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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on The Great Designer Search 3
    In all seriousness, maybe having spells be playable as mana sources (a la Scrolls) in replacement of land.
    Of course it's far to late to implement, but that'd be my change.
    Posted in: Custom Card Creation
  • posted a message on The Great Designer Search 3
    My answer to #10 was obviously "The owner" :p
    Posted in: Custom Card Creation
  • posted a message on Build A Card *Salvation Version*
    Unlimited Blade Works 5
    Enchantment


    This just reeks of equipment fetching to me.
    Posted in: Custom Card Contests and Games
  • posted a message on The Great Designer Search 3
    I had thoughts longer than this, but here's the summary:

    I chose Raid to become ever-green because it encourages interactions and has a large design space. It also encourages more creature presence, which I feel is good.

    I chose Hexproof to drop because it either does nothing, or generates unfun by stopping other players from playing their spells.

    For the greatest strength, I said the deckbuilding, as it turns a collection game into a strategy game, and cretes space for different formats and the likes.

    For the drawback, I said the land system- specifically it being intermixed with spells. All land mulligans aren't fun, neither are no lands. Top decking all or no lands are also very unfun, and it's a matter of luck beyond your control. (While deckbuilding helps weight the odds, I've gone entire preleases running as little as 13 lands and been fine or even flooded, or as many as 20 at one point and still been short on land.)
    Posted in: Custom Card Creation
  • posted a message on Tweak The Card
    Erode Away 3GG
    Instant
    Destroy all artifacts. For each artifact destroyed this way, create a green 1/1 Insect creature token named "Rust Bug".


    Alternatively:

    Eroding Infestation GG
    Encahntment
    At the beginning of your upkeep, put a Rust counter on each artifact, then destroy each artifact with rust counters exceeding its converted mana cost. For each artifact destroyed this way, create a green 1/1 Insect creature token named "Rust Bug".
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Skewer 2BB
    Instant
    Destroy target creature. You gain life equal to its toughness.
    Posted in: Custom Card Contests and Games
  • posted a message on Ability Seperation
    Correct me if I'm wrong, but doesn't the delayed trigger also get cleaned up at the end of the turn? So with the first card you'd have to trigger the whole ability each turn you want to use it?
    Posted in: Custom Card Rulings
  • posted a message on The Rapidly Aging (PW)
    Why not just start at 2, rather than round up.

    I also don't think the last part of the first ability works unless the walker dies the turn you use it.
    Posted in: Custom Card Creation
  • posted a message on The "I Like You" game
    Mana Relay 1
    Artifact
    Players may only activate abilities of Mana Relay during their turn.
    Mana Relay untaps during each player's untap step.
    t: Add C to your mana pool. Any player csn activate this ability.
    Posted in: Custom Card Contests and Games
  • posted a message on Incite (custom keyword)
    I disagree on the parasitism. For it to be parasitic, it has to not work except with specific cards (see Splice onto Arcane). These all work just fine eveen if you only run one of them in the whole deck.
    Posted in: Custom Card Creation
  • posted a message on "I Don't Like You" game.
    Curse of Battle 2R
    Enchantment - Curse Aura
    Enchant player
    Enchanted player is a 5/1 Incarnation with Indestructible in addition to its other types.
    If enchanted player would leave the battlefield, exile Curse of Battle instead.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Two 1/1s with haste is overcosted by 1, and 2R + 2 creatures for a 4/4 is likewise a bit expensive (see Thunder-Thrash Elder).
    A case can be made for the increased price due to being able to choose, but outside of nice combos with Goblin Arsonist it's not going to be pushed.

    Also, although this depends on the rest of the block, Goblins have far more support than Giants. A single Goblin Lord makes the 4/4 Giant a non-option.


    Dragosaur 4RG
    Legendary Creature - Dinosaur Dragon {M}
    Flying
    Dinosaurs you control are Dragons in addition to their other types.
    Dragons you control have "R: This creature gets +1/+0 until end of turn."
    5/5
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    "At the end of your turn" sounds a bit archaic, no? Shouldn't it be "At the beginning of your end step" instead?

    I worry about the balance. With positive synergy, this is really good (looking at you, sacrifice decks), and even without synergy it's not bad.

    Explore G
    Sorcery
    Reveal the top card of your library. If it’s a land put it on the battlefield tapped. Otherwise, draw a card.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    More like putting all your eggs in one hydra-shaped basket that protects them while they attack... that metaphor broke down quickly :p
    But yes, it's a little weak. Maybe if it also had trample?

    Captivating Braggart's... interesting. I can see it having a place in modern, with flashback, madness, suspend and the likes feeding into it, but in standard or limited it's going to depend on what else is in the block. Power wise it seems okay.

    Mana Relay 1
    Artifact {U}
    You can only activate tap abilities of Mana Relay on your turn.
    Mana Relay untaps during each player’s untap step.
    T: Add C to your mana pool. Any player may activate this ability.
    Posted in: Custom Card Creation
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