfectly. Top-down at it's finest in my opinion.
Assuming for a second there was no sarcasm in that post, there are precisely 9 mono-green creatures with vigilance, and only one mono-green Aura that grants it.
Even if it is tertiary in green, the dude has two heads. Makes sense that he's vigilant, especially in a color that can get it from time to time.
It's never worked like that. Jitte won't get counters when damage is on the stack, Jitte gets counters after damage is dealt.
She will have summoning sickness as you have not controlled her since the start of your turn.
A few turns later and I need outs to a pumped Nightwing Shade. I draw Enlarge.
The turn after I draw Disperse. Bounce Pacifism, Enlarge, swing with a casual 26/26 trampler and the rest of my team, and it's on to game 2 after 35 minutes.
He's on a hovercraft of some sort. One that crashes into things.
I'm really surprised the forum is so heavily against this card. He's bad, no one is going to play it, and that's fine. I'm glad the card exists. He describes Izzet as a guild really well, and as a standalone card it communicates itself perfectly. Top-down at it's finest in my opinion.
Even if it is tertiary in green, the dude has two heads. Makes sense that he's vigilant, especially in a color that can get it from time to time.