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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on GDS3 Questions asked in Stage 1
    I’ll play.

    1. I’m Syzygylion. I like designing out-of-the-box sets and think MAGIC is at its best when it’s pushing boundaries.
    2. Bushido. But it would have to be renamed to be flavor-neutral. It’s an ability that can appear in all colors and is general enough. I’d name it Courage 1 or something similar.

    3. Changeling. The mechanic has already been de-keyworded on Dr. Juliius Jumblemorph. Having changeling is as unnecessary as substance was, back when that was a keywords.

    4. Engage them in the flavor aspect of the game. You are a planeswalker. That’s the most appealing and lasting impression IMO. Explain mechanics 1 at a time as they come up so as not to overload them.

    5. Always changing and pushing boundaries.

    6. Competitiveness. To me Magic will always be about the imagination, not how fast you can win.

    7. I already mentioned Bushido so I’ll say soulshift however it should be <creature type> shift. One of the problems was that it was too parasitic this will make it less so and open up design space.


    8. I know I’m in the minority’s but Champions of Kamigawa and the flaws are pretty well tread but it didn’t execute the legendary theme well enough.

    9. Time Spiral. I felt the nostalgia was hokey, but it did a great job of pulling it off.

    10. Strictly casual. Completely do away with the competitive aspect.
    Posted in: Magic General
  • posted a message on Noncorporeal, Incorporate, Typeless Cards
    I figured making typeless permanent and spells would make them more difficult to interact with for an opponent thus playing up the incorporeal aspect of it.
    There would be cards that care about typeless spells and permanents of course so there would be other ways to interact.

    Typeless cards is just something I always wanted to try so I’m seeing what I can do with it.
    Posted in: Custom Card Rulings
  • posted a message on Dune walkers
    Erus is one half of the omnipotent computer overmind, Omnus. After being disconnected from the overmind for hundred of years she developed her own persona and began a quest to understand humanity. She does this by using cruel genetic experiments on slaves to create the perfect human.

    Erus Unsyncronized UBRG
    Planeswalker - Erus
    +1 Untap a land you control for each creature card in your graveyard.
    -4 Sacrifice a creature. If you do, destroy two target creatures.
    -8 Create a 3/1 red Zombie creature toke with haste for each creature card in target player’s graveyard.
    5

    A former slave of Omnus, Ib Gin leads the rebellion against Omnus. He later becomes a jihad leader secretly plotting against the rebellion. He is killed in a failed attempt to destroy the rebellion but does cause major casualties.

    Ib Gin, Patriarch Assassin WUBR
    Planeswalker - Ib
    -1: Create a 0/1 colorless Brain artifact creature token with indestructible.
    -1: Target Brain creature has base power and toughness 4/4.
    -1: Destroy all creatures. Sacrifice Ib Gin, Patriarch Assassin.
    7

    Nora unraveled interdimensional travel and became a being of pure energy. She helps defeat the Overmind.

    Nora the First Navigator RGWU
    Planeswalker - Nora
    +2 Exile each creature you control, then return them to the battlefield.
    -2 You get an emblem with, “Creatures you control get +1/+0 and have haste.”
    -10 Exile Nora the First Navigator and restart the game leaving all emblems you own in the command zone. Then put Nora onto the battlefield under your control.
    4

    Sera willingly gave herself as a slave to Erus in an attempt to end the war. Erus allows her to have a child then kills it. She martyrs herself which begins the rebellion.

    Sera, Jihad Princess BRGW
    Planeswalker - Sera
    +1: Choose and creature you control and an opponent. That player chooses a creature he or she controls. Exchange control of the chosen creatures.
    -1: Destroy target creature you own but don’t control.
    -6: You get an emblem with, “Creatures you own but don’t control can’t attack you.”
    3

    Inventor of the personal shield Tio is later killed by his own invention when it’s discovered that a flaw can cause the shield to explode castoatropically.

    Tio, Enigmatic Genius GWUB
    Planeswalker -Tio
    +1: You and Creatures you control gain Absorb 1 until your next turn.
    0: Prevent all damage that would be dealt to target creature until your next turn.
    -7: You get an emblem with, “Whenever you’re attacked by one or more creature, exile target nonland permanent.”
    4

    Posted in: Custom Card Creation
  • posted a message on Noncorporeal, Incorporate, Typeless Cards
    I think this is about as close to what I want as can be achieved so I’ll roll with this and shelf the crazy stuff. I actually didn’t catch the damage/exile interaction until you just pointed it out. Thanks for all your help.

    Just as one last hoorah, does this work within the rules:

    Refraction Diffraction CC
    Tribal Spell - Eye
    Flash
    Cast this spell only during the declare blockers step.
    Target Eye creature becomes a noncreature until end of turn and deals damage equal to its power to target creature blocking or blocked by it.
    Posted in: Custom Card Rulings
  • posted a message on Noncorporeal, Incorporate, Typeless Cards
    So just to make sure I get what you’re saying something like this.

    Pulse of the Cosmos CR
    Tribal - Body
    Incorporeal (This can attack and block as though it were a creature. It doesn’t die for having 0 or less toughness. Lethal damage still destroys it.)
    Incorporate (When another nonbody incorporeal permanent you control enters the battlefield, you may combine it’s power and toughness with this. If a spell or effect would cause it to leave the battlefield, choose one of the combined permanents instead.)
    -1/-1

    Better? Worse?
    Posted in: Custom Card Rulings
  • posted a message on Noncorporeal, Incorporate, Typeless Cards
    Yes it’s absolutely a rules nightmare but it started as an exercise in making something completely crazy then going “maybe I can make this work.”

    The mechanical reason for not being creatures, well the tribe is gonna care mostly about what types of body parts you have. I actually tried out “Tribal — Arm” for the typeline.

    But I wasn’t really thinking about the why, just that “creature — Arm” made no sense, and neither did artifact and this is where I ended up.

    So it’s tribal in a sense, but 5 different tribes that kinda function as one. I guess you could technically make a deck of all legs or arms, incorporate doesn’t specify it has to be attached to a body.

    I will consider making them creatures, if I have to, but that ruins the noncorporeal aspect IMO.

    Your suggestion is great at cutting down on the excess rules baggage so I’ll play with it some and see if I can refine it more. I think it’s great and exactly what I needed. Thank you.

    Really I just wanna make this work any way possible, so whatever does the job!
    Posted in: Custom Card Rulings
  • posted a message on Noncorporeal, Incorporate, Typeless Cards
    Hello,

    I’m working on a set that takes place within The Blind Eternities. That’s right, it’s not on a plane but between the planes themselves.

    But I’m having a little trouble figuring out one of my mechanics. One of the races is “Astral Being” and their mechanic revolves around being formless but also able to interact with things.

    Each being is part of collective and has a particular role which I represent as body parts. Here’s a simple example:

    Galactic Spindle CB
    Permanent - Arm
    Noncorporeal (This permanent can attack and block as though it were a creature and isn’t put into a graveyard for having 0 or less toughness.)
    When a Body enters the battlefield, you may incorporate Galactic Spindle into it.
    2/0

    The questions I have:
    1. Card type permanent is really glaring but I can’t think of a way to fix this. Maybe a type line that just says arm and reminder text that says “this permanent has no type.”? Maybe “Appendage”? I dunno.
    2. What do you think of noncorporeal? Is there a better execution you can think of? The intent is to use different body parts to voltron stuff together which brings me to...
    3. Incorporate. So this is the toughest one. First the Body to incorporate into.

    Pulse of the Cosmos CR
    Permanent - Body
    Noncorporeal
    Each permanent incorporated into this gets +1/+0 if it’s an Arm, and +0/+1 if it’s a Leg.
    -1/-1

    Incorporate (You may incorporate this into another permanent with noncorporeal. If you do, the two permanents become one but each operates independently.)

    That’s the best I could come up with but here’s what it means.

    1. They can either attack or block together or separately. You can attack with all or part. If the body attacks, the whole thing attacks, it has power and toughness equal to all incorporate parts, and is blocked as 1 creature. If it dies, you choose a part to lose. If the body is tapped the whole thing is tapped.

    You can attack with just an arm or leg and you use only the arm or legs stats. You can also attack with the arm and leg which is 2 creatures. Arms or legs being tapped don’t affect the body and aren’t seen as tapped and can block with the body. The other 2 parts are Mind and Soul but I haven’t nailed these down yet.
    2. If you target the incorporated permanent you must target the body, but you get to choose which part the effect takes place on. You can have the effect happen to the body or an appendage.
    3. It’s counted as one permanent for counting but still has the characteristics of multiple cards. This hopefully covers a lot of corner cases but...
    4. I’m sure I’m missing about a million different rules interactions so if something doesn’t work please let me know.

    Thanks for reading.
    Posted in: Custom Card Rulings
  • posted a message on Cool things about RIX (No negativity zone)
    After perusing the RIX spoiler I found the set does a good job of capping off Ixalan block and has lots of cool new things to try out.

    Since it’s hard to absorb everything in a set so early after it’s release, I’m wondering what new interactions you’ve found or even just cool things you like. For example:

    I think it’s cool how the new raptor companions flavor text references the old one.

    Or

    When I saw Hadana’s Climb I thought, “how can I abuse this? Of course, Scrounging Bandar.” Then burst out laughing at the thought of killing my opponent with flying cat monkeys while cackling and saying “get them my pretties!”

    I can’t help but read Slippery Scoundrel as Sleepy scoundrel and am gonna get an alter of him with a pillow instead of shield.

    Nezhal will forever be Nessie.

    What do you like about RIX?
    Posted in: New Card Discussion
  • posted a message on Mox-themed draft format
    Hosers:

    Null Mox 0
    Legendary Artifact - Mox
    Activated abilities of artifacts with mana cost 0 can’t be activated.

    Mox Elemental Blast 0
    Instant
    Counter target artifact spell with mana cost 0 or destroy target artifact with mana cost 0.

    And a random idea

    Mox Land
    Artifact Land
    As Mox Land enters the battlefield, choose a Mox you control.
    Mox Land has all mana abilities of the chosen Mox.



    Posted in: Custom Card Creation
  • posted a message on Mox-themed draft format
    These are actually cool. I thought they’d be overpowers but they’re mostly balanced.

    Obligatory:

    Mox Mox 0
    Legendary Artifact - Mox
    T: Add X mana to your mana pool in any combination of colors, where X is equal to the number of other Mox you control. Mox you control don’t Untap during your next untap step.
    Posted in: Custom Card Creation
  • posted a message on Legends that never got a card
    I wanna give this one a shot.

    Yawgmoth Compleat BBB
    Legendary Artifact
    Indestructible
    As long as you have more life than an opponent, Yawgmoth is a legendary artifact creature.
    Yawgmoth has power and toughness equal to the difference between your life total and an opponent with the lowest life total.
    1, Sacrifice a permanent: Each opponent loses 1 life and you gain 1 life.
    When Yawgmoth has power and toughness 20 or more, you win the game.
    */*
    Posted in: Custom Card Creation
  • posted a message on Thunderherd Migration Ben Hayes Twitter
    Man, here I am, a kitchen table magic player who enjoys the cards a company so generously continues to print for us, despite every card ever sucking, and no players being happy ever, and I actually enjoy my strictly worse, Dino-flavored rampant growth.

    But apparently I’ve already been represented in this thread and spoken for so as per the guidelines that everyone agrees to when we started playing, we must all henceforth not only quit magic but burn every booster of Rivals of Ixalan to prove to WOTC once and for all that we’re not gonna take this anymore!
    Posted in: The Rumor Mill
  • posted a message on 4 Pirates cards from Player.One
    I’m already playing this combo and I’m so glad I don’t have to shell out the 10 dollars or whatever for Anointed Procession.

    This isn’t an instant win but with ruthless knave, dire fleet hoarder and the treasure win con card it can go off.
    Posted in: The Rumor Mill
  • posted a message on Nicol Bolas Archenemy Upgraded
    These are my custom Nicol Bolas Archenemy decks.

    The ones that come with it are extremely terrible so I’ve been working on them while still trying to maintain the theme and feel. I’m using only standard cards and am on a budget but I’ve just about finished.

    First I’ll start with the Gideon deck.

    It seemed to be working pretty well for a while but I recently played against my friends mono white soldiers deck with OG Odric and Captain of the Watch and got crushed. Admittedly it’s a bad match, his deck is modern but I feel like I should at least have a chance and I didn’t.



    As you can see I’m trying to keep the precon feel and planeswalkers theme but I don’t want the deck to suck. Obviously it needs work I just don’t know what to do.






    Posted in: Casual & Multiplayer Formats
  • posted a message on Four leaked cards including Angrath
    Man, I know I’m going to regret this but why all the hate on Angrath? He’s exactly what I was looking for in a R/B walker and I’ll use him for sure.

    His + gains advantage.
    The - protects him and the ultimate ends games.

    Maybe I’m wrong for still enjoying the cards and game. I guess I’m just a WOTC apologist.
    Posted in: The Rumor Mill
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