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A Reckoning on Kamigawa
 
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  • posted a message on [PRIMER] The Pirate God
    Quote from patbou »
    I also learned a few interesting things during the tournament :
    • Don't forget that The Scarab God's upkeep ability is both Scry X and opponent loses X life.
    • In an Hostage Taker battle, if you take opponent's HT with yours and there are no other interesting targets, you should cast opponent's HT and exile your own with it. He won't be able to mess with it without triggering a chain reaction.
    • If your Hostage Taker exiles your own creature that was under opponent’s control, if HT leaves the battlefield, the exiled creature will return to the battlefield under your control (as the owner) and not to the last controller.



    Another tip about Scarab God. You can respond to the scry/drain trigger on the stack during your upkeep with a Scarab God activation and it'll count the newly eternalized creature for the scry/drain.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    I've seen Chart a Course in some lists. I have a couple problems with the card. It can't be reanimated with Scarab God, and it can't be eternalized in grindy matchups. Both of those things have been relevant in several games for me so far.

    Chart a Course beefs up our early card draw a bit, but it weakens our late game and I'm not sure the trade off is worth it. Doesn't hurt trying though and keeping in mind how the game would've played out differently if a Champion of Wits would've been in its place.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    As for the green splash for Vraska, no way. It's not worth messing with the mana base to have an answer for enchantments.

    If you're having a ton of problems with the tokens deck, why not try out Consign // Oblivion? It has a ton of applications in our deck and fits with the general idea of what we're trying to do. It's tempo and card advantage. It bounces to set up for a counterspell. It removes tokens.

    Not only does it deal with enchantments, but it also deals with any other problem permanents that slip through our counter magic, if even just for a turn.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    Standard Showdown tonight. My last post said it was Showdown, but I had a brain fart, that was an FNM. I went 2-2 tonight for a 4th place finish.

    First round: Bye Frown

    Second round: Sultai Energy 0-2. First game it got to the point where I had Aetherborn, Hostage Taker, Rogue Refiner, Scarab God on the field and he was at 8, I was at 9. He had Winding Constrictor and a Ballista that he had worked up to 8 counters threatening lethal next turn. I was forced to double Ifnir Deadlands to stay alive, one taking 3 counters off of Ballista, the other killing Constrictor. I swung in with everything and he blocked Scarab God with Ballista and emptied his counters onto my Aetherborn and Refiner leaving him at 6. I thought I had it in the bag. He topdecked Rogue Refiner into another Walking Ballista on 4. Passed to me and I double Scarab God activation in response to the Scarab God scry trigger on Refiner (drew a land) and Aetherborn draining him to 4. I attacked with Scarab God and he chumped with Refiner. He topdecked his FOURTH Ballista on 5 and killed me... Second game, he played 3 Hydras in a row turns 4-6 and I had no counter magic. I got Scarab God down on turn 5 and held off the hydras for a little while with that. It was close, he drew and played his own Scarab God, and I grabbed the last creature out of our graveyards in response. Eventually I'd killed two of his hydras and he was at 5 with me at 6. And thennnnn... Ballista off the top for lethal -_- I'm starting to hate topdecked Ballistas lol. Never saw Bontu's that game. It's fun to play against Sultai otherwise, though. The games go really long usually. If I'd have won the second match, it would've been a tie.

    Third round: Ramunap Red 0-2. Against my GF again. She was 2-0 and got paired down against me. She still had a shot at 1st so I was rooting for her... But I still didn't go easy Smile (not that it mattered.) First game, I countered her Hazoret T4, but my draws didn't line up as well as hers after that. Second game, she just absolutely steamrolled me early on and finished me off with Glorybringers. Ramunap's nut draws definitely beat anything we can do. Same SB plan as my last post. I'm glad she won because she went on to beat my second round opponent in the finals for her first tournament win!

    Fourth Round: Grixis Control 2-0. First game we both mulligan'd to 5. Kept a hand with 2 land, Champion of Wits, Essence Scatter, and Stormtamer. Drew into a Lookout's Dispersal and lands, but I guess that was enough. Countered his Turn 6 Scarab God with Scatter and Turn 8 or 9 Nicol Bolas with Dispersal. Drew and landed Scarab God for the eventual win. Sided in 3 Duress, 2 Negate, 2 Doomfall, sided out 2 Hostage Taker, 4 Fatal Push, 1 Lookout's Dispersal. Game 2 I kept a very nice hand of Swamp, Catacomb, Duress, Aetherborn, Stormtamer, 2 Freebooter. Found a negate for his Sweltering Suns which would've been horrible for me and continued to aggro-control him to death.

    Not too happy about losing to Sultai again as I still think it's favorable for us, but overall it was still a fun couple of games. Finished 4th for the night because of my tiebreakers and GF finished 1st so I can't complain.

    Oh, I was also running Vizier of Many Faces in place of my Baral's Expertise (Liliana's spot in the default list), but I never saw him in any of my games so I can't comment on him yet.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    Sure, this is the list I ran tonight.



    Changes I want to make include -1 Lookout's Dispersal MB for +1 Essence Scatter and -1 Gonti SB for +1 Bontu's Last Reckoning. Baral's Expertise has been really hit or miss and it feels like I'm siding it out a lot. I'm looking for something else to put in it's spot, possibly +1 Vraska's Contempt.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    Standard Showdown tonight. Went 3-1 for 4th place finish.

    Round 1: Dino Enrage. 2-0. This was against the store owner and he was testing out a janky Naya Walking Ballista Dinos deck. We didn't SB against each other. First game I got off to a strange start with 3 Gifted Aetherborn and a Siren Stormtamer by turn 4. He assembled a weird combo of that Dino with enrage that makes 3/3s, a Walking Ballista with 3 counters and a spell that makes a creature indestructible until end of turn. He made 3 3/3s with Ballista. Next turn I Baral's Expertise'd and Aetherborns got me there. Second game was pretty similar, a couple Aetherborn kept the board under control until I landed Scarab God for game.

    Round 2: Ramunap Red. 2-0. This was against my GF and after a lot more testing from the last time I posted, the matchup is closer to 50/50 so I was a bit worried going in. I lost the die roll but ended up drawing the perfect hand to go against hers the first game, pushing a Bomat and Dispersal on T4 Hazoret. Kitesail ripped her only removal and Hostage Taker grabbed a Crasher and I got through with an Aetherborn a lot. Sided out 1 Baral's Expertise, 1 Hostage Taker, 1 Walk the Plank, 1 Champion of Wits, and 1 Siren Stormtamer, sided in 3 Essence Extraction, 2 Doomfall. Game 2 I had a hand of Fatal Push, Aetherborn, Essence Extraction, Freebooter, Scarab God, Catacomb, Swamp. I ripped enough lands to drop Scarab God turn 5 and she had no way of getting rid of it.

    Round 3: Sultai Energy 0-2. I kept a 5 land hand with Champion of Wits and Fatal Push. Thought it was keepable with the Champion of Wits, which was probably fine. But I proceeded to just draw land every turn and then Champion of Wits found 2 lands. I played 2 spells that game. Oh well. Game 2 was probably one of the most entertaining matches ever. I sided out 3 Kitesail Freebooter, 1 Champion of Wits, 1 Baral's Expertise, sided in 2 Bontu's, 1 Harsh Scrutiny, 2 Doomfall. I got a great start and Harsh Scrutiny took out a Bristling Hydra, Push got Cub, Doomfall grabbed a Ballista from his hand. He dropped T6 Carnage Tyrant out of left field and I played Bontu's leaving us both basically empty handed. The rest of the match was so grindy and hilarious. Every time one of us would get the upper hand, the other would draw the exact answer needed. At one point he played a Glint-Sieve Siphoner and then Vizier of Many Faces copying it. I pushed the copy at end of his turn and then Hostage Taker took the original on my turn and I played it. Drew a card off of it eventually and he pushed it. I had him at 2 and I was at 14 at one point. He was able to stabilize and gain life with Deathgorge Scavenger and I Deadlands'd it. He eventually topdecked a huuuuge Walking Ballista and killed me with it. At the end of the match I had 15 cards left in my library and I had not seen Scarab God ONCE. All I had to do was draw it to win, but nope. I can't even be mad though, that match was amazing and it took so long everyone had gathered around to watch the shenanigans.

    Round 4: Temur Energy. 2-0. Good ol' Temur *groans*. First game I controlled the early game and just out midranged him until I could drop Scarab God with protection. That was literally it, he couldn't beat a resolved Scarab God with Stormtamer on the field. I was fairly certain he was going to side into more control, so I sided out 1 Field of Ruin, 1 Baral's Expertise, 2 Champion of Wits, 2 Hostage Taker, 2 Lookout's Disperal (I run 1 Essence Scatter main) and sided in 2 Bontu's, 1 Harsh Scrutiny, 2 Negate, 1 Duress, 2 Doomfall.

    Second game was some good ol' midrange strats. Duress and Freebooter took out Essence Scatter and Harnessed Lightning letting me land T5 Scarab God. He didn't rip an answer, but he did land 3 Whirlers and a Bristling Hydra up to this point so it wasn't over immediately. After my Scarab God, though, he unnecessarily played out the rest of his hand onto the field and I got a nice 6-for-1 with Bontu's. He wasn't expecting a sweeper. Replayed Scarab God and it carried me. He managed to find a Confiscation Coup, but I had enough mana to reanimate and sacrifice a Stormtamer and he scooped showing me the Negate backup in his hand. Lol.

    Lots of good games tonight and I'm pretty happy overall. Some matchups are a coinflip like Ramunap, but against other midrange strategies and slower aggro we seem to be favored. I really feel I should've won the Sultai match, but flooding the first game and never finding Scarab God the second game was pretty brutal.

    Closing notes: Bontu's is great against Energy decks, it might be worth fitting a 3rd in the SB. 3 of the 5 Energy decks tonight were running Carnage Tyrants in the SB as tech against Temur and control so look out for that. Essence Scatter was extremely strong in the MB. Some matches are really grindy and a 4 mana tax becomes negligible at a certain point. I think I'm going to try 1 more Essence Scatter over a Lookout's Dispersal for a total of 2 Scatters/3 Dispersal.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    Quote from patbou »
    Poll : Essence Extraction or Contraband Kingpin vs Aggro? Or 1-2 of each?

    Don't forget that Kingpin can comeback as a 4/4 lifelink in the late game with The Scarab God's ability.

    Poll #2 : Should we side out Vraska’s Contempt vs Control? I guess the answer will be different if it’s UB Control or UW Approach... I'm not sure we want this removal for the matchup, but it's a bit creepy to think a God, Gearhulk or Planeswalker could hit the battlefield and be unable to deal with it.


    Poll #1: I think Essence Extraction is correct in this list against Aggro. Contraband Kingpin DOES force a 2-for-1 without Chandra or Glorybringer a lot of the time, but we don't get to utilize his scry at all. Essence Extraction trades for everything except Hazoret and Glorybringer at instant speed and gains 3 life immediately. We also already have a lot of good targets for our God. It's probably worth testing still, but my gut says pass.

    Poll #2: This one's interesting. My first thought is to leave them in. Adding in Doomfalls gives a lot of answers to U/B's threats... Idk how worrisome Gideon really is for us, but Approach sides in Caracals and Gearhulks under fear of Lost Legacy so there are certainly worthy targets. I guess the question comes down to what do we side in their place? We already take out 4 Hostage Taker, 4 Fatal Push for 3 Duress, 2 Negate, 2 Doomfall, 1 Liliana. I run 1 Essence Scatter in place of Trial of Ambition and don't run Lost Legacy at all. Idk what else I'd side in those matchups.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    Quote from KillerCam251 »
    what are you guys doing for the WBx tokens matchups? I feel like if I can't catch their Precession or Stockpile it's game over, are there any other angles to take? I play primarily on MTGO and that is a really popular deck there, maybe River's Rebuke or Perilous Voyage? Maybe even Spyglass on Stockpile? The one 50/50 match I played my opponent went almost to time with 45 seconds left and the only thing from keeping me from dying was reanimating his Priest and making zombies, I couldn't get damage in the air because of that green wurm enchantment.


    I guess if that matchup becomes a major problem, then some Make Obsolete in the SB might be worthwhile. Idk if it's worth it though, I think the matchup is pretty okay for us.
    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    Alright, another report here. My last Scarab God arrived in time for Standard Showdown and let me just say, this deck is a blast to play. I finished 3-0 at a smaller turnout of 9 people. The only difference between my deck and the deck in this thread is -1 Liliana +1 Baral's Expertise MB. -1 Liliana -1 Lost Legacy +1 Gonti +1 Harsh Scrutiny in the SB.

    First round, against W/B aggro. My opponent was very new to the game and had built the majority of his deck from a booster box of Ixalan. He did have some Yahenni, Undying Partisans and Liliana, Death's Majestys but mostly Ixalan cards. I felt really bad dropping a Scarab God and explaining everything it does. I mulliganed to 6 on the draw both games, but I don't think he had much of a chance anyway. Neither of us sideboarded. 2-0.

    Second round, against W/B tokens. First game on the play, two early Kitesails stole his pieces, Stormtamer on the board and Dispersal protected me from a Fumigate. Scarab God finished it out. SB'd out 1 Evolving Wilds, 1 Trial of Ambition, 1 Vraska's Contempt, 1 Walk the Plank, 2 Lookout's Dispersal. SB'd in 3 Duress, 2 Negate, 1 Doomfall. Second game turn 1 Duress showed Stockpile, Procession, Anointer Priest, Legion's Landing and some lands. Took Stockpile. T3 Kitesail took Procession. Stalled out the board with Gifted Aetherborn and won with a bunch of flyers. 2-0

    Third round, Temur Energy (Worlds build). I think this matchup is 50/50. It's tough to say. I won the first game on the play. T1 tap land, T2 Gifted Aetherborn, T3 Kitesail taking his only removal (Harnessed Lightning) and Pushed his cub on his turn, T4 stole his Whirler with Hostage Taker, T5 played his Whirler and held up Dispersal, got Glorybringer with it. Everything went perfectly and I dropped Scarab God into his tapped out lands and it survived long enough for me to drop Stormtamer.

    SB'd out 2 Hostage Taker, 1 Trial of Ambition, 1 Field of Ruin, 1 Champion of Wits, 1 Kitesail. SB'd in 2 Gonti, Lord of Luxury, 1 Bontu's, 1 Negate, 1 Harsh Scrutiny, 1 Doomfall. The primer states that Energy midrange decks don't have much removal, but that is incorrect. Temur runs 7 MD removal for Hostage Taker +1 more Abrade from the SB as well as a couple MD Essence Scatters and Confiscation Coups thrown in for good measure. My SB plan was to take out Hostage Taker for Gonti ensuring I get the card advantage if he resolves and then add hand hate and a sweeper as a panic button.

    I just got straight wrecked in game 2. Opening hand had 1 swamp, 2 islands, 2 Gifted Aetherborn, 1 Gonti, and 1 Dispersal. Found the second black source on turn 5 and never drew a fatal push for the T2 cub which did pretty much all of the work. On turn 5 I Hostage Taker'd his Glorybringer and he Confiscation Coup'd it on his turn and then replayed Glorybringer his next turn for the win. Ouch.

    Game 3 went much better (i.e. had Fatal Push for the T2 cub lol.) Sided back in the Field of Ruin and took out the Negate. Basically if you can get to the point where you resolve a Scarab God with protection, and you're not super far behind, you just win. At one point I had Stormtamer and Scarab God on the field and he Harnessed Lightning'd the God on his turn. I sac'd Stormtamer and had enough mana to reanimate it and activate it again when he tried to Coup it. Temur gives a lot of great targets for Scarab God. 2-1.

    Never drew the Baral's Expertise against Temur, but it would've done some serious work on every T5. I was chatting with my opponent, who is a good friend, after the matches and he agreed that Baral's would be a very difficult to overcome tempo swing for Temur especially casting a Hostage Taker with it. Also if it helps, he sided in 1 Chandra, 1 Abrade, and 1 Confiscation Coup taking out 2 Servant and 1 Whirler.

    All in all, I'm super impressed with the list. Some refinements that could be made would be fitting in that 4th Stormtamer somehow and possibly the 3rd Vraska's Contempt. I was running 25 lands siding 1 out on the draw, but I think it might be right to actually just run 24 and put Stormtamer in instead of an Evolving Wilds.

    BONUS: My girlfriend plays Ramunap Red exclusively and the matchup is easily 60/40 in our favor, possibly better than that. We've played 3 rounds now and I've won 5 games, losing only 1 round out of 3. We'll keep testing, of course, 3 rounds isn't a lot, but our deck really puts Ramunap on the back foot which isn't where they want to be.

    Posted in: Deck Creation (Standard)
  • posted a message on [PRIMER] The Pirate God
    This list will probably end up being my favorite to run this standard season.

    Any thoughts on Baral's Expertise slotting in over Liliana or somewhere in the 75? It can be a pretty nice tempo swing on turn 5, particularly against Temur. It allows us to cast basically anything in our deck. It's still a good topdeck later in the game allowing us to bounce our Hostage Taker or Champion and cast it again at the same time bouncing 2 of our opponent's creatures. It removes Scarab God for a turn or any tokens permanently.

    I guess the ceiling would be turn 5 bounce/remove 2-3 of our opponent's creatures/tokens and then cast Hostage Taker to take another creature forcing them to spend mana removing Hostage Taker and/or rebuilding their board or Vraska's on a planeswalker. The floor would be that it is absolutely horrible against Control lists.

    Idk, Liliana is pretty great in the 5cmc slot, but I figured the list is still pretty new and it couldn't hurt to brainstorm some more ideas.
    Posted in: Deck Creation (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Cats 2.0
    Quote from kolayhe »
    I watched someone get their Approach of the Second Sun get Lost Legacy'd this last FNM. It was hilariously beautiful to behold.


    Yeah, it's pretty important to side in the alt win cons if you're playing against black. Seems like they always have Lost Legacy. Having Gearhulks and Caracals is pretty important to avoid the blowout if they sneak it past your counter magic.
    Posted in: Deck Creation (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Cats 2.0
    Genfour, I thought about Hour of Revelation, but now that we run Search for Azcanta and possibly Gideon of the Trials, it hits us too. Fumigate + Settle the Wreckage seems to be fine.
    Posted in: Deck Creation (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Cats 2.0
    Great write-up, I just built this deck a couple days ago and after playing with it as much as possible in that time, I've come to the conclusion that Search for Azcanta is the bee's knees. I traded super aggressively for them at my last FNM, because I knew it was going to have a place in any control decks going forward.

    Now for a sideboard suggestion, which I haven't seen in any of these lists so far... Solemnity. Energy decks are going to be running rampant, and Solemnity is just hilarious in those matchups if it's dropped on turn 3 on the play. It's particularly damning against Sultai, affecting about 50% of their cards.

    Dunno if it's too slow as I haven't had a chance to test it against Energy. Seems less good on the draw, opening us up to Chandra, Hydra, or possibly Scarab God on their turn 4. but I do have 3 sitting in my SB waiting to see play. Any thoughts?
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    Inspiring Statuary doesn't work as well in your list, I'll admit, and it's not meant to be played turn 3, especially against Ramunap. Your low end creatures require 2 colors, but in my list it's not uncommon to have at least 1 treasure on turn 4, allowing statuary and Sailor of Means with Fatal Push mana left over. There's also the potential to drop statuary and then a 4 or 5 drop instead like Tezz or Scarab God turn 4. The idea is to drop it when it nets you some ramp. Still testing though, and I can certainly see it being a dead card in some cases. Full disclosure, Statuary is a pet card for me. I love it. It hasn't been an issue in testing yet, but it can certainly screw us as a topdeck and it's bound to happen. Still figuring out if the net gain is worth it.

    I've since updated my list a little bit to this:


    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    Have you thought about running 4 Renegade Map and cutting down on lands? Gives another Turn 1 play, fixes, it's an improvise rock, and it meshes with Marionette Master.

    This is the version I built before finding this thread and it's been testing pretty well against Ramunap. It goes deeper down the treasure route with Inspiring Statuary added in.



    I'd love to fit in Yahenni's Expertise as it seems pretty strong here.
    Posted in: Deck Creation (Standard)
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