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  • posted a message on Gideon's Pacts


    Overview

    Welcome to Gideon's Pacts, this deck is a mix between aggro and control which is not normally seen. It gives you high flexibility and many different decisions can be made when playing. The high flexibility of this deck is offered through a great Toolbox of spells for different types of encounters. Players who choose to pilot this deck will notice that its not an easy deck and some dicissions can cost you the game. So you will have to play a few games before you get confortable with it. Playing this deck will definetly make you enjoy the game a bit more, the stacks can become quite complex in some games and games can sometimes be quite challenging but at the same time very rewarding.

    Introduction
    The deck's play style in a way is very similar to Modern's Jund or Junk but it comes with its own twist. Unlike other decks out there we have access to different types of Pacts which makes our deck very resilient againts different types of decks out there. We basically have 0 costing counters, removal and even creatures out our disposal and all of that at instant speed which many decks have a hard time to deal with. Those spells originaly all have pretty massive drawbacks but in our deck we have the opportunity to ignore them.
    The main objective while playing this deck is to get a Gideon on the board and set up our Emblem. Once that is established it becomes pretty easy to control the state of the board. Gideon's third ability lets us survive through the drawbacks of our Pacts which makes some of our hands incredibly good.
    Deck Construction


    Dark Confidant
    Dark Confidant, as seen in Jund decks is the best source of card advantage in the format. Having a strong source of card advantage in this particular deck is phenomenal. On top of that he is also a creature that can be used to attack or block if necessary. What makes our Dark Confidants better then all other decks that all our spells are under 3 mana and good portion of them are Pacts that cost 0. Once you have a Gideon out with an Emblem you can have a full playset on the battlefield without ever worring about the life loss.









    Spellskite
    Spellskite is one of the best cards for t1his deck. It really shines in niche interactions like stealing enchantments, retargeting trigger effects, absorbing damage and spells. Helps to protect Gideon and is something that the opponent will have to remove at somepoint because once we have an Emblem on the board we can use the redirect ability as much as we want until we reach 0.










    Monastery Mentor
    Monastery Mentor is very strong in this deck. It spits out tokens with every spell and can deal quite a bit of damage on his own. A lot of players criticize Mentor as too fragile, yes he dies to Lightning Bolt, Abrupt Decay, Path to Exile and many other removal spells but so do most of the other 3 or less drop. In this deck we actually have quite a bit of advantage over other builds because we have quite a few 0 cost spells and most of the time we can pump him or counter the spell that targets him even when tapped out. If a Mentor can survive on the battlefield for a turn or two its pretty much game over.










    Gideon of the Trials
    Gideon of the Trialsis very strong in this deck. It spits out tokens with every spell and can deal quite a bit of damage on his own. A lot of players criticize Mentor as too fragile, yes he dies to Lightning Bolt, Abrupt Decay, Path to Exile and many other removal spells but so do most of the other 3 or less drop. In this deck we actually have quite a bit of advantage over other builds because we have quite a few 0 cost spells and most of the time we can pump him or counter the spell that targets him even when tapped out. If a Mentor can survive on the battlefield for a turn or two its pretty much game over.









    Pact of Negation
    Pact of Negation is an amazing counter spell during the first game opponents will never see it coming since you can freely tap out and still cast it if needed. Games after the first the opponent will always be second guessing themselves before casting their spells. Once we establish a Gideon on the board if these Pacts become better than Force of Wills since they we dont need to pay life, they cost 0 and we dont need to exile extra cards to cast them.


    Slaughter Pact
    Slaughter Pact kills almost all problematic creatures, ambushes all-in players and it’s also great source of protection for Gideon. It also has the least drawback cost to pay out of all our Pacts.


    Pact of the Titan
    Pact of the Titan is a great card that lets us summon a 4/4 creature at instant speed. With this we can either apply preasure or use it on the deffensive. It has a 5 mana drawback but with Angel's Grace or a Gideon Emblem we are not worried about it.







    Angel's Grace
    Angel’s Grace is a great card during hard times. You use it either when you are loosing, saves you from played Pacts during early turns when you don't have a Gideon on the board. Not only does it let you live another turn but it also has split second which means it can't be countered by other spells and you opponents can't cast spells in response to kill you.










    Spoils of the Vault
    Spoils of the Vault is the best tutor for this deck, it can fetch anything at instant speed for only 1 mana . Even though you can't use this all the time because you will simply die, its simply great when you have a Gideon Emblem. With this tutor you can fetch simply anything you want just make sure you still have it in your library.










    Thoughtseize
    Thoughtseize is the best tutor for this deck, it can fetch anything at instant speed for only 1 mana . Even though you can't use this all the time because you will simply die, its simply great when you have a Gideon Emblem. With this tutor you can fetch simply anything you want just make sure you still have it in your library.










    Path to Exile
    Path to Exile is the best tutor for this deck, it can fetch anything at instant speed for only 1 mana . Even though you can't use this all the time because you will simply die, its simply great when you have a Gideon Emblem. With this tutor you can fetch simply anything you want just make sure you still have it in your library.










    Surgical Extraction
    Surgical Extraction is the best tutor for this deck, it can fetch anything at instant speed for only 1 mana . Even though you can't use this all the time because you will simply die, its simply great when you have a Gideon Emblem. With this tutor you can fetch simply anything you want just make sure you still have it in your library.










    Chromatic Sphere
    Chromatic Sphere is the best tutor for this deck, it can fetch anything at instant speed for only 1 mana . Even though you can't use this all the time because you will simply die, its simply great when you have a Gideon Emblem. With this tutor you can fetch simply anything you want just make sure you still have it in your library.











    Fetchlands
    For starters, you will need some Marsh Flats and Bloodstained Mires as those two are both in our main colours. The fetchlands help fix your mana tremendously and also it allows you to play around Blood Moon type effects in some specific matchups. You can use off color fetches too if you are in a pinch, such as Windswept Heath, Verdant Catacombs, etc., but it will be much harder to fetch basics in some games.

    Shocklands
    The shocklands of course are there to compliment the fetchlands . Godless Shrine, Sacred Foundry and Blood Crypt are obviously our shocklands of choice here. The number of each depends on your build but playing 5 in total should be more then enough. Whichever color is heaviest, you will want to run more of the appropriate lands. In most builds of this deck, black and white are the most important colors because of our turn one Thoughtseizes and Gideon which requires WW. Because of this you should probably run at least two Godless Shrines and one Blood Crypt. Knowing the proper number of shock lands to use in your deck will take some time and practice to figure out for yourself.

    Basics
    It is very important to play Plains and Swamps. A lot of commonly played cards such as Path to Exile, Ghost Quarter, Tectonic Edge, Blood Moon etc.. force you to have basic lands in your deck. The more basics you can have, the better, but as a 3 color deck, we do need our fixing. That said, most people run between 3 and 5 basics. Again, you will use a higher number of the more demanding colors, which is usually black in our case.
    Utility Lands
    Ghost quarter are not always necessary but in some match ups they will be key for victory. They are great against manlands, scapeshift and Tron lands. You can even sometimes use them to remove basic lands in decks that run very few.


    Decklist Template


    Sideboard Options

    Rest in Peace
    The best card available in our colors to combat graveyard decks and fits into our low mana curve. It works great agaisnt decks such as control, dredge and other graveyard shinanigans.












    Stony Silence
    This card is a great and consistent answer as it hurts multiple artifact decks and is is very effective early and late game. Renders alot of artifacts uselless once this hits the board. Make sure to side out Spellskites once you side this in because they will simply become walls.











    Engineered Explosives
    This is great againts token and affinity decks or decks that run alot of similar low costed cards. In this deck we can always put up to three counters on them but with the Chromatic Spheres you can add more but most of the time its not necessary.











    Pithing Needle
    Turns off alot of cards such as fetchlands, planeswalkers and most activated abilities. Really a great card and recomend probably having two in the sideboard.












    Kor Firewalker
    Burn is still a very popular deck so when playing against them nothing will make you happier than having a few Firewalkers on the board. Even though we can still win those games without boarding these in but running two in the board will make those games much easier.











    Glorious End
    This card is not great in all matchups but when facing slow decks I suggest you side this in. This card is really amazing against control decks or combo decks because it acts as the ultimate counter spell. It can exile everything on the stack and just prevents the other player from having their turn. Having one copy in your sideboard is probably more than enough.










    Grafdigger's Cage
    Turns off most of graveyard and Chord of Calling/Collected Company strategies. Very usefull against a couple of decks but I don't recomend running more then one copy in the sideboard.












    Blood Moon
    This isn't great but can work in some cases. If your meta is full of decks that run very few basics you can easily side this in and it can win you games, just make sure you have some basics in play because if you don't you will be stuck skipping turns for a while.











    Wear // Tear
    Great removal and hate for artifact and enchantments. Can easily remove opposing key Artifacts, Pithing Needles, Oblivion Rings, Detention Spheres, Blood Moons, etc... Running two in the sideboard is probably best.






    Tips and Tricks

    This deck like mentioned above is a mix between aggro and control. So depending on the matchup or the way that the board state is evolving you can easily adapt. However having a tight play is very important for this deck because some wrong decissions can cost you an entire game.
    Gideon is a beast in this deck, once it lands on the battlefield his third ability lets you go crazy. This is why it is very important to try and protect him at all costs.
    Spoils of the Vault is a great Toolbox it can fetch anything you want for 1 mana at instant speed and can change the game drasticaly in your favor.
    Pact of the Titan gives us the agressive route. In some situations where for example you have several Pact of the Titan in your opening hand and a Angel's Grace. You can take a very agressive line and depending on your hand you can even deal between 8 to 16 dammage by turn two, most opponents wont see it coming and will have a hard time dealing with if they don't have removal in hand.
    If you have a Pact of Negation in hand and a Gideon you can comfortably resolve him without worries. Just watch out for Abrupt Decays when facing BGx decks.
    Dark Confidant try to get as many as you can on the battlefield he is your best freind. Since our all our Pacts cost 0 and our highest converted mana cost is 3 we will just overwelm the opponent with card advantage if he is not delt with rapidly.
    Monastery Mentor is really good in this deck we have Pacts to protect him and low mana spells to start spamming those annoying tokens. It can win games by himself or buy you enough time to get a Gideon on the board.


    Changelog


    05/19/2017 - Published first draft of the primer.





    Posted in: Deck Creation (Modern)
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