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  • 1

    posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from FlyingDelver »
    I like that but I would play 19 lands alongside 3-4 Manamorphose. Manamorphose reduces the amount of needed lands to run but doesnt help when you need to decide whether a one lander hand is good enough or not.
    Quote from FlyingDelver »
    Right now I can't decide whether to run 3-4 Manamorphose or just none actually. I have 2 lists in mind due to this.


    Yeah I agree with the 19 lands. Here is the list I'm going try at Modern tonight at an LGS and probably on Thursday:
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Jund
    https://www.twitch.tv/magic, under the videos section you can see the replay for all of GP Phoenix.
    Posted in: Midrange
  • 2

    posted a message on Jund
    Went 2-1 with Jund today. This is my second time playing the deck at an event and really liking it. Here's the list that I played:



    The list is inspired mainly by what Jadine Klomparens played at the SCG invi, with just a few changes. Hers I believe had 4/2 IoK/TS split in the main and 2 TS sideboard. I made mine 3/3 split in main and 1/1 sideboard, mainly just cause my local meta has a lot of Eldrazi tron and GDS. I also switched out the Kalitas and Olivia main for 2 rabblemasters in the main. Other than that I think it's card for card.

    Round 1: Fetchlands U/R Storm [1-0]
    Game 1 I didn't draw any removal but ended up drawing all 4 of my goyfs and 3 bobs, but no removal, so he was able to keep a Baral in play, while I had 2 goyfs and a bob in play, with 2 more goyfs and 1 more bob in my hand. I got him down to 8 life, but he was able to go off and win with two grapeshots when I was at 19 life.
    Sideboard Plan:
    Out: 1 LtLH, 3 Terminate, 4 Push, 1 KCommand
    In: 2 Brutality, 2 EE, 1 Cage, 2 Spellbomb, 1 IoK, 1 TS

    Game 2 went a bit long, I was struggling on lands in the beginning and couldn't put much pressure, but I got to use a spellbomb which was great in stopping Past in Flames. He was left with a manamorphose in hand with nothing else, but a pretty high storm count.. and he topdecks empty the warrens to make something like 14 goblins. I was still at 16 life so I was able to hold off a couple turns with a goyf and a rabblemaster. On my last draw step, I top deck a maelstrom pulse to get rid of the goblins and swing for lethal. Game 3 was quick. I was able to play a goyf and 2 rabblemasters in play, dealing 13 damage in one turn to quickly end the game. I also had an EE in hand in case of empty the warrens.

    Round 2: Burn [1-1]
    I lost both games 1 and 2 but both games I got him down to 4 life. Game 1 I had a good amount of spot removal to answer his eidolon, swiftspear, and goblin guide. I had a rabblemaster in play with lethal next turn but he top decks a skullcrack to end it.

    Out: 4 Bob, 3 TS, 1 Pulse
    In: 2 Brutality, 1 Kalitas, 1 KCommand, 1 IoK, 2 Fulm, 1 EE

    Game 2 I IoK'd turn 1 and saw a bunch of burn spells and rest in peace. Given that the only threat in my hand was goyf, I took the RiP. I remember using brutality on all three modes, discarding 2 terminates to get rid of a goblin guide, take out a lightning bolt, and gain 2 life, which was awesome. I eventually got to a 5/6 goyf with him at 16 life and me at 12 life. It came down to a race. He lava spiked 2 times, and had a lightning helix to have him recover from 6 life to 9 life while I'm at 3. I finally got him down to 4 life, but he again top decks a skullcrack to deal the last 3 damage.

    Round 3: Affinity [2-1]
    Rabblemaster main deck came in clutch for game 1. He hit me for 6 poison with an inkmoth and cranial. When he attacked next turn with the same thing, I was able to KCommand, getting rid of the cranial plating and 2 damage to get rid of the inkmoth. From there I was able to get out rabblemaster. My opponent played 2 more cranial platings, with blinkmoth at the ready, but thanks to a 4/5 goyf, rabble, and 3 goblin tokens, I was able to deal lethal when he was at 11 life.

    Out: 4 LoTV, 3 TS, 2 IoK
    In: 2 EE, 1 Kalitas, 1 Olivia, 1 KCommand, 2 Brutality, 2 Fulm

    Game 2 I had no removal, and with an etched champion, vault skirge, and master of etherium, I couldn't do much about it. Game 3 I would say I got bit lucky, as he ended up mulling to 4 and couldn't get anything going. I also had a KCommand in my starting hand so that stopped an arcbound ravager from putting too much pressure on me. His last card in hand was a blood moon but needed one more artifact for metalcraft on Mox Opal. I had a swamp in play so it wouldn't have been too bad.

    Overall thoughts: I like the 2 rabble in the main and will continue having this for now. I was missing the ancient grudges from my sideboard against Affinity but I liked having the extra discard in my other matchups, plus EE can sort of act as artifact removal.

    If anyone has thoughts on my sideboard plans, I'd love to hear it.
    Posted in: Midrange
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