Hi guys,
Not sure if this is the right place to post this. My play group is still debating on a commander game from last night.
My opponent has a Mikaeus, the Unhallowed and a The Scarab God. So when I attacked with my Admiral Beckett Brass with two other unblocked pirates, I am able to steal his The Scarab God at the end of my turn. However, because of the Mikaeus' ability, my human pirates would have to be destroyed at end of combat. Thus, in order to save and trigger Beckket, I cast Siren's Ruse on my Beckket. This move was questioned by my playmates, arguing that beckket would die before Siren's Ruse resolves.
Just came back from my first Legacy game night and here's what I found:
Apparently, Enchantress Decks were not that common in my legacy meta.
The Second Sun Win Con was quite a fresh addition to the legacy group in my area so it kinda surprised many. Generated quite a bit of laughs too
Had a pretty close fight with Elves Aggro. Miracle/Brainstorm deck was no match for the green ladies. And the game with Storm was a total disaster.
Will definitely consider some of the upgrade necessities and also the recommended land options above!
My win-cons are Sigil and Second Sun as both have great synergies with Enchantment and draw-engine. I do have a Words of War in my Maybeboard too.
As for some of the utilities: City of Solitude to prevent my second sun from being countered. Exploration helps as I often draw plenty of lands (including Serra's Sanctum) which I can lay right away and get another round of draw engine going. Ground Seal, besides being a graveyard hate, has that additional draw to help with the Second Sun win. Banishing Light aplenty as I'm not very sure what the current meta is.
I've recently gotten back to playing my Enchantress Deck after taking a hiatus from MTG for like 7 years?
I'm not sure if this has been discussed before but what are your options for lands in a GW Enchantress Deck? With Utopia Sprawl being a must in our decks, have you faced with no forests to enchant before? Why are so few Enchantress decks running Temple Garden then? Wouldn't it be better than Windswept Heath? I've always been running my draw engine until I run out of mana to cast. Thus I believe having more lands (with exploration) would be better than fetching lands. However, from the many enchantress decks around, this theory doesn't seem to be the case. Am I missing something here? Sorry for bombarding so many questions at once =/
Not sure if this is the right place to post this. My play group is still debating on a commander game from last night.
My opponent has a Mikaeus, the Unhallowed and a The Scarab God. So when I attacked with my Admiral Beckett Brass with two other unblocked pirates, I am able to steal his The Scarab God at the end of my turn. However, because of the Mikaeus' ability, my human pirates would have to be destroyed at end of combat. Thus, in order to save and trigger Beckket, I cast Siren's Ruse on my Beckket. This move was questioned by my playmates, arguing that beckket would die before Siren's Ruse resolves.
Can anyone help to enlighten us? Thank you!
Apparently, Enchantress Decks were not that common in my legacy meta.
The Second Sun Win Con was quite a fresh addition to the legacy group in my area so it kinda surprised many. Generated quite a bit of laughs too
Had a pretty close fight with Elves Aggro. Miracle/Brainstorm deck was no match for the green ladies. And the game with Storm was a total disaster.
Will definitely consider some of the upgrade necessities and also the recommended land options above!
Thanks and Cheers!
Thanks for the quick reply. Here's my decklist!
4x Windswept Heath
2x Serra's Sanctum
5x Plains
9x Forest
Creatures (4)
4x Argothian Enchantress
Others (36)
4x Banishing Light
2x Sigil of the Empty Throne
2x Solitary Confinement
2x Worship
2x Approach of the Second Sun
1x Green Sun's Zenith
2x Elephant Grass
2x Exploration
4x Wild Growth
4x Utopia Sprawl
2x Ground Seal
2x City of Solitude
4x Enchantress Presence
3x Sterling Grove
2x Suppression Field
2x Gideon's Intervention
2x Sphere of Safety
2x Wheel of Sun and Moon
2x Choke
2x Aura of Silence
1x Carpet of Flowers
2x Open the Vaults
My win-cons are Sigil and Second Sun as both have great synergies with Enchantment and draw-engine. I do have a Words of War in my Maybeboard too.
As for some of the utilities:
City of Solitude to prevent my second sun from being countered.
Exploration helps as I often draw plenty of lands (including Serra's Sanctum) which I can lay right away and get another round of draw engine going.
Ground Seal, besides being a graveyard hate, has that additional draw to help with the Second Sun win.
Banishing Light aplenty as I'm not very sure what the current meta is.
So go ahead and shoot, I'm all ears
I've recently gotten back to playing my Enchantress Deck after taking a hiatus from MTG for like 7 years?
I'm not sure if this has been discussed before but what are your options for lands in a GW Enchantress Deck? With Utopia Sprawl being a must in our decks, have you faced with no forests to enchant before? Why are so few Enchantress decks running Temple Garden then? Wouldn't it be better than Windswept Heath? I've always been running my draw engine until I run out of mana to cast. Thus I believe having more lands (with exploration) would be better than fetching lands. However, from the many enchantress decks around, this theory doesn't seem to be the case. Am I missing something here? Sorry for bombarding so many questions at once =/