1. Keep politics out of magic
2. What happened to Travis Woo and the magic for bad group is outrageous. It was closed, private group for people to say whatever they wanted to without hurting anyone. Emma Handy literally had to create a fake profile, and then ask to be added. If that is the lengths you will go to to be offended, then have a good look in the mirror.
3. Public defamation of a person is bad, continual harassment is worse. But worse than both of those things by far is Fascism. Which is ecactly what Eric Frohlich called for when he suggested a group of likeminded individuals sweep the mean streets of the internet looking for people thinking wrongthink and DCI banning them. Hitler had that kind of political supression squad. It also happened in the French revolution. Reddit is also a hive of scum and villainy. "If you have any thoughts cotrary to those of the moderators, you are banned, no matter how reasonable or thoughtfully constructed. Echo chamber or bust"
What Jeremy did was wrong. Some of what has happened in it's wake is crazy, and makes me fear for the future.
Every point there certainly has merrit, though as I said, there are plenty of ideal scenarios where getting countered is fine because they can't stop you discarding the cards. But point 2 is certainly scary.
I just want a functional reprint of looting without the flashback:(
My current list I am testing with if you're interested
http://tappedout.net/mtg-decks/15-01-18-vengevine/?cache=2018-01-19 15:26:25.742354
Cryptics bounce mode.
K command
Path
Deaths shadows that are big
Echoing truth
1. Goblin lore and burning inquiry are bad. REALLY REALLY bad. Awful even. Powerful, but horrendous. Do you guys think that this deck is 1 card away from actually being good? Because lore and inquiry seem to lose more games for you than they win.
2. Some weird keeps and mulligans in this deck. Is that something that gets better in time or is there really that much varience at play here? You keep strong hands with vines, creatures and an enabler and a single thoughtsize ruins you, or you mull a bad spell heavy hand and the library top is stacked with vines and hollow ones.
3. Good lord how do any of you get consistent results?! Deck seems again, to be inherently powerful, but really awful at times. What is the secret?
Hahahahahahahahahahahahahahaha
Funny story. I left my abrades and a copy of swealtering suns in my standard deck at home, so I needed 4 cards for my side board. I opened a mates folder and grabbed the first 4 cards that tickled my fancy. x1 lightning bolt, x1 dismember. x2 Jace, vryns prodigy. Jace came in against ad nause and infect. Game 1 ad naus mulled to 4, game 2 turn 2 jace, turn 3 stone rain turn 4 jace flashed back stone rain bought me the extra turns for Hazdonga to finish the match.
You don't need ramp when you aren't playing silly beaters like Inferno titan, and are instead using excess lands as a pay off for cards like tracker.
I don't think 'more blood moons' is going in the board. I do like the cantrip, and yes it hammers fetches and Valakut, but so does moon. And do we need moon 5-8? I don't think so.
I agree about the current amulet deck, but maybe some other deck. Lands that etb untapped and tap for 2 mana is pretty rad.
2. It's bad and not worth playing in our deck, it's too narrow.
3. It turns Karoo lands into Sol lands. So maybe it will see some sneaky play in amulet decks.
The only 6 drops I think are worth a look would be wurmcoil, Chandra and maybe inferno titan.
If I was ging to test something silly it would be prime time, hornet queen or verduous gearhulk.
Nice work with the sword
As for losing to lili with an active inferno titan, have a word with yourself hahahaha