That is great and may be the answer to the unlicensed disintegration question in 1 expertise and one cut the ribbons.
My running sideboard at the moment
You may be right. The removal suite still needs some tweaking but overall its playing very well and ive come to find that game 1 I want atleast 2 pieces of removal in my opening hand
Through testing I'm coming to agree that unlicensed disintegration may not be optimal. The instant speed is good but leaving 3 mana open is tough. I think 2 contempt is probably right main board I'm running a extra in the sideboard right now. I'm thinking about replacing them with abrade instead of lightning strike though.
Curious on any thoughts about this
Well first my name is Dan, and I have not been playing standard since oath so I'm not too far out. I was looking at the cards in all the now available sets for standard. I considered playing temur energy or RR. My problem is I hate endless mirror matches. The main weaknesses to these decks being RR hopes they can get in enough where they can use burn to push the game. Temur is really good but they are limited in how they can grow and I think now many of the creatures can be outclassed. So after looking at the manabase and feeling that Shards could be well supported and the value creatures added by ixalan I settled on jund.
My running sideboard at the moment
3x Yahenni's expertise
3x hour of glory
4x duress
3x doomfall
Curious on any thoughts about this
4x Rootbound Crag
4x Dragonskull Summit
4x Blooming Marsh
3x Sheltered Thicket
1x Canyon Slough
1x Swamp
4x Forest
3x Mountain
3x Fatal Push
2x Lightning Strike
2x Unlicensed Disintegration
2x Vraska's Contempt
2x Chandra, Torch Of Defiance
1x Vraska, Relic Seeker
Creatures
4x Channeler Initiate
2x Rhonas The indomitable
4x Ammit Eternal
4x Ranging Raptors
4x Ripjaw Raptor
3x Glorybringer
2x The Scorpion God
1x Carnage Tyrant
I'm still working on the side board Yahenni's Expertise or Demon of Dark schemes for go wide strategies and RR
Rampaging Ferocidon for RR
duress and other discard effects for control
Some graveyard hate as needed for GPG if that is still a thing
Lost Legacy for approach decks
Anyway I would love some feedback on this deck, I am planning on taking it to GP atlanta