The question is: If I play 4 instants on my oponents turn having Case of the ransacked lab in play, it will solve on my next end step? Or I need to cast the 4 spells in my turn to solve it?
My wife and I play Commander (1v1 very casually, and sometimes with a friend or two). Our 8-year-old kid wants to play Magic with us, so I built him a basic deck that isn't really a Commander deck.
He knows that, so sometimes he says he would like to have a deck like Mom and Dad's.
I am researching which preconstructed decks I can buy to give him a proper Commander deck. He reads well enough and has enough math skills to count the mana, power, and toughness. He will be playing in a friendly environment.
I wanted something appealing for a kid – a creature-based deck. The more straightforward, the better. I am looking for preconstructed decks because they come with everything tuned up, from lands to ramp to the overall strategy.
Wel, my question is this, the card says about the exiling the token at the end step: "... exile the token unless Sauron is your ring bearer" , but it does not says unless "Sauron, the Necromancer is your ring bearer", so Can i keep the token if I have another Sauron card in play that is the ring bearer?
Wel, I always wanted to build a werewolve EDH deck, anow that we have a'fine' legendary creature for that, it is time
I am wanting to read some inputs and thought from you, wich cards you think 'sucks' here and what you would be replacing it for, I am not looking for a competitive deck building, I want to focus on werewolves so I dont will be adding 1 cmc wolves just to add more card draw (otherwise I would be playing edric that is way better because of U)
The problem I have right now is basically that I am unsure on what to cut for those in, DL Atarka is a posible 1 spot free, but then.. I still need more spots
Well Palladia-Mars is one, why are you running Dragonlord Kolaghan? Just curious.
Not sure if you're looking for suggestions, if not disregard.
Of course that suggestions , comments and critics are always very welcome
Palladia-Mors, the Ruiner is a very odd dragon, and is really just a keyword soup kinda card. I think you have tons of beat sticks in the deck, it just seems kinda vanilla IMO. I think you could use Mirror of the Forebears or Mirage Mirror to double up on the great ETB synergy of the deck.
I am not a fan also of Palladia-Mors, the Ruiner, as you well said, I probably will be replacing it for Dromoka, every other of your suggestions are also great, I love Mirage Mirror, Garruk's Uprising, and Warstorm Surge, The problem I have right now is basically that I am unsure on what to cut for those in, DL Atarka is a posible 1 spot free, but then.. I still need more spots
This deck is meant to be a focused deck, a Dragon tribal beatdown deck, I know that the theme itself is not strong, but I want to build it as strong as it can be.
Because you want the Timmy in you bath in the joy of playing big flying beaters fast
Because your playgroup its just too competitive and plentiful of fast decks that can win at T4-6
While reading the stats please note that sometimes one single card acts as two or more effects
I priorate versatile cards so many of my cards will serve more than one purpose, thats why I will count one card as two in some cases, for example The Great Henge is considered draw and ramp
Card draw : 10
Spot removal : 3 (plus 5 conditional removals like Terror of the Peaks )
Mass removal : 1 (plus 3 conditionals like Balefire Dragon )
Mana Cheat : 3
Mana acceleration : 10 (plus 6 conditionals such as Zendikar Resurgent )
Tutors : 2
Protection : 3
Removing some stuff
We have a lot of things going on on our table and we have really not many spots for interaction with our opponent's plan, for that case I value flexible removal but strong effects such as Path to Exile : Because is cheap and exiles Utter End : Because is the more flexible removal (to be replaced for Anguished Unmaking ) Boros Charm : I will use this as removal only as a very last resort, I have it here mostly for indestructibility
We have some other creatures spot removal on our own dragons, like Scourge of Valkas and others, we also have some spot permanents removal on Vaevictis Asmadi, the Dire and so
Drawing cards is fun
I value versatile cards, so in this deck there is no card that says pay and just draw cards, I need more value for my mana, the best cards are:
Zendikar Resurgent : Really mana expensive but, if it survives a turn, a mana doubler and card draw (Pretty greedy I know).
Temur Ascendancy : Except for my 3 shamans and the Sakura, every other creature is 4+ so is great and this deck wants to get as many haste enablers as it can, so this card fulfils both needs.
The Great Henge : Ramp, Buff and card draw in a single card that can be even cast for . yes please
There are plenty more of card draw but this are the top 3
Ramp (where are my rocks at?)
We use the usual suspects in green like Rampant Growth , but we have some ramp for dragons like Urza's Incubator , Dragonspeaker Shaman , Herald's horn and Dragonlord's Servant that added with the of mana reduction form our commander they sum up to 7 mana, real great (very unrealistic case to have all of them but cool stuff)
There are some niche 'ramp' cards that I called it ramp but I am stretching a lot the concept, I am talking about Fist of Suns , Ramos, Dragon Engine , Morophon, the Boundless that are all powerhouses that can accelerate our mana but will depend on some stuff
I found it ironic how the Command Zone recently posted a YouTube video telling their viewers to learn from their mistakes just days after this thread was posted. So it's good to know that they still follow MTGS given the popularity of Social Media outlets with reddit, Twitter, and Facebook. There's also MTGNexus which doesn't get as much traffic sadly but it's there.
I dont hink they did that video because of this particular thread because in that case they would adress the "bad moves" we quote here, I think they had that video in the queue for a while and was a coincidence they release it now.
I think they read or have people who read the forums , maybe in a couple of moths they would do a 2nd part of that video including our views here
It seems like you're expecting a different level and style of play from them than others do. For example, the 'misplays' you describe here would be fairly common plays in my own fairly casual group. If you've got the mana, and nothing else to play, why not drop one of these cards for future use if they don't get removed? Don't answer that, I understand why it'd be considered sub-optimal, I just can't be bothered to hold onto cards I could play for turn after turn without doing anything until I've got enough mana to do all the things at once.
Now, there might still be some aspect of keeping the show in mind here. A game where everyone is only playing lands and ramps and then passing until they've got enough mana to win outright would be pretty boring, even if it might be optimal, but I think that the considerations here is to have fun and exciting games by not playing a 100% tuned competitive playstyle, and the fact that this makes for better youtube is a secondary concern.
Not to "win out right" but... In my playgroup a bestmaster ascension wount last a turn and trust me, the decks in my playgroup dont get the 10% levels of those decks, we dont have gaias cradle nor the fast mana rocks or legacy duals , So, you actually think they play that way because is good for the show
I love the CommandZone podcast, gameknights and all their content, but sometimes I get the perception that they made some missplays on purpose, it is my perception or you yhink it too.
He choses to play and pass hopping it to stick.. but came on, wuld you play it without having the green mana for the activation?
Then later in the same episode he plays Beastmaster ascension with no creatures in play that cann atack, I would never play beastmaster unless I have at least enought creatures available to atack right there and get those counters because if you do like Josh did then every single opponent will have just too much time to respond.
I am missing something? they are playing bad on purpose just for the show or I am the one not seing properly the plays?}
I have seen sevrral times this kind of plays in other episodes
The one playing hunger says the other ulamog is unfair because the anihilation 4 and the the gyre player says it is actually weaker than the hunger ulamog
Thank you for the answer and the great ideas, there is so much to do, I have some of the cards you suggest and will get others to try, legion's landing is awesome to my current token strategy too
Than ks again, I apreciate very much all the time and effort you have taken to answer in deep my question.
Hi, I am building an esper deck, people in my playgroup mess a lot with the mana rocks so I want more cards like Burnished Hart so I can ramp with lands, Any suggestions?
He knows that, so sometimes he says he would like to have a deck like Mom and Dad's.
I am researching which preconstructed decks I can buy to give him a proper Commander deck. He reads well enough and has enough math skills to count the mana, power, and toughness. He will be playing in a friendly environment.
I wanted something appealing for a kid – a creature-based deck. The more straightforward, the better. I am looking for preconstructed decks because they come with everything tuned up, from lands to ramp to the overall strategy.
Thanks in advance for any suggestions
Can I sacrifice gollum because its a cost so he will be in the GY and then get him from the gy to my hand??
Gollum, Patient Plotter
Wel, my question is this, the card says about the exiling the token at the end step: "... exile the token unless Sauron is your ring bearer" , but it does not says unless "Sauron, the Necromancer is your ring bearer", so Can i keep the token if I have another Sauron card in play that is the ring bearer?
Sauron, the Necromancer
I am wanting to read some inputs and thought from you, wich cards you think 'sucks' here and what you would be replacing it for, I am not looking for a competitive deck building, I want to focus on werewolves so I dont will be adding 1 cmc wolves just to add more card draw (otherwise I would be playing edric that is way better because of U)
1x Arlinn Kord
1x Beast Whisperer
1x Beast Within
1x Bird Admirer
1x Blood Moon
1x Breakneck Rider
1x Burly Breaker
1x Chaos Warp
1x Cinder Glade
1x Coat of Arms
1x Cultivate
1x Daybreak Ranger
1x Decimate
1x Domri Rade
1x Door of Destinies
1x Fangblade Brigand
1x Farhaven Elf
15x Forest
1x Full Moon's Rise
1x Geier Reach Bandit
1x Guardian Project
1x Hanweir Watchkeep
1x Harvesttide Infiltrator
1x Herald's Horn
1x Hermit of the Natterknolls
1x Heroic Intervention
1x Hound Tamer
1x Huntmaster of the Fells
1x Immerwolf
1x Instigator Gang
1x Karplusan Forest
1x Kessig Naturalist
1x Kessig Wolf Run
1x Kodama's Reach
1x Kruin Outlaw
1x Lambholt Elder
1x Lifecrafter's Bestiary
1x Mayor of Avabruck
1x Mondronen Shaman
1x Mossfire Valley
11x Mountain
1x Neyith of the Dire Hunt
1x Nightpack Ambusher
1x Nylea, God of the Hunt
1x Outland Liberator
1x Raging Ravine
1x Rampant Growth
1x Reckless Waif
1x Rhythm of the Wild
1x Rootbound Crag
1x Sakura-Tribe Elder
1x Scorned Villager
1x Shamanic Revelation
1x Shared Animosity
1x Skullclamp
1x Solemn Simulacrum
1x Spellrune Painter
1x Stomping Ground
1x Swiftfoot Boots
1x Tavern Ruffian
1x Temple of Abandon
1x The Celestus
1x Tireless Hauler
1x Tovolar's Huntmaster
1x Tovolar, Dire Overlord
1x Umezawa's Jitte
1x Unnatural Growth
1x Unnatural Moonrise
1x Vandalblast
1x Vanquisher's Banner
1x Village Watch
1x Werewolf Pack Leader
1x Wolfbitten Captive
1x Wolfir Avenger
1x Wolfir Silverheart
Link to deck @ TappedOut.net
I think, Palladia, DL Atarka and maybe Dragonlord Kolaghan, so I have 3 slots, could work, Ill try
Kolaghan is there for the haste anthem only
Of course that suggestions , comments and critics are always very welcome
I am not a fan also of Palladia-Mors, the Ruiner, as you well said, I probably will be replacing it for Dromoka, every other of your suggestions are also great, I love Mirage Mirror, Garruk's Uprising, and Warstorm Surge, The problem I have right now is basically that I am unsure on what to cut for those in, DL Atarka is a posible 1 spot free, but then.. I still need more spots
Because you want the Timmy in you bath in the joy of playing big flying beaters fast
Because your playgroup its just too competitive and plentiful of fast decks that can win at T4-6
While reading the stats please note that sometimes one single card acts as two or more effects
I priorate versatile cards so many of my cards will serve more than one purpose, thats why I will count one card as two in some cases, for example The Great Henge is considered draw and ramp
Card draw : 10
Spot removal : 3 (plus 5 conditional removals like Terror of the Peaks )
Mass removal : 1 (plus 3 conditionals like Balefire Dragon )
Mana Cheat : 3
Mana acceleration : 10 (plus 6 conditionals such as Zendikar Resurgent )
Tutors : 2
Protection : 3
Removing some stuff
We have a lot of things going on on our table and we have really not many spots for interaction with our opponent's plan, for that case I value flexible removal but strong effects such as
Path to Exile : Because is cheap and exiles
Utter End : Because is the more flexible removal (to be replaced for Anguished Unmaking )
Boros Charm : I will use this as removal only as a very last resort, I have it here mostly for indestructibility
We have some other creatures spot removal on our own dragons, like Scourge of Valkas and others, we also have some spot permanents removal on Vaevictis Asmadi, the Dire and so
Removing all stuff
I have only one mass removal Crux of Fate , and some mass conditional removals such as Silumgar, the Drifting Death
Drawing cards is fun
I value versatile cards, so in this deck there is no card that says pay and just draw cards, I need more value for my mana, the best cards are:
Zendikar Resurgent : Really mana expensive but, if it survives a turn, a mana doubler and card draw (Pretty greedy I know).
Temur Ascendancy : Except for my 3 shamans and the Sakura, every other creature is 4+ so is great and this deck wants to get as many haste enablers as it can, so this card fulfils both needs.
The Great Henge : Ramp, Buff and card draw in a single card that can be even cast for . yes please
There are plenty more of card draw but this are the top 3
Tutoring for dragons
I have only one tutor Sarkhan's Triumph which is the best for this deck, we can also consider Scion of the Ur-Dragon a tutor
Ramp (where are my rocks at?)
We use the usual suspects in green like Rampant Growth , but we have some ramp for dragons like Urza's Incubator , Dragonspeaker Shaman , Herald's horn and Dragonlord's Servant that added with the of mana reduction form our commander they sum up to 7 mana, real great (very unrealistic case to have all of them but cool stuff)
There are some niche 'ramp' cards that I called it ramp but I am stretching a lot the concept, I am talking about Fist of Suns , Ramos, Dragon Engine , Morophon, the Boundless that are all powerhouses that can accelerate our mana but will depend on some stuff
This is the deck so far
1x The ur-Dragon
Land (36)
1x Arid Mesa
1x Blood Crypt
1x Bloodstained Mire
1x Breeding Pool
1x Cavern of Souls
1x City of Brass
1x Command Tower
1x Exotic Orchard
1x Forbidden Orchard
3x Snow covered Forest
1x Godless Shrine
1x Hallowed Fountain
1x Haven of the Spirit Dragon
1x Krosan Verge
3x Mountain
1x Myriad Landscape
1x Overgrown Tomb
1x Polluted Delta
1x Sacred Foundry
1x Snow-Covered Forest
2x Snow-Covered Island
1x Snow-Covered Mountain
2x Snow-Covered Plains
2x Snow-Covered Swamp
1x Steam Vents
1x Stomping Ground
1x Temple Garden
1x The World Tree
1x Watery Grave
Coolstuff (3)
1x Boros Charm
1x Eerie Ultimatum
1x Sarkhan's Triumph
1x Negate
1x Swan Song
Dragons (27)
1x Atarka, World Render
1x Balefire Dragon
1x Bladewing the Risen
1x Dragonlord Atarka
1x Dragonlord Kolaghan
1x Dragonmaster Outcast
1x Drakuseth, Maw of Flames
1x Goldspan Dragon
1x Hellkite Courser
1x Hellkite Tyrant
1x Kolaghan, the Storm's Fury
1x Lathliss, Dragon Queen
1x Morophon, the Boundless
1x Nesting Dragon
1x O-Kagachi, Vengeful Kami
1x Palladia-Mors, the Ruiner
1x Ramos, Dragon Engine
1x Savage Ventmaw
1x Scion of the Ur-Dragon
1x Scourge of Valkas
1x Scourge of the Throne
1x Silumgar, the Drifting Death
1x Steel Hellkite
1x Teneb, the Harvester
1x Terror of the Peaks
1x Utvara Hellkite
1x Vaevictis Asmadi, the Dire
Haste enablers (4)
1x Dragon Tempest
1x Lightning Greaves
1x Rhythm of the Wild
1x Swiftfoot Boots
1x Crux of Fate
1x Path to Exile
1x Utter End
Ramp (11)
1x Cultivate
1x Dragon's Hoard
1x Dragonlord's Servant
1x Dragonspeaker Shaman
1x Harrow
1x Herald's Horn
1x Into the North
1x Kodama's Reach
1x Rampant Growth
1x Sakura-Tribe Elder
1x Urza's Incubator
Card Draw (7)
1x Elemental Bond
1x Guardian Project
1x Kiora, Behemoth Beckoner
1x Temur Ascendancy
1x The Great Henge
1x Vanquisher's Banner
1x Zendikar Resurgent
Mana cheat (6)
1x Belbe's Portal
1x Fist of Suns
1x Genesis Ultimatum
1x Lurking Predators
1x Quicksilver Amulet
1x Sunbird's Invocation
I dont hink they did that video because of this particular thread because in that case they would adress the "bad moves" we quote here, I think they had that video in the queue for a while and was a coincidence they release it now.
I think they read or have people who read the forums , maybe in a couple of moths they would do a 2nd part of that video including our views here
Not to "win out right" but... In my playgroup a bestmaster ascension wount last a turn and trust me, the decks in my playgroup dont get the 10% levels of those decks, we dont have gaias cradle nor the fast mana rocks or legacy duals , So, you actually think they play that way because is good for the show
For example, in https://www.youtube.com/watch?v=vqalJabqJsA at minute 7.47 Josh decide to play Wickerbough elder and he tapped out, he has a lot of pretty good targets for the ability but no mana for the activation.
He choses to play and pass hopping it to stick.. but came on, wuld you play it without having the green mana for the activation?
Then later in the same episode he plays Beastmaster ascension with no creatures in play that cann atack, I would never play beastmaster unless I have at least enought creatures available to atack right there and get those counters because if you do like Josh did then every single opponent will have just too much time to respond.
I am missing something? they are playing bad on purpose just for the show or I am the one not seing properly the plays?}
I have seen sevrral times this kind of plays in other episodes
In my playgroup one player plays in several decks Ulamog, the Ceaseless Hunger, lately other player played Ulamog, the Infinite Gyre and a discussion was issued about powerlevel.
The one playing hunger says the other ulamog is unfair because the anihilation 4 and the the gyre player says it is actually weaker than the hunger ulamog
What are your thoughts about it?
Than ks again, I apreciate very much all the time and effort you have taken to answer in deep my question.
Is thawing glaciers that bad?