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  • posted a message on Will the change in the Planewalker rules affect which ones you play with in Commander?
    I guess it won't be too long before the EDH Rules Committee decides to allow all Planeswalkers past, present, and future to be used as Commanders aside from the ones that say you're able to on the card text as If we need another shake up to increase the barrier of entry for new players in the format after this recent rule change to where Planeswalkers are no longer subject to the Planeswalker uniqueness rule.

    Standard, Modern, and Legacy are already expensive enough to get into as it is so why bother making EDH/Commander more expensive when it comes to decks revolving around Planeswalkers? Has the format really come down to who has the biggest disposable income to keep up with whatever is being played in said playgroup?


    Sure does seem like it. To me this looks like a way to cram as many mythics into a deck as possible. This is a greed move, not a rules cleanup. Crack those packs! Chase those mythics! Truly disgusting.
    Posted in: Commander (EDH)
  • posted a message on Non-wrath Land Hate for EDH?
    Petravark and Petradon are kinda like LD-lite.
    Posted in: Commander (EDH)
  • posted a message on Will the change in the Planewalker rules affect which ones you play with in Commander?
    Quote from theCreecH »
    Quote from ElevatorBugs »
    Nope. I've been living life and building decks just fine without them. My playgroup is an anti-planeswalker group anyway. We just sit back and watch WotC crap on everybody while our playgroup remains balanced and fun for all, no matter what deck you bring. We actually enjoy ignoring WotC's new 'rules'. None of us are interested in Magic for Dummies.


    See I don't completely agree with what you are saying, however I totally agree with the tone and the meat of your post. As confusing and convoluted as that sounds anyways...

    This is a terrible rules change, will probably cause unforeseen problems (although tbh I can't really think of any so I'm probably just being paranoid) and might cause the RC to ban cards to work with the rules change.

    But that brings up an interesting question: Doesn't Sheldon and the RC make these kinds of things happen? Or was this $hit forced upon them by WoTC and Hasbro?


    Yea, I was really salty when I wrote that. I'm just really sick of these giant corporations smashing our toys for a buck. Been playing off and on since late 90's and between MTGO (Chuck's Virtual Party) and all the other shenanigans between Hasbro and WotC and all the other umbrella parasites up the chain, I tend to get extremely salty when its just money grab after money grab for the sake of grabbing more money.

    As far as I'm concerned, all they need to do is just keep making playable cards. That's it. The cardpool is so vast by now that WotC could literally dry up and blow away. I couldn't care less.

    Apparently I'm still pretty salty...
    Posted in: Commander (EDH)
  • posted a message on Leaks are bad. Do you agree?
    Quote from milo_bloom »
    Quote from Ebline »
    Leaks are not good as such, but they are better than how absolutely terrible WotC's own preview approaches are. The extremely short window of previews, the tendency to heavily frontload the vast majority of interesting reveals to cover for how few exciting cards most sets actually contain, the sanctimonious attitude toward negative player feedback, all of it, often leaves players enjoying leaks and unofficial spoilers more than the official process. WotC needs to tighten up their procedures to limit leaks, sure, but they also need to work on how official spoilers are released.


    I really agree with this comment here. I know the staff
    at WOTC get disappointed by the leaks stealing their thunder, but they've had 25 damn years to figure out better ways of doing hype and they can't get it right.

    The Mirrorpool leak is the one that really bugs me. There was an amazing amount of hype and buzz going around for the new colorless mana symbol (which I love), and they just let the arguments rage on, creating strife in the community that really didn't need to happen. They could have easily embraced the hype and made it their own.

    I don't agree with the dude stealing the uncut sheet, or the people that released the godbook, but nor do I think of leakers as puppy-kicking baby-eaters either.


    You actually believe that sheet was somehow 'snuck out'? Publicity stunts man. Do you really think that WotC cares that the colorless symbol was leaked? Or that the community was in a 'crisis' over it? They don't care what you think, only that you are talking about it. Free advertising. All you need to do is upset a handful of vocal whiners and Boom!... Buzz. This is all 'Shady Marketing 101', and people continue to lap it up. What's next? Poor Wizards can't control leaks so its time to lock down intellectual property on the internet? Marketing and posturing is all this is.
    Posted in: Magic General
  • posted a message on Will the change in the Planewalker rules affect which ones you play with in Commander?
    Nope. I've been living life and building decks just fine without them. My playgroup is an anti-planeswalker group anyway. We just sit back and watch WotC crap on everybody while our playgroup remains balanced and fun for all, no matter what deck you bring. We actually enjoy ignoring WotC's new 'rules'. None of us are interested in Magic for Dummies.
    Posted in: Commander (EDH)
  • posted a message on Non-wrath Land Hate for EDH?
    Detritivore?
    Posted in: Commander (EDH)
  • posted a message on Leaks are bad. Do you agree?
    Leaks that reveal actual sensitive information which could endanger lives are bad. Sloppy publicity stunt leaks like the Ixalan leaks are harmless but really lame.
    Posted in: Magic General
  • posted a message on Janky combo kills?
    Quote from Boros_Blendo »
    Quote from ElevatorBugs »
    Quote from Boros_Blendo »
    Quote from ElevatorBugs »
    My personal favorite is Overgrown Estate and Last Laugh. With Second Sunrise and/or Faith's Reward in hand with Eternal Witness either in play or in hand. Infinite mana, infinite life and infinite damage for the entire table.

    Every time you sac a land to Estate you gain three life and take one damage from Last Laugh. Net gain: 2 life. Last Laugh kills Witness. Let it resolve. Tap and sac all your lands. Play Second Sunrise. Profit. Eternal comes back, target Second Sunrise. Repeat.
    Last Laugh is hilarious. I have a question. If Blood Artist is on the battlefield with Last Laugh, and I sack all my creatures, the chain reaction will end up likely killing everything. But, as I understand, as long as the stack is still resolving, I will still benefit from Blood Artist (or cards like Deathgreeter and Massacre Wurm), as if they were still on the battlefield, right?

    Then, once the stack empties, I would use Second Sunrise to do it all over again. >:D That would be jank with some über-stank grafted to it.


    Everything is a triggered effect, so if I'm understanding your question correctly, yes you could stack the triggers sky high. Witness needs to be in the GY so I usually let one trigger resolve and kill Witness. Even if she is only critter and Last Laugh triggers to leave play, it goes on the stack and then you can just bury the 'leaves play' trigger underneath all the Estate triggers and LL will continue to trigger since it hasn't left the field yet.
    I probably will not play Green, so here is my hypothetical to better explain my plan with Last Laugh. Blood Artist and four other critters are on my side. Fifteen other critters are with three other players in total. I cast Last Laugh and sac all five of my critters to Ashnod's Altar, triggering Blood Artist five times, and triggering Last Laugh five times. My understanding is that as the damage starts rolling through the other fifteen creatures, every one of those creature deaths triggers Blood Artist as though it's still on the table, even though it is not, until the stack clears, It would generate twenty life for me to offset the Last Laugh damage, and everyone else would take twenty damage, and I could distribute twenty damage straight to other player's domes as I see fit. Is that a correct interpretation? I'm thinking it's the same as Damnation and Massacre Wurm with the death triggers blasting people even though the wurm isn't still in play.


    Yup. You control all the triggers, how they get stacked and when they resolve. Last Laugh is insane in multi.
    Posted in: Commander (EDH)
  • posted a message on Janky combo kills?
    Quote from Boros_Blendo »
    Quote from ElevatorBugs »
    My personal favorite is Overgrown Estate and Last Laugh. With Second Sunrise and/or Faith's Reward in hand with Eternal Witness either in play or in hand. Infinite mana, infinite life and infinite damage for the entire table.

    Every time you sac a land to Estate you gain three life and take one damage from Last Laugh. Net gain: 2 life. Last Laugh kills Witness. Let it resolve. Tap and sac all your lands. Play Second Sunrise. Profit. Eternal comes back, target Second Sunrise. Repeat.
    Last Laugh is hilarious. I have a question. If Blood Artist is on the battlefield with Last Laugh, and I sack all my creatures, the chain reaction will end up likely killing everything. But, as I understand, as long as the stack is still resolving, I will still benefit from Blood Artist (or cards like Deathgreeter and Massacre Wurm), as if they were still on the battlefield, right?

    Then, once the stack empties, I would use Second Sunrise to do it all over again. >:D That would be jank with some über-stank grafted to it.


    Everything is a triggered effect, so if I'm understanding your question correctly, yes you could stack the triggers sky high. Witness needs to be in the GY so I usually let one trigger resolve and kill Witness. Even if she is only critter and Last Laugh triggers to leave play, it goes on the stack and then you can just bury the 'leaves play' trigger underneath all the Estate triggers and LL will continue to trigger since it hasn't left the field yet.
    Posted in: Commander (EDH)
  • posted a message on Janky combo kills?
    My personal favorite is Overgrown Estate and Last Laugh. With Second Sunrise and/or Faith's Reward in hand with Eternal Witness either in play or in hand. Infinite mana, infinite life and infinite damage for the entire table.

    Every time you sac a land to Estate you gain three life and take one damage from Last Laugh. Net gain: 2 life. Last Laugh kills Witness. Let it resolve. Tap and sac all your lands. Play Second Sunrise. Profit. Eternal comes back, target Second Sunrise. Repeat.
    Posted in: Commander (EDH)
  • posted a message on Deck building, where do you draw the line?
    Quote from DirkGently »
    Quote from ElevatorBugs »
    What I said was that anyone that sits down to an FFA variant with no intention of competing is rude. Why does this bother you?
    That statement on its own doesn't bother me - and if all you're saying is "you should be trying to win when you PLAY", then I agree, although I don't think it's necessarily rude, per se.

    The context (and your other statements) make it sound like you're saying "you should be playing the most powerful deck you can", though, which I vehemently disagree with.

    You'll need to clarify which of the two you mean.

    Your previous statement about challenges (which is less ambiguous) I think is off the mark. Sure, playing against a competitive deck with your own competitive deck is a challenge, but so is playing a 75% deck with a 75% deck, or a precon with a precon. As long as the field is even, it's a challenge. For a real challenge, you could play against the powerful decks with a crappy deck, but I suspect you don't want THAT much of a challenge.


    You are free to interpret my comment any way you like. The point I'm trying to make is that while there is nothing inherently wrong with not trying to win and using a commander match to express yourself and your deck, that sort of approach shouldn't be brought to a random table. Not everyone wants to roleplay their general and tell a story with their deck. In fact, I would love that style of play, but only at a table with like minded individuals. If even one person isn't on board, it won't work. Opinion.
    Posted in: Commander (EDH)
  • posted a message on Deck building, where do you draw the line?
    Quote from DirkGently »
    Quote from ElevatorBugs »
    Good lord, I've been playing since 98. I've seen first hand what LGS's have become. Snowflake Central. Terrible metric to recommend.
    What? You just said it's incredibly rude to "not compete" (which I take to mean playing a competitive-tier deck - if you just mean PLAYING to win then I agree, but I don't know why you would have bothered to bring it up since I don't think anyone is really arguing that point). If it's not rude TO someone - presumably an LGS player as that's where most people play - then in what sense is it rude? Just rude in theory, even if no one is actually bothered?

    If you have a group that agrees to play competitive decks for purposes of tuning or whatever, then I guess it could be considered rude to play a janky deck (although all great decks have to start somewhere). But that's simply not the environment for the vast majority of EDH players.


    What I said was that anyone that sits down to an FFA variant with no intention of competing is rude. Why does this bother you?
    Posted in: Commander (EDH)
  • posted a message on Deck building, where do you draw the line?
    Quote from DirkGently »
    Quote from ElevatorBugs »
    Then those people should play Dungeons & Dragons or something. Sitting down to a competitive match with three other people and not competing is not only narcissistic, its incredibly rude to the three other people.
    In what way is attempting to win within restrictions not still attempting to win?

    Unless you're piloting a top-tier (i.e. one of like 8 commanders or whatever that stupid tier list says) commander with a top-tier decklist, thinking forever every time priority passes to find the perfect play, etc, you're playing within restrictions. It's just a matter of degrees.

    I feel like the "always play competitive" crowd is somehow missing the whole "build casually, play competitively" thing. You can play a casual deck and still play it to win. No one here is arguing that you should play sub-optimally, just that you should build suboptimally, with the goal of matching the power level of the rest of the group. If everyone else wants to play top-tier decks, then you should also play a top-tier deck, but otherwise you probably shouldn't.

    If you actually think that NOT playing food chain tazri is "narcissistic" or "rude", then I suggest you go play at virtually any LGS and see what they think. I can practically guarantee that nearly everyone will think you're an annoying jackass if you refuse to play anything but top-tier decks, not the reverse.


    Good lord, I've been playing since 98. I've seen first hand what LGS's have become. Snowflake Central. Terrible metric to recommend.
    Posted in: Commander (EDH)
  • posted a message on Deck building, where do you draw the line?
    Quote from LnGrrrR »
    Quote from ElevatorBugs »
    Quote from 3drinks »
    Line? What line................


    This. In fact, I owe it to my opponent to bring the biggest challenge possible. Not to get all Bruce Lee about it but: Without challenge and adversity, there is no growth. If I know that someone is playing a degenerate, world-beating deck in the room, THAT'S the table I sit at. That is where the challenge is.

    Anyone that sits across from me knows they are in for a battle and that they are gonna have to literally take my last life point before I concede. So go ahead and play LD. I'll sit there all day long, just make sure you have a good finisher.


    Yeah, but some people don't play Magic for a challenge. Or at least, winning isn't their main goal. Sometimes the challenge is to win a deck with some sort of mechanical or thematic restriction, or pull off a ridiculous combo or win at least once with the deck.


    Then those people should play Dungeons & Dragons or something. Sitting down to a competitive match with three other people and not competing is not only narcissistic, its incredibly rude to the three other people.
    Posted in: Commander (EDH)
  • posted a message on Responding to weak playgroups
    Quote from Boros_Blendo »
    Quote from ElevatorBugs »
    Round and round... Debating the the purely subjective based on personal opinion.

    And this notion that, somehow, every possible deck has already been realized by the player base so deck building has become obsolete in the age of netdecking is absurd. They can't even list all the infinite combos, I checked the list, there are a bunch missing. That list might represent half of the possible combos. But yet, somehow, it is impossible for anyone to come up a tier 1 deck archetype on their own. Nothing original left in Magic in spite of WotC flooding the market with new cards constantly. To me that just sounds like an excuse to suck.
    Disclaimer: I like how casual edh sucks and I suck along with it. Problem being? :p


    This whole thing is weird to me. After years of playing standard formats and various modes online, the casual debate was always a thing. I figured switching to commander would eliminate most of that. Y'know, casual, Singleton format... What could go wrong? Its literally ten times worse.
    Posted in: Commander (EDH)
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