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  • posted a message on Humurous Magic Song - I Really Hate Cascade
    I am not sure if this belongs here, but...

    My friend and I were bored today, and we discussed our hatred of combos.
    This parody of Backstreet Boy's - I Want It That Way, was created.

    I Really Hate Cascade

    Yeah

    I hate your Fires
    And Decks with Mind's Desire.
    Believe, when I say
    I am going to hate Cascade.

    But we play the game from the start
    You catch me off-guard
    You ruin my day
    Because You're playing Swans Cascade.

    Tell me why
    You net-decked a combo
    Tell me why
    Wizards' broken Swans of Bryn Argoll
    Tell me why
    I never wanna hear you say
    I'm playing Swans Cascade

    I'm sick and tired.
    Of combo designers.
    Yes i know its too late
    But why did Wizards make Cascade.

    Tell me why
    Extended combos Bonds and Cascade
    Tell me why
    I hate when decks like this are made.
    Tell me why
    I never wanna hear you say
    Cause I really hate Cascade

    Now I can see that your Seismic Assault
    Will go off to finish me, Yeah
    No matter the play
    I want you to know
    That combos are so cheap...

    You've Channeled Fire
    Dovescape with Guile.
    You are
    You are, You are, You are

    Don't wanna hear you say
    Cause' now I'll have to fill my board with hate
    Why do combos have to be so great?
    (Don't wanna hear you say)
    I never wanna hear you say
    Playing Combo is the Way

    Tell me why
    All formats combo'd Cascade.
    Tell me why
    Wizards had to make this mistake.
    Tell me why
    I never wanna hear you say
    (Don't wanna hear you say it)
    Playing Combo is the Way


    Tell me why
    All formats combo'd Cascade.
    Tell me why
    I'll have to go back to my Fae.
    Tell me why
    I never wanna hear you say
    (Don't wanna hear you say it)
    Playing Combo is the Way

    Cause I Really Hate Cascade.
    Posted in: Magic General
  • posted a message on Cascade Swans Tech
    Ethersworn Canonist is also good, if played early, reduces their seismic assault count to 4 until dealt with.
    Posted in: Standard Archives
  • posted a message on Your best Cascade
    My Opponent at 7 life, He had a smirk on his face as he ripped and played a Battlegrace Angel. I proceed to play Bituminous Blast --> Bloodbraid Elf --> Hell's Thunder, Killing the Angel, and doing lethal.
    Posted in: Limited Archives
  • posted a message on COMBO- Infinite Damage/Counters-Murderous Nantuko Captain
    Drop the red (Thought Hemorhage, Terminate, B-Blast)....replace with 4x Path to Exile, 2-3x Profane Command, 4x Bitterblossom.

    Not quite sure BoP is needed here, also make sure to test with Safehold Elite as the increased efficiency of your curve may be worth more than the wither of Rendclaw Trow.
    Posted in: Standard Archives
  • posted a message on Reliquary Aggro
    @Burcke:

    -1 Unstable Frontiers +1 Treetop Village
    I don't see when you would ever want Unstable Frontiers, if it is for the blue/black splash then you should be replacing some of your basic's with more painlands. Also if you solidify your blue splash you could replace Gutteral Response with Negates, as the range and versatility of Negate > Gutteral Response.

    Treetop Village is a beast in an deck with Hierarch and Rafiq.....I hear 4/4 double striking tramplers, that don't die to wraths are pretty good

    And as Harbinger_ said the splash for black for 3 Doran i dont think is worth it. I personally would rather just use Rhox War Monk in its spot.

    I have not had extensive testing with Naya Charm, but it might be good. Ajani Goldmane has limited synergy in the deck, as the vigilance only affects one of your guys (as only one of your guys is usually on the offense). If you have Fae in your meta 2x Cloudthresher's would be much better in that spot I think.
    Posted in: Standard Archives
  • posted a message on Reliquary Aggro
    I decided to take a similar route using KotR into a 4 color aggro build....this is my take on it.


    Crushed Relix
    Creatures
    4x Birds of Paradise
    4x Noble Hierarch
    4x Knight of the Reliquary
    4x Rhox War Monk
    4x Countryside Crusher
    4x Rafiq of the Many
    2x Cloudthresher

    Instants
    4x Path to Exile
    4x Shard Volley
    3x Negate

    Lands
    4x Ancient Ziggurat
    4x Reflecting Pool
    1x Battlefield Forge
    2x Yavimaya Coast
    4x Brushland
    4x Karplusan Forest
    1x Forest
    1x Plains
    1x Island
    1x Treetop Village

    Sideboard

    2x Boggart Ram-Gang
    2x Cloudthresher
    4x Gaddock Teeg
    4x Stillmoon Cavalier
    3x Burrenton Forge-Tender


    Sideboarding Strategies


    RDW
    -3x Negate
    -2x Cloudthresher
    +3 Burrenton Forge-Tender
    +2 Boggart Ram-Gang

    5CC
    -2x Cloudthresher
    -2x Shard Volley
    +4x Gaddock Teeg

    Fae
    -2x Negate
    +2x Cloudthresher

    Kithkin/Vengeant Lark
    +4x Stillmoon Cavaliers
    -1x Cloudthresher
    -3x Negate

    BW Token
    +4x Stillmoon Cavaliers
    -3x Negate
    -1x Path to Exile
    Posted in: Standard Archives
  • posted a message on [Official Thread] Kithkin Aggro
    Celestial Purge definitely needs testing. I think it should/will find a place somewhere in the deck, as it is varying degrees of usefullness across the board

    Kills Bitterblossom(Fae and BW Tokens), Figure of Destiny(Kithkin/RDW), every other creature in RDW, and takes out Ajani Vengeants with ease(Vengeant Lark/Planeswalker)

    I'm plan to start testing with a split between Celestial Purge and Unmake in the MD.

    And as for Lapse of Certainity, I can only seeing it be effective turn 4 on the play against Wrath of God. I don't think that's really worth it.
    Posted in: Standard Archives
  • posted a message on [Post-Conflux] X-spell Mana Ramp
    i dont think mana dorks are the right call here...you should aim more at simply dropping lands controlling the board (firespout, volcanic fallout, pyroclasm, etc) in the first 3 turns and using midrange fat such as Chameleon Colossus to keep board pressure, so you can set up your X-shenanigans. I would highly consider using a couple Flameblast Dragons as a finisher.

    As for the person that said how do we beat red...naya means access to Burrenton Forge-Tender as well as Celestial Purge
    Posted in: Standard Archives
  • posted a message on [CON] Apocalypse Hydra & Progenitus
    Dramatic Entrance meet Progenitus. Off a turn 2 Devoted Druid, we get a turn 3 flashy 10/10 that seems to be impossible to kill. And can kill the opponent in two turns.
    Posted in: The Rumor Mill
  • posted a message on [CON] 2 New Lands (Rupture Spire and Unstable Frontier)
    Quote from astrospoon
    i just did some double checking, and I think Ober has it right:

    Unstable Frontier - Land

    Tap: to add (1) to your mana pool

    Tap: to turn target land you control to the basic land type of your choice until end of turn

    No extra letters.

    Whats up with the "to"s after the colons though? is that how they are on land cards now? I always thought it was just "Tap: add..."etc...


    I think Little Birdy just gave us what the cards do (as in how you would explain it verbally to someone else)....not neccessarily proper formatting.

    For example, formatting should be

    Unstable Frontier - Land
    T: Add 1 to your mana pool.
    T: Target land you control becomes the basic land type of you choice until the end of turn.
    Posted in: The Rumor Mill
  • posted a message on [CON] 2 New Lands (Rupture Spire and Unstable Frontier)
    Rupture Spire is interesting, my unbased guess would be that its uncommon, its a vivd that can produce all colours for the rest of the game, but its basically a land with a casting cost of 1 (can't be played turn1 though)

    Unstable Frontier ..... functional Shimmering Grotto that helps domain, probably common/uncommon
    Posted in: The Rumor Mill
  • posted a message on [CON] 2 New Lands (Rupture Spire and Unstable Frontier)
    Unstable Frontier - Land
    Tap to add (1) to your mana pool
    Tap to turn target land you control into the basic land type of your choce until end of turn.

    My finalized version....missing i for choice, but theres only one i in the clue and thats for Frontier.....so thats it guys, with possible formatting differences (ie.Astrospoon said it might be target basic land you control into the land type)
    Posted in: The Rumor Mill
  • posted a message on [CON] 2 New Lands (Rupture Spire and Unstable Frontier)
    Unstable Frontier- Land
    Tap: to add (1) your mana pool
    Tap: to turn target land you control into the basic land type of your chooce until end of turn.

    But choice is spelt wrong and these are leftover(i think) so probably somethings wrong.
    at
    n
    Posted in: The Rumor Mill
  • posted a message on [CON] 2 New Lands (Rupture Spire and Unstable Frontier)
    working on first one.....its something like

    Turn Target Land you control into the basic land type of your choice until end of turn.
    Posted in: The Rumor Mill
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