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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
 
Word of Command: Un-believable
  • posted a message on R/x Aggro
    Quote from Tomshawyer »
    how to beat Abzan Tokens with ramunap red?

    It is very difficult

    https://www.youtube.com/watch?v=d5UERlZwlUo


    Ferocidon and possible sideboard tech of Invigorated Rampage
    Posted in: Proven (Standard)
  • posted a message on 8Rack
    Quote from SirFrancois »
    http://sales.starcitygames.com/deckdatabase/deckshow.php?event_ID=36&t[T2]=28&start_date=2017-12-03&end_date=2017-12-03&state=VA&city=Roanoke&order_1=finish&limit=8&t_num=1&action=Show Decks


    3 Rack players just topped 8 at a SCG classic. I feel like the deck is a good dark horse deck, but could probably use a card or two to really push it to the edge of consideration for t2 or t1.5 in meta decks....The question is, what does the deck need? a more versatile method of discard? or a 3rd rack outlet?


    The decks that are top 8ing as well seem to be more unconventional lists as you notice. Running 4 Rats MB or Nezumi Shortfang (Which is a very interesting tech imo). I do feel this deck is a very strong darkhorse; however, it plays a lot into your opponents inability to understand how to play around the deck that makes this so strong. To answer you thought, we need to think about what makes this deck struggle at times and against who? This deck appears to struggle against aggressive board presences or major ramp or enchantment/artifacts like Leyline or Chalice. Even with Smallpox, there really is nothing we can do against a deck that drops Tron on turn 3 or has a swarm of Merfolk/Elves/Affinity. We were granted the cheap sweeper with a "dehydrating" effect in lands not tapping, but what else would we need? If there may be a more versatile method in removing such effects like a cheap black artifact/enchantment removal we could put in rather than splash that might help or if there was possibly another land destruction technique that we could implement (highly unlikely this will ever be produced) that might work.
    Posted in: Developing Competitive (Modern)
  • posted a message on R/x Aggro
    Quote from PapaThor »
    Shota Yasooka, a control player, used Ramunap Red at World Magic Cup. this is the final round vs U/W Cycling.

    how masterful is that?


    I learned a lot about how to play that match-up from watching that game 3. The ability for Shota to maneuver in such a way with an Aggro deck to force his opponent to play to what he wanted was incredible. This also showed how incredibly powerful Bomat is if it becomes unchecked for 3-4 turns. Resetting our hand after applying immense amount of pressure is phenomenal.

    Harvester is a very difficult card for U/W Cycling to deal with. It does not die to Fumigate, It does not become tapped to Authority, It does not get pinged by your own Ferocidon, and it forces your opponent to chump with Drakes in the air. I believe the only way it can is by Cast Out or Settle, but with experience you should know when your opponent is holding a Settle and should be able to play around it.

    Another interesting aspect that I would like to point out here. It appears many have decided int he Magic Cup to go back to the 3+ Crasher lists, yet I find Ferocidon to be very very very key in many situations. What are all your thoughts? I run a 4-1 split of Ferocidon/Crasher MB and really haven't regretted the switch. Ferocidon is much less of a dead draw, it applies pressure to your opponent when dropped by its effect, and forces your opponent to deal with it right away and cannot die to simple shocks/magma sprays.
    Posted in: Proven (Standard)
  • posted a message on R/x Aggro
    Quote from MartV »
    Quote from JonInWherever »
    So, I've been having several games (including a few at GP Portland) where I was severely mana screwed or flooded, often with no Hazoret or Khenra to sink mana in to. Has anyone tried running a couple of Treasure Map, to scry and draw extras, much in the same way that the Desert Red decks are doing? What about Tormenting Voice?


    I'd say it is just bad luck, especially if you have had both screw and flood, and that Treasure Map is too slow and Tormenting Voice is just bad, you'd always want a creature or burn spell instead.

    Still happy to see lists 5-0ing in leagues. Anyone have any updates they'd like to share. My 60 MB hasn't changed but I am thinking of replacing my Cannonade tech with a 2nd Spray SB. Just very good against a lot of match-ups and the rise of Gift decks make it a good target for Wits/Angel hard cast.


    I have updated my list to have a 4-1 split of Ferocidon and Crasher and 2x Harsh Mentor MD. It has worked out very well. The cards are better situated for my local meta. I have been impressed how much extra reach the Ferocidon provides against Temur/4c Energy. The damage adds up and even if they start to stabilize the dinosaur puts them into tight position (i.e getting into burn-range). I have gone 3-1 twice in local tournaments with the updated version.

    One difference is that I run 23 lands, as I do not have any Chandra's and this gives ma slot to run 1 MD Consuming Fervor. I still think the card is underappreciated. On the play it can often win the game as the pressure is too much. I have also won games by drawing it late game (by making a Pia thopter a formidable evasive beater). Still looking forward to make a Ferocidon into a 6/6 menace.

    I have found UW Approach to be a difficult match-up. Game one the Ramunap deck is definitely in favor. Especially with MD Ferocidons. But post board it gets very difficult with all the hate they are able to bring in.
    I sideboard in most of my creatures. [Btw, I think Pia Nalaar is a must. I have been surprised that different side-boarding guides don't recommend it. Two bodies with the chance to pump can be difficult if they don't have a way to deal with Pia. You don't need to over extend your board with threats as you can deploy damage with pumping the token.] This is the match up where I miss Chandra. But perhaps you guys have some other recommendations on how to approach it? I have one Vance in the SB, but that card is often too slow. Some cards I have been considering:

    Hope of Ghirapur? I have not tried it yet. I don't really know when would I want to sac it. T4ONthePlay to be able to cast another threat (like Hazoret) post combat? But they usually have outs in Cast Out, or they will just Settle the Wreckage in the next combat. T5ONthePlay to avoid a Fumigate the turn after? It just seems so conditional and sacing a creature that you are pressuring their life total with does not sound that good either.

    Fleetwheel Cruiser? To avoid Authority of the Consuls.



    I playtested a bit before FNM last night against a buddy of mine who runs U/W Approach. I ended up going 2-1 against it, and noticed that my only game loss was due to severe land color screw. If I had landed 1 Red Source within the first 5-6 turns the game would've been over quickly. Outside of that, it ran very well in my opinion. The Ferocidon at 4 in the MB is excellent, forces him to utilize his removal/counters which in my opinion if you play very smart, Hazoret becomes lethal to them if they don't have an answer immediately.
    Posted in: Proven (Standard)
  • posted a message on 8Rack
    Quote from aleixarboix »
    the pox of legacy plays with 25 lands. eight are colorless. in modern we could not try 4 muta 2 GQ? 4/4 I know it's very risky


    Even with the 4 Urborg's, I wouldn't touch more than 4 Colorless lands. You have to consider the amount of DOUBLE Black spells you play (3 Wrench Mind, 4 Lilli's, 4 Small Pox, Dismember (Possibly)). I've seen a list SB in 1-2 GQ if need be, but wouldn't you rather just play Mage SB then?
    Posted in: Developing Competitive (Modern)
  • posted a message on R/x Aggro
    Quote from JonInWherever »
    So, I've been having several games (including a few at GP Portland) where I was severely mana screwed or flooded, often with no Hazoret or Khenra to sink mana in to. Has anyone tried running a couple of Treasure Map, to scry and draw extras, much in the same way that the Desert Red decks are doing? What about Tormenting Voice?


    Just way to slow of a card in my opinion to run period. The point of this deck is board presence and if we are sacrificing a turn to draw or play a map then we often find ourselves behind. The reason Map did work in the Desert build was because the build turned into more of a Midrange approach than Aggro.
    Posted in: Proven (Standard)
  • posted a message on 8Rack
    Quote from MTGLORD »
    Well I'd firstly point out that the list above is mixing two different routes with Bridge and the Non-Bridge Package of (Funeral Charm/Dismember/Fatal Push)... I think firstly removing Affliction is a mistake. Secondly, if you are wanting to run Bridge you need to remove the Package that Ross uses instead of Bridge. I think that might be where it's going wrong first before discussing whether we go on the play or not.


    I haven´t removed affliction, not sure if you were talking about other card.

    I usually play 2 Bitterblossom instead of Funeral Charm but I wanted to test the mix you are pointing, I went 2-3 in mtgo competitive league with it. I have tested with Lingering Souls instead too.

    Would you play without any removal if you were playing Ensnaring Bridge? I think you need at least 2/3 Fatal Push/Dismember. Not sure about Smallpox in bridge constructions. Would love to hear about the list you would play if you wanted to play Ensnaring Bridge.


    I haven't ever ran Bridge, but from lists that I do see the optimal option is either you run the Removal Package with Pox or your run Bridge. Fatal Push is necessary at 2+ in either lists, but Dismember/Funeral Charm/CB/Small Pox all become unnecessary in Bridge builds. See the issue for me in playing Bridge is that the card is not as punishing as Small Pox can be and post sideboard, the card becomes almost utterly useless when they bring in their artifact removal heavily because of the Rack as well.

    As for lists, it would be similar but imagine a list without Dismember, Funeral Charm, or Small Pox. Bitterblossom is an option to play to along with Ensnaring Bridge. You might also consider upping the land count to 24 if you aren't running 24 lands because of the increase in curve.
    Posted in: Developing Competitive (Modern)
  • posted a message on 8Rack
    Well I'd firstly point out that the list above is mixing two different routes with Bridge and the Non-Bridge Package of (Funeral Charm/Dismember/Fatal Push)... I think firstly removing Affliction is a mistake. Secondly, if you are wanting to run Bridge you need to remove the Package that Ross uses instead of Bridge. I think that might be where it's going wrong first before discussing whether we go on the play or not.
    Posted in: Developing Competitive (Modern)
  • posted a message on 8Rack
    Quote from Eviliyad »
    Hi there. I have a small question, which maybe already has been discussed, but i cant find it:

    If i win the roll, should i play first or let my opponent play first?

    Regards


    The majority of matches you take the draw. Sometimes depending on certain situations you may want to take the play (95% of the time this is wrong IMO) but you can. I personally took page out of the Boss's playbook and take the draw every time.
    Posted in: Developing Competitive (Modern)
  • posted a message on R/x Aggro
    Still happy to see lists 5-0ing in leagues. Anyone have any updates they'd like to share. My 60 MB hasn't changed but I am thinking of replacing my Cannonade tech with a 2nd Spray SB. Just very good against a lot of match-ups and the rise of Gift decks make it a good target for Wits/Angel hard cast.
    Posted in: Proven (Standard)
  • posted a message on 8Rack
    I never really felt Surgical Extraction was a very strong and always felt it was overly sideboarded. I'd preferably run the likes of 3 Leyline of the Void instead. I as well haven't jumped on the White splash wagon due to consistency. Fragmentize/Souls can be very useful in certain aspects but I'd rather push the Skeins plan against decks that I'd expect Chalice or Sanctity to be dropped as well.
    Posted in: Developing Competitive (Modern)
  • posted a message on 8Rack
    Quote from stebolo93 »
    yeah, i experienced those win, but i have to admit that even with mutavault i don't feel 100% in control, i feel like everything could happen from an opponent's top deck :/


    Well realistically, can you say you will 100% of the time feel in control of a game. Remember, 8-Rack is considered a tier 2.5/3 build to many. It has some very good match-ups and some very poor match-ups. Of course one can sure up these feelings a bit by mastering the play of this deck against the majority of the meta and with proper sideboarding depending on your meta, but I can safely say there are moments I do not feel 100% in control of a game because an opponent can go off with a top-deck. As a result, I just shrug it off and move on. Magic can do that
    Posted in: Developing Competitive (Modern)
  • posted a message on 8Rack
    Quote from stebolo93 »


    This list is very interesting for the White Splash. I'm not the greatest fan because of consistency issues for instance the Courtyard coming in tapped after a Smallpox but again the list can be very good in certain meta's.


    well, if your Courtyard enters tapped after a smallpox that means you had already 4 lands in play and you wanna again play your fourth, that is usually avoided in this deck unless some situations (2 mutavaults). This is also the reason this deck tends to play no CC4 drops, reclying the lands in other way, so i can't see the Courtyard to enter tapped very often.

    One question: don't you sometimes feel embarassed when you menage to take away their few lands, and they remain stuck with 7 cards in hand and don't draw a land? it happens quite often with affinity for example, and i find hard to choose the game plan : they start having always more cards in hand so your racks/afflictions became useless; in the same time if we don't have a liliana or mutavault we can just draw and play a discard, but we are pretty wasting all the time gained with our opponent in screw.

    I really wanna listen what do you think!


    This deck does not necessarily mean we win by the effects caused by the Rack or Affliction. It can become multi-tooled by beat down with Mutavaults. The deck can adapt into several things, from dwindling your opponents hand down and slowly sucking their enjoyment of playing or crushing their lands and creatures by effects from smallpox or Lilli and just beating them down with 2/2 lands.
    Posted in: Developing Competitive (Modern)
  • posted a message on 8Rack
    Quote from MTGLORD »
    Here is another list with good results, top8 in Japanese RPTQ (link to deck):


    I like the deck, especially sideboard. I'll give it a try playing some leagues in mtgo. I think it could be a good list against Eldrazi Tron @stebolo93


    This list is very interesting for the White Splash. I'm not the greatest fan because of consistency issues for instance the Courtyard coming in tapped after a Smallpox but again the list can be very good in certain meta's.
    Posted in: Developing Competitive (Modern)
  • posted a message on 8Rack
    Quote from stebolo93 »

    Realistically they are put in against any match-up that turns into a control game.


    for our style of playing the deck, almost every game turns into a control game :p

    my question is : would you put the Rats even when you bring bontu's ? i mean, taxes (W or WB) games go long, but for sure you'll bring the bontu's...would you put also the rats? they'll cut removals, but they will keep flickerwisp.


    Edit : realized now that they also play Eldrazi Displacer.....ok, no Rats in this matchup! Grin


    This is not necessarily true as I tend to pilot the deck more aggressively trying to dwindle much of their hand as possible; however, playing control you find they draw more so this approach is avoided. Dropping Rats against Control decks forces them to have answers to creatures which they boarded out their creature removal.
    Posted in: Developing Competitive (Modern)
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