Players are under no obligation to assume the resolution of a triggered ability controlled by an opponent that has not yet been acknowledged. Players are welcome to behave as if it an unacknowledged triggered ability belonging to an opponent was forgotten, but they must expect to be stopped by that opponent if they begin to take an action that the resolution of the triggered ability rendered illegal.
The document then goes on to describe the "missed trigger gambit".
EDIT: My question is asking if these triggers and putting them on the stack is covered under decisions that I can make for my opponent.
I know that the current rules set encourages players to intentionally try to miss triggers from the opposition my question is: If a player is controlling another player's turn can they 'forget' for them?
Alex has a Chalice of the Void on the field with 2 counters, and Alex's turn is being controlled by Sam. During Alex's turn Sam casts Ashcoat Bear. Now Alex says the spell is countered but Sam says they refuse to put Alex's trigger on the stack, arguing that they get to make all these decisions this turn. Who is right? Is the bear countered?
Prior to C17 the commander decks were color driven, not theme driven.
The walker decks were mono color as the unifying theme. The experience decks were 2 color enemy as the unifying theme.
Color was the unifying theme of the blocks, it wasn't the only theme of those decks. Each deck had it's own underlying theme, and when compared they weakly aligned to a cycle.
Yeah I was brewing along the same lines after seeing the 5c humans. Question is which cards you'd really be able to use that you otherwise couldn't.
Looking around I see a few nice cards that you normally wouldn't run all of. Diregraf Captain, Lotleth Troll and Tidehollow Sculler or my first thoughts.
5c Humans would almost certainly be better, but Zombies do have some advantages, like being MUCH better at being able to recover from a sweep (and there will be more anger of the gods inbound into the meta after the recent performance of humans).
Tidehollow Sculler gives us SOME disruption, as for Thalia. In theory you could run something like 12 creature-any-color lands and 4 godless shrines and you actually could play Thalia in the deck. Yes, yes we would break the zombie theme a bit but it also opens up to a world of other possibilities... flickerwisp?
- I am not saying this is the way to go, but I do think there's a lot to brew and be tried here.
Anger of the Gods hurts Zombies more than Humans TBH. Zombies need those "dies" triggers and to go to be in the graveyard. Anger won't allow that.
Any theme for C18 will be like tribal more a block theme then a card theme. If artifact is the theme then we would get an equipment deck, a vehicle deck, a golem deck and a war machine (non creature artifacts that make it hard for anyone else to win) deck... all different takes on artifact...
I am looking forward to next year's product to see where they take it...
The problem is that they've done artifacts plenty of times. Maybe it's time for enchantments and spellslinging to catch up.
I think this was the sub-theme of the walker/commander set.
White went equipment
Blue went spells
Black went life totals
Red went Artifacts
Green went creatures
Then they didn't say anything because they decided the cycle wasn't strong enough to be a stand alone theme.
That said they also did the experience commander with a similar theme: Big creatures, little creatures, enchantments, and spells.
1. If a card damages "target creature or player", it becomes "target creature, planeswalker or player".
2. If a card damages "target player", the text doesn't change.
3. If a card damages "each player", the text doesn't change.
4. If a card damages "each creature and each player", the text doesn't change.
I feel like that is the only way to implement a rules change about damage redirection. I am against such a change, because it changes functionality of certain cards. That being said, they cannot address every card, and I think this is the cleanest way to do it.
What would be missing / not covered / problematic with these blanket rules?
Is there a way of changing 2-4 so that it includes planeswalkers without rules issues? 4 can be changed to "each creature, planeswalker and player". It increases the power level against planeswalkers, and makes it unplayable in planeswalker decks.
I really think that 2 should be able to target planeswalkers too, and 4 should hit them too.
This is probably what they're doing, although I wouldn't discount "or planeswalker" beind added to every spell that targets and "each planeswalker that player controls" for spells that do not. Most of the cards that would get a serious buff from this are legacy-only anyways. I mean the big ones are Earthquake, Sulfuric Vortex, and Hurricane, right? And the first already has been "fixed" for Magmaquake.
I do wonder, now that Planeswalkers can be legendary, if they will consider adding other properties to a Planeswalker. Probably not since the text box is usually quite full.
But for example above, "Magmaquake" is only supposed to hit nonflyers. We have Planeswalkers that are clearly flyers (Ugin and Bolas for recentish examples), so technically they should not be hit by Magmaquake, but they are with the new reading. If a Planeswalker could have Flying, then Magmaquake would still fit thematically. (Of course it would have to be errata'ed to say "each creature and planeswalker without flying")
Of course that opens up a whole other can of worms that they probably don't necessarily want to jump into.
I'm not sure Magmaquake backs up your point, since it can already tag Ugin and Bolas.
Didn't one of the FTV sets spoil a card from an unreleased set before or am I thinking of a duel deck?
sometimes but not always, Relics spolied Sword of B&M iirc but Angels and Lore (the 2 most recent) didn't soil anything
Relics was a long time ago, but then again no set could have really met the theme for Lore (can't showcase the past by spoiling the future) and there aren't too many angels left on Zendikar now that they've been outed as Eldrazi.
As a blue coated zombie so I'm not sure what you're getting at.
The document then goes on to describe the "missed trigger gambit".
EDIT: My question is asking if these triggers and putting them on the stack is covered under decisions that I can make for my opponent.
Alex has a Chalice of the Void on the field with 2 counters, and Alex's turn is being controlled by Sam. During Alex's turn Sam casts Ashcoat Bear. Now Alex says the spell is countered but Sam says they refuse to put Alex's trigger on the stack, arguing that they get to make all these decisions this turn. Who is right? Is the bear countered?
Color was the unifying theme of the blocks, it wasn't the only theme of those decks. Each deck had it's own underlying theme, and when compared they weakly aligned to a cycle.
Anger of the Gods hurts Zombies more than Humans TBH. Zombies need those "dies" triggers and to go to be in the graveyard. Anger won't allow that.
I think this was the sub-theme of the walker/commander set.
White went equipment
Blue went spells
Black went life totals
Red went Artifacts
Green went creatures
Then they didn't say anything because they decided the cycle wasn't strong enough to be a stand alone theme.
That said they also did the experience commander with a similar theme: Big creatures, little creatures, enchantments, and spells.
Unsleeved media seems more an Ibfowars to me.
I really think that 2 should be able to target planeswalkers too, and 4 should hit them too.
I'm not sure Magmaquake backs up your point, since it can already tag Ugin and Bolas.
Relics was a long time ago, but then again no set could have really met the theme for Lore (can't showcase the past by spoiling the future) and there aren't too many angels left on Zendikar now that they've been outed as Eldrazi.