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  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Flatline, that was super helpful - thank you for that post! I guess my only remaining question is if we can come to a consensus prior to the deadline about if Prowess requires being on a separate line or if not, should judges be lenient about where it is positioned on cards whose designers chose to incorporate it? Again, given that this is a relatively easy faux pas to avoid, and all the designs so far look super tight, 0.5 points could be a really big difference between making it into the next round versus not.

    Sorry again, just in the spirit of competition, I want to ensure everyone has as maximally equal of a chance as one another to avoid common mistakes.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    IcariiFA, is there a guide anywhere as to how one ought to order evergreen keywords? I'd hate to see people lose points on quality if the template isn't standardized. I'm sorry if this was already discussed/posted elsewhere, I just couldn't find anything via Google.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on [Carnage]: Multicolored Mythics
    I've finally decided to take the plunge and use some of the things I've learned as a designer to restart a pet project of mine - Carnage. Carnage is a set designed to be drafted with a dedicated playgroup who already has a firm understanding of the game and incorporates mechanics associated with combat, death, and pain of all kinds. To be clear, this is not a Custom Set thread, but rather I am just dumping as much as I can here in order to contextualize some of the cards I am posting.

    Set on a world where gladiatorial combat determines the social order, people are born into a life where they live, breathe, and eat battle - competing in daily competitions for everything from food to plain glory. There is no internal logic to this world. The strong survive. The weak fall. It's a simple world, but a brutal one nonetheless. There are no Gods here. There are only the sounds of steel on steel, screams, and cheers.

    You may ask yourself, what kind of a being would find themselves here - never-mind declare themselves Emperor? How truly sick of an individual they must be.

    Tibalt, Sadistic Emperor 1BR
    Planeswalker - Tibalt (M)
    +1: Shuffle your library, then reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
    -2: Deal 1 damage to target creature. It gets +2/+0 and has haste until end of turn.
    -8: Target opponent gets an emblem with “Whenever you cast a spell, take damage equal to that spell’s converted mana cost.”
    [3]

    Of course you probably saw that coming. What you will not see coming is the individual who Tibalt is using as both his champion and favorite target for torment.

    Garruk, Gladiator Champion 5BG
    Planeswalker - Garruk (M)
    Whenever a creature dies, put a loyalty counter on Garruk, Gladiator Champion.
    -2: Target creature gets -2/-2 until end of turn. If it dies this turn, create a 2/2 green and black Wolf creature token.
    -X: Garruk, Gladiator Champion becomes an X/X Human Barbarian creature that’s still a planeswalker. It fights each creature target opponent controls.
    [4]

    I can't promise this set uses a lot of new design space, but I like to think there are a few cool things here. I mostly centered the set to have emphasis on Exalted(WUb):


    Malignia, the Lone Blade 4WB
    Legendary Creature - Human Knight
    First strike
    Exalted
    Whenever a creature your opponent controls attacks, if it was not attacking alone, that creature gets -X/-X where X is the number of attacking creatures that player controls.
    3/3

    Morbid:
    Soulstitcher Glina GU
    Legendary Creature - Elf Shaman (M)
    When Soulstitcher Glina enters the battlefield, search your library for up to three creature cards and exile them. Then shuffle your library.
    Morbid — 1GU, T, Return a creature card from exile to your graveyard: Create a token that’s a copy of it. Activate this ability only if a creature died this turn.
    1/4

    And Bloodthirst, though I don't have any particularly cool multicolored mythics to show that mechanic off. But let me assure you that this is a very combat-centric set, with a ton of equipments, and a lot of reasons to rush into battle and get some creatures in your graveyard:

    Artilius, the Battle-Mad 2RW
    Legendary Creature - Human Barbarian (M)
    Haste, menace
    Whenever Artilius, the Battle-Mad deals combat damage to an opponent, put the top card of your library into your graveyard. If a creature card is put into your graveyard this way, untap this creature and after this phase, there is an additional combat phase followed by an additional main phase.
    3/2

    Other, sub-mechanics will include Equipments, and a Morbid variant that is unnamed, which triggers abilities only if you've lost life this turn. But, finally, for my UR friends I don't want you to feel left out from the enemy color legendary brigade. For you, I did something a little different.

    Stormcaller Shinzan 1UR
    Legendary Creature - Djinn Wizard (M)
    Flash
    Prowess
    When Stormcaller Shinzan enters the battlefield, create a 0/1 red and blue Elemental creature token with prowess for each noncreature spell you own on the stack.
    1/2

    Anyway, I know this is getting long, and is kind of a lot of information. I'd love any suggestions or comments below - maybe some things you'd like to see from these legends, and possibly stuff regarding my mechanic choices or even any cool reprints that you think should make the cut! This was only an hour's worth of journaling at work today, so things are pretty rough. Hope you enjoyed!
    Posted in: Custom Card Creation
  • 2

    posted a message on [Card Creation League] CCL Discussion Thread
    Congratulations go out to void_nothing for winning September 2017's CCL!
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Card Creation League] CCL Discussion Thread
    September 2017 CCL Final Poll is now UP!

    Please vote and thank you all for your support, patience, and participation. I'd love any feedback on the challenges as well. I hope this was fun for everyone and look forward to many more contests with you all.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Card Creation League] CCL Discussion Thread
    Due to a tie in second place, we have a Top 3 that is now up!

    Thanks everyone for getting your Top 3s in so diligently. I hope you've had fun this month.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Card Creation League] CCL Discussion Thread
    Sorry it's a little late, but after careful calculation and an Excel sheet I have saved for any discrepancies, your Top 8 is as follows.

    TOP 8
    1. Jimmy Groove
    2. Doomfish
    3. IcariiFA
    4. Raptorchan
    5. Void_nothing
    6. BluesEclipse
    7. Netn10
    8. Legend

    Top 8 Link

    Best of luck to everyone in the Top 8 and for those who did not advance, thank you for your participation!
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on CCL September Top 8: Cheaters Always Prosper
    CCL September Round 3
    ~Cheaters Always Prosper~

    Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
    Theme
    All games have winners and losers - there is almost a level of divine elegance to it, where those who are most skilled or lucky are advantaged. While those who cannot overcome the tricky hands of fate or who cannot master their trade are penalized accordingly. It sort of reflects life in an oddly beautiful sort of way.

    I digress - because there is also a third type of person playing your games - and it’s unfortunate because so long as there is a reward or a prize, there too will be cheaters. They can be the ruthless shark who is willing to do literally anything to win, the child just learning to play who augments natural talent with slight of hand, or even the gamemaster who is driven to desperation to hang onto their title in a world they are being quickly forgotten. Magic has had its fair share of rogues and cheats - and now it’s your turn. For you see, even your talented champions from Round 2 have a few tricks up their sleeves.

    PLEASE NOTE: that the choices you make in the first two rounds will softly determine some of your design stipulations if you advance to the Top 8 and beyond. This will not be a hard constraint, but should keep your challenges focused on the task at hand.

    Good luck!
    Challenge
    Design a spell or artifact that uses a new mechanic to show how your Round 2 character gives themselves an advantage in the game you selected in Round 1.
    None so far.

    PLEASE NOTE: This month we will continue with the mandatory Top 3 rule. Your card will receive NO POINTS in any round you fail to submit a Top 3 by the judging deadline. Submitting critiques will still be optional (but encouraged!), and will be worth 2 bonus points per round on its own.

    TOP 8
    1. Jimmy Groove
    2. Doomfish
    3. IcariiFA
    4. Raptorchan
    5. Void_nothing
    6. BluesEclipse
    7. Netn10
    8. Legend

    Top 8 submissions are due before Tuesday, September 19, 23:59 EST.
    Schedule
    Round 1 – Open to Everyone (August 27th – Sept 4th)
    Round 2 – Open to Everyone (Sept 5th – Sept 10th)
    Rounds 1 and 2 Critiques (Due Sept 14th)
    Top 8 – Open to Top 8 finishers (Sept 15th – Sept 19th)
    Top 8 Critiques (Due Sept 21st)
    Top 4 – Open to Top 4 finishers from last round (Sept 22nd – Sept 26th)
    Top 4 Critiques (Due Sept 28th)
    Final (End of month, winner determined by public poll)
    Posted in: Monthly Contests Archive
  • 1

    posted a message on Mythic Curse
    I wanted to share one of my favorite designs for my custom Piracy set that I've been working on for the last year and a half. (Curse you Ixalan)While Wizards basically stole my treasure theme (with some slight differences), I also included curses and vehicles as well. I tried to do something that was both top-down, but also felt very mythic and backbreaking as far as curses go.

    For those who do not know:
    Zugzwang - "A situation in which a player is limited to moves that cost pieces or have a damaging positional effect."

    Zugzwang 8BB
    Enchantment - Aura Curse (M)
    Enchant opponent
    Enchanted opponent has "At the beginning of each upkeep, choose one that hasn't been chosen —
    • You lose half your life, rounded up.
    • Put the top half of your library, rounded up, into your graveyard.
    • Permanents you control become colorless Swamp lands until your next turn.
    • You lose the game."
    Posted in: Custom Card Creation
  • 1

    posted a message on CCL September Round 2: The Game Master Appears
    The deadline has passed, and Round 2 is now closed. Before I can post Round 3, which will be a Top 8 competition, please make sure to complete your critiques. Please submit a Top 3 ranking of the six entries above yours on the following list, restarting from the top as necessary:

    Legend
    BluesEclipse
    Netn10
    Void_nothing
    RaikouRider
    Groovelord
    JimmyGroove
    Willows
    IcariiFA
    Drewdagreek
    Raptorchan
    Ink-Treader
    Mirrodin71
    Doomfish
    Picnic_bomber

    As a reminder, submitting a Top 3 is required in order to receive any points for the round. Critiquing each entry in your bracket is optional, and will earn your entry an additional 2 points.

    Please note that you can still complete your critiques and Top 3 for Round 1 as well, so long as both sets are complete by Thursday, September 14, 23:59 EST.
    Posted in: Monthly Contests Archive
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