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  • posted a message on [Primer] Soul Sisters
    @Thelordofelba nice deck. I'm thinking of putting together a soul sisters deck (add to the pile :p) after seeing the iconic masters spoilers and also stream series Rogue Deckbuilder did with Legion's Landing: https://www.youtube.com/watch?v=rOzpvpbkNZY&feature=youtu.be

    Main difference in your list is swapping Serra Ascendant for Thraben Inspector. Of course he always plays 4 flagstones (needs reprint) but those cost a fortune for minor value with ghost quarter and otherwise only helps really against smallpox. Also you have the path's MB for more interaction, which I like.
    Serra was worst card he ran (no martyr in list) so that seems like a good replacement at least providing value and a better 2/3 blocker with Honor of the pure in play. Sundering growth looks like sweet tech in SB also. Few questions:

    1. Wouldn't a 3rd Archangel in 75 be worth it though due to the 4 Windbrisk Heaights and legion's flip ramp?
    2. Do you tend to side out Thraben when bringing in stony silence? (turning off clues)
    3. What is Banishing Light for in SB? Ensnaring Bridge and Planeswalkers?


    Thanks. I find it a blast to play.

    1) Yes it probably would. I only own 2 AA of Tune at the moment. That's why I run 2. I can see myself picking up a third angel in the next few months.
    2) Yes. The Thrabans are there for their gas value as well as their larger butts. It's true that they nombo with Stony Silence, but I remember a few games where I made the call of keeping the Thrabans with Stony. It depends if you see Thraban as primarily a blocker or gas generator in the match-up.
    3) Mostly because I started with a budget list and they ended up being useful ambush cards since nobody expected them. I haven't really found a replacement for them. But to be honest I don't know if I'll still be running them in the 15 by then end of November.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    So I'm looking to assemble a more traditional SS deck (I have a derpy Monumental Sisters deck I'm going to test when I get a chance to go to the next FNM: Monumental Sisters), but I can't decide what kind of build I want.

    Any recommendations?

    Side notes: Not opposed to color splashes (though not going the Norin route yet), and I do have Bitterblossoms already (I play rogues).

    Also, these have probably been discussed before somewhere in the 178 pages, but new-to-Souls decision questions:

    1. What's the value of running a playset of Windbrisk Heights as opposed to just 2-3?
    2. Mirran Crusader is meta-dependent, but main or side?
    3. Auriok Champion main or side? And how many?
    4. Mark of Asylum, Burrenton Forge-Tender, or Brave the Elements?
    5. Playset/Three-of Legion's Landing? And how would that factor in to the land count?
    6. Should you run Archangel of Thune and Serra Ascendant in the same deck?
    7. How helpful is Hero of Bladehold? Maybe as a one-of?
    8. Aven Mindcensor?



    1) I run 4. I like the interaction with Legion's Landing since it also has the 3 attacking creatures condition, it provides "free" mana for a combat trick or Archangel of Thune. If you're playing the Archangels, I say that 4 gives you more chances on cheating it out.
    2) I have it in the side, at 3cmc I don't really like it in the main.
    3) I'm currently running 4. The amount should depend on your meta.
    4) I don't play them a the moment
    5) I love this card, and run 3. It's "Free" mana for windbrisk. Ramps for Archangels. When deck building I count it as .5W.
    6) I run Archangel without Serra. I find that this sacrifices the explosive start for a much better grind game against creature decks. Also, whitout Martyr/Proc it can be hard to keep your life total above 30. I would say that while there's a large overlap between the card lists, the games play out very differently.
    7) Can't say, I haven't tried this card. But the ramp given by legion's landing might make it more playable than it was. However, note that the two attacking 2/1s won't trigger Windswept and Legion's Landing.
    8) I run 2 in the sideboard. Very punishing on Combo and greedy fetch manabases. I wouldn't leave home without 2 in the sideboard.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Quote from WickedApp »
    Glad to hear your successes. Would 1 anointed procession be of value in your deck? I was working on a similar list but never played it because I need the cards for standard that I don't actually play.
    I also think that worship with flipped legion's landing would be outstanding in some match ups. Have you considered that?

    I do not have any advise on what to cut though LOL Im sorry. I was going to cut martyr of sands and Serra Ascendant from my list but they did such a great job this Friday.


    I'll have to think about anointed procession, but right now I'm leaning on no. It's a 4 drop that does 2 1/1 life linking vampires on turn 4 in magical Christmas land. While good in grindy games, I currently of the opinion that this this turns wins into blow-outs and might convert a few wins into losses.

    As for worship, I did not consider that card. I think I might try to jam 2 of them into my sideboard. The question is what to cut...
    Since my store has zero affinity players at the moment, I might temporarily cut Stony, but that goes back in the minute I see artifact creatures.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters


    Game 1
    2 - 0 vs Boros deck wins
    Not much to say here. This was a very badly constructed deck using cards that was 90% standard legal.

    Match 2
    2-0 vs 5 colour goodstuff death shadow.
    I over heard between matches that he was running 5 colour good stuff with a tasigur and Death Shaddow package. The first game, I had windbrisk, Ariok, Spectral, Spectral , Plains, Plains, Plains. My opponent shocked himself a fair bit, and I hit Honor of the pure on windbrisk. My opponent had a fair amount of spot removal, but it wasn’t enough, my spectral processions got me the win on turn 5.
    Side in 3x Mirran Crusader, 2x Rest in Peace, 2x Aven Mindsensor
    Side out , 2x Rangers, 3x Thraban, 1x Attendent, 1x Warden
    Game 2, I got a turn 3 aven mindsensor. It died on turn 4, but my Ghost quarters were able to keep my opponent down in lands since the greedy man abase only had him running 1 basic land. I was able to keep them starved of mana enough to doge sweepers, and I closed out the game by turning my creatures sideways.

    Match 3
    2-1 vs elves
    First game started off well, with me getting to 32 life and dropping my opponent to 4 life. Then my opponent casts CoCo, gets Ezuri Renegade Leader and a second Elvish Archdruid. Procedes to pump and hit me for 45 damage.
    Side out: Ranger x2, Thraban x3
    Side in: 3x Mirran Crusader, 2x Aven Mindsesor

    Game 2: I mulligan to 5 cards(sister, sister, legion’s landing, windbrisk, plains) scry into Spectral procession. On my first turn I get Archangel of Thune under windbrisk. From there, I proceed to get bigger faster than the elves, and deliver a quick beatdown. The Legions’ landing’s token did yeomen’s work on this matchup since it helped pump the rest of the board with Archangel, but it would shine best in game 3

    Game 3: I started with a decent hand and time was getting close, so I kept. I was applying pressure during the game. When time was announced, I attacked for lethal with most of my stuff. Before damage, my opponent chorded for Kami of False hope. I then I cast a second archangel of Thune from windbrisk and got ready for the crack back pumped by Ezuri. During the going to attackers step, I created a Vampire token. That saved me the game, I threw a 5/5 sister, new Vampire token (now 3/3 due to two archangels on the field) and my freshly cast Archangel under the bus, but with the extra toughness and lifelink, I barely survived. I cracked back and won.
    Match 4
    1-2 vs grixis control
    I won the first game, quite easily. Opponent had spot removal, and I got wider faster than they could zap my creatures.
    In: RIPx2, Mirran Crusader x3
    Out: Thraban x3, Ranger x2 (With 24h reflection, I think I should have taken out an attendant and a warden instead)
    Games 2 and 3 were a slaughter. I couldn’t get anything to stick on the board. Game 2 I lost to Pia and Kiran Nalaar and tokens, game 3 via Liliana the Last Hope’s zombie swarm.

    Overall, I came in 3rd of 12. There’s a few places where I played a bit sloppily, but overall, I think that the deck has potential and I was really pleased at Legion's Landing.

    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    During last week's Tuesday Modern night I got 0-2 by Amulet Titan, but I feel it should be a reasonable matchup.
    Unfortunately my mirran crusader are still in the mail. (My local meta is very heavy into green). Any tips other than keep paths for Prime Time? What should I target with ghost quarter? I was thinking the haste enabling land.(I forget the name at the moment)

    I also keep 2 banishing light and 1 dusk//dawn in the board.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Oketra is back under 3$ when I checked TCG today. Which is 1/3 of Chad's price
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Quote from LekTek »

    I want to ask, does nobody run Oketra the True? She seems like a good fit, we have no four drops.


    Ranger of Eos? I run 3 in my deck.
    Chad ally of Zendicar? I'm waiting for the price to lose a bit, I think this is more synergistic. It can more or less do what Oketra does, but also create an anthem effect if needed/about to die.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Very tempting. Also it looks like a good mana sink for when games get long and grindy.
    Posted in: Aggro & Tempo
  • posted a message on Phenax, Mill Foreman
    Quote from Wallabe »
    Quote from Thelordofelba »
    I'm putting together this deck as my first non-precon EDH deck, and I was wondering about a few cards:
    Lupine Prototype : This card looks like a good 5-butt for 2 generic mana. Doesn't help devotion, but I think that this is a minor point since that makes Phenax less vulnerable to creature exile spells. 1 Cheaper than Kefnet for same butt.
    Isleback Spawn: What's the consensus on this one? 4/8 for 7 isn't great, but when somebody dropped below 20 cards it gets +4/+8 and thus mills for 16 per tap. Is this a "Win more" card?
    Trophy Mage : Is this worth a card slot to call-up 3 drop mana-rocks?


    Lupine Prototype is so fun and flavorful. But in most cases, we're better off with a wall. Even if it runs run more mana, we'll get some devotion, a bigger butt, and an immediate blocker. I am curious what you mean about exile protection though.


    What I meant was that it could sometimes save Phenax from spells that target creatures since lupine can help keep devotion below threshold. As an example, last week Phenax doesn't die to fumigate since my lack of devotion saved his bacon. (This is somewhat of a magical christmas land scenario, but it being below threshold can help from time to time.

    Quote from Wallabe »

    Trophy Mage could be useful if you really find yourself hurting for certain artifacts and Vampiric Tutor is out of your price range. Personally though I don't feel the need.

    I used it to call-up Thousand-Year Elixir and combo-out a game when I dropped Eater of the Dead the next turn.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phenax, Mill Foreman
    I'm putting together this deck as my first non-precon EDH deck, and I was wondering about a few cards:
    Lupine Prototype : This card looks like a good 5-butt for 2 generic mana. Doesn't help devotion, but I think that this is a minor point since that makes Phenax less vulnerable to creature exile spells. 1 Cheaper than Kefnet for same butt.
    Isleback Spawn: What's the consensus on this one? 4/8 for 7 isn't great, but when somebody dropped below 20 cards it gets +4/+8 and thus mills for 16 per tap. Is this a "Win more" card?
    Trophy Mage : Is this worth a card slot to call-up 3 drop mana-rocks?
    Posted in: Multiplayer Commander Decklists
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