Durnos, the Living Fortress10
Legendary Artifact Creature - Wall
Defender
Wall creatures you control get +0/+2. 1RR: Target wall loses defender until end of turn. XWW: Prevent the next X damage that would be dealt to target wall this turn. GG: Put a +1/+1 counter on target wall. 3BB: Destroy target nonwall creature. 4UU: Draw a card for each wall you control.
4/15
Eidolon of Blight2BBB
Enchantment Creature - Spirit
Infect
Whenever a player gets one or more Poison counters, that player gets that many plus two.
3/1
Love the direction you are taking with new frames. The scroll texture is something I'm been searching for to use on some cardtype-based frames I'm making. Can you share where you got the the jagged scroll image & the texture?
I found the scroll on google somewhere. Not sure where, but here's the file if you want it: Scroll.PNG
And the texture is from Roblin the Goblin's template.
Tide RiderU
Creature - Merfolk
Islandhome (This creature can't attack as long as the defending player controls no islands. When you control no islands, sacrifice this creature.)
3/2
Next: Tarnish counters. (Activated abilities of artifacts with Tarnish counters on them can't be activated)
Darksteel Geode is a great card concept. I'm a little confused about the 3 ability. Not sure what you were going for there, unless you meant "3: Land and artifacts you control with Gem counters on them gain Indestructible until end of turn", which makes a lot more sense, but it would probably be the best to just have a blanket ability that states "Land and artifacts you control with Gem counters on them have Indestructible". Also, the 2 ability is way too over powered, and it should also have to tap to activate. Other than that it's a good idea.
Unending NightBBBBB
Enchantment
Black creatures have Menace and Fear.
Nonblack creatures can't attack and get +3/+3.
Interesting concepts. I like where you were going with the Vraska. Just a heads up, you may wanna add *not for sale* on your renders so you don't get hemmed up by the mods.
Selvala, Wilderhelm Journeyer2GG
Legendary Creature - Elf Scout
Whenever a creature enters the battlefield under your control, draw a card. You may play an additional land this turn.
1/2
Legendary Artifact Creature - Wall
Defender
Wall creatures you control get +0/+2.
1RR: Target wall loses defender until end of turn.
XWW: Prevent the next X damage that would be dealt to target wall this turn.
GG: Put a +1/+1 counter on target wall.
3BB: Destroy target nonwall creature.
4UU: Draw a card for each wall you control.
4/15
Next: A trap wall.
Enchantment Creature - Spirit
Infect
Whenever a player gets one or more Poison counters, that player gets that many plus two.
3/1
Creature - Elemental Wall
Defender
Whenever ~ blocks a creature, it deals 3 damage to that creature's controller.
3/8
Next: A wall that can't block, but does stuff when you're dealt damage.
I found the scroll on google somewhere. Not sure where, but here's the file if you want it: Scroll.PNG
And the texture is from Roblin the Goblin's template.
Creature - Merfolk
Islandhome (This creature can't attack as long as the defending player controls no islands. When you control no islands, sacrifice this creature.)
3/2
Next: Tarnish counters. (Activated abilities of artifacts with Tarnish counters on them can't be activated)
Unending Night BBBBB
Enchantment
Black creatures have Menace and Fear.
Nonblack creatures can't attack and get +3/+3.
Artifact Creature - Plant Juggernaut
Trample
~ can assign combat damage to players as though it weren't blocked.
5/5
Sorcery
Each player discards a card, then sacrifices a permanent.
Morbid - If a creature died this turn,
Thanks. Totally forgot to put the *Not For Sale*
Creature - Eldrazi
Devoid
Obliterate (Whenever a creature would be dealt damage by this creature, exile that creature instead)
2/5
Drain [N](Whenever this creature deals combat damage to a player, remove [N] mana from that player's mana pool, then add [N] C to your mana pool.)
Legendary Creature - Elf Scout
Whenever a creature enters the battlefield under your control, draw a card. You may play an additional land this turn.
1/2
Next: A good version of a terrible commander.