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  • 0

    posted a message on Don Krenko, Combo Goblins
    May 26, 2017 Change Log

    In: Combat Celebrant
    Out: Moggcatcher

    Reasoning: Combat Celebrant ups the value of Kiki-Jiki, Mirror Breaker and Splinter Twin, creating an infinite number of creatures, but also untapping everything else (like Krenko, Mob Boss). This doubles the potential of setting off a combo with one of them, and ultimately will be more powerful than the Zealous Conscripts version most of the time. The beauty here is that only the original Combat Celebrant needs to do more than attack for it to work with Twin, and with Kiki-Jiki the original card never needs risk itself in combat. The copies can be sacrificed to Phyrexian Altar or Ashnod's Altar before even moving to the declare blockers, and helps get around any Propaganda-type shenanigans that would shut this combo down. I like it a lot, definitely an auto-include, because it also allows for an aggro victory through infinite attack phases with geometrically increasing goblin tokens if Krenko is out. Moggcatcher is out because it rarely had value and often became a dead card (because I'd rather play a goblin for Krenko and it took a couple turns to have an impact).
    Posted in: Multiplayer Commander Decklists
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    posted a message on Don Krenko, Combo Goblins
    Quote from Magnivore »
    If I may weigh in, it depends on your playgroup. It still kills when Purph out and with Splinter Twin by itself. But if, say, your combat step is being infringed upon by repeated Stonehorn Dignitary triggers or some kind of Ghostly Prison effect then you can't kill that person. Celebrant does untap Krenko though regardless.

    The goal of this deck is to pump out goblins to fuel combos, combat is actually secondary. So, from that perspective, going geometrically infinite with Krenko is preferable. For the most part. Stonehorn is still an issue.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Don Krenko, Combo Goblins
    So... Going to add it? Or is it just too clunky for your tastes?
    Oh, it'll be going in. For this deck it is way better than Conscripts, I just didn't get that it comboed.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Don Krenko, Combo Goblins
    You copy it with Kiki-Jiki. The copy exerts, untapping Kiki-Jiki. It is infinite, but not nearly as clean as Conscripts.
    Zealous Conscripts goes infinite with Kiki-Jiki, Mirror Breaker and Splinter Twin. If it weren't for that, I probably would have cut it from the deck. Combat Celebrant is an attack trigger, so it will only combo once a turn.


    Kiki copy Celebrant. Attack with copy. Copy untaps Kiki. Kiki copies Celebrant...
    Same with Twin...
    Oh sweet jeebus. Yeah, you're right.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Don Krenko, Combo Goblins
    Hey Jay13x!
    I like the work that you've put in. But I have a question. I saw that you don't want everyone to target Kiki, but since you already are running Z-Conscripts, why not add Combat Celebrant ? It's effectively the same combo... Just a thought. I'm half tempted to run it in my Krenko deck but am on the fence so I wanted another opinion


    Zealous Conscripts goes infinite with Kiki-Jiki, Mirror Breaker and Splinter Twin. If it weren't for that, I probably would have cut it from the deck. Combat Celebrant is an attack trigger, so it will only combo once a turn.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Wasitora and O-Kagachi possibly in Commander 2017! Who else?
    Ramos and Taigam were both posted, too, before the account deleted everything.
    Posted in: Magic Storyline
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    posted a message on When Hollywood gives Magic a shout-out (recent & past)
    There was some weird product placement in The Sorcerer's Apprentice. I'm not sure the filmmakers knew what Magic was.
    Posted in: Talk and Entertainment
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    posted a message on What has magic done to me?!
    Okay, TonyTiger, it sounds like you have some serious impulse control issues that you should speak to a professional about. It's something that tends to go untreated in people with nerdy hobbies where spending a lot of money isn't always something remarked on, but I've seen it really destroy people's lives. To the point where when faced with a choice between food and rent and a collectible they choose the collectible every time.

    You need to got back and sell most, if not all of those cards. You should be able to pay back a fairly significant chunk of that money.
    Posted in: Real-Life Advice
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    posted a message on Don Krenko, Combo Goblins
    Any reason not to run Wheel of Fortune or Mana Crypt? I'm looking at building your deck up, and noticed that both were absent.
    Good question! I'm adding them to my notable exclusions, and here's the reasoning:
    • Mana Crypt: If you've got the budget for it, it's not a bad choice, but I've found I'm rarely hurting for more colorless mana. It's a great ramp out of the gate, but it has almost no value after turn 4 (in THIS deck). The low CMC overall of this deck also makes mana rocks not particularly effective.
    • Wheel of Fortune: Slate of Ancestry ends up being a repeatable Wheel in this deck, frequently for a lot more value. Wheel could definitely be an asset in this deck, but Your Mileage May Vary. Personally, I'm not sure it's worth the price. If you've already got one, try it.

    I don't already own a Wheel, and in playtesting it didn't add more value than Slate or Gamble. It could do well as a replacement for Faithless Looting, but I like Looting because it gives me better options setting up Krenko in the first few turns, whereas Wheel is something I wouldn't play until later. My version of this deck's goal is to have an overwhelming goblin horde by turn five or six. But both cards you mention could definitely have a place.
    Posted in: Multiplayer Commander Decklists
  • 0

    posted a message on Don Krenko, Combo Goblins
    Any reason not to run Wheel of Fortune or Mana Crypt? I'm looking at building your deck up, and noticed that both were absent.
    Good question! I'm adding them to my notable exclusions, and here's the reasoning:
    • Mana Crypt: If you've got the budget for it, it's not a bad choice, but I've found I'm rarely hurting for more colorless mana. It's a great ramp out of the gate, but it has almost no value after turn 4. The low CMC overall of this deck also makes mana rocks not particularly effective.
    • Wheel of Fortune: Slate of Ancestry ends up being a repeatable Wheel in this deck, frequently for a lot more value. Wheel could definitely be an asset in this deck, but Your Mileage May Vary. Personally, I'm not sure it's worth the price. If you've already got one, try it.

    I don't already own a Wheel, and in playtesting it didn't add more value than Slate or Gamble. It could do well as a replacement for Faithless Looting, but I like Looting because it gives me better options setting up Krenko in the first few turns, whereas Wheel is something I wouldn't play until later. My version of this deck's goal is to have an overwhelming goblin horde by turn five or six.
    Posted in: Multiplayer Commander Decklists
  • 0

    posted a message on Debate Forum alums: Where do you debate?
    I've got a private facebook group with other Dads if for some reason my blood pressure is too low.
    Posted in: Talk and Entertainment
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    posted a message on Bullets in Word 2013
    There's got to be something weird in your settings, because this never happened for me. Did you try googling the issue?
    Posted in: Real-Life Advice
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    posted a message on Gideons intervention story speculation
    It's almost certainly Gideon with Samut saving Djeru.
    Posted in: Magic Storyline
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    posted a message on Talk & Entertainment Helpdesk
    This is a community helpdesk for the Talk & Entertainment forum. This is an open forum discussion area for asking questions, making comments, stating concerns, or giving suggestions you might have for this forum. Nothing is off-limits, but we ask that you keep all comments civil. Additionally, this thread is not for:

    - Arguing or complaining about an infraction
    - Idle chatting (that's what the rest of the forum is for)
    - Discussing the site rules in general (Talk & Entertainment's are okay)

    Your Talk & Entertainment Mods are Jay13x & Iso.
    Posted in: Talk and Entertainment
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    posted a message on Talk & Entertainment Rules
    Talk & Entertainment Rules
    • General Rules: We enforce the general forum rules here. There's a little more leeway here, but moderators will also use more discretion to keep this a fun place.
    • Topics Covered Elsewhere: Talk & Entertainment isn't the forum for discussing Magic; keep that on the rest of the site.
    • Not Debate: It's okay to argue about topics here, but protracted arguments may get shut down to not derail other discussions.
    • Offensive Opinions: If your views on a topic could be considered offensive, keep them to yourself. Talk & Entertainment is meant to be a friendly and welcoming place.
    • Sources and Links: If you are starting a thread about a topic, please include a link to the topic where possible. If you are posting a link, please include a brief description, a summary or an abstract. Repeatedly failing to include a description of the link will result in a warning or infraction, as appropriate.
    • Spoilers: For Entertainment discussions, not everyone has a chance to see a film or read a book right away. Please keep spoiler discussions in tags for two weeks after release.
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    Posted in: Talk and Entertainment
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