Work a Double
Sorcery (Common)
Assemble two Contraptions.
Divison Table
Artifact - Contraption (Common)
Whenever you crank Divison Table,
target player loses 2 life.
Boomflinger
Artifact - Contraption (Common)
Whenever you crank Boomflinger,
roll two six-sided dice. Boomflinger
deals damage to target player equal
to the difference between those
results.
Dual Doomsuits
Artifact - Contraption (Rare)
Whenever you crank Dual Doomsuits,
each time a source you control would
deal damage this turn, it deals double
that damage instead.
Clock of DOOOOOOOOOOOOM!
Artifact (Uncommon)
, : Move the CRANK! counter to
your Contraption deck's next sprocket
and crank any number of that sprocket's
Contraptions.
Sorcery (Common)
Assemble two Contraptions.
Divison Table
Artifact - Contraption (Common)
Whenever you crank Divison Table,
target player loses 2 life.
Boomflinger
Artifact - Contraption (Common)
Whenever you crank Boomflinger,
roll two six-sided dice. Boomflinger
deals damage to target player equal
to the difference between those
results.
Dual Doomsuits
Artifact - Contraption (Rare)
Whenever you crank Dual Doomsuits,
each time a source you control would
deal damage this turn, it deals double
that damage instead.
Clock of DOOOOOOOOOOOOM!
Artifact (Uncommon)
, : Move the CRANK! counter to
your Contraption deck's next sprocket
and crank any number of that sprocket's
Contraptions.
2
You missed my point--in my experience, none of the things you mention do much good whatsoever. I'm sure in some cases and regions and stores it does, but not in my experience. So for me (or anyone really) why is it so important to support a game store that does nothing for me? I don't play at them, don't require their store to purchase what I need, don't give me any kind of discount off of MSRP that I can't get elsewhere... I just don't see them as essential for playing Magic. More and more products are starting to make their way into the big box stores, and if they ever catch up with the times and stop marking things above MSRP, I'll buy there just to avoid shipping times. I'm not trying to be a jerk here--I know a lot of people love the gaming stores and the environment. My point is just that without them, Magic does not die. People would just have to organize their own events.
I used to love the gaming stores. I remember many of the old ones when I was younger... it was like going into a treasure house, because one never knew what could be found in them... older products, out of print, all kinds of things that couldn't be found anywhere else. But TCGs turned them into hotspots for arrogant, overly competitive douche-berries. For me, this takes the fun out of it. And now that everything in the world is available online, shipped right to my door, there's just no need for them anymore. But, if you can give me a good reason why they really are so important, maybe I'll change my mind.
2
I very rarely go to a local game store and I play Magic plenty. I even have fun doing so. LGSs are NOT needed for Magic to exist or continue. In the town I used to live in, there was a large group of people who would meet almost daily at the university campus to play. They even had small tournaments with small prizes that everyone chipped in to play. Much better than the geeky, ultra competitive douche-baggery that I see in players at most LGS.
1
If they're going to get rid of the PW redirection rule, why don't they just get rid of it? Why do they need to errata anything?
Or are they getting rid of the rule and wanting to errata every card that could previously redirect damage to a PW, so that it can still damage a PW? If so, why not just keep the rule since it's the same end result?
Can someone explain this better?