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Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on Dredgevine
    https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-modern-constructed-league-2017-11-12

    So a Temur Vengevine list 5-0'd a Modern league. It's super spicy and I like it. What do you guys think?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Doomfall19 »


    Congrats on the 5-0! Awesome stuff, really hoping this deck gets the notoriety it deserves. How have three main deck Moons been working for you? Seems too clunky for me to include three in the main but if you're having success with it then I'm all ears.


    Thanks! There are obviously games where Blood Moon is a surprise "I win" card on T3; those are nice. But I think it fills a strategic weakness in Mardu Reveler against decks that can go bigger than us. In those matches I find myself grinding out an early edge with Souls or Pyromancer knowing that if I let my opponent turn the corner, so to speak, there's no way for me to regain initiative. In that situation, Blood Moon can buy you an extra turn either through locking down man-lands or strangling an opponent's mana enough that 1 spell at turn isn't going to stop a horde of tokens. It's also not dead in most matches -- I've left it in against aggressive decks like Zoo or Burn because it can lock them off colors and cripple their velocity.

    They can still be clunky (and drawing more than 1 a game is nearly always dead), but I try to mitigate that by only playing 3 copies. It's also a prime candidate for tossing to Faithless Looting. I've tried a few different versions of Mardu Reveler and I've felt the most confident playing the builds with Blood Moon because it's frequently a must-answer card.


    I was thinking the same thing about Blood Moon as you do, good in certain matchups but when it's bad it can be pitched easily. I'll have to test out more Blood Moons and see how I like it.
    Posted in: Developing Competitive (Modern)
  • posted a message on Jund
    What exactly makes the Titanshift matchup so bad? I've never played against that deck, its missing from my local meta as far as I can tell. Hand disruption(TS + LotV and maybe even CB from SB) should buy some time before they can fire off a Scapeshift and they don't seem to have a lot of an early board presence. Are they just way more resilient/redundant than I'm giving them credit for?


    The top decks Titanshift has is just always gas. Every land that can't be stripped via Thoughtseize or Inquisition is one land closer to a "bolt" from Valakut and every other ramp spell brings them closer to activating Valakut. Not to mention when they top deck Hour of Promise or the 8-10 other win con spells they might run in the deck makes it challenging. It gets better post board, and matchups like Titanshift is why Blood Moon is so strong in the main deck of Jund nowadays but it's still tough for Jund to power through.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from TheAller »
    At first glance I'd guess Scapeshift is a tough opponent for you. Tidehollow Sculler is an interesting sideboard choice I hadn't considered despite playing Eldrazi & Taxes before. How are you finding your match-ups with the Nahiri version? Definitely a different path than Pyromancer/Reveler. I'd second that the meta is fairly positive for removal/burn heavy Mardu at the moment.


    Scapeshift is not what you want to see. But it's not as bad as it looks. Discard spells, Liliana and Nahiri are allright against them. We have a lot of ways to deal with the first Titan, so we don't die right away. We have some decent options out of the sideboard (Sculler, Surgical, more copies of Brutality). But if this MU is a big concern, the sideboard should be different (we have all sort of good sideboard options against them).

    How am I finding the MUs?

    Well, I played quite a few CoCo decks (Humans and Spirits are very popular online right now), and I like to play these MUs. They're tricky but if you play it right you usually win.

    I also did well against Affinity and, surprisingly, Burn (traditionally I'm having trouble with Burn whenever I play Mardu decks). The thing is I have 4 Helix and 4 Brutality here. It's quite a lot for them to take.

    I played just a couple times vs Grixis Death's Shadow, won both times 2-0. It's not a big sample but I know for a fact Death's Shadow decks are a good MU for a deck like this one.

    Eldratron is tight. I know it looks like a bad MU for us, but actually it's if they don't have the nut draws it's reasonable. Our two ladies planeswalkers are very good against them and I find Souls pretty good against them too. Crackling Doom is obviously nuts in this MU. I bring in all Scullers, Wear//Tear and the Stony Silences. I'd rather play against something else but I prefer them to Valakut decks.

    Midrange decks are positive MUs. They have too many dead draws and their answers do not line up well against our threats (Souls, Liliana, Nahiri). We have quite a lot of graveyard hate.

    Control decks such as UW and Jeskai are tricky. I would call them 50-50. It looks like we should be favored (a ton of discard, Liliana, Souls, grave hate for Snappy) but I found Cryptic Command to be backbreaking for us. Fun fact: yesterday I played a "Nahiri mirror" against a Jeskai version and I got to Crackling Doom their Emrakul and win with my own Emrakul the following turn.

    In general one reason I never quite got to love Pyromancer/Reveler type of Mardu decks is the fact the cards in a Nahiri build like this one are so much stronger individually. And whenever I play with Dark Confidant and Soulfire Grand Master + a ton of Burn I always have that "bad BGx deck" type of feeling, where I'm like Jund with no Tarmogoyf, Scavenging Ooze and Abrupt Decay. So I have to say although I think all Mardu decks aren't quite good enough that I would take them to a big tournament, if I were to choose, it would be Nahiri.

    Robert Mania top 8 a SCG event recently with his Mardu Nahiri deck by the way, and it's not the first time he does that.


    You convinced me to give Mardu Nahiri a try. I think there's a "core" in Mardu/Rakdos that's well placed at the moment, so I was curious how that would translate. I played 7 matches with a list similar to yours and ended up 3-4, although I probably should've picked up another win if I'd played tighter. Not a terrible record; if I'd been playing the Reveler version I may have won one more based on the match-ups, may not. You're right that the cards are more individually powerful in the Nahiri version. I struggled to get full value out of them at points versus creature heavy decks though. Playing Liliana or Nahiri when you're behind feels bad. Maybe I was on the wrong side of variance, but I always felt behind on tempo. That was a surprise after playing the Reveler version.

    I can understand why Reveler superficially feels like a bad Jund, especially if you're playing Soulfire Grand Master and Dark Confidant. The difference I've found in my current version is that going wide with Pyromancer and Souls makes you a lot harder to disrupt with spot removal. And board wipes? Not so scary when you've only invested a card or two and generated tokens from doing what you'd be doing anyway -- creature removal or burn. The current iteration generates a lot of incremental/virtual card advantage while maintaining tempo. Threatening Blood Moon helps as well. I think the match-ups are similar for both versions, based on your comments (appreciate you sharing!). My hunch is that the Reveler version is more consistent in the positive MUs at the expense of some points versus the negative. I keep record of my matches so maybe I can delve more into how the Reveler version has fared in a future post.

    Speaking of records -- I racked up my first 5-0 in a competitive league this morning! I'm stoked. Beat the mirror (first time I've faced it), three good MUs (Grixis Death's Shadow, Humans x2), and rode Moon/Rabblemaster over ETron. Let's see if it gets published. If not, I can share my list although it's very similar to what I last posted.


    Congrats on the 5-0! Awesome stuff, really hoping this deck gets the notoriety it deserves. How have three main deck Moons been working for you? Seems too clunky for me to include three in the main but if you're having success with it then I'm all ears.
    Posted in: Developing Competitive (Modern)
  • posted a message on Modern Humans
    Hey Humans players, so I've recently been drawn to this deck because of it's D&T feel, but it also plays personal favorites like Noble Hierarch and Mantis Rider. So, I have a question: is it worth getting into the hype, or do you all think cards that have spiked in price like Meddling Mage will go down in price after the initial hype before buying into it? I already have most of the deck minus a few Caverns and the Ziggurats and Meddling Mage.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    4 drops can get interesting in such a land-light deck. Running it through the hypergeometric calculator (and ignoring mulligan decisions), on the play with a 20 land deck you'll have at least 4 land on turn 5 ~62% of the time; on the draw that becomes ~70%. Those numbers are better than I thought. I wouldn't expect to play either Hazoret or Chandra on curve though, probability drops closer to 50/50.

    Off the top of my head I think Chandra is more powerful in a vacuum, although she requires protection versus Hazoret requiring being turned on. Hazoret could potentially limit one of my favorite plays -- hoarding two land in hand to dump to Faithless Looting. Maybe I'd just toss those lands to her ability anyway and it's nice that it's untargeted damage. Chandra's first +1 also has that advantage although I wish it dumped into the GY rather exile.

    If anyone gives either a try definitely share how it goes, where you found them beneficial, etc. At first glance they don't seem out of place, so I can't think of a reason not to test them. Which do we think would be more beneficial in our bad match-ups?


    Sorry for the double post, meant to reply to this as well but I'm on my phone and it isn't very easy to do this from a phone haha. I thought the same as you do about Chandra and Hazoret, and it deserves some testing I think. They're both good inclusions but requires the 20th land.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from pablouru87 »
    Hello everyone
    #Darkest_before_dawn - Just to mention, remember hypergeometric calc also doesnt take into account the use of fetches; since they "land-thin" the deck, the odds you calculated may actually be a bit lower than 62 /70%
    I wonder if we could play 2 or 3-of Monastery Mentor in this deck; it definitely goes along with the midrange plan, and adds a bit of redundancy to the deck.
    I´m also thinking in maybe 1 or maximum 2 copies of Rally the peasants, since we can easily discard it to Bedlam Reveler or Faithless looting if we need to, and it can net us a lot of damage out of nowhere. Im still finding space for that cards, ill try to post a list ASAP.



    I think Mentor looks good at first, but it doesn't go well with Bedlam Reveler sometimes discarding spells we might need with Mentor. Mentor also wants a full hand and this deck tries to operate on a smaller hand size than what Mentor wants. Plus you'd have to hit your land drops no matter what, and sometimes that isn't going to happen in this deck. I think it could work but you have to drop Bedlam Revelers and Swiftspears for Mentors I think.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Duramboros »
    Yeah, I meant running at least 20 lands to support a 4 drop.


    I figured that's what you meant, just wanted to make sure! Thank you! From my testing I can hit 4 lands pretty consistently now. I wonder how Chandra, ToD would do over Hazoret instead. Has anyone tested either of these?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Duramboros »
    Quote from Doomfall19 »

    I've been thinking: what about Hazoret instead of something else? Or is four Mana too much to ask for?


    Hazoret seems like a good addition, but it would probably need an extra land to reach 4 consistently.


    Do you mean an extra land from the "stock list" playing 19 lands? I currently play 20 in my list.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Exactly. It's as if Jund and Abzan had a baby and then decided to go wide instead of tall. Maybe that's why I find it so enjoyable.

    Here's what I'm currently playing:


    My struggle with Monastery Swiftspear is that it doesn't close games. It was valuable chip damage when I played it, but wasn't able to take over the games where Pyromancer is killed. I'm looking for a win con to deal that 7+ points of damage without too much investment. Is Swiftspear filling that role for you?

    I'm still tweaking the sideboard to hedge bad match-ups. I just swapped a 3rd Collective Brutality for a 2nd Wear/Tear as another catch-all for Bogles, Lantern, and the like. The Rabblemaster should probably be something else to help with Dredge or Tron variants; not sure what yet.


    Deck looks sweet! Close to what I'm playing. Swiftspear has been good for me because I like trading creatures early with bolts and our removal and getting in damage with it. Plus in the late game a hastey threat that only costs 1 CMC when we could have an army of Elementals thanks to PZ or untap with a Bedlam Reveler in play and then play a Swiftspear followed by a couple spells is just so good to me.

    I've been thinking: what about Hazoret instead of something else? Or is four Mana too much to ask for?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange


    Ultimately I decided on Seeker of the Way and ran it through a couple of leagues. To be honest, it was a lot of fun -- combat tricks & bluffing prowess buffs, crazy life gain swings with Helix, etc. Very enjoyable matches but a doubt tickled the back of my mind and slowly solidified. I've been trying to push Selfeisek's list to be more aggro; I think that's a mistake. At it's heart, this feels more like a Jund (or Abzan) attrition/value deck with the reach of burn.

    Another false dawn from yours truly? Perhaps. But I think I've finally settled on a list. I'll try to post it later today when I'm on my PC. The quick version is only 10 creatures -- 4x Pyromancer, 4x Reveler, 2x Rabblemaster -- plus 3 Blood Moon.


    That sounds awesome, love to see a list! I agree with your assessment on how this deck operates. I jokingly call it "White Jund" because it operates similarly to Jund. I have been running two Rabblemaster and I'm thinking about adding back the 4th Lingering Souls over one and then dropping a land to go back to 19 lands for a K-Command, but I'm not too sure at this point. I still gotta test a lot and see what I like and what feels best. Swiftspear have been awesome for me - especially early in the game where you can double bolt turn two or hand disruption and bolt or some other combination of two 1CMC spells. I love Swiftspear in this deck, it's interesting how we have differing opinions on it. The deck is just too much fun!
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Doctor_J »
    For the Mardu Bedlam people, how do you feel about running a shrine of burning rage


    Your list seems pretty close to the original (that's performing so well for Selfeisek). Dismember is the only inclusion I'd question. Are there situations where you want it instead of another Terminate? I wouldn't think you'd need it early for 1 mana + 4 life given Bolts and such; late you'll probably have the mana but maybe not the life. Shrine is an interesting suggestion for more inevitability.

    ------------

    On a different note, ignore my previous comments about Burn being an even match-up. I was horribly wrong. Even with Collective Brutality and Lightning Helix, I've struggled to clock them. Pyromancer and Kiln Fiend die too easily and Souls are too slow. Going burn to the face makes us a slower version of their deck. I now see why the original list plays Dragon's Claw; three have joined my sideboard and I've added a MB Plains to fetch to make the manabase less painful.

    I'm wavering on my inclusion of Kiln Fiend. He's been great against decks with little removal. He won a match for me versus Living End where triple bolt meant a kill from 16 life. But outside of "combo" decks like that, I think he's a subtle win-more card. In most matches where I'm playing him, would I still have won if he was something else or I had to wait for Pyromancer/Reveler/Command? I'm leaning towards the answer being yes.

    So the question is what do I try in that slot instead (if I don't go back to Swiftspear). Monastery Mentor, Seeker of the Way, Rift Bolt, Vexing Devil, Soulfire Grand Master, Bloodghast, Shrine of Burning Rage... I'm not sure the answer yet. I've struggled the most so far with Burn and UR decks with either Through the Breach or Batterskull.


    I think most of those are decent inclusions. Soulfire Grand Master would be difficult to turn on for it's ability, but the life gain on all of our spells is amazing against Burn. I honestly haven't considered that but I might do just that now since we have a painful manabase as it is.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Twanicus »
    Quote from Duramboros »
    I wonder if one or two Apostle's Blessing to protect young peezy and reveler would be worth it.


    Midrange strategies don't really have room for protection spells that don't also do something else. (Valorous Stance for example) It makes a lot more sense in combo decks, however, where you're trying to go off and kill them in one turn (Infect, Bloo,Battle Rage Death's Shadow etc)


    That's true, I didn't think about that. The slot is better used elsewhere. On another note, watched the match I mentioned in an earlier post where Selfeisek is playing against Caleb Durward, and Caleb kind of got pummeled. Deck is SOOOOO sweet. I think this might be my favorite deck of all time.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Duramboros »
    I wonder if one or two Apostle's Blessing to protect young peezy and reveler would be worth it.


    I actually considered it in a flex slot, but what do you take out for that exactly? I run two Collective Brutality, so I was thinking running a Blessing in place of a Brutality. If you run it, let us know how it works! I'll try and test it out soon.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Twanicus »
    On a more generalized side note, I love that printing a super efficient 1 drop removal has single handedly made 3 drop, 3 (or less) toughness creatures playable. Yay irony.


    Preach! The move from Bolt being the premier removal to Push really makes a difference and makes other creatures viable. Rabblemaster was always one of my favorites (I started playing Magic when Dragons was recently released), so it's really awesome that the card has gained more viability. I'm loving playing with him, and have thought about getting into Jund playing Rabblemaster, but shelling out $650-$700 for 12 cards is a lot out of my price range....
    Posted in: Developing Competitive (Modern)
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