I have an Eye of the storm in play and a time stop is exiled with it, now during my opponent's upkeep i play a instant spell (lets just say lightning blot). Now will the lightning bolt resolve and get removed with EotS or will it just get exiled from the time stop? Also what if it was played the other way around where the bolt was removed and i played time stop? Lastly what if they are both removed and i play another instance?
what about running a few Pyromancer Ascension (maybe 2?) they are nice with the traps and if your oppent side's in hemos then you can side in banefires and win that way
I would personally run angle song as a 4 of as well as jace he not only is the best card draw available right now hes is mill if you get him pumped. As for the question of an example of a deck that does not care if your milling them on turn 5 (assuming everything works out and that happens)
Bant aggro
T1 forest noble
T2 Island Rhox war monk
T3 Land rafiq swing with doble striking 5/6 with lifelink
T4 whatever you want cause you dead unless damage is prevented
So ya plus i have found that bant can run a t4-7 win far more often than a mill deck can pull a t4-7 mill
ok since you want to talk about god hands, on the mill deck's turn one i will path to exile you noble then drop all 4 archive traps on you. arnt good hands amazing.
if you can run double white, you might add in someBaneslayer Angel.
ok this is honestly bothering me, just becuase the deck has white DOESNT MEAN IT NEEDS BANESLAYER ANGEL. it has no synergy with the deck and will slow it down alot.
people think about the WHAT THE DECK IS DOING, not what cards seemed to be shoe-horned in to every single deck.
now that im done with my mini-rant, i think this deck needs more card draw, i often find myself with nothing to do after a few cards. maybe something like Jace since his +2 and his final both help, or maybe sign in blood, though im a little iffy on that one
i put the hierarchs in there becuase i was getting land flooded (took out 4 lands for them) and they can help lator game with the exult triger on them.
i took the paths out of the side becuase i often had a hard time castinging (i dont know why) and added another stag and 2 more finks
so far this deck is 6-1 only loseing jund cascade becuase i got extraly land flooded both games
(Sorry i don't know how to card tag split cards)
As of the 2nd one i believe that the equipment would be removed since you cannot equip equipment to lands
Edit: didnt see part of the qustion
The enchantment will stay on the land even if it doesnt do anything (Much like -1/-1 or +1/+1 counters)
Time stop
I have an Eye of the storm in play and a time stop is exiled with it, now during my opponent's upkeep i play a instant spell (lets just say lightning blot). Now will the lightning bolt resolve and get removed with EotS or will it just get exiled from the time stop? Also what if it was played the other way around where the bolt was removed and i played time stop? Lastly what if they are both removed and i play another instance?
i dont care what font you use, but make it look nice
thanks in advance
i am just asking because i know this card was made way before the "no mana burn" rule and just seems it lost alot of power.
ok since you want to talk about god hands, on the mill deck's turn one i will path to exile you noble then drop all 4 archive traps on you. arnt good hands amazing.
ok this is honestly bothering me, just becuase the deck has white DOESNT MEAN IT NEEDS BANESLAYER ANGEL. it has no synergy with the deck and will slow it down alot.
people think about the WHAT THE DECK IS DOING, not what cards seemed to be shoe-horned in to every single deck.
now that im done with my mini-rant, i think this deck needs more card draw, i often find myself with nothing to do after a few cards. maybe something like Jace since his +2 and his final both help, or maybe sign in blood, though im a little iffy on that one
http://forums.mtgsalvation.com/showthread.php?t=173866
(note- i had a hierarch turn one and that kept me up for 2 turns)
i think no, but im not sure
6 Island
9 Forest
4 Flooded Grove
// Creatures
3 Lorescale Coatl
4 Noble Hierarch
// Spells
2 Primal Command
4 Fog
3 Savor the Moment
4 Fertile Ground
3 Howling Mine
3 Negate
2 Twincast
3 Jace Beleren
3 Garruk Wildspeaker
4 Cryptic Command
3 Time Warp
1 Primal Command
3 Guttural Response
2 Telemin Performance
4 Kitchen Finks
3 Great Sable Stag
2 Oona, Queen of the Fae
i put the hierarchs in there becuase i was getting land flooded (took out 4 lands for them) and they can help lator game with the exult triger on them.
i took the paths out of the side becuase i often had a hard time castinging (i dont know why) and added another stag and 2 more finks
so far this deck is 6-1 only loseing jund cascade becuase i got extraly land flooded both games