2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [ALA] Viscera Dragger (image post 17)
    Interesting point, RE. Simple Zombies have their flavor, but I'm eager too see the design space offered in Zombie Goats.

    :p
    Posted in: The Rumor Mill
  • posted a message on [ALA] Ad Nauseam
    This makes me want to play a very land-heavy deck with Crucible...yum.

    Could be a 2-of in a fair amount of decks, but it kind of hurts its own cause in that the control decks that want to play this are going to pay heavily.
    Posted in: Rumor Mill Archive
  • posted a message on [ALA] Preview Wed. 9/17: Mindlock Orb, Ethersworn Canonist, Master of Etherium
    A Vintage playable card is cool. The Canonist is lame, even if it ends up good. Just a boring effect. Meh.

    *Wants moar*
    Posted in: The Rumor Mill
  • posted a message on September 11th: Where were you?
    Home, when I heard my parents speaking loudly in awe. Didn't find out what was going on until an hour later when I turned on the TV to watch Pokemon. I was in 5th grade at the time, and I don't remember being scared in the least until the morning of September 12th, when I saw the cover of the Los Angeles Times. The bold, huge font had a strangely huge impact on me, and to this day, I cannot bear to look at pictures of the Towers, before or during.
    Posted in: Talk and Entertainment
  • posted a message on Large Hadron Collider Activation
    Quote from Mr Cochese
    The classic behaviour of the doomsday cultist is, of course, to set a date for the end of the world, only to have to set a new date when the predicted cataclysm fails to materialise. Failure never means failure to the truly credulous.

    It only takes being right once. :p

    I don't see this as being the doom-bringer. But it would be cool. Cool
    Posted in: Talk and Entertainment
  • posted a message on There is no rare land cycle in Shards!
    Cool. Hopefully, Standard will be a bit cheaper, which will prolly drive up States attendance a bit.
    Posted in: Speculation
  • posted a message on [ALA] Sphinx Sovereign
    Great design, terrible card.

    It's sad that we (including myself) sigh with relief whenever a non-insane Mythic is revealed. But yeah, that's ONE less thing to worry about.
    Posted in: The Rumor Mill
  • posted a message on The DCC: 09/08/08
    Blind Speed R
    Enchantment
    All creatures have haste.
    Whenever a creature attacks, flip a coin. If the result is HEADS, all combat damage that would be dealt by that creature this turn is instead dealt to that creatures controller. If TAILS, combat damage is assigned normally.
    They don't know where they're going, but they're getting there FAST!
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/07/08
    Sudden Drowsiness 1UU
    Instant
    Split Second
    Tap all creatures.
    Draw a card.
    Everyone got slow quite fast.
    Posted in: Custom Card Contests and Games
  • posted a message on [ALA] Previews Monday 9/8: Sarkhan Vol, Sigiled Paladin, Battlegrace Angel
    A good mythic. Woof. If it weren't for the fact that its multicolored, I'd be a bit more worried. As is, though, it doesn't seem a problem. And it looks cool as hell. :p

    Exalted is a HORRIBLE mechanic. If they made Exalted 1, Exalted 3, etc, maybe, but as is, its just a terrible mechanic. Ick. Not that the Angel is a bad limited card...
    Posted in: The Rumor Mill
  • posted a message on The DCC: 09/06/08
    Mutual Weakness BBBB
    Sorcery
    Each players life total becomes 5.
    End the turn.
    Those with a plan have just forgotten thoughts of reward.
    Posted in: Custom Card Contests and Games
  • posted a message on [FNM] Serrated Arrows
    It doesn't have the FNM logo...

    That would be a horrible promo, though.
    Posted in: The Rumor Mill
  • posted a message on DCC Discussion Thread
    DCC 9/5 Entry Challenge:

    Make a card with Battlestorm.

    Battlestorm (Whenever you play this spell, copy it for each creature you control that attacked this turn.)

    So, the card we submit tomorrow, not the one judged tomorrow, correct?

    If so, I'm down, sounds fun. Just as long as there aren't too many theme days.
    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    Quote from Solesticio
    @MagicProfessor: If you control another changeling, its power is infinite?

    It would be a 1/1, I think, similar to the Coat of Arms wording.
    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    Quote from MajoraX
    Sheed -

    Sticky Trapping :2mana::symr:
    Enchantment
    Vanishing 3
    If red mana was spent to play ~, Creatures without flying can't attack or block.
    If green mana was spent to play ~, Creatures with flying can't attack or block.


    I don't see how R couldn't be spent. It's not particularly in flavor for would have been better but still sketchy).
    Vanishing makes it incredibly weak.

    I probably could've omitted the R part, the only time it's relevant is something that puts it into play, like Enduring Ideal.

    Red hurts ground creatures, green hurts fliers, but you're right, Pacifism effects don't work for the colors.

    As for the Vanishing, I think that the number could've been higher, but that it's WAY too good without some way to clear it off the board by itself. Maybe a 'Sacrifice all creatures you control: Destroy ~ (any player may play this ability)' would've been better? I dunno.

    Anyways, thanks for the feedback!
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.