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  • posted a message on What Would Happen if Magic: The Gathering Added a Sixth Color?
    When I tried to post this here is got automaticlally marked as spam, so I'll provide links instead. The video and article are both discussions of the above topic, trying to figure out how adding a sixth color would actually affect the game and the design process for a set.

    Link to video: https://www.youtube.com/watch?v=fp6QokTZyH4
    Link to transcript / article: https://remptongames.com/2019/09/21/what-would-happen-if-magic-the-gathering-added-a-sixth-color/
    Posted in: Magic General
  • posted a message on Counters and Removal: The Importance of Interactivity (Designing the Ultimate Draft Part 3)
    Several weeks back I began a series in which I dissected and comparing Magic: The Gathering sets, with an emphasis on drafting. In the first part I take a broad overview of the sets and set up the foundation for the rest of the series. In Part 2 I take a closer look at linear and modular cards specifically. Today, I continue this series by looking at counter and removal spells. In addition, I also hope to use this examination as an opportunity to talk about the importance of allowing players to interact in games.

    You can find the full article here
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Linear? I Hardly Knew Her!
    Last week I began a series of articles about designing custom Magic: The Gathering sets with an emphasis on drafting (if you missed it, you can find it here). In that article, I took a broad look at a number of different factors that I thought would be relevant to designing a set for draft. I examined a number of different Magic sets based on those different factors, and gave my thoughts along with the data that I was able to find.

    While that article was a shallow overview of the topic, in future articles I am going to be examining each of these different criteria much more closely. Today I begin this analysis with the topic of modular and linear cards. For those who are not as familiar with these topics I will provide a general overview of what these terms mean, and why they are important in game design. Then, at the end I will include my in-depth analysis of the same six Magic sets as last week.

    The full article can be found here

    If you like the article, feel free to subscribe so you will know when I post future parts of the series! I also have lots of other articles on various game design topics if you are interested!
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Designing the Ultimate Draft: Part 1 (Lessons from statistically analyzing six standard legal sets)
    This article is part of my weekly blog and I try to be consistent about releasing a (roughly 2000 word) article each week, not all of which are about this subject. The research of going through and classifying the cards into these categories (many of which are pretty subjective) took about 8 hours, and I have to do about that same amount of research each time. I also am a full time senior computer science student who works part time and is also trying to design my first game. I promise to get the rest of the articles done, but my time is pretty pinched at the moment so it might just take a little bit. If you want to be informed when a new part comes out, you can always subscribe to the blog Wink
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Designing the Ultimate Draft: Part 1 (Lessons from statistically analyzing six standard legal sets)
    I'm glad you liked the article. I understand wanting all the information at once, but this kind of set analysis actually takes a really long time, not to mention writing the articles themselves. I am only human after all! I actually have a couple more parts done now, with more to come in the future, and I will try to get links and things put up for them soon.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Designing the Ultimate Draft: Part 1 (Lessons from statistically analyzing six standard legal sets)
    In today’s article, I am going to be examining card drafting, and how to design a set to draft well. Normally I try to make my articles applicable to as many different games as possible, but today I am going to try something a bit different. Today I am going to be focusing entirely on drafting Magic: The Gathering. While I am only going to be talking about a single game, I do believe that a lot of the lessons learned from looking at Magic can be applied to drafting in other games.

    To begin this topic, I decided to analyze a number of different Magic sets to see if I could find a difference between those that provided a rich drafting experience and those that did not. I asked a number of different players and communities what they considered to be the best and worst Magic sets to draft, and based on those conversations I chose 3 sets from each category.

    If you are interested in reading the whole article, you can find it here
    Posted in: Articles, Podcasts, and Guides
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