2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Official] M12 Pick vs. Pick Thread
    Quote from BobTehSnail
    P1P1: Crown of Empires and Gideon's Lawkeeper and assuming the rest of the pack was bad/average.

    I saw this in an M12 draft I did earlier and picked the Lawkeeper and was cut white the rest of pack 1. Not sure if I made the right choice, any advice?


    In a draft with unknown people, I'd probably take Crown of Empires p1p1 because it keeps you colorless even though Gideon's Lawkeeper is the better card. If i knew the people and had a strong reason to believe white could be left open, I'd take the lawkeeper. If your pack was bad, then you aren't really sending signals, except for the lawkeeper if you pass it. But i'll concede white pack 2 if it means having a colorless tapper and a better chance at playing the color that's most open
    Posted in: Limited Archives
  • posted a message on Venser, Spellskite, and a creature enchantment
    Quote from azngenius
    That's true. The Mind Control that returns to the battlefield from under the Oblivion Ring does not target, so it can enchant creatures that have Shroud or Hexproof. Note that it still cannot enchant creatures with protection from blue, because protection has a clause that says the creature cannot be enchanted by blue auras.


    I think a small note has to be made on the pro blue point. When mind control returns, it has to enchant something, it can't enchant nothing, however, if you wanted to enchant nothing, and there was a pro blue creature on the battlefield, you could attempt to enchant it and have the mind control fall off instantly. Why you would want mind control to not enchant anything, I'm not sure, but just in case, i believe that works the way i described.
    Posted in: Magic Rulings Archives
  • posted a message on druid satchel
    I haven't had the chance to play with this card yet, but I played against it, and I needed to oblivion ring it. The play was painful at the time, but it was just something I had to do. Limited is about using your mana as efficiently as possible, so the fact that you always get something out of 2 mana you otherwise would not use is very relevant.
    Posted in: Limited Archives
  • posted a message on M12 Enchantment Subtheme???
    Quote from Mathochism
    I am not at liberty to reveal my sources. I am also not trolling.

    Believe me or don't. I care not.



    a) I doubt there is a gun to your head saying "tell them who I am and i'll pull the trigger"

    b) I don't even know what to say for b), bold statements without evidence just = fail. Remember "OMG The Rack is in M10 or M11 (i don't remember which one). You can go back and check, I correctly called that one false, and I think i'd be correct in calling this false too
    Posted in: New Card Discussion
  • posted a message on M12 Enchantment Subtheme???
    I didn't count, so I don't know if we actually have more enchantments than usual, but we definitely have more cards that care about enchantments than usual. I can't really figure out a good reason for this though. We have decent reason to believe the next block is a graveyard block (seeing a new card with flashback in DotP 2012) and I can't see an enchantment theme in a graveyard block, so what could the reason for a focus on enchantments be? Just to make the limited format different than usual? Do casual players like enchantments more than competitive players? Idk. Or is there somehow a chance that there will be some form of enchantment theme in the next block?
    Posted in: New Card Discussion
  • posted a message on [M12] Magic 2012 Complete Spoiler
    Is there any reason why this is a thread and not it's own page like it usually is???

    This spoiler is significantly more important then the commander spoiler because these cards will be legal in more than one format...
    Posted in: The Rumor Mill
  • posted a message on M12/D12 - "Illusory Bear"
    This card will be good in limited, trust me.
    Posted in: The Rumor Mill
  • posted a message on Animate Dead and Phyrexian Metamorph
    My only question is because the oracle text says "When Animate Dead leaves the battlefield, that creature's controller sacrifices it." That creature's controler... what creature? at this point in time the metamorph is no longer a creature.
    Posted in: Magic Rulings Archives
  • posted a message on Animate Dead and Phyrexian Metamorph
    What happens if I play Animate Dead to return Phyrexian Metamorph to play, and then have Phyrexian Metamorph come into play as a non-creature artifact?
    Posted in: Magic Rulings Archives
  • posted a message on Body Double and Clone
    The only creature on the battlefield is Runeclaw Bear and the only creature in the graveyard is Clone. Can Body Double become a copy of clone and then become a copy of Runeclaw Bear?
    Posted in: Magic Rulings Archives
  • posted a message on Gideon's last ability
    it's also important to remember that if leyline of punishment is in play, or if you target him with combust, he'll still lose loyalty counters, so if he has 4 loyalty counters, and he gets combusted, he'll go to the graveyard because he's still a planeswalker and he'll have no loyalty counters.
    Posted in: Magic Rulings Archives
  • posted a message on [SOM] Draft, is Tower of Calamities really that bad?
    So I made top 8 at the ptq in NYC with basically no knowledge of the format other than the list of cards in SOM, so I had no clue how to draft the set either, so I relied on my basic limited strategies, take removal early, evasive creatures, ect. So when I played my Tower of Calamities in my first round match, my opponent insulted me for playing it, but in game 3, he needed three top decks in a row to beat me, the first of which being a revoke existence for the tower. So did I really make that large of a misjudgment in playing Tower of Calamities? What I saw was late game reusable removal that hits basically everything.
    Posted in: Limited Archives
  • posted a message on October 2010 YMTC - Everburning Effigy
    Can't you more than infinitely chump block with this?

    That's not broken
    Posted in: Card of the Month
  • posted a message on [SOM] 9/17-Hand of the Praetors, DUAL LANDS!, Venser's Journal, Tunnel Ignus
    Quote from Ogrefoot
    With a drawback like that, they should have given the duals land types so they'd be fetchable at least.


    These lands would basically be the original dual lands if they were fetchable. If people are willing to pay 2 life to have fetchable untapped dual lands, they'll gladly not pay the extra to life as well...
    Posted in: The Rumor Mill
  • posted a message on [SoM] Tuesday, 9/14 -- Skinrender, True Conviction, Embersmith, Precursor Golem
    Quote from Huxley734
    Soul's Fire you for nine?

    Vines of Vastwood? Soul's Fire you for 21?


    Soul's Fire doesn't target only a single golem, it targets the creature or player that is being dealt the damage too
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.