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  • posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    a couple of thoughts enter my head with this potential mechanic.

    the mayor has the ability to transform into a werewolf of power and toughness 3

    this could mean that the a trigger such as "nighttime" (whatever the mechanic will be known as) causes the mayor to become a werewolf, by either side boarding in the werewolves of equlvilent status ( the idea of outside of game card previous mentioned) or search the players library for a werewolf with power 3 and toughness 3.

    the way the promo ad looks it seems its two cards rather a single split card.

    so the werewolf may be one of several the denizens transform into, along with vampires, and other spooks.

    this day night mechanic seems like an after effect of certain spells, as in

    after casting this spell it is now night or daytime, as well as a counter based system in which after a certain day night cycle certain things happen. such as a curse, in a way that on the tenth night all creatures you control become night based permanently

    thedriod
    Posted in: The Rumor Mill
  • posted a message on Karn, the Released
    it seems to be too good to be true, i do believe this may be an actual card, but restarting the game at any point in time, would make the secondary market of this card about equivalent or better then Jace the mind sculptor, their should be a catch like exiling himself when he uses his ultimate to keep


    we just have to keep our fingers crossed and hope for the English printing spoiler to be sure

    it should only restart the game (by this i think it not the full tournament match, best two of 3 ,but just the current game

    the artwork does correspond to corrupted conscience, looking at the chest markings, minus the glowing spot on the center of the chest
    Posted in: Rumor Mill Archive
  • posted a message on M11 Draft simulator?
    searched online over the past few days and came across this website

    http://tappedout.net/mtg-draft-simulator/

    however you need an account and have to wait for the draft to begin

    but gets you practice against others

    after running it a couple of times only problem encountered are a couple of miss pictures and lag, that can be fixed by refresh

    couldn't figure out how to work on drafted deck though
    Posted in: Rumor Mill Archive
  • posted a message on [M11] Stroke of Genius and Magma Jet
    I see the deck fixings for both cards, if magma jet brings red scry effects then cards like pyro's ascension decks will hit harder
    Posted in: Rumor Mill Archive
  • posted a message on [DotP] Foil promo Nissa Revane when purchasing DotP on Steam
    revene's benefits are currently not all that good in standard, but if cards like heritage druid return, revene may do better, I run two in my standard elves but a promos a promo

    so we currently know that when pre-ordering dotp of of steam, a email voucher containing a to pass to pick up 1 nissa reven promo and 2 dotp decks is going to be received.

    has it been confirmed yet or not that the 2nd expansion will be available from steam at a later date?
    Posted in: The Rumor Mill
  • posted a message on Announcing Deck Builder's Toolkit
    it seems to be good if you want to help a bunch of new players learn how to construct decks, (at least that is what i am going to do), the cards are said to be pre-assorted to be close to intro decks from my understanding.
    Posted in: The Rumor Mill
  • posted a message on R/G Spawn Burst or Violent Birthing
    possibly try a coat of arms, all creatures but one an eldrazi, even though it helps all your many spawns stills stronger then opponents, and overrun for another win con

    helping a friend create a version of this deck
    Posted in: Standard Archives
  • posted a message on Announcing "Archenemy"
    the descriptions a little confusing can it be expanded on with other word choices

    what i currantly see is in multyplayer its you vs everyone else,

    is this going to be everyone one else vs, you, with the win condition being that you win if you bet down all oponnetns, and you can be the only individual to lose(in a hypothetical situation of more then 2 players playing)

    I do like the idea but i see it already in affect from what i understand, in multiple player it goes on a bit after one player loses, it also seems to be either a quick match, or a long match depending on who the archenemy is

    i sometimes challenge my friends to play me all at once on similar conditions, but without the special unknown over sized cards
    Posted in: Rumor Mill Archive
  • posted a message on [WWK] Jace Chase Final Day
    looking at the art work the second ability looks like the minus ability, there's a small bit of the silver border for the loyality counters.

    unless it could be a different math term, but the increase counters should not have its position there but below the image we currently have
    Posted in: Rumor Mill Archive
  • posted a message on [WWK] Compiled Info
    I think the new jace is going to be a color combination, the offical websites info on him says

    "Jace now faces the same problem of every exceptional being: the temptations of power. His skills in illusion, mind-reading, and even memory modification have flourished during his travels, and they've helped him gain ever broader access to the secrets he craves. But the deeper he delves, the more he encounters individuals and beings who don't want him prying into their business...and who have the power to stop him. Jace has the potential to rival even these adversaries if he's willing to cast aside the limits of his conscience and embrace the power rising within him. The enemy colors of white and black are like an angel and devil on his shoulders. Will he choose to use his abilities to enrich those he cares about, or to empower only himself? However Jace chooses, the realization of his potential will have a dramatic effect on the Multiverse." (http://www.wizards.com/Magic/Multiverse/planeswalkers.aspx?x=mtg/multiverse/planeswalkers/jace)

    This means that either jace is going to be black and blue or white and blue.

    I feel that for zendikar he will become white and blue in order to help out, but possible a future version will embrace the black mana.

    exile is not a white only ability but it seems that it would save lifes if used to protect like blink or hold of threats like o-ring

    if jace goes black could he try to help the eldrazi rise by unleashing them again his info does say he's curious possible going to delve into the eldrazi control magic
    zendikar is also a place full of milieu for jace to seek knowledge

    Facepalm whoa finally done with this long post-idea
    Posted in: Rumor Mill Archive
  • posted a message on [ROE] Rise of the Eldrazi - confirmed to be the name of spring large expansion
    This is just an idea, or series of thoughts about the rise of Eldrazi

    Eldrazi have been shown in zendikar as an indestructible?

    could all the Eldrazi by indestructible, or like(vanishing,phasing)

    could the Eldrazi have suffered a huge defeat on zendikar and needed time to repair themselves for a return?

    If zendikar is an Eldrazi homeworld, could they have done something to ob Nixilis the fallen.

    he could be destroying planeswalker to return sparks to the Eldrazi return, or wanting to get revenge on the Eldrazi that made him who he is now.

    we now that zendikar is an unstablle plane, which is going to come into change(worldwake), and be followed with the rise of the Eldrazi.

    these are just some ideas

    thedriod
    Posted in: Rumor Mill Archive
  • posted a message on [ARB]Five cards from Game Japan
    a double cast burn style seems to be the most in advantage, keep the aggro players quick and the control players thinking
    Posted in: The Rumor Mill
  • posted a message on R/B goblin agro
    dolmen gate might help prevent the creatures form dieng when they are weak tokens and strong creatures.
    Posted in: Standard Archives
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