this looks weird.
some one me.
- Registered User
Member for 9 years, 11 months, and 18 days
Last active Tue, Feb, 17 2015 10:13:10
- 0 Followers
- 7,873 Total Posts
- 137 Thanks
Feb 3, 2014Druid's Familiar for a reasonably sized body plus pump...Posted in: Casual & Multiplayer Formats
Basilisk Collar might serve you better than Bow, or Nylea.
I would also seriously consider Pit Fight over Prey Upon. Being an instant should be worth the additional mana, more so if you keep Bow.
Feb 2, 2014Two Retrievers loop. A Retriever and any other Myr is also two bodies. Retriever can get back Journal, if s.o. ever should want to nuke that...Posted in: Casual & Multiplayer Formats
Engine costs mana to activate. In the long run you safe mana. The Myr tokens are also 1/1s. If you have no Heartless those can pile up to be lethal... or trade with stuff.
Sculptor is blue.
Servitors only work without Heartless, as you need one in play to get the others. Kind of antisynergistic.
Feb 2, 2014a WB token list. very linear. can be explosive.Posted in: Casual & Multiplayer Formats
if you say Blue Tron is ok, how is a deck like Pod that just is 'get the creature I need now' too hard? That's an autopilot compared to Tron. *?*
Feb 1, 2014Posted in: the SpeakeasyQuote from LasersharpWhen I make music quizzes, it's usually difficult for me to pick songs from the 90s to fill my song list... I know more 80s and 70s rock than 90s pop. (And I know recent songs more because they come up on the radio often.)
You're better off this way 'round. Really.
Jan 30, 2014By creature based ramp, I mean ramp cards that usually are creatures that add mana to your pool directly. The problem with these is that they can be killed and then their ramp effect is gone. Killing lands is also possible but happens a lot less often. Artifact destruction is more frequent than land, but less than creatures.Posted in: Casual & Multiplayer Formats
For example Rampant Growth or Sakura-Tribe Elder. While the latter is a creature, both ramp you the same way, they put a land into play. So that if you play them turn two and hit all your land drops, have four land out turn three.
A Fetch only replaces one land with an other. Lay of the Land's effect is also not ramp, because you will also not get more land onto the table than you can play normally.
I think you mean Selesnya Signet.
Jan 29, 2014With four SotF you have a very potent engien running.Posted in: Casual & Multiplayer Formats
Looks more like you need more Nightmares. Maybe a Pod or two, or switch to Pod alltogether.
I don't like Karador in the list, and neither Gravecrawler. Four clamps might be one too much.
Jan 28, 2014That nod of yours is appreciated Slavor. I wish your presence was more than that.Posted in: Clans
Quote from LuminousThis.
FOW is the glue that holds Legacy together, it gives you a way to stop unfair decks turn 1/2; at the cost of card advantage and 1 life.
I'm going out on a limb here and say that FoW is not as important you say here and lots of people do elsewhere. There's other reasonably cheap 1:1 (Force technically is 1:2, but that's besides the point) answers that would fill the gap atleast good enough. I'm sure there's loads of feedback loops in a counterfactual model, but something says me the changes in win ratios of unfair decks would be small and not be the deciding factor in the resulting meta game change, once it rebalanced itself, but that decks relying on FoW got weaker overall.
Modern has some of its bans because Wizards openly stated they do not want the format to be too fast. It's not (all) about balance. Legacy is what you get when you have balance as #1 priority. In some twisted way this makes sense for Modern, despite the naysayers. Formats need to be different for each to appeal to enough people. There's an example.
Quote from PolskiYes, the Modern card pool needs a few extra things to make it more balanced in this sense, but the current methods used to balance the format are poor ones.
Probably not what you ment, but you are right, in that Modern needs a few more things to find a better self-balance that also keeps the speed under the desired limit. The BNG card Spirit of the Labyrinth's most outstanding feature is that it will make an impact in only one format, when two others also could play it. Implying it will not make the cut in Modern or Standard against more relevant options within each. Such cards give me hope that Wizards might manage to hit this good spot again in future sets. Over time often enough to let Modern evolve rather than being bred.
Quote from Horseshoe_HermitIt's nice to see debate on modern and legacy. Too bad I can't participate.
An update to one of my designs; Unexpectedly Absent is the parametric Long-Term Plans effect.
As long as you control a legendary permanent, if you would draw a card, instead you may skip that draw. If you do, choose a legendary permanent you control and search your library for a card. Shuffle your library, then put that card into your library just beneath the top X cards of it, where X is the number of other permanents you control that share a card type with that permanent. Then put the top card of your library into your hand.
It signals not the call to action, but the surrender of arms, the final concession of the world's will.
It's a dumb card I must say. Heroes' Podium is much better. I'm still mad I didn't submit that other card from the post to YMTC4.
What a wall of words. With Wizards' updated wording atleast its is less of a jawbreaker. Might be too easy to enable off legendary lands, but then there's this balancing factor in that you can't add too many of a given cardtype to a list without potentially watering down the Tutor effect. An elegant feature :), preventing me from coming to a conclusion about this things power. Neat, but potentially dangerous, with incentives to play utility lands. I approve.
Quote from LordRewindI am blown away by how civil this discussion has been.
If this surprises you, you must have mistakenly taken expectations about specific areas of the forum that shall not be named to this place.
That said, im in the process of transitioning an old merfolk deck over to modern just so i can enjoy games with newer players without feeling like im whipping out a bazooka to hunt rabbits.
Artillery shells, cluster bombs and NBC's have proven more effective in rabbit extermination. I also heared German soldiers who had to secure 'Die Mauer' have acquired some competence on the field.
To me it's like a Coat of Arms just for the creature type Legend. It also has an attached mana sink, that is only worth it in the only kind of deck that will ever play this card. It's also obvious to the point of being displeasing.
What I actually came here for is a question and to end the post another bold hypothesis on blue cards.
First I'd like to know what you think to be the better play. The outline, and I hope I'm precise enough here, is that your opponent has a few creatures that could goldfish in three turns, you also have a three turn clock in one creature (Reckoner, so it won't be blocked). You're at ~24 life, the op. at 9. You play a deck with some direct damage spells (mostly Helixes, that's how you got the life). Your opponent plays green. Opponent is in topdeck mode, you hold a few irrelevant cards. Your opponent attacks for 8.
Now the actual play in question: You can either prevent the damage using utility lands resulting in no change of board position (yes, your opponent attacks into that), or take the damage and cast a Relevation for four. To Maze or to Stroke?
And to end: Gitaxian Probe's information is more valuable than Serum Visions' information.
I exclude the Ps and BS, because their extra over Reach Through Mists is more than just information. If those were excluded, I'd add them, but that's hairy to discuss.
Jan 28, 2014Play efficient creatures with abilities that either happen from entering or leaving the battlefield or that cause them to leave it.Posted in: Casual & Multiplayer Formats
Creatures with cast triggers, allthough those are, I think, and rightfully so, very few.
Sakura-Tibe Elder for example ramps Karador twice. On that note: You should also try to cast him for four to six mana. Else you might as well play Sheoldred, Whispering One and get a creature per turn for free plus an Edict engine, on a bigger body - only downside being she's uptight about her schedule and timing might nail you, where Karador is more flexible.
Jan 28, 2014UG or BUG offers a combo approach with Halimar Excavator/Hagra Diabolist and Rite of Replication resulting in multiplayer-games winning amounts of milling or loss of life. Patriarch's Bidding or Immortal Servitude (most likely for x=2) can act as back up plan.Posted in: Casual & Multiplayer Formats
Green is mostly played for Harabaz Druid and giving you a plan B with the more agressive allies in the colours (the two drops and the flier).
Turntimber Ranger and some form of type manipulation to either hav him trigger off his tokens or make his tokens trigger him can also go infinite. This also happens to be in BUG colours, and he's not half bad.
Jan 28, 2014First things first... dekc tags. Makes things so much easier. [deck] spells 1 Shock 1 Fog [/deck]Posted in: Casual & Multiplayer Formats
Having creature based ramp in a meta full of decks with burn spells... You should play more land based or artifact based ramp. I know that Sage fixes all colours and ramps three, but so should your opponent and shoot them on sight.
If you play Fog effects, don't play those for three mana. Moment's Peace is a thing. Better than Fog effects is spells that gain you life while doing something usefull. F.e. Lightning Helix, probably better against Rakdos than spell based burn, but even if it's a good burn deck, a killing a Vexing Devil means you gained 7 life, sort of.
If you truely want to annoy them play a couple Martyr of Sands. Scrap Sanctifiers. An other option is Story Circle. You could also add more Angels that gain life, over ones that don't.
TaxRack is very good engine for CA, but no ramp. Try and see if you can capitalize on the CA enough to neglect the lack of ramping.
Jan 27, 2014Posted in: New Card DiscussionQuote from Warrior57Peregrination was the biggest surprise for me. Explosive Vegetation was a great card to play with, this reprint even adds scry to the mana ramp!
I really believe this is playable, especially in todays format - where counters are more or less extinct.
I'm sorry to tell you, but it's not Explosive Vegation. But Kodama's Reach for 1 more with scry 1.
- To post a comment, please login or register a new account.