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The Magic Market Index for Oct 20, 2017
 
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The World of Kamigawa
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    Hey so I really want to follow up on some comments made in the adjudication of my card and at least discuss them broadly to get thoughts so that I don't make the same mistake again/ensure that these things were correctly understood. Given how close my bracket was, any one of these critiques being given in error would have pushed me into advancing in the next round, so I did just want to have the discussion.

    Flavor
    While I personally have no big problems with it, we know that guns are best avoided in official Magic. That doesn't mean there is no place for them in the game, there is some precedent and some guns might be in Unstable, but if the purpose of the contest is to make realistically printable cards, I feel there might be some problems with this card. If the purpose is to make un-cards or cards for custom sets, it could be fine. Except for this, I have no problems with the name in a vacuum or with the absence of flavor text (no room for it).


    To be clear on where this design came from, it was designed as a card in my Piracy set, and was intended to be more historically representative of a pistol/gun that could only shoot a few times without being reloaded. I do understand that Wizards has tended to avoid guns in their cards, however, it strikes me that in the right context of a set, anything like drinking (e.g. Sleeping Potion), sex (e.g. Alluring Siren), etc. can all be done. Additionally, I am not clear on what is distinct between a gun and a sword and a gun or a cannon - both of which were featured in Ixalan. I definitely understand guns have a squeamishness about them, especially in light of recent tragic events in the US, and I am one of the biggest gun control people out there, but I also am concerned that this deduction of 1.5 points was a pretty dramatic hit. It seems to me that given that Magic is a 13+ game, and that as long as the card isn't using guns in a grievous way, I don't really see an issue between it and something like Pirate's Cutlass. I only ask for a distinction to be made here that isn't rooted in "guns are bad."

    Formatting
    "Whenever you equip" is not standard template. Auras and Equipment "become attached" to creatures, so this should be "Whenever Flintlock Pistol becomes attached to a creature, put two charge counters on Flintlock Pistol." (-0.5).

    This was intentional. Lots of cards in my set had "attach" effects (e.g. Balan, Wandering Knight), so I had phrased it as such in order to correct for those types of effects. This would normally be something in the design notes, so I am less upset about this than I am about the flavor, I had just wanted to offer my rationale here and ask for future contests how one might try and do something a little bit less than normal without being docked for it.

    Anyway, to be clear, I am not mad or upset. I am disappointed in the flavor side of my card being docked "on principle" that a multibillion dollar company is too scared of its image to print cards with firearms on them, particularly since forum cards do stuff like this all the time when we don't have shareholders to answer to. (See all the Star Wars sets out there) I hope Wizards loosens this standard a bit in the future, because it does strike me as incredibly inconsistent, but se la vie I suppose.

    Posted in: Custom Card Contests and Games
  • posted a message on CCL September 2017: Final Poll
    Calling it for void_nothing! Congratulations and I hope this month was as much fun for you all as it was for me to host.
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion (ORGANIZER NEEDED FOR NOVEMBER)
    Congratulations go out to void_nothing for winning September 2017's CCL!
    Posted in: Custom Card Contests and Games
  • posted a message on October 2017 MCC Round 1 — Cherry Bomb
    Flintlock Pistol 3
    Artifact - Equipment (R)
    Whenever you equip Flintlock Pistol, put two charge counters on Flintlock Pistol.
    Remove a charge counter from Flintlock Pistol: Flintlock Pistol deals 2 damage to target creature or player. Activate this ability only once each turn.
    Equip 2
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    Ah so close. Congrats IcariiA!

    I wish I had a few more hours of sleep last week, but I was running all over town trying to make some arrangements for LSAT prep, and didn't have time to double proofread my card (so I missed the UG vs GU distinction). That said, regarding the capitalization thing that two judges dinged me for in my flavor text, in that case, "Intruder" is a proper noun and should be capitalized in the same way as "What's for dinner, Honey?" should be capitalized. Merfolk were generally super hard since the stories about them hadn't come up yet.

    Either way, this was a great month and I never expected to make it this far. Thanks for hosting!
    Posted in: Custom Card Contests and Games
  • posted a message on Essence of the Hourglass
    Quote from void_nothing »
    Time shenanigans 100% are in red's pie, it's just outright creature destruction that isn't. This should be tricolor if you're going that way with it.

    Do you think this fits best as a Grixis design? I mean we've seen blue have destruction with stuff like Pongify and red having it in Obliterate. I'll grant these are rare cases, but Grixis strikes me as way more evil than something like this. Perhaps it'd need a total flavor overhaul then.
    Posted in: Custom Card Creation
  • posted a message on Essence of the Hourglass
    I think I stuck with red because of Time Spiral cards like Rift Elemental. Are time shenanigans no longer in red's pie?

    Essence of the Hourglass 2UR
    Creature – Spirit (R)
    Flying
    Vanishing 3
    At the beginning of your upkeep, you may move a time counter from Essence of the Hourglass onto another target creature. If you do, that creature gains vanishing.
    3/2
    Posted in: Custom Card Creation
  • posted a message on CCL October, Early Signups/Round 1: Spot of Guising
    Heartwarmer R
    Creature – Spirit (R)
    Prowess
    Whenever a Mountain is tapped for mana, its controller may add R to his or her mana pool (in addition to the mana the land produces).
    It's said that if you stare at cooling embers long enough, you'll see what could have been.
    0/2
    Posted in: Custom Card Contests and Games
  • posted a message on Essence of the Hourglass
    Just a weird design I've been messing with. Any thoughts?
    Essence of the Hourglass 2UR
    Creature – Spirit (R)
    Flying
    Vanishing 3
    At the beginning of your upkeep, you may move a time counter from Essence of the Hourglass onto another target creature.
    Creatures your opponents control with time counters on them gain vanishing.
    3/2
    Posted in: Custom Card Creation
  • posted a message on [Card Creation League] CCL Discussion (ORGANIZER NEEDED FOR NOVEMBER)
    September 2017 CCL Final Poll is now UP!

    Please vote and thank you all for your support, patience, and participation. I'd love any feedback on the challenges as well. I hope this was fun for everyone and look forward to many more contests with you all.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL September 2017: Final Poll
    Here are the final entries for the September 2017 CCL finals entries. Please evaluate at your discretion and vote for who you think deserves this month's trophy.

    As always, voting in this poll nets you 2 total bonus points across the first two rounds of September's CCL.

    Challenge
    Design a card (of any type) whose flavor is aligned with your game of choice that uses a sentence or concept (e.g. “End the turn” on Time Stop) never before seen on a card.

    For some clarity on what this means, if you designed a card that say creates tokens using life, we have seen that in Bitterblossom. We have not, however, seen a card that reverses turn orders.

    Raptorchan
    Quote from Raptorchan »
    Sultai Quads 1BGU
    Enchantment (M)
    When Sultai Quads enters the battlefield, each player separates all permanents he or she controls to clusters (Whenever one or more permanents in a cluster leaves the cluster, its controller sacrifices all other permanents of this cluster). Each cluster formed this way should consist of four permanents if able.


    IcariiFA
    Quote from IcariiFA »
    Metamagic Master WU
    Creature - Human Wizard (R)
    Whenever a player casts a spell, if it would damage or destroy all creatures, you may have it damage or destroy any number of target creatures of your choice instead. (You can't target the same creature more than once.)
    "Only an amateur deals collateral damage."
    2/2


    void_nothing
    Quote from void_nothing »
    Revered Run URW
    Enchantment (M)
    Whenever a creature you control deals combat damage to a player, untap that creature. Until the beginning of your next turn, that creature gains indestructible and other effects you control apply twice to it. (For example, if you control a permanent with "Creatures you control get +2/+2," that effect causes that creature to get +4/+4.)
    "By the glaciers of Sejiri, I've never seen such a blow struck so illustriously!" - Rhen Sholos

    Poll will close and a winner will be announced on Thursday October 5, 2017 at 12:00 Midnight EST.
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion (ORGANIZER NEEDED FOR NOVEMBER)
    Just a reminder for everyone in the top 3 to please get in their cards by midnight!
    Posted in: Custom Card Contests and Games
  • posted a message on MCC September Round 4 — The Shapers
    Tishana’s Waveweaver 1UG
    Creature - Merfolk Shaman (R)
    At the beginning of your upkeep, Tishana’s Waveweaver explores.
    UG, T, Remove a +1/+1 counter from Tishana’s Waveweaver: Create a 5/5 blue Wave creature token with defender. Sacrifice it at the beginning of the next end step.
    “Orazca is not your home, Intruder. I know it and the ocean does as well.”
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion (ORGANIZER NEEDED FOR NOVEMBER)
    Due to a tie in second place, we have a Top 3 that is now up!

    Thanks everyone for getting your Top 3s in so diligently. I hope you've had fun this month.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL September Top 3 (Finals): The Future is Now
    CCL September Final 3
    ~The Future is Now~

    Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
    Theme
    First of all, my sincerest thanks go out to everyone who participated this month - this, my first, CCL was made particularly special by you all embracing my challenges and sharing in the ups and downs that come from riffing off of our favorite non-Magic games. I hope these challenges were fun or at the most, well, challenging and I am so excited to see what each of you come up with next! Finally, a particularly strong callout goes to our Top 3 (due to a tie in second place) competitors:

    IcariiFA
    Raptorchan
    Void_nothing

    You are all incredible designers who have quite a doozy of a challenge ahead of you left - since only one of you can be crowned this month’s champion.

    Games are actually one of the most interesting phenomenons to look at from a perspective of evolutionary biology. While some games like chess, etc. largely have staying power in their rules set, many of them are constantly fluid and evolving as the game shifts and morphs to meet an ever changing demand. Simultaneously, games are struggling to maintain interest relative to one another - as time spent on one game takes away from time you can spend on another. All in all, the goal then of a designer is to (1) innovate and (2) immerse. Make it so your players are so in love with what you do by being fresh and exciting, that they are drawn to it and never want to leave.

    We’ve definitely done rule alterations last round, changing preexisting conceptions of fundamental rules, and this challenge is a slightly different take, but one that I think is an important - and often difficult - distinction. Here you are not going to be changing a fundamental rule, but rather you are going to follow in the footsteps of a card like Time Stop - a card which did something entirely unprecedented. This is the definition of elegance, and I challenge you to embrace it as your model for design over the course of this final challenge.

    PLEASE NOTE: that the choices you make in the first two rounds will softly determine some of your design stipulations if you advance to the Top 8 and beyond. This will not be a hard constraint, but should keep your challenges focused on the task at hand.

    Good luck!
    Challenge
    Design a card (of any type) whose flavor is aligned with your game of choice that uses a sentence or concept (e.g. “End the turn” on Time Stop) never before seen on a card.

    For some clarity on what this means, if you designed a card that say creates tokens using life, we have seen that in Bitterblossom. We have not, however, seen a card that reverses turn orders.

    PLEASE NOTE: This month we will continue with the mandatory Top 3 rule. Your card will receive NO POINTS in any round you fail to submit a Top 3 by the judging deadline. Submitting critiques will still be optional (but encouraged!), and will be worth 2 bonus points per round on its own.

    Your Top 3
    1. IcariiFA
    2. Raptorchan
    3. Void_nothing

    Your final round submissions are due before Sunday, October 1, 23:59 EST.
    Schedule
    Round 1 – Open to Everyone (August 27th – Sept 4th)
    Round 2 – Open to Everyone (Sept 5th – Sept 10th)
    Rounds 1 and 2 Critiques (Due Sept 14th)
    Top 8 – Open to Top 8 finishers (Sept 15th – Sept 19th)
    Top 8 Critiques (Due Sept 22nd)
    Top 4 – Open to Top 4 finishers from last round (Sept 23rd – Sept 26th)
    Top 4 Critiques (Due Sept 28th)
    Final (End of month, winner determined by public poll)
    Posted in: Custom Card Contests and Games
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