Ah, I see what your saying:
I guess I wouldn't say LB is favored over Jax/Trundle, since they all fit different roles. I wouldn't even say Jax is affected as he can go omen, but his core of T-Force/BotrK/Warmogs is for the most part still in tact (although BotrK still kind of hurts, it only delays his late game a touch longer).
LB is buffed however, as it seems tanks in general got a whole lot weaker (think Mundo/Shyv/ect). So in a meta full of glass, LB will shine through, assuming there is no instant stun out there (off the top of my head, the only commonly played char with an insta root/stun is Ryze, and maybe Leona to a lesser extent).
That said, with ad being better, bruiser may switch to buy an MR item first, before the usual rush omen/sunfire cape plan. Hell, even adc top lane might be a think. FLY QUINN, FLYYYYY.
- 6/14/2014 4:51:57 PM Posted in: Other Games
6/14/2014 1:29:00 PM
Posted in: Other GamesQuote from Feathas »Omen nerf actually hurts most assassins (who don't generally care about attack speed and have non-ms reliant mobility) and gap closing bruisers (who are the main ones that build it and are currently pretty reliant on it to cut ADC dps and stick to more mobile ADCs). Omen nerfs help ADCs more than anything else actually.
How do you figure? Without the MS slow, I would assume bruisers w/o gap closers now have no real way of being able to stick to an adc. The omen nerf I don't think really affects assassins directly, aside from making adcs stronger, which in turn makes assassins stronger.
Bruisers usually typically build omen, whether they have a gap closer or not if they need armor. The difference is a bruiser like Jax can still stick to a target because of his Q, where as Trundle might have a bit of an issue, once out of frozen domain.
LB probably needs that damage tuned down. Removing the silence helps a little bit, but trying to hit her with skill shot stuns/roots is still difficult as hell. I don't see, for instance, Thresh/Morg ever being able to peel a good LB off when she goes in, while her typical primary target (ADC/APC) probably doesn't have an immediate stun.
As far as twitch goes, I don't think he is as gutted as you might think. He just might go back into building IE first, instead of BOrk (IE was how I saw most people run him post season 3).
6/14/2014 2:31:43 AM
Funny you mention Zilean. I actually got wrecked by a sup one. He might be one of the few sups were you run a mid page on. With a dorans ring 51 ap, unless your a heavy sustain lane, he makes farming difficult, with the one flaw being he pushed the lane/might take exp.Posted in: Other Games
Draven is stronger, no doubt, but the issue I find is his lack of a real escape to be problematic. While he can self kite to an extent, he has a hard time shaking off certain chars, and with the omen nerf, I have a feeling assissins/gap closing bruisers will rise again. That said, now that 2x doran gives LS, draven's lane is scary as *****. The doran's blade was almost a bigger buff to Dra-Dra than the actual damage on IE =p.
6/13/2014 6:47:14 PM
I always enjoy this discussion, so to kick things back up, here are the pre-patch 4.10 notes, and see what you guys think:Posted in: Other Games
Edit: Forgot this one: http://community.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/621miiU8-planned-410-item-changes-attack-damage-attack-speed-wardens-mail-support-itemization
Lucian/Twitch/Le Blanc looking to get smacked with the nerf hammer, while Sivir/Tristana are looking to get buffs. This is seriosuly looking like the rise of ADCs again though. IE got significantly better with Doran's changes, while omen losing the ms slow made building it into ADC much less reliable.
The BT shield is intriguing, but 2x Dorans +IE is looking to be the standard ADC line up now, with the exception of TRI/BotrK users.
3/12/2014 10:23:15 PM
HEy,Posted in: Multiplayer Commander Decklists
Been looking to make a rock deck work, and I am quite intrigued by this one. I was hoping to ask a few questions before I started picking up the parts.
1). Can the deck still work, if things like Blood Artist/ect get exiled? Exile/tuck is an unfortunate common thing in my group, primarily for MW with a genesis engines, I am curious how well the deck can do if the life engine get's disabled.
2). While there are certain upsides to DP over Necropotence, has the mandatory draw and life loss ended up biting you in the butt?
3). Have you considered running a few bigger end creatures like Ashen Rider to go along with some of the reanimation you are running?
3/11/2014 3:32:12 PM
I am not talking about lists, I was talking about the bans themselves. Cards like Sylvan Primordial aren't the problem. Cards like Hermit Druid are.Posted in: Commander (EDH)
3/11/2014 8:09:15 AM
Honestly, anyone who remotely considers their group to be more than casual would answer the question yes. At least with my group, and a couple others I play with, to a competitive group, the last 3-4 bans were complete jokes, when cards like Tooth and Nail, Mind over Matter, and Dead-eye Navigator running about completely "legal".Posted in: Commander (EDH)
That said, we HAVE to keep with it, simply because there are others who are amusingly stubborn at following the "actual" list.
3/10/2014 11:10:06 AM
Part of the reason, I think, is that the deck was running a heavier land count (like 44 lands, while running cards like Azusa, Rites of Flourishing, ect), while at the same time, running a more combo heavy version, which is why the deck was so answer light (even in Wanderer got tucked, I still probably won after the cascades).Posted in: Multiplayer Commander Decklists
Trying to transition to a non-combo version, the deck I posted was my first draft. Exploration was already circuling the drain, not only for the reduced land count, but it is just a God awful cascade.
All the removal/artifcat tutors you listed, I definitely would add immediately into the deck. Is Tolaria west really that good as a transmute three for crypt? Would you use it to fetch a utility land, and if so, which one would you search for more often than not?
Food Chain, I didn't like the exile, since I was running Genesis. I could definitely cut Genesis, if you don't think he does enough. I found my deck was suffering late game, so I wanted the repeated regrowths, and food chain kind of discourages creature recursion.
Chaos Warp....I was just never in love with the card, but maybe its because I play against a ton of permenent based decks, and I see it backfire a lot (although, it does work great a good chunk of the time so I should probably look at it again.
Mimic could be tutored, genesos recovered, survivaled, ect, while Stolen Identity has a single casting, unless I can guarantee constant attacks. I think it's more of a meta choice, but maybe there is more to the card than I think.
And Garruk, I just didn't think he did enough, and planeswalkers sometimes draw just a big of a target as a card like Arcanis can. Still, I may be over valuing Arcanis, but my play group doesn't fear him, compared to other cards. That said, if it changes, Arcanis might get axed.
Btw, thank you for your suggestions. Really didn't mean to hijack the thread.
3/9/2014 7:11:31 PM
I don't mean to dredge up this thread, but you have one of the most amazing lists I have ever seen. Here is my own list:Posted in: Multiplayer Commander Decklists
I know it is going slightly away from what you want to do, but my group basically hated out my combo version (Only ran kiki/Zelous and Deadeye/Palinchron). Did you figure out if any cards from Born were making a splash, such as the R/G god you said before you were on the fence about?
2/9/2014 12:37:57 PM
Posted in: Commander (EDH)Quote from Yawgmoth"s ValueNow that Sylvan Primordial is out of the picture, can Recurring Nightmare be unbanned? I can imagine SP was one of the more annoying ETB creatures to reanimate continuously.
Recurring Nightmare is a great card, no doubt, but it seems fine overall to unban. Graveyard hate really hurts it.
Probably not, considering we would have to look at any creature with a somewhat decent ETB trigger...
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