Hello everyone, Diamond here! Some cards for us for the spoiler:
The enchantment that makes tokens is called Rise of the Hobgoblins and it is rare. It is number 145.
Batwing Brume (U) 1 Instant Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to play this. (do both if BW was spent). 81 / 180? couldn't get number
Patrol Signaler (U) 1W Kithkin Soldier 1W, :symq:: Put a 1 / 1 white Kithkin Soldier creature token into play. 1 / 1 12 / 180
Thanks everyone, that's all from me this set, it's been great posting here. I hope we get the full spoiler done before the weekend.
Hello everyone, Diamond here! I have seen more tonight, but most were spoiled in the Psybite thread (Open boosters) excellent! ~_~. Here's three I didn't see there thanks to PC & Hydro for name / format help.
*Something Selkie* (U) :symgu::symgu::symgu: Merfolk Wizard When {this} comes into play, draw a card. 2 / 2
I think this is could have been 2 / 3 and had shroud and still would have been o.k to print at this cost. This card is o.k only, but people like the other ones in the HHH cycle better. I can understand that, Restless Apparition is great.
Belligerent Hatchling (U) 3 Elemental {this} comes into play with 4 -1 / -1 counters on it. First Strike Whenever you play a White Spell, remove a -1 / -1 counter from {this} Whenever you play a Red Spell, remove a -1 / -1 counter from {this} 6 / 6
Now, this Faerie may have a cost on it, like 1U, but I don't think so. I only saw all but the very side of the card. I apologize for lack of names again, I will see more when I can tomorrow morning for everyone.
Hello Everyone, Diamond Here! I have written down a bunch of new cards that we needed for the completed spoiler. I've come home from an [EVE] draft this evening, I kept time, so I had to write very quickly, I'm sorry I do not have names for you all
Recumbent Bliss (c) 2W Aura Enchant creature enchanted creature can't attack or block. At the beginning of your upkeep, you (may) gain 1 life.
Stillmoon Cavileer (R) 1:symwb::symwb: Zombie Knight Protection from White and from Black. :symwb:: {this} gains flying until end of turn. :symwb:: {this} gains first strike until end of turn. :symbw::symbw:: {this} gets +1 / +0 until end of turn. 2 / 1
*:symrw: Goblin Enchantment* (u) (I think it's uncommon) :symrw::symrw: Enchantment When {this} comes into play, you may pay X, if you do, put X 1/1 Red and White Goblin Soldier tokens into play. :symrw:: Red and White creatures you control gain first strike until end of turn.
Hydro's Edit: thanks to Psybite, we have the full name! Cheers brother!
Nightsky Mimic (C) 1 Creature - Shapeshifter When you play a spell that is both Black and White, nightsky Mimic becomes a 4 / 4 creature with flying until end of turn. 2 / 1
Liege (R) 2:symgu::symgu::symgu: Horror Other Green creatures you control get +1 / +1 Other Blue creatures you control get +1 / +1 At the beginning of each player's upkeep, untap all Blue and Green creatures you control. 4 / 4
I didn't manage to see anything else for :symug:, but I will look again over the next few days for us. I apologize for the lack of names, I had very little time to write down cards as I saw them, and had to do it rather secretly (Then translate them into English). Thanks everyone for letting me post here again, I will post again as soon as I can.
Ciao!
PS: Thank you PC bro and Hydro again for help with formatting cards, translations and tidbits.
Hello everyone, Diamond here! Back from our store this morning with some info on another avatar & much more, we have many boosters opened too. Someone had this guessed right in the speculation thread, well done.
Nobilis of War (R) :symrw::symrw::symrw::symrw::symrw: Spirit Avatar Haste Attacking creatures you control get +2 / +0 until end of turn. 3 / 4
For me, this card is not as strong as the Spirit Avatar, but it is good for White to have a haste creature again (Akroma was one). A 5 / 4 is quite good for White I think, though my friend the Demigod is much better for Red. I've seen a Cranial Extraction card for 5B it's a sorcery that can remove a card from opponents Library for each Swamp you control. It is a rare also, Sorry, did not get to see the name (It passed by me very quickly). I saw the Goat land too in our other thread also, it is quite real (And funny). Sorry about the lack of names everyone. Thank you for letting me post here again & I will try to get more tomorrow for everyone. I cannot get scans at all, so these will be mostly from memory and what I can write down secretly.
Ciao!
PS: Thank you to my friends P_C & Hydro for your help on the card names / abilities, talk to you again very soon I hope.
Hello everyone, Diamond here! We opened a booster this evening, this card was the rare, the commons and umcommons we already know.
Hydro's Edit: Picture added
Dominus of Fealty (R) :symru::symru::symru::symru::symru: Spirit Avatar Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4 / 4
Name is translated from Japanese, but should be this in English, sorry if it’s mistaken. Thank you for letting me post here again, I really enjoyed the Captains posting! What a very good Rumor season you’ve had! I will post some more when I can (Soon).
Hmm, for some reason all this batch did is make me even more anxious about the Reaper King. Weird.
I've looked Madding, I'm ready to see the King soon also. We've got FNM tonight, so there's certain to be more cards over the weekend. I'll post what we don't have as I can find them for us.
Hello everyone, Diamond here! We opened another booster today, Oona was the rare! But these were all new, sorry they're mostly commons.
Old Ghastbark (c) 3{G/W}{G/W} Treefolk Warrior 3 / 6
Safehold Duo (c) 3{G/W} Elf Warrior Shaman Whenever you play a green spell, Safehold Duo gets + 1 / + 1 until end of turn. Whenever you play a white spell, Safehold Duo gains vigilance until end of turn. 2 / 4
Armored Ascension (u) 3{W} Enchantment Aura Enchant creature Enchanted creatures gets + 1 / + 1 for each plains you control and has flying.
Thornwatch Scarecrow (c) 6 Artifact creature Scarecrow Thornwatch Scarecrow has wither as long as you control a green creature. Thornwatch Scarecrow has vigilance as long as you control a white creature. 4 / 4
Rattleblaze Scarecrow (c) 6 Artifact creature Scarecrow Rattleblaze Scarecrow has persist as long as you control a black creature. Rattleblaze Scarecrow has haste as long as you control a red creature. 5 / 3
Is it me.. or Firespout is very strong? I think it's the best Pyroclasm since.. well Pyroclasm
Very good card IMO, i'm liking those R/G cards so far
Yes, R/G cards seem the best at the moment, but I think U/B will be strong too, a lot of poeple here are talking about that from the boosters we've seen.
Hello again everyone, just saw a couple more cards this morning that we didn't have yet, to help fill out the spoiler list. I hope this helps our rumor season:
Steel of the Godhead (c) 2{w/u} Enchantment Enchant creature As long as enchanted creature is white it gets + 1 / + 1 and has lifelink As long as enchanted creature is blue it gets + 1 / + 1 is unblockable
Spell Syphon (c) 1{u} Instant Counter target spell unless its controller pays 1 for each blue permanent you control
and the quite boring and unoriginal:
Barrenton Cragheads (c) 2{w/u}{w/u} Kithkin Scout Cannot be blocked by red creatures 3 / 3
I've been on the lookout for some good rare cards for everyone here, I hope I can get some for you tomorrow. Thanks for letting me post them here guys!
I just have a couple questions for CrazyDiamond, namely clarification on Firespout:
Does the card only care if you paid R and/or G, or if you paid R/G on the hybrid cost? If it's whether you paid R and/or G period, then is this really uncommon, since it's, well, crazy?
I know the card has (if you pay {g} and {r} do both) on its text. I hope this clears it up for you. I'm not a rules guy but it seems simple. The total cost is 3 mana 1 of which must be either {r} or {g} the other 2 can be any, but if you want both effects you must spend {r} and {g} to play it. right?
Not sure what to say here I'm sure Imp or Hydro or Hunter can confirm them if they've seen them sorry no scans or photo. Like I say I can see more tomorrow.
Some cards for us for the spoiler:
The enchantment that makes tokens is called Rise of the Hobgoblins and it is rare. It is number 145.
Batwing Brume (U)
1
Instant
Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume.
Each player loses 1 life for each attacking creature he or she controls if B was spent to play this. (do both if BW was spent).
81 / 180? couldn't get number
Patrol Signaler (U)
1W
Kithkin Soldier
1W, :symq:: Put a 1 / 1 white Kithkin Soldier creature token into play.
1 / 1
12 / 180
Thanks everyone, that's all from me this set, it's been great posting here. I hope we get the full spoiler done before the weekend.
Ciao!
I have seen more tonight, but most were spoiled in the Psybite thread (Open boosters) excellent! ~_~. Here's three I didn't see there thanks to PC & Hydro for name / format help.
*Something Selkie* (U)
:symgu::symgu::symgu:
Merfolk Wizard
When {this} comes into play, draw a card.
2 / 2
I think this is could have been 2 / 3 and had shroud and still would have been o.k to print at this cost. This card is o.k only, but people like the other ones in the HHH cycle better. I can understand that, Restless Apparition is great.
Belligerent Hatchling (U)
3
Elemental
{this} comes into play with 4 -1 / -1 counters on it.
First Strike
Whenever you play a White Spell, remove a -1 / -1 counter from {this}
Whenever you play a Red Spell, remove a -1 / -1 counter from {this}
6 / 6
*Something Faerie* (U)
3U
Faerie Wizard
Flying
Sacrifice {this}: Counter target non-creature spell.
Persist
2 / 2
Now, this Faerie may have a cost on it, like 1U, but I don't think so. I only saw all but the very side of the card. I apologize for lack of names again, I will see more when I can tomorrow morning for everyone.
Ciao!
I have written down a bunch of new cards that we needed for the completed spoiler. I've come home from an [EVE] draft this evening, I kept time, so I had to write very quickly, I'm sorry I do not have names for you all
Recumbent Bliss (c)
2W
Aura
Enchant creature
enchanted creature can't attack or block.
At the beginning of your upkeep, you (may) gain 1 life.
Stillmoon Cavileer (R)
1:symwb::symwb:
Zombie Knight
Protection from White and from Black.
:symwb:: {this} gains flying until end of turn.
:symwb:: {this} gains first strike until end of turn.
:symbw::symbw:: {this} gets +1 / +0 until end of turn.
2 / 1
*:symrw: Goblin Enchantment* (u) (I think it's uncommon)
:symrw::symrw:
Enchantment
When {this} comes into play, you may pay X, if you do, put X 1/1 Red and White Goblin Soldier tokens into play.
:symrw:: Red and White creatures you control gain first strike until end of turn.
Hydro's Edit: thanks to Psybite, we have the full name! Cheers brother!
Nightsky Mimic (C)
1
Creature - Shapeshifter
When you play a spell that is both Black and White, nightsky Mimic becomes a 4 / 4 creature with flying until end of turn.
2 / 1
Liege (R)
2:symgu::symgu::symgu:
Horror
Other Green creatures you control get +1 / +1
Other Blue creatures you control get +1 / +1
At the beginning of each player's upkeep, untap all Blue and Green creatures you control.
4 / 4
I didn't manage to see anything else for :symug:, but I will look again over the next few days for us. I apologize for the lack of names, I had very little time to write down cards as I saw them, and had to do it rather secretly (Then translate them into English). Thanks everyone for letting me post here again, I will post again as soon as I can.
Ciao!
PS: Thank you PC bro and Hydro again for help with formatting cards, translations and tidbits.
Back from our store this morning with some info on another avatar & much more, we have many boosters opened too. Someone had this guessed right in the speculation thread, well done.
Nobilis of War (R)
:symrw::symrw::symrw::symrw::symrw:
Spirit Avatar
Haste
Attacking creatures you control get +2 / +0 until end of turn.
3 / 4
For me, this card is not as strong as the Spirit Avatar, but it is good for White to have a haste creature again (Akroma was one). A 5 / 4 is quite good for White I think, though my friend the Demigod is much better for Red.
I've seen a Cranial Extraction card for 5B it's a sorcery that can remove a card from opponents Library for each Swamp you control. It is a rare also, Sorry, did not get to see the name (It passed by me very quickly).
I saw the Goat land too in our other thread also, it is quite real (And funny).
Sorry about the lack of names everyone. Thank you for letting me post here again & I will try to get more tomorrow for everyone. I cannot get scans at all, so these will be mostly from memory and what I can write down secretly.
Ciao!
PS: Thank you to my friends P_C & Hydro for your help on the card names / abilities, talk to you again very soon I hope.
We opened a booster this evening, this card was the rare, the commons and umcommons we already know.
Hydro's Edit: Picture added
Dominus of Fealty (R)
:symru::symru::symru::symru::symru:
Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
4 / 4
Name is translated from Japanese, but should be this in English, sorry if it’s mistaken.
Thank you for letting me post here again, I really enjoyed the Captains posting! What a very good Rumor season you’ve had! I will post some more when I can (Soon).
Chao!
No scans sorry, just wrote down the cards at the store when we opened them. I wish that Oona was mine!
I've looked Madding, I'm ready to see the King soon also. We've got FNM tonight, so there's certain to be more cards over the weekend. I'll post what we don't have as I can find them for us.
We opened another booster today, Oona was the rare! But these were all new, sorry they're mostly commons.
Old Ghastbark (c)
3{G/W}{G/W}
Treefolk Warrior
3 / 6
Safehold Duo (c)
3{G/W}
Elf Warrior Shaman
Whenever you play a green spell, Safehold Duo gets + 1 / + 1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
2 / 4
Armored Ascension (u)
3{W}
Enchantment Aura
Enchant creature
Enchanted creatures gets + 1 / + 1 for each plains you control and has flying.
Thornwatch Scarecrow (c)
6
Artifact creature Scarecrow
Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4 / 4
Rattleblaze Scarecrow (c)
6
Artifact creature Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature.
Rattleblaze Scarecrow has haste as long as you control a red creature.
5 / 3
Gravegill Axeshark (c)
4{U/B}
Merfolk Soldier
Persist
3 / 3
Ashenmoor Cohort (c)
5{B}
Elemental Warrior
Ashenmoor Cohort gets + 1 / + 1 as long as you control another black creature.
4 / 3
*Yes, this is the worst card of the set*
Viridescent Wisps (c)
{G}
Instant
Target Creature becomes green and gets + 1 / + 0 until end of turn.
Draw a card.
Thanks for letting me post more here, I'll try to have more as soon as I can.
Chao!
Yes, R/G cards seem the best at the moment, but I think U/B will be strong too, a lot of poeple here are talking about that from the boosters we've seen.
Thanks Urzas, I fixed in the original post. Sorry about that.
Steel of the Godhead (c)
2{w/u}
Enchantment
Enchant creature
As long as enchanted creature is white it gets + 1 / + 1 and has lifelink
As long as enchanted creature is blue it gets + 1 / + 1 is unblockable
Spell Syphon (c)
1{u}
Instant
Counter target spell unless its controller pays 1 for each blue permanent you control
and the quite boring and unoriginal:
Barrenton Cragheads (c)
2{w/u}{w/u}
Kithkin Scout
Cannot be blocked by red creatures
3 / 3
I've been on the lookout for some good rare cards for everyone here, I hope I can get some for you tomorrow. Thanks for letting me post them here guys!
Chao
I know the card has (if you pay {g} and {r} do both) on its text. I hope this clears it up for you. I'm not a rules guy but it seems simple. The total cost is 3 mana 1 of which must be either {r} or {g} the other 2 can be any, but if you want both effects you must spend {r} and {g} to play it.
right?
Not sure what to say here I'm sure Imp or Hydro or Hunter can confirm them if they've seen them sorry no scans or photo. Like I say I can see more tomorrow.