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  • posted a message on New format? Modern Magic
    Quote from AllSunday
    @tsumi: sorry but I stopped reading you when you said CB decks were playable in modern and that fishes are a tier with no landstill, fows and, mostly, vial.


    I guess this is the part where I say, "I stopped reading when you suggested Aether Vial was banned in Modern." Only I'm pretty well aware that's just some junk people say on the Internets when they're not prepared to respond to the rest of the post, so I'll go ahead and continue.

    Modern will be like this ext plus some rock and some combo, it won't be anywhere near legacy because when jund, faes and other midrange/control decks become viable, all the tempo based decks of legacy crumble to pieces.

    My point stands, modern could make legacy even more expensive, making the budget cards of legacy into expensive staples. jitte, shocklands, cryptic, faes that could have been good starting points for tier1,5 legacy decks will simply rise in cost.


    Please tell me how Zoo manages to stay out of this format when it loses almost none of its gas (oh noes I have to play Lightning Helix over Chain Lightning, I hate lifegain in this format where everyone starts at 17) and is still one of the most important decks in Legacy, in spite of/because of Mental Misstep.

    Please also detail to me how it could be that anything that gets reprinted enough times over the next few years would ever go up in price instead of down. It may take time, but it happens; when I started playing Magic, Birds of Paradise was both a staple of Standard/Extended and a $12 - $15 US dollar card. Now it's a $3 card. Hey, what happen?

    I can also pretty much guarantee that Merfolk will get played, at least at first. There's no Force or Standstill, but an aggro deck that can abuse Aether Vial and plays enough Lords to race a Sliver deck IS going to be a deck to deal with in the infancy of the new format. Mental Misstep replaces Daze, and some jerk will win the day with a lethal Cryptic Command. Quote me, sig me; someone you know will lose to Merfolk in Modern after a "counter ur spell and tap ur guys" Cryptic Command. Formats always import winning decks at first; try and remember, people actually used to play Angel Stompy, Belcher and Madness in Legacy.
    Posted in: Rumor Mill Archive
  • posted a message on New format? Modern Magic
    Quote from AllSunday

    As always, this was something done for "new players", the ones that want to play with creatures and that don't care about card frames (that reason is so ridicolous I can't understand how people fall for it! So you can play new frames pernicious deed in modern? or can't use the old frame tormod's crypt? c'mon!) but that will scoop mtg the very moment somebody tendrils them for 30.

    Also, Modern has nothing to do with the reserved list. It is a replacement for ext, not for legacy. Wotc doesn't care about the reserved list and about legacy, if it did it would simply make a real OE starting at IPA. WIth modern, they don't fix anything for the legacy player:
    - he won't find a new and appealing format: do you guys think you'll be able to play heartbeat fo spring in modern? nope, you'll be playing valakut, caw blade, jund, faes, some random 5cc control, with the only "non T2" deck being maybe some kind of bob based rock (that will probably be a caw based deck...)
    - he'll have to shell more money on old useless manabases. Shocklands on modo are already at the point they were before last ext rotation, thanx to the savage hoarding by bots and little speculator. Why would a broken legacy player that can't afford to play burn (because, let's say it, you can play quite some decks in legacy with 200$ and maybe some cheap substitute) be happy to spend money on duals that won't even keep their value? The thing is even crazier when you think about the fact that same player could have been playing legacy with shocklands, and now he can't anymore thanx to modern! yay!!!!

    Dudes, Wotc is a company that wants to make money (and it is totally right). Modern is simply another way to make a semieternal format ala extended based on new cards and then "forcing" players to buy new cards/boosters to compete in it. They've killed ext last year so that everybody interested in ext should depend on new cards and no more on their ravnica/kami/tsp leftovers. They've seen they went too far, so they adjusted their strategy.


    Play Legacy much?

    - Read the Source some time. Most people are up in arms about the cost of their own format. Most of those folks would be happy to see reprints, even if it means losing value in their collections. Surprise; most people don't want to save up for a playset of cards, whether they are duals or Forces or Wastelands.

    - A lot of decks transition very easily to Modern. Zoo loses very little, for example, and has been a major contender for more than a few seasons. Counterbalance decks lose Brainstorm and Top but keep things like Ponder, Preordain and potentially Crystal Ball (about as 'fair' a SDT as you can get). Most of Merfolk's creature base has been printed in the last few years. Yeah, we lose things like Affinity's manabase, Deed, LED, GGT, Force, Wasteland, etc... for now. Banned lists are fluid. The format could probably handle Dredge.dec, but for now it's banned.

    - Any non-rotating format which is set up to actually receive attention from WotC and has the potential to have any of its cards reprinted in a future set is pretty much immediately more desirable than the current state of either Eternal format. Many of the staples in Vintage/Legacy CAN'T be printed again, and people are tiring of the rise of proxy tournaments and the rising price of entry. As big as Legacy is, by and large the player base wants to see more players. It's pretty hard to attract new players when they are expected to spend hundreds of dollars on their first set of dual lands or Forces.

    - Finally, at the end of the day, people who want to play Vintage/Legacy are going to continue doing exactly that. People that don't feel a need to 'switch to Modern' - as if there's something mutually exclusive about playing Legacy or Modern - won't.

    Modern is being billed as a non-rotating format which is 100% able to receive product support, FNM points, DCI attention, etc. It's a concession against the Reserve Policy, and the cutoff clearly means to keep things like Storm combo on a leash, but as long as the proposal is genuine and the follow-through is positive, it looks like a great format. As a long-time Legacy player on a ridiculously slim budget? I look forward to seeing Modern staples being reprinted in Core Sets. It's not as if there's no trickle-down implied here; Onslaught fetchlands are entirely able to show up in a Core Set and that's a positive across multiple formats.

    I'm skeptical, as a long time player, because I know what happens to Eternal formats after a while; they become cumbersome to maintain and tough to moderate correctly and as we've seen with Vintage, canbe entirely left in the dust if so chosen. I'd like to think that Modern is an effort to apologize for all that without causing grief to the collectors who helped make those formats lousy. I'd like to think that only good things can come of this. I'm skeptical, but I'm hopeful.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Ardent Plea
    Actually Bant and Kithkin are all I play in Standard, yeah I'm well aware of the t1 Hierarch technology. I know that the deck really despises Volcanic Fallout and Pyroclasm and the like, I don't know why a deck like that doesn't want to play a proactive answer to Fallout in Meddling Mage...

    if I didn't post the Hierarch god-hand draw it's because those are pretty easy posts to make, everyone thinks their deck is wrecking the metagame when they start imagining their deck's perfect first four turns. The way Exalted.dec is shaping up, even if you're not playing Rafiq on the third turn every game, you can still drop a solid Exalted guy every turn. And if you're really hoping to win the game based on the ratio between how many counters you've got in hand vs. how many Exalted permanents are in play, you're less concerned with just curving out and more concerned with how soon you're both (a) swinging for more than 4 a turn (b) able to respond to whatever shenanigans the opponent is looking to wreck you with. God draws don't interest me, consistency interests me, and playing a deck full of things that say Exalted on them with the proper mass of answers to the opponent's plan is the key to that consistency.

    At any rate, Ardent Plea is going in way more decks than just Bant aggro. Control decks love big finishers and card advantage; Ardent Plea will cast Path to Exile / Terminate / Pyroclasm for you while speeding up the clock from a hardcast Mulldrifters. AP is going to show up in way more decks than just Exalted aggro, believe that.
    Posted in: The Rumor Mill
  • posted a message on [ARB] Ardent Plea
    Yeah the Spell Snare dodge is probably going to see this card getting played in decks it "wasn't meant for", but even in its own dedicated Bant deck it's going to do some good in regard to preventing the Exalted plan from getting a total reset every time someone decides to cast Pyroclasm.

    t1 Exalted guy
    t2 another Exalted guy (beat for 2 - 3)
    t3 Ardent Plea, eventually reveal a 2-drop with Exalted. That's 4 instances of Exalted in play now, you're swinging for a bunch with one dork and holding the line with two other guys. From there we're not even thinking about Rafiq or other bombs much, we just tell the other player how to play the game, with countermagic and Bant Charms and O - Rings. Sweet.

    And if you do flip over a Meddling Mage or some random thing like PtE or whatnot, you're still doing two things at once; advancing your assault while making the other player's game harder.

    I don't like trying to predict what's going to be awesome in constructed because I'm sort of a moron, but I'll wager Ardent Plea into Meddling Mage is going to be a thorn in a lot of players' sides.
    Posted in: The Rumor Mill
  • posted a message on [ARB] Cerodon Yearling and Sigiled Behemoth (yay commons)
    Legionnaire is a better utility creature, but Haste and Vigilance are pretty awesome together. Go go Boros clan Grin

    Yeah the power level of some of the commons in this set - the block, even - seems to be relatively high. With mythics (generally) keeping the cost of the rares lower than usual, it looks to be far easier for someone with only a few dollars a week/month to spare on the game to build a decent deck. Fun times for all.
    Posted in: The Rumor Mill
  • posted a message on [ARB] Finest Hour
    Woohoo!

    As a non-creature source of Exalted it seems far better than Angelic Benediction, and any Exalted that doesn't die to board sweepers is fine by me. Even topdecking a Hierarch after a Wrath or something after this card comes down, you're swinging for 2 and 4 (6 a turn).

    Is it necessarily constructed worthy? Eehhhhh I dunno. It's a janky Time Walk, but really in order for Exalted to be really great you have to have lots of ways to capitalize on the effect of attacking with just one guy.

    I dunno, the little kid in me gives it two thumbs up.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Meddling Mage (Confirmed)
    It's true, Jenara is sort of a lame dog both in the pantheon of playable Angels and in Standard. The best 3 color WUG cards have pretty much all been printed already, Giltspire Avenger didn't help anybody win any games outside of Limited and that silly Angel is only going to eat mana that you should have been playing counterspells with.

    Meddling Mage is perfectly cromulent however, that guy + Forge Tender is going to take the edge off of Volcanic Fallout and kin, and just generally says "Target player can't play their best spell right now." Sounds like a winner. I'm so stoked that I didn't trade/sell my playset...
    Posted in: The Rumor Mill
  • posted a message on [ARB] Qasali Pride-Mage
    Viridian Zealot did this as a 2/1 for 1G. Especially as a gold card it's not totally outside the power curve, seems fine to me... is it confirmed though..?

    edit: oh, quasi-Sarnath'd. Although FWIW the Zealot came out during the Mirrodin block so its relative power level was pretty high. This new guy's environment isn't quite as artifact-heavy as Zealot's, but it's totally solid nonetheless.
    Posted in: The Rumor Mill
  • posted a message on [M10] Duress in M10? It's more likely than you think.
    Wouldn't all the reminder text on a Core Set Akroma be downright vicious, though? IIRC Misetings used to have a shopped, like, 9th Ed Akroma AoW, and it looked worse than Takklemaggot.

    I really think the most likely reprints there are Lord of the Pit or Duress. LotP is a classic huge man on campus, and Duress is Duress.
    Posted in: The Rumor Mill
  • posted a message on New (Rare) Dual Lands Confirmed for M10: But what will they be?
    Quote from charlequin

    random comments about Toggle lands just being better basics


    Not really. For one, fetchlands don't get them - they're just Lands. Terramorphic Expanse skips them for that reason too.

    Also they're nonbasic - this alone puts them on a different plane than basic lands and opens it up to a different set of interactions. They won't untap under Back to Basics. They die to Wasteland. You'll take two damage from Molten Rain. Et cetera.

    Whether or not they're auto-includes will always have more to do with the imaginary format they'd exist in, which is imaginary because we haven't seen most of M10 or Alara Reborn. We can guess it's nonbasic friendly since Alara is all about the three-color craziness but that's where it stops.

    But yeah, I'm not seeing how this lands just become better than Plains cards by being able to tap for (maybe) another color. Just being nonbasic is merit enough to make them different - it's rather like "Creature - Soldier" versus "Artifact Creature - Soldier". Even if their CMC, P/T and rules text are identical - pretending for a second that the Creature is 1W and the Artifact is 2 - one can be Terror'd and one can't. One can be Oxidized and one can't. And so on...

    Not trying to sound like some kind of zealot for Toggle lands, haha. Honestly I couldn't care less if they ever actually got printed, I'm just not understanding how they can be seen as 'better' than basics. shrug...
    Posted in: Speculation
  • posted a message on [ARB] Spellbreaker Behemoth SCAN!
    Rumbling Slum also enables Gruul decks to capitalize on Bloodthirst without entering the combat phase or shooting off a burn spell. It had a guild-relevant ability in addition to just being generally awesome and undercosted.

    I really like Spellbreaker, I don't think he means as much to Naya (Jund) as Slum meant to Gruul.dec though. However, he's still undercosted, he's still a large man and he enables other large men to resolve without ph33r - including our friend, t3h SLumlord. I expect this guy'll be around for awhile.
    Posted in: The Rumor Mill
  • posted a message on Quad land and Nephilim
    Noble Hierarch makes me doubt the possibility of a quad-land.

    What?

    Look at all the fluster and debate over BoP vs Hierarch. The general comments were that Exalted is relevant in a number of situations where being able to tap for R/B are just pointless. A theory which can't really be proven, but seems to stand up to reason when you consider the kinds of decklists in years past - BoP usually tapped for U/W before tapping for R/B, thus the trade is equivalent.

    Now apply that to quad-lands versus 5-color lands. Whatever the drawback of a quad-land, the guidelines of card design tell us that it should probably not be as steep as a 5-color land.

    Forget our current Standard for a second, where the bonkers interaction of Vivid lands + Reflecting Pool has enabled stupid crap to occur in deckbuilding. Once quad-lands are introduced to the game, why would you ever submit to the runaround of a Reflecting Pool or City of Brass or Gemstone Mine ever again? It's generally more acceptable to run *less* colors, not *more*. It's also generally better to minimize the presence of one color lest your manabase be so completely twacked that it fails you consistently.

    Quad lands probably necessarily push most 5-color lands out of the game. In fact I'm surprised that they even went and printed the CIPT Shardlands in Alara when Invasion saw the CIPT duals - the Alara lands are pretty much strictly better, and when you get right down to it they sort of had to be, or else the format would be frustrating as hell for those that didn't (or don't, now) have access to Vivid-Pool technology.

    The way I envision it, quad lands pretty much have to be better than Shardlands, which means you're obviating a lot of existing cards. It also means they will directly compete with 5-color lands as **usually**, playing five colors is The Wrong Strategy.
    Posted in: Speculation
  • posted a message on New (Rare) Dual Lands Confirmed for M10: But what will they be?
    One idea I always thought would be sort of cool is a binary approach to lands, something like...

    Binary Plateau

    Land

    When -this- comes into play, you may put a Toggle counter on it.

    If -this- has no Toggle counters, it is a Plains. If -this- has at least one Toggle counter on it, it is a Mountain instead.


    Doesn't make it strictly better than anything, really. It's kind of functionally like a fetchland in that (barring dual land tricks) you're only getting one color, but without the effects of deck thinning. Gives you what you need when you need it. Counts as either land type, just not both land types.

    I'd be sort of heartbroken to see this as a rare, when it feels uncommon to me, but meh.
    Posted in: Speculation
  • posted a message on [ARB] Spellbreaker Behemoth
    I am such a beatdown player, it's ridiculous. White Weenie. Zoo. Mono-green Stompy. Goblins. Rawr. Turn guys sideways.

    I try to play other decks. I do. I like Bant Exalted Aggro/Control. It's great, you play guys and then swing with The Right One and that guy is probably +3/+3 and has lifelink or double strike or something. All your other guys have first strike so no one's gonna try and swing. And if they try to dork with you, you Bant Charm or Broken Ambitions it. It's great, I like it.

    But. Guys and burn is where it's at. Totally where it's at.

    This dude makes me happy because Green decks have been waiting to resolve certain fatties since like 1996, and they CAN'T because of stupid crap like Mana Leak. As if it's not already kind of a chore to generate 6GG, a stupid 2-mana spell can pwn it before it even resolves.

    No more! Yes, yes I *will* resolve my Rumbling Slums and Blastoderms and Primalcruxes. No, you're NOT going to obviate my first turns of mana acceleration with a simple permission spell. Let the stupid beaters roam free! wOOt!
    Posted in: New Card Discussion
  • posted a message on [CON] Scarland Thrinax
    Yeah eating guys with Vol will be some good - maybe Sarkhan Vol actually has a deck now :p
    Posted in: The Rumor Mill
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