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  • posted a message on Ideas for shuitting down combo Niv
    Notion Thief is a great suggestion. He screws over Niv's combos and is relevant against pretty much every other commander deck as well.
    Posted in: Commander (EDH)
  • posted a message on Where is the love for red?
    Ya, did a gatherer search and there has NEVER been a red card with protection from black.
    Posted in: New Card Discussion
  • posted a message on [[BNG]] Karametra, God of Harvests
    Quote from EasyLover
    Hopefuly no more cards
    will be developed with purpose on Commander-shiat


    Ya, cause Wizards isn't going to print cards for what is probably its most popular non-duel casual format.

    lol jkjkjk

    Especially in a set by Ken Neagle, who if I'm not incorrect, is a big fan of Commander.


    tl;dr - card wasn't made for you, get over it. Some people like this card.
    Posted in: New Card Discussion
  • posted a message on The fate of Fateseal (in Theros)
    I'm 99.9% sure it won't be in Theros BECAUSE it counters scry.

    Scry is a fun mechanic. Why make a mechanic in the same set that punishes that fun mechanic? They don't like to do that.
    Posted in: Speculation
  • posted a message on [[THS]] Triad of Fates
    Quote from VoicesOfChaos
    How over-powered would this be if the first ability you didn't need to tap? Just pay 1 mana per creature to throw a bunch of Fate counters around and let the pressure of who you will target for the other 2 effects build.

    I love the flavor but it just seems so slow for little pay-off in the long run and I typically like bad cards.


    I was wondering if it would be too OP if they'd let the second and third abilities be used without being tapped. You'd still only be getting a single activation a turn. As it is, I'd say it's too slow even for EDH. =\
    There are just too many opportunities to interrupt what it's doing and ultimately what it does isn't powerful enough warrant that.
    Posted in: New Card Discussion
  • posted a message on You make the card 4- Art winner
    I'm really happy about this one winning.
    I was going to be disappointed if any of the descriptions depicting solely the zombie aspect of the card won. I think people got too attached to the fact that "Necromancy" was in the original card name, which was a silly name anyways mechanically as only a single of the card's effect is related to necromancy at all and NONE of this card actually represents revenge.
    Posted in: The Rumor Mill
  • posted a message on speculation (legendary dual lands)
    Quote from Jiyor
    You know what would feel more legendary...

    Styx, River of the Dead
    Legendary Land-Island Swamp (R)
    Whenever a nontoken creature you control dies, put a 2/2 black Zombie creature token onto the battlefield.
    Sacrifice a creature: Return target instant or sorcery card from your graveyard to your hand.


    Is Legendary code for obscenely overpowered? :p
    Posted in: Speculation
  • posted a message on What are the main reasons (speculative) for there not being an duals in M14
    Quote from deadpool848
    Why can't WotC just do the same thing they did with Dragon's Maze by having the rare land be a chance instead of the regular land thats in each pack.


    Because as awesome as that would be - rare lands are one of the driving forces behind opening packs for some sets because they are almost always tournament playable (can't think of any rare duals that aren't tournament viable, but I'm sure there have been).
    In other words, it could potentially hurt pack sales.
    Posted in: Speculation
  • posted a message on Simic Aggro
    Quote from blinkbat
    You should check out this thread about the Simic deck that took 2nd place in a Bronze TCQ with tier 1 decks about.

    http://forums.mtgsalvation.com/showthread.php?t=507648

    It has a no-nonsense approach and utilizes the very powerful interaction with Undying creatures and Rapid Hybridization. A lot of people try to be cute in these kinds of decks, running cards like Shambleshark and Renegade Krasis, but sometimes pure consistency is just what you need. The only thing i'm not sure about Ryan Hare's list is the 4 Abundant Growths. I'd probably replace it with 2 Zameck Guildmage, 1 Simic Charm and 1 Snapcaster Mage.


    Hm, wow. That's really cool.
    I agree with you about the Abundant Growths. I don't really see the application of them. Definitely food for thought.
    Posted in: Standard Archives
  • posted a message on Simic Aggro
    @Kage, you're right about the Gyre Sage being a bit weak in this deck. Once M14 comes in, I want to swap in Kalonian Tusker (GG for a 3/3). For that reason, I don't really see Arbor Elf in this deck. Currently the best thing about Gyre Sage is that it grows to be a threat. The fact that it CAN produce mana is something of a bonus, so I don't feel the need to bring in another mana elf.
    I could see Ooze predator being an option versus decks with Supreme Verdict! Grin I think I would keep it in the sideboard as against other decks, I think there are better 3 drops. Thanks for the advice!

    @Kaizer, you're right, it does feel a little land light. I'll bump it up to 22 lands. I feel anything more than that would be overkill though, as there are only three 4 drops currently.
    I can't believe I'm so silly about the Renegade being unable to evolve! I've actually been running Elusive Krasis in my testing so hadn't noticed it being light on evolve targets, but had decided on posting this list without even trying out the change! hahahaha. That being said, I want to add Kalonian Tusker (once M14 comes out!), and Wolfir Avenger, which will bump the number of creatures able to evolve Renegade up to 11.

    So that would make our creature base:


    I'm still unsure of what to do about the noncreature cards. Rancor speeds up the deck, but having Negates is nice when they try to use Bonefire of the Damned, etc.
    On Rapid Hybridization, I do like the card, but what's your thought process on suggesting it as a main deck card? To me it feels like a powerful option for the sideboard to deal with problematic utility creatures and finishers.

    Thanks for both your help. I'm at work right now, so I can't do any testing but as soon as I get a chance I'll try out the suggestions. Smile

    Edit:
    About Master Biomancer's inclusion: I actually first started testing him in the deck simply because I already had him and said why not, never really considering him as a true potential. That being said, he actually performed well beyond my expectations. He gives the deck longevity that it otherwise lacks. A turn 5 Cloudfin Raptor is absolutely useless. Unless you've got a Master Biomancer on the board! I guess you could say he's the deck's 'reach,' though I'm definitely open to trying other creatures for the top of my curve.
    Deadbridge Goliath is a nice candidate as he's got a very nice p/t to mana ratio. I also considered Yeva, Nature's Herald. It evolves anything in the deck and it gives everything but CFRaptor Flash which allows me to keep mana open for counter-magic until the end of my opponent's turn.
    Posted in: Standard Archives
  • posted a message on SDC "Table of Contents Thread"
    Here's a list for a Simic aggro deck:
    http://forums.mtgsalvation.com/showthread.php?p=10293352#post10293352

    I think it's different enough from The Incredible Hulk (which utilizies ramp and a higher mana curve) that it could potentially be it's own thread, but if not feel free to merge it. Grin
    The Incredible Hulk: http://forums.mtgsalvation.com/showthread.php?t=497565
    Posted in: Standard Archives
  • posted a message on Simic Aggro
    Hello, everyone. I'm working on a Simic aggro list. I want to rely on cheap, powerful Evolve creatures while utilizing cheap disruption to win quickly on a low mana curve.



    The good news is that the deck works very efficiently due to low mana costs. I rarely have a bad opening hand. The bad news is it is incredibly weak to board sweepers, most especially the uncounterable Supreme Verdict.

    Here's a list of potential sideboard and to-be-tested cards:



    Elusive Krasis vs. Drakewing Krasis
    I'm trying to decide which of these I should include in the deck. Drakewing is more aggressive than Elusive Krasis. However, Elusive Krasis can potentially evolve Shambleshark and Renegade Krasis to 5/4 and a Renegade Krasis that has been evolved twice more than makes up for Elusive's 0 starting power. However, having to evolve a Renegade Krasis twice probably means I'm over-extending which is already a problem for the deck. So Drakewing is my go-to with Elusive potentially ending up in the sideboard unless I find testing to prove otherwise.

    Any thoughts or suggestions? Especially any ideas on ways to make the deck less vulnerable to Supreme Verdict would be appreciated! Grin
    Posted in: Standard Archives
  • posted a message on People who made into top8 last weekend...
    I picked Dimir and got Golgari, but didn't end up needing or wanting any of my green, so I actually went straight Blue/Black.

    Undercity Informer, Sage's Row Denizen, and other 2 and 3 drops with 3+ toughness clogged up the ground, while I swung with fliers. I also had a lot of removal as well as a Stolen Identity and Pontif of Blight.

    Went 5-0.
    Posted in: Limited Archives
  • posted a message on [[Official]] DGR Pick vs. Pick Thread
    Quote from Yuris125
    I don't know how good Boros is in DGR yet Smile I did take the Squad, but I know that not picking guildgates before it was too late had been my biggest weakness in RTR draft; they seem very important in DGR, which is why I wasn't sure


    It's my preference to pick guild gates based on my cards' colors, so I don't think I'd ever take a guild gate earlier than pick 4 at THE EARLIEST.
    One reason being that if I pick a powerful card early and end up not going those colors, I can potentially splash it. "Splashing" a guild gate just because it's a gate, on the other hand (for cards like the gatekeepers), seems suboptimal.
    Posted in: Limited Archives
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Damon 2WWBB
    Legendary Creature - Human Cleric
    Whenever Damon enters the battlefield put a 0/4 white Spirit Legendary creature token named Diana onto the battlefield with flying and ":symtap:: Target creature becomes indestructible until end of turn. You gain life equal to its toughness."
    :symtap:: Destroy target creature. Its control loses life equal to its toughness.
    A sign of her forgiveness, Diana protects her brother even in death.
    1/1

    IIW: create a card with the numbers 5, 4, 3, 2, and 1 on it (may be in the text, p/t, or used as a converted mana cost)
    Posted in: Custom Card Contests and Games
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