All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
MTGSalvation's Deckbuilder is Here!
 
Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    FINALLY, someone called the deck by it's proper name. Thank goodness!

    Oh, and did you read the comments? Someone played pyro prison at. Local fnm....we're having an impact!!
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    Nice! That's an awesome tournament report. Before I get into that, Ray, damping matrix is nuts and I think it's the way to go, however, don't forget spyglass also hits lands, PLANESWALKERS, and enchantments. I was thinking of swapping just one apyglass for a matrix, but testing is the only way to know for sure.

    Zayl, I don't think I've seen you post here before. Welcome! You are spot on with your analysis and it showed in your results. For big Tron, you gotta be the aggressor. You are also correct when you said turn one moon was the wrong play. That's alright, for a deck that seems straight forward, this deck is anything but. Would have loved to hear how hammer worked out for ya, but I'm not sold on it yet. Time Will tell and more testing is needed. Also, I play taking turns as well and eidolin destroys that deck. I'm looking forward to hearing about more tournament results and remember, if you get the role correct, you'll be afforded the luxury of making a fee play error mistakes, just don't mess up your role assessment.
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    Now we're just taking this to the next level and I love it! Lets add a line to your chart for specifics. We can start with affinity. High level, you're spot on. After that, you need to get into the nitty gritty. Specifically now, how does affinity win? By using two black mana to instant equip cranial plating, by going all in on a ravager, and by attacking with 0 power creatures. I usually keep in three blood moons to turn off their man-lands and access to double black. chalice on one also stops drum, halting their access to double black. Post board, gotta watch out for ancient grudge and Ghirapur Aether Grid. both are DEVASTATING and usually win the game on the spot, so you gotta play either assuming that your bridge will get blown up at any time or assuming that a grid will come down and make playing the long game a non-starter.

    Merfolk is one of our easier matchups. Game one, if you resolve a bridge, it's over. their lords actively work against them and there's no outs. UG merfolk DOES NOT run Hurkyl's Recall. Chalice on one always first. If you have one chalice, it's on one. Stops nature's claim and ceremounious refection. Blood moon also shuts down their ability to nature's claim because they run zero forests. Actually, you'd be surprised how often a moon just shuts them down completely. like affinity, goal is staying alive. This means magus and rabble out and angers, spyglass, BOIL (hell yeah) and maybe a torpor orb in. Walking Ballista behind a bridge should be enough to get the job done here. Koth can stay since you lose this match if bridge doesn't show up. Yeah, you can kill some stuff with abrade and anger, but at the end of the day, if you don't have a bridge, you will lose.
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    I like where your head it at and you are 100% correct. My friends who watched me in the Open told me about the mistakes i made in EVERY MATCH, however, I was flawless in the big picture view of the deck, and that's what led me to victory. This is why I am so big on making sure you sideboard and choose your role accordingly, because getting the big picture right will allow you to make a few mistakes while playing and still end up victorious.

    for example, you brought up affinity. that is a match where you are the control player, 100%. Eidolins DO NOT come in vs them. Eidolin is an aggro player and serves no purpose in the affinity match. Also, knowing how affinity beats you is huge. I recall my match I played vs alex Bertoncini where I was on the draw and had two chalices in my opening hand. everyone watching said they would have put a chalice on zero and one the first chance they got, but in playing the match a lot online, you really need chalice on one and two. One stops drum, pest, and blast, and chalice on two stops ancient grudge. Don't care about anything else except for ancient grudge. Take that out and they have no outs. I held that second chalice for around 6 turns before I got to 4 mana to play it. That's thinking big picture and using your knowledge of the format to win. there was another affinity match where I had a chalice on one and later in the game, drew a spyglass. I played it naming Aether Grid because that was one of the only ways they were going to beat me. Keep in mind, this was game three and I had yet to see a grid in this game nor the prior one. He scooped immediately because that was his only out (guess he didn't have ancient grudge in his board).

    For midrange, I usually take out the abrades and slagstorms. Their creatures, like tarmgoyf and tasigur, are usually too big for either. Spellskite ALWAYS comes in vs the midrange decks and I'm surprised how often a rabblemaster gets the job done. If you're in a position game one to win or lose and you don't have to show them rabblemaster or magus, then don't. I won a game vs burn because I won with planeswalkers only and he assumed that I was playing some crazy creatureless build of prison. Game two, he sides out all his removal, like searing blaze, and then rabblemaster just takes over. the other midrange decks are the same way. Don't reveal creatures unless you have to game one, because as they are taking out creature removal, you'll just destroy them with rabblemaster. Aside from spellskite, vs midrange, I usually side in all three eidolins, hazoret, definitely hazoret, and maybe a torpor orb depending on what type of midrange you are looking at. you can afford to also cut a magus if you need to.

    So, yes, knowledge of the format is a must and you need to get your reps in. Play on MTGO and get real familiar with how your opponent kills you. Think big picture and not in details. UW control doesn't win with planeswalkers or collonade. They win by getting to the late game and doing much more powerful stuff than you can. Kill them early and don't let them get there. Affinity wins not with little creatures or 8/1 flying lifelink dudes, but by ending the game by turn 4 before you can do anything. Gotta extend those games longer and take away their power.

    Let me know if there's anything I didn't cover or I need to elaborate on.

    Russ
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    I started playing this deck with snow lands and they had one major effect...telling my opponent blood moon is coming. See, with ponza, they have to set up blood moon and give the opponent a window to find a basic. With our deck, we drop moon so fast, they don't have time to adjust. Turn one snow mountain....blood moon is coming. Turn one regular mountain, could be burn, jeskai, scapeshift, jund, or anything else. In testing with your friends, they know what you're playing. At a grand Prix, nobody knows what's up until it's too late.

    Mutavault has many uses,. The first is what I mentioned above. Turn one mutavault means your playing Merfolk. No risk in searching for fetches...ha ha... Second use for mutavault is with goblin rabblemaster. A rabblemaster off an mutavault is a three turn clock. Rabble math without mutavault is 1-6-8-dead. With mutavault, it's 1-9-dead. Also, it's another attacker when you don't find a blood moon and a surprise blocker that people usually forget about when they kill a moon or Magus.
    Mutavault is not the best card in the deck, not at all,. It the ability to kill a turn faster while at the same time disgeising what your doing has been huge. When you play in a large event, take note how many people fetch a shock lands game one when your first turn is mutavault, pass.
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    Ray, I love it when you post stuff on here. Always a great read. Thank you.
    Abzan, I'm just trying to help. I apologize if anything I mentioned feel like an attack. I've gone 19-1 in my last 20 online league matches and did considerably well at the open with this deck. Could it be that I've gotten really lucky? Yeah, could be. In that run online, I played eldrazi Tron exactly zero times and only once in my open top 4 performance. I post here so that others can get a sense of what I'm thinking about when I'm making decisions. I want everyone to do well, otherwise I would have not joined in the discussion.
    Anyway, sorry if I didn't come across as genuinely trying to help.
    Russ
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    A quick sideboarding note...Eidolin. They come in when you need to be the aggressor and also when you have dead cards and just need to fill a slot, but mostly if one comes in, they all come in. Don't be putting them in vs the creature heavy matches, like counters company or humans. Stick to 100% control in those matches. I see some posts above where people are siding in Eidolin vs humans or not siding in all three vs decks with no creatures like Big tron. Stick to the plan and remember, this deck changes considerably after board. Also, during the extremely aggressive matches, like affinity and goblins, take out Koth. He's too slow and paying 4 mana for a planeswalker that can't kill something is a recipie for disaster. Yes, he ultimates in two turns, but you'll be dead in one if you spend an entire turn to set him up. Koth is great vs decks that cannot pressure him and like to go long, like UW control.

    I write about my matches because My computer is old and until I get a new one, I cannot stream this deck. I want everyone to do well with it and cringe when I hear someone went 4-4. Yes, variance is a thing, but I'm hoping that some different decisions could have led to some different outcomes.

    I am not sold on replacing a shattering spree for a damping matrix. In an FNM that might work, but in a 15 round event, you are going to see affinity probably more than once and you are going to need all the shattering sprees you can get. I also thought about taking out spyglass for a matrix. both fill similar roles. just that matrix cannot hit lands, enchantments, or planeswalks. Also shuts down your own spellskites and ballistaS, SO I'm not sold on it yet.

    Jury is still out on Hammer of Bogardan, yes, it was great in my matches, but pia and kiran would have been better vs the death and taxes match and I didn't face affinity. easy to say something is better than pia and kiran when you don't play vs affinity.
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    Finally found a moment to enter a competitive league on MTGO. Made some changes...took out ONE shattering spree for a damping matrix. took out pia and kiran nalaar for a hammer or bogardan.

    Round 1 vs UW Control.
    Game one, I'm on the play. Mountain pass. He plays Island, serum visions, pass, I play mountain, guide, ritual, Chandra, tick up, chalice on one. next turn blood moon seals it up.
    Game two. Aggro package comes in. Bridge, slag, and abrade out. Eidolins, hazoret, spellskite, torpor orb, spyglasses in. Open with Gemstone Caverns, exiling walking ballista. turn one, magus of the moon, turn two chalice on one. His turn three detention sphere my magus, My tuen three, play the real thing, blood moon. He tries to search to Azcanta, but I play eidolin and that does so much damage it's not even funny. WIN 2-0

    Round 2 vs storm.
    Game one. I'm on the play, mountain pass, he plays spirebluff canal and passes. I play mountain and ALMOST play a chalice on one, then I'm like, this doesn't need to be played now. Let's wait a tun and see what's up. well, his second turn is a goblin electromancer and I get rewarded for my patience and drop a turn three chalice on two via a ritual.
    Game two: Aggro packago comes in. YES, the aggro package. If you give them enough time, they will win. You need pressue and lots of it. Out...2 Magus, Three blood moon (keep one in because there's nothing better in your board), and the 4 bridges. In comes the 4 creautres (hazoret, 3 eidolins), 2 grafdigger's cage, spellskite, and two anger. Game starts with turn one cage, turn two eidolin. eidolin does serious work. by the time I get to turn three, he's lready down to 13 with a goblin and Baral in play to my lone Revel. I attempt to Hammer his face because at 10 life, he's got 4 more spells he can cast, but that gets remanded and he's down to 11. He tries to start attacking, but that's too little to late. He plays a third goblin and passes. This time, hanner is going at the goblin to clear the way, which it does. goblin down, eidolin in. He's down to 7...3 spells left. He tried to gifts ungiven, but cage makes sure nothing crazy happens. Eventually, mutavault gets frisky and he can't play anything else for the rest of the game. WIN 2-0

    Round 3 vs Eldrazi and Taxes
    Game one. Bridge resolves and he can't get it off the table. Hammer almost goes the distance, but he main decks relic i guess for processors. Doesn't matter, he dies to chandra enblem.
    Game two. Control package in, aggro out. Rabblemasters and maguses out. 2 anger, 2 spyglass, 1 torpor orb, 1 spellskite in. Game two, On the draw, I have two lands and a hand of all gas. It's so gas that one of my lands was a gemstone caveerns and I choose NOT to paly it. turn two torpor orb completely shuts down his deck. Turn three moon, turn 4 chandra plus chalice on one. then tuen 6 walking ballista on 4 using chandra mana. WIN 2-0

    Round 4 vs. Grixis shadow.
    Game one, we lose this game an early thought seize takes a bridge, then he plays an angular on turn two. don't see another bridge.
    Game two. Midrange package comes in. Out: 2 Abrade, 2 Slagstorm, one rabblemaster and 2 ballista. In. Hazoret, spellskite, torpor orb, boil, and 3 eidolins. He turn one thought seizes me and decides to take a rabblemaster and leave me with three lands and hazoret. So, two turns later, I draw a ritual and power him out, despite that he cannot attack or block. He fetches for swamp, Island, and then a watery grave. I guess he figures I'm gonna give him red mana. well, nope. I drop bridge and he can't get it offthe table. Hazoret goes to work and we're off to game three. I love it when a deck does half the work for you.
    Game three. On the draw, my opponent passes with two lands up, So I cast a ritual and then play a chalice on one to play around stubborn denial. next turn, my opponent fetches up thrid land, 2 watery grave and a steam vents, taps them all to play an angualr. You know what those three land have in common? If you guessed they are all islands, you're right! I untap, play a third land, ritual, boil. BOOM! he plays a basic island and I drop a bridge and the game ends. chandra joins the pary and he scoops. Win 2-1

    Round 5 vs goblins.
    Game one, he gets an early legion loyalist followed by a turn two goblin piledriver. I have to cringe and play a ritual into hammer to take out the piledriver. He plays two more golbins and I get a slagstorm off the top...thank you deck...I am still sitting at 15 life when I play a bridge with no cards in hand.
    Game two. Calling all moons....get outta here. 6 moons and a Koth out. 2 anger, 1 spellskite, 1 torpor orb, 2 eidolin in (just for blocking). I find angers, slags, chandras, bridges, torpor orbs, basically everytihng but a chalice in game two. Win 2-0

    So, that was another undefeated competitive league, 5-0 in matched and 10-1 in games. I didn't have a need to side in damping matrix. hammer was really good. It was able to take out a creature in the eldrazi and taxes match. It saved my butt vs goblins, as we all know how outta hand goblin piledriver can get, and it was able to shorten the clock and/or tag a creature vs storm. More testing is necessary, but so far, hammer has been good. I got to recur it a few times vs the eldrazi taxes deck, but then he found a relic and hammertime was over. thanks for reading everybody!
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    I've won many a games by casting a ballista with just one counter to tag a steel overseer, bird, or Bob. Don't underestimate just using it as a 2 mana removal spell
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    I've been so busy since the open, I haven't even gotten a single match on mtgo since then. I was thinking about a third walking ballista, but honestly, as much as pia isn't like...wow, this is good....I'm really struggling to find a replacement. It's 4 power for 4 mana, gets under bridge, creates three bodies, and can ping stuff. Theres a lot going on there to replace. Problem is they are too slow when I want to go aggro and doesn't control enough when I need the control suite. Problem with a third ballista is the same. pia and Kiran presents a faster clock, maybe we can petition wizards to let us play 5 rabblemasters. There's a thought.
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    What was your sideboard strategy for the counters company matches? I'd like to offer some help so that you can beat them going forward. I would side out rabblemaster and Magus and side in 2 anger, 2 spyglass, skite and torpor orb.

    PS...what's everyone's thoughts on ditching boil for a damping matrix? Two of our worst matches are UW control and ETron, so I'd be making one match worse while making another better. matrix has other applications, like vs counters company and boil is obviously game over vs any blue deck. Very hesitant to take out a card that literally says "I win" vs a good 30% of the decks
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    I love all the new voices in this forum. Yes to all. Love hearing all your ideas and unique builds. Keep it up everybody! All are welcome!
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    Thanks for your contributions to the channel fireball article. And YES, I would love to see a strem and see the deck in action with commentary for decisions. We can all learn from each other
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    Hey guys, I need some help. Can someone go to the channel fireball article and post a comment that we've been working in the deck for almost two years and it's called pyro prison. SCG refused to name it what was in the decklist and now it's mislabeled all over the place. I don't have Facebook, so I can't post anything on there.
    Posted in: Deck Creation (Modern)
  • posted a message on Pyro Prison || Goblin & Mono-Red Control :: 4th/306 People in SCG Open on Saturday
    We got some channel fireball coverage! BOOM! Princess saved, she wasn't in another castle. MISSION ACCOMPLISHED!
    Posted in: Deck Creation (Modern)
  • To post a comment, please or register a new account.