- Trinite0
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Sep 28, 2017Trinite0 posted a message on Who is the Raven Man?Transform card, maybe?Posted in: Articles
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Sep 27, 2017Trinite0 posted a message on Who is the Raven Man?Great write-up. I've been an advocate of the Lim-Dul theory for a long time, but this is far more evidence than I've ever seen before for it. I'm really hoping that the Dominaria set gives us the big reveal. It would be a fabulous payoff for all of us old-time Vorthoses.Posted in: Articles
I'm especially intrigued by the possible connection between Lim-Dul and Nicol Bolas's army of Eternals. I could certainly see Bolas making a deal with Lim-Dul to open the way for him to dominate his host in exchange for the promise of service as a general. And Bolas was brokering those demonic pacts fairly soon after he first set up his plan for Amonkhet, too...
Do we know the time period for Liliana's initial meeting with the Raven Man and planeswalker ascension? Could it have been during or immediately after the last time Lim-Dul was known to be active on Dominaria? - To post a comment, please login or register a new account.
EDIT TO ADD: Does it also strike anyone that Ixalan seems to some extent to be reviving some of the flavor of pre-Eldrazi Zendikar? It's bringing back the themes of exploration and archaeology that came up in the original Zendikar set and got so abruptly cut off by the Eldrazi sets. I like that, as I've always wished that Zendikar could have remained primarily Adventuring Party World rather than turning into Kaiju Apocalypse World.
However, I could see the similarity possibly arising merely from similar art design principles rather than by intentional choice. It's possible that WotC art direction simply thinks of triangle/circle combinations as the image of binding magic. It is a fairly generic geometric configuration with some real-world analogues (think of triangular warning signs on American roads, for example). I think this explains the Azorius sigil similarities, as the triangle/circle shapes were originally chosen for that guild to abstractly express their sense of order and constraint. I'll bet we could find some other examples in Magic art with that associated flavor and art design (a quick Gatherer search on "bind" turns up Custodi Soulbinders with their symbol staves, or a bit more subtly on Spatial Binding and Thoughtbind).
It will be interesting if they eventually reveal an Ugin connection. I hope they do, as it could be a fun way to tie Ixalan more into the larger multiverse's narrative structure.
From what she said during the Ixalan podcast episode last week, it sounds like the Ixalan storyline is pretty much all her, too. I think she's pretty good that that job, but there are limits to what anybody can do based on time and energy. I'd be worried about burnout if I were responsible for that office.
So while I do think it would be more fun to see more expansive takes on planes, it would have to be done in a manner that doesn't add workload on top of the existing burden on Creative. Personally, I think the most reasonable technique would be to simply design more varied card sets, but that runs into potential gameplay issues that Wizards might not want to deal with. My impression is that Wizards is pretty happy with the set design principles that they're following right now, and probably would be hesitant to change that just to make worldbuilding a little more interesting.
Which brings me back to what I've been saying about Dominaria: its most wonderful distinguishing quality is that it *is* larger, more varied, and more deeply-developed than any other plane. That's what makes it stand out. Of all the planes, Dominaria is the most "kitchen sink" fantasy setting, not limited by any one particular focus. That's something I love about it. And that's why I hope that diversity and scope are a major theme of the Return set.
Are we coming at the vampires/Black Legend thing from the wrong angle? Am I the only one who thinks that the Dusk Legion is actually pretty sympathetic? They try to control their natural bloodlust, channel it into positive directions, and are hoping to find a way to spread the gift of immortality to everybody without the curse of vampirism. I mean, this isn't the Voldarens or the Sengir; these guys are pretty okay by vampire standards.
I feel like just taking a few more minutes to prep for them would have sorted out a lot of the problems. The incomplete Hellkite list was a perfect example. Like, how does that even happen? It takes a 10-second Gatherer search. Same thing for Wasitora. If you're gonna just read something, read the dang MTG Wiki page, it's way more interesting than just the basic blurb from the product. And it's more likely to be stuff that new players haven't heard before, and therefore interesting. Or at least you'll know what plane Madara is on.
Whoever is producing these podcasts needs to learn a simple principle of management: know your team's strengths and weaknesses, and design your production to address them. I don't blame Alison for not having an encyclopedic knowledge of Magic lore from before she started working there, but I do think it's fair to blame Wizards for putting her in a position where that lack of knowledge impedes her from making a good podcast. Let's not leave Blake out of this, either. Maybe if you had two hosts on the podcast who had different areas of lore knowledge, it could be fun to hear them explain things to each other. But it seems like Blake and Alison have pretty similar interests and focuses. So when neither Blake nor Alison have anything to say about something besides "We don't know," or reading a little blurb that we could go read ourselves -- that's not good podcasting.
Maybe we can help Wizards out by reimagining what a good podcast would be like, given the strengths and weaknesses of the talent they have. Let's assume that Blake and Alison are the only ones with the time to expend significant effort on the podcasts, so they'll still be the hosts. What's been working so far? Well, I thought their conversation about Kamigawa was entertaining. I enjoy their enthusiasm and sense of joy whenever they're discussing things that are actually in their wheelhouse, and in adding new bits and details to their knowledge. That energy and inquisitiveness is their big strength.
But on the weakness side, there's a lot of stuff that they don't know. How do we design around that fact? Well, maybe that's actually an opportunity. What if they could ask a question that neither knows the answer to, then cut away to a five-second interview of somebody else at Wizards who *does* know the answer, and can help them out? We can learn along with Blake and Alison. That might be really fun. They could also prep a few "obscure facts" for each topic, that they research beforehand. And maybe invite audience feedback to expand on those facts. I think that would be a better podcast, more engaging for both old lore fans and new baby Vorthoses.
In fairness, I can understand that aesthetic choice, even if I don't really agree with it.
Well, isn't 11 years a long enough gap between nostalgia sets?
And seeing as the Time Spiral block is my all-time favorite Magic block, I hope the biggest lesson they learn from it is, "More of that."
Yeah, like I mentioned, that's probably true -- but wouldn't it make for an amazing reveal in the third Ravnica block?
This would make my day. They do need more planeswalkers that are from less anthropomorphic species.
I actually very much hope it's mostly a fanservice/low-stakes plot set. Much as I enjoyed Amonkhet, I'm a bit worn out on epic world-threatening apocalypses, and god knows the residents of Dominaria are, too.