No, the card sucks. The only time I can see this being better than a remand is if you have 4 mana open counter a spell on their turn and then gifts at end step. Literally, any other time remand is better.
Opt vs SV is a tale as old as time. The consensus is that it really doesn't matter which one you chose, pick whichever one suits your playstyle. I personally like the card selection from SV more than the instant speed draws from opt. Only times I wish I was playing opt vs serum visions is if I'm playing vs lantern.
I haven't been to many tournaments since Humans has been exploding more in popularity, and I notice it's a more or less even matchup for burn. I had a thought pop into my head that I don't know if anyone else has tried: Torpor Orb. Apart from something like Kataki, War's Wage Humans doesn't seem to play any non ETB artifact hate, so in theory would it just shut them down? Or is there some better SB tech against Humans?
Planning on heading out to Cincinnati to do the classic on Sunday. Expecting tons of jund, burn, and humans. Any tips on putting together a sideboard?
I know leyline would probably be ideal but I don't think I can get them by then.
I've been thinking lately how useful Jace's brainstorm ability would be for this deck in any game that goes beyond turn 5 or 6 when we start to flood out on fetch lands or draw discard spells after the window where they are effective has passed. I wanted to ask if anyone had tried a build with 19 or 20 lands and a 2 copies of Jace? I was planning to build and test something like this for my weekly event.
I feel like playing 17 or 18 lands can be a trap forcing you to keep too many 1 land hands that never get there in time. One advantage of the build I'm proposing would be to improve opening hand quality by running a few more land, as well as giving us a way to prevent flooding in the late game. My biggest concern is that we are still a 19 or 20 land deck (with ~12 cantrips to be fair), so getting to 4 lands to cast jace is never going to be guaranteed, even by turn 6 or so. Also increasing the mana curve with a 4-drop will certainly hurt us some amount of the time in the early game.
I'm curious to hear if anyone has tested anything like this or if anyone has any feedback for me that could be useful.
I've been having the same thoughts. Thinking about running 20 lands and playing a couple of Jace. The only problem is that I don't know if that just makes us a bad midrange deck and it weakens our strong matchups from being a fast explosive deck.
So from what I can tell with mardu is you sacrifice some of your creature matchups to have better linear matchups. I'm not sure if this is the way to go.
Searing Blood
I know leyline would probably be ideal but I don't think I can get them by then.
I've been having the same thoughts. Thinking about running 20 lands and playing a couple of Jace. The only problem is that I don't know if that just makes us a bad midrange deck and it weakens our strong matchups from being a fast explosive deck.